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    posted a message on 1.3x - Max.

    The days of getting 15x group xp is gone with the loss of XP leeches. The current number is ~3x or so, which, imo, is a good spot. Diablo 3 is NOT a single-player game with multiplayer capabilities, its a multiplayer game with single-player capablities. Having SOME disparity between the solo player and the group player is fine.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Which class for S6 start up ?

    I'm planning to start Barb, as it has the starting pieces for the speed build. For finishing, Crusader. I might save the GR 20 bonus for a HC WD though.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on regarding the blue post on Firebirds & Invokers...

    Note that reducing damage by half is a 5 GR nerf. That is all.

    Posted in: Diablo III General Discussion
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    posted a message on Ever wonder why few (if any) on the leaderboards cube Unity?

    What you are describing, OP, is known as map RNG, which can generally lead to a 5 GR difference (GR fishing exists for a reason). You can see this all the times - Your farm run took an extra 5 minutes due to low mob/elite density, stuff like that.


    Losing 12.5% CDR can actually make a difference, as it means less usage on Mystic Ally. If you are using Inna's Diabo, its a loss in damage.

    Posted in: Diablo III General Discussion
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    posted a message on Extra Stash Tab for S5.
    Quote from Bagstone»

    Every season you have the chance to earn one additional stash tab. If you don't get it in S5, it just means that it'll take you one more season to get all the stash tabs (there's a total of four you can get by finishing the season journey's stash tab goal in four seasons). If you don't get your S5 stash tab it just means that you won't have the maximum of 4 additional stash tab (resulting in a total of 10) before season 9 (S6, S7, S8, and S9 for you). The earliest anyone will have all 10 stash tabs is season 8.


    So to sum it up, as soon as season 5 is over (which is not for at least another 2 weeks, maybe even 3-4, we still haven't seen the announcement) you can't get the S5 stash tab anymore, but it only means it'll take you one more season; you don't really "lose" anything or "miss out" on anything. It's just delayed.

    As stated by another poster, its entirely possible blizz will change the reward structure for Seasons - They've done it 4 times so far, after all (S1/2 only requiring lvl 70 seasonal character for the vanity rewards, S3 requiring 100/400 seasonal achieve points, S4 giving the tiered setups, S5 granting Haedrigs/Stash tab). Its possible that if you skip this season thinking that you'll have S6-9 to complete it, blizzard will turn a dozee and make S9 reward something entirely new instead of Stash Tabs.
    Its best to be on the safe side then the sorry side imo.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on The conquests are way to hard!!!

    GR 45 setless- Tricky for some classes. Crusaders have it the easiest by far - Stack a shitton of thorns, use Hack/Sanguinary Bracers. Easy.


    6 GR 55/8 set masteries - Time consuming. GR 55 is easy enough that if you have lvl 50 gems+600 paragon, you just need a 6 set and supporting weapons, no ancients required. Set dungeons require more time due to needing 6 piece of more sets, which can take a while longer, but are again easy, especially since you can have additional players help you (Just having them go behind you and pick off mobs you missed helps a !@#$ing ton)


    Sprinter - Only hard conquest this time around.


    Avarice - This can be done on T6. Stack Gold Find, as much of it as you can spare. Get a lvl 50 Boon of the Hoarder. Go through the Ruins of Corvus WITHOUT killing a single mob, open all the doors, spawn all the scarab packs. When you reach the end, teleport out. Go back to the start of the Ruins of Corvus, Plot out the most efficient path, kill mobs, loot. Did it with an extra 30mil gold, had Leorics Crown (82% gold find), Goldskin (Always 100% gold find), gold find on amulet (100%), and ~3 pieces with gold find (another 100).


    So, really, the hard conquest is Sprinter. Even the 45 setless requires either stacking of certain legendaries/paragon/gems for a class (Demon Hunters use Magefist, Cindercoat, Yangs, and DML for infinite Multishot Spam+huge fire damage boost, Wizards can use Arcane Orb/Twister builds, ect), or just go Thorns Crusader (Super easy, I swear, its ridiculous)


    Now, for gems/GR 70...


    Gems have a 60% chance to be upgraded up to the same GR lvl. OP stated he can do GR 68, so he has a 60% chance to upgrade gems up to lvl 68. Time consuming, yes, but easily doable.


    Given that OP hasn't linked his gear, im going to assume that he does NOT have 3 lvl 65 legendary gems, and are probably in the 50s range. Getting 3 gems up to lvl 65 from lvl 50 is almost equivalent to an entire GR lvl, so thats GR 69. Im also going to assume that he does not have ANY Caldessans, whatsoever. Getting 5 lvl 60 Caldessans is equivalent to another GR lvl, so thats GR 70 atm.


    Finally, theres a question of, are you clearing the right way? Note that there is such a thing as GR RNG that can lead to a 5 GR swing either way. Sometimes I clear GR 55 (My normal speed farm atm) with only 3 minutes to spare due to having 3 minute stretches of 0 elites. Sometimes I can clear GR 60 in 5 minutes due to having tons of elites everywhere. Note that with the current GR meta, if you do not have the ability to drag mobs into huge groups (Helltooth does with that one Zombie Wall rune that moves mobs around, but its time consuming), then you essentially have to stay moving, ONLY stopping for groups of more then 20 small mobs, elite mobs that you don't take more then 30 seconds to kill, and groups of more then 5 big mobs (Abominations, Unburied, Savage Beasts, Gorgons, ect) If you stop to kill packs smaller then that, you are doing it wrong. If you spend 2 minutes trying to kill an elite group thats a bad combo for you (mob/power composition), you are doing it wrong. If you stop to kill every single minion of an elite pack rather then focusing down the champ, you are doing it wrong.

    Posted in: Diablo III General Discussion
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    posted a message on Should I stay on Expert difficulty for now?

    Also, for best lvling, craft both a set of Cain's/Borns lvling gear, get a helmet with a socket, and put a ruby in it. All 3 of those combined will more or less double your lvling speed.

    Posted in: Diablo III General Discussion
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    posted a message on Should I stay on Expert difficulty for now?

    Going from Hard-Expert only grants a ~30% increase in xp gained, but a 60% increase in mob health gain (45% increase in mob damage gain). It is NEVER worth it to go to Expert. You go from Hard->Master (~120% increase in xp, ~130% increase in health/damage)

    Posted in: Diablo III General Discussion
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    posted a message on Is Blizzard working on a new Diablo III character?
    Quote from Nachten»

    Hi,


    i just removed the link from this post as we already had this 2 days ago on our frontpage.


    http://www.diablofans.com/news/48666-immortal-throne-event-has-begun-blizzard-hiring


    And relating to the discussion we will see it when it is finished. You know Blizzard is taking the time they need to develop something new. In my personal opinion it could be Diablo Part 4 I don't think they will develop an addon for RoS.

    Considering how much Blizzard has invested into RoS (4 patches, each one with a good deal of content), as well as the fact that it is not yet time for D4 (The Nephalem haven't seperated/died/retired, so we would continue to be the Nephalem, so why the fuck would you make a new game with these characters), and the fact that D3 has multiple plot points going on (Valor into Wrath, Diablo the Prime still out and about)... It does not make sense to make D4. Spin-off? Sure. D4? No.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Gold and difficulties made useless?

    For gold, when you start hitting the high GRs, and you keep empowering, you WILL quickly run out of gold.


    As for power, at the start, there were 2 max lvl difficulty modes - Hell, and Inferno. In addition, difficulty was divided by act, so technically there were a grand total of 8 difficulty modes, starting from Act1 Hell, going to A4 Inferno.


    Also, End Game was "Grind area A over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over, until you burnout and never, EVER want to touch D3 again (Or, well, I guess there was achievement hunting). There is a reason that people say Vanilla D3 sucked balls, and RoS saved D3, because RoS actually added REAL end-game to D3.


    Now, it isn't so much that the difficulty levels are easy, as much as there has been HUGE power creep since the start of D3. Remember that in D3, BiS gear WASN'T legendaries, but actually rares with the "perfect" roll. Meaning, of course, that you didn't have all these new legendaries that increase skill damage by 200%, with sets that grant +900% all damage, with weapons that further increase skill damage by +100%, with all of these stacking multiplicatively.


    Lets take Vanilla Natalya's Vengeance (Known as Natalya's Solace back then). It had 5 pieces - Boots, Cloak, Ring, hand xbow, and helm. 2 piece provided 7% extra crit chance, 3 piece granted +130 dex (Which was barely equal to an extra slot worth of dex), and 4 piece granted +20 disc. Compare that to today - 7 pieces total, 2 piece gives a greatly reduced CD on Rain of Vengeance, the highest damage-per-use ability DHs got, 4 piece DOUBLES the damage on Vengeance, and 6 piece grants +60% damage reduction and +400% increased damage for 10 seconds whenever you use Rain of Vengeance.


    Also note that damage on skills got a HUGE boost going into RoS - Rain of Vengeance, for instance, started out doing 700% or so weapon damage. Cluster Arrow only did 200% weapon damage with 100% weapon damage explosions. Grenades did 95% weapon damage per explosion, and not a single primary skill for ANY class did more then 150% weapon damage per hit (At that was for the single target, high-damage runes!)


    So, not only has the power of gear GREATLY increased since the days of Vanilla D3, the damage of skills themselves has been doubled across the board, with significantly bigger increases in some cases. Overall, though, anyone who wants Vanilla D3 back is insane, as the game is currently in a much, much, MUCH better place all-around. Can it be improved? Yes, but going back to Vanilla D3 is NOT improvement.

    Posted in: Diablo III General Discussion
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