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    posted a message on After many hours of play, players deserve more.
    Ah...entitlement mindset is in another thread. I don't really feel that anyone is entitled to anything, we have to earn it. There are two ways that we can earn new features in this game: 1. Purchasing the game and releases, 2. Feedback.



    1. is obvious, so I won't spend time there. 2. has a little more depth to it, since there are a couple ways that you can do this effectively. The first way is to play the PTR and provide constructive feedback on the state of the game. This does not mean you go in there and get mad that you don't like certain features and rant. Rather, you breakdown what you don't like and construct it into a meaningful snippet of information for the developers. For example, "I don't like the new crusader belt because it doesn't do enough damage." versus "I don't think that the internal cooldown on Bombardment is low enough to make me feel like this belt competes with other options like the Witching Hour or Harrington's."



    The second way is to participate in constructive discussion in the Battle.net forums. The devs look for feedback in threads, polls, workshops, etc. Giving detailed feedback in a neutral manner is what they gravitate to for making improvements to the game. Comments like "the changes to items and affixes etc, are just a sign that no one really truly cares about this game and its future" are the types of things that don't provide any value to the conversation. If they didn't care about the game, then you would not be getting anything else added to it. Rather, they would like to hear how you think the game play can be improved through constructive ideation.



    Also, saying something like "it takes to do these upgrades is very little, especially with a team of people working on it" is extremely naive. As someone who works very close with software developers, graphics designers, and user experience teams, I can tell you that things you may feel are trivial could be much more difficult to implment once you get into the details. Some could be easy, but some could be difficult so I would make assumptions on their ability to apply changes without having extensive knowledge of their processes and code.



    Bagstone also made some good points about balance. Right now, you're pretty much screwed if you're a monk. If you're a barb or DH, then you're at the top. Bringing all the classes into close alignment is what is needed to ensure the replayability of the game. As we gain new items and classes, that becomes much harder to balance, but that is why Blizzard also uses GRifts for calibration of how people are performing. The changes to conduit and gear set bonuses are a clear demonstration that they are acting on the data they have received.


    We are light years ahead of where we started and the game is only getting better. We just have to continue to earn the changes we wish to see. To quote Gandhi, "If we could change ourselves, the tendencies in the world would also change. As a man changes his own nature, so does the attitude of the world change towards him."
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Where's all my Dfans at??
    I'm still here for you duckers. ;)
    Posted in: Looking For Group [NA]
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    posted a message on 5Th Skill
    No...we don't need to add another skill. The current build requires choice and I like that.
    Posted in: Diablo III General Discussion
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    posted a message on This game desperatly needs "Salvage Kits"
    I would like to see some additional options in the settings menu that could help with bag management and the flow of the game.

    1. Disable potion pickup.
    2. Auto-pickup crafting mats and gems.
    3. Auto-salvage on pick-up. This would work when taking items from Kadala also.
    Option 1: White only
    Option 2: Blue and lower
    Option 3: Yellow and under.

    I would rather spend more time killing stuff than running around and clicking on gems, mats, etc.
    Posted in: Diablo III General Discussion
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    posted a message on What do I do with the Furnace I just found?
    Just quit the game. There is nothing left for you now that you've won it. :)
    Posted in: Diablo III General Discussion
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    posted a message on Are solo leaderboards rly solo?
    Some things here.

    1. "It's the copy of my battlenet's post, just want more ppl to pay attention to this thread, ty." Link to battle.net thread? I'm suspicious of people who say this without providing a link. Chances are the thread was closed by a mod.

    2. "First of all, most of us who managed to complete grs like 37+, every time must repeat the way from gr like 34-36 to one they needed. " I agree that something needs to be improved to tie character progression together. My thought is that the trial rift really should be a one time thing until a character completes a grift. Then the level that they can't complete should be where they always start when they spawn a new grift. However, you should be able to entry the trial again if you want to "reset" your beginning grift level. Overall, I don't think this a major problem, as it only takes 10 minutes to get back to your Grift level anyways.

    3. "Guys who have any friends, who can boost them to get high tier gr keystones..." Yes, that's just a benefit of being social in the game, but not exclusive to group play if you have high solo skills.

    4. "And another subject that i want to describe is legendary gems improve system. Watch the top players of the solo leaderboards in every class. Watch their gems. Level 40 - 45+. And how they could improve them solo?" The gems have a small chance for upgrade to a certain point. They either got lucky or used a group to hit a higher tier to upgrade. If they used a group, I don't care because that is another benefit of being social in game.

    5. " And why the hell after that the leaderboard CALLED SOLO? What they are doing solo? " They are on the leaderboard because they can take a down a rift with no other players in the group. That can still be hard to do even with upgraded "group" gems at higher rift tiers.

    6. "...this game is too much multiplayer oriented like wow and other mmos, where u cant get any cool stuff alone." Sorry, but I call total BS on this one. I play 99% solo (truly solo) and I can get a lot out of this game. I actually prefer the challenge of playing solo to that of group play.

    7. "I will w8 couple weeks for any patches or hotfixex of trials system, but if they'll not pay attention to this problem, i'll left the game. There is no sense for me to play this game just for fun." Isn't the whole point of playing a game to do it for fun? If it isn't fun, then walk on out the door and find something else. I'm sick of people threatening to leave because they don't like a feature of the game. Less entitled people puts a lower load on the servers. Don't let the door hit ya' where the good lord split ya'!
    Posted in: Diablo III General Discussion
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    posted a message on Stash improvement
    Quote from RasAlgethi24
    Everyone has been saying this forever but Blizzard wont give us more and I dont understand why. When there's this much unanimous demand from the player base, whats holding them back? Cost of adding more space?
    Making gearing and build decisions is only part of the equation. If you think about it from a technical and business standpoint, then it starts to fill in the remainder of the equation.

    Each player has an account ID in which their items are associated to them in a database. Each item dropped also needs a unique ID for the stats allocated to it's rolls. Also, those items relate back to character IDs if they are equipped, stashed, or in "backpack". You could imagine how large this database would be With millions of players owning hundreds of unique items.

    Limiting the number of tabs and storage for each character is a way for them to forecast and scale their storage and compute needs and control the cost of the project. This isn't WoW, where they have a continuous revenue stream to drive development costs. Their revenue is incurred by a one-time purchase of the software package. This means that they have to pick and choose their battles for development between items which delight the current customer base and activities that could bring in future revenue, such as expansions. They could add a ton of tabs for storage, but then they would be spending money on building out their database capacity instead of spending that money on development resources for new features or content.

    Blizzard makes great games, but they are also a business. If they don't perform this balancing act well, then they will lose their ability to make the games we all love to play. Would I love more space? Absolutely, but I also want another expac, improvements in GRifts, new legs, etc. Overall, I think that they have done a decent job with D3.
    Posted in: Diablo III General Discussion
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    posted a message on Who's still playing Seasons and why?
    I rolled a new wizard to play with another member in the DFans clan. We both got to level 5 before we gave up and went back to our mains.
    Posted in: Diablo III General Discussion
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    posted a message on Act 5 just sucks, sorry blizz
    1. I think act V does it's job well in telling the story of the game, so I don't think that the maps suck.
    2. The monsters are no more annoying to me than those in Act IV.
    3. Grift density is a bug that they are looking into addressing.
    Posted in: Diablo III General Discussion
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    posted a message on Gems Upgrade
    B)

    You are not penalized if a gem upgrade fails.
    Posted in: Diablo III General Discussion
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