- Lenekk
- Registered User
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Member for 10 years, 11 months, and 5 days
Last active Tue, Jun, 21 2016 08:21:36
- 0 Followers
- 98 Total Posts
- 11 Thanks
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Mar 19, 2014Lenekk posted a message on Level 61 Class Skill Videos Now AvailableVengeance looks so badassPosted in: News
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Mar 5, 2014Lenekk posted a message on More Upcoming Hotfixes, 2.0 Class Builds Collection - Part 2Thank you for sharing my build on the front pagePosted in: News
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Feb 23, 2014Lenekk posted a message on Closed Beta Hotfixes, Reaper of Souls First Look: Paragon 2.0, Curse Weekly RoundupWill there be new paragon "portraits" for paragon level 100+? Anyone else curious about this?Posted in: News
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Feb 6, 2014Lenekk posted a message on New Patch for 2.0.1 PTR and Closed Beta Now AvailableAnyone have video of this:Posted in: News
- The Soul of Evil
- Be warned! This battle is not for the faint of heart!
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Encounter has been greatly revised, resulting in a much greater challenge
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All additional bosses summoned during the fight must be defeated to complete the event
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Jan 14, 2014Lenekk posted a message on RoS Among 2014's Most Anticipated Games, Blue Posts, MannerCookie's RoS Itemization IntroductionPosted in: News
There is no reason the video needs to be 30 minutes long AND in two parts. A lot of it was unnecessary, including the sound of him lighting up in the beginning. It was boring and pointless.
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Jan 14, 2014Lenekk posted a message on RoS Among 2014's Most Anticipated Games, Blue Posts, MannerCookie's RoS Itemization IntroductionPosted in: News
I was five minutes into the video and he still said nothing of substance, so I quit watching. Very boring video.... Learn to edit.
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Dec 12, 2013Lenekk posted a message on Reaper of Souls Closed Beta Now Available, Diablo III PTR Patch 2.0.1 - v.2.0.0.20847Very excite! I thought they said that rifts were merged into cursed chests. It appears that they are two separate entities? Edit: Nevermind, it looks like they merged Nephalem Trials with the cursed chests, not the rifts. Awesome!Posted in: News
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Nov 23, 2013Lenekk posted a message on [Spoiler] Reaper of Souls Secret Level, New Demon Hunter Visual Tier, Over 140 Legendary ScreenshotsI like the DH set, shoulders are a bit over the top though. Mentioned that in my forum postPosted in: News
Hooray for Cow Level! -
Nov 19, 2013Lenekk posted a message on DiabloFans Reaper of Souls LivestreamLooks similar to loot 1.5 on consoles, which was a huge improvement. I have't been able to stop playing.Posted in: News
Loot 2.0 and ROS has me super psyched -
Nov 19, 2013Lenekk posted a message on Friends and Family Beta Test UnderwayVERY EXCITE!Posted in: News
This is sooner than I expected! -
Oct 24, 2013Lenekk posted a message on Reaper of Souls First Look: The MysticPosted in: NewsQuote from miles_dryden
Quote from Lenekk
So basically you unlock the specific item tiers IE: Sovereign, Archon instead of specific item appearances.
That makes way more sense. The wording is a bit confusing..
Yes, you can make a shoulder look like any other shoulder or a glove look like any other glove, but you can only transmog an item into the appearance of an item of the same type. So, for shoulders, every tier appearance and every legendary appearance would be available. You don't have to keep the item you want to use in your stash or anything.
I understand that part, you can't make it look like ANY other shoulder though- only the shoulder armors specific to your class (unless it's set or legendary). That's what I was initially questioning -
Oct 24, 2013Lenekk posted a message on Reaper of Souls First Look: The MysticSo basically you unlock the specific item tiers IE: Sovereign, Archon instead of specific item appearances.Posted in: News
That makes way more sense. The wording is a bit confusing.. -
Oct 24, 2013Lenekk posted a message on Reaper of Souls First Look: The Mystic"All items with a visual appearance are currently planned to be eligible for Transmogrification, including Legendary and Set items. In order to use a specific visual appearance, you’ll first need to unlock it; once unlocked, however, that appearance will be available to all heroes on your account. Common, Magic, and Rare item appearances will unlock as you level up the Mystic, while Legendary and Set item appearances will unlock only after you’ve identified them."Posted in: News
So, does this mean that classes will be able to wear (visually) the armor sets belonging to other classes? For example, if I unlock an armor set on my barb, can I then use that set (visually) on my DH? That would mean I could transmog my DH helm to a WD mask. That seems a bit off to me.
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Sep 26, 2013Lenekk posted a message on New Datamined Patch - Class Changes, Passive Effects, Character slots, Stat caps, Quests, and MUCH moreThis, this is awesome:Posted in: News
Vengeance Is Mine Vengeance Is Mine
desc : Cooldown: 90 seconds / Turn into the physical embodiment of Vengeance for 15 seconds. / *Side Guns: Whenever you activate a skill, you gain 2 additional shots to the left and right for 100% weapon damage. / *Homing Rockets: Rockets shoot automatically at nearby enemies for 75% weapon damage.
Rune A : This rune is not yet designed. E-mail John Yang with your ideas.
Training Drone : A mechanical contraption orbits you, dealing 150% weapon damage per second to enemies around you.
Personal Mortar : Launch grenades at random enemies outside melee range for 200% weapon damage.
Stimulants : Heal for 10% of maximum life each second.
Rune E : This rune is not yet designed. E-mail John Yang with your ideas. -
Sep 21, 2013Lenekk posted a message on More Paragon 2.0 Details, The Future of AH Cards is Unknown, New Wallpaper: Reaper of Souls LogoWill Paragon levels still grant MF / GF?Posted in: News
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So I got the Ultimate Evil Edition for my Xbox One. I'm loving it so far, it runs flawlessly and looks great.
I started an online game and someone with paragon level 10,000 joins. I've played the PC version since it launched, so I know that achieving a level that high would take FOREVER.
I was running a rift when he joined, all of the sudden I jumped from level 68 to level 70 to Paragon level 100, to Paragon Level 1900 in a matter of minutes.
I grabbed a photo of the "Hacked" item, if anyone is interested:
So what are your thoughts? Should I keep the levels? Should I try to contact Blizzard? Is there a way to "Reset" Paragon levels?
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Link to armory profile:http://us.battle.net/d3/en/profile/Lenek-1929/
Preference for softcore (SC) or hardcore (HC): SC
Average time available to play (hours per week): 20-30 Hours, if not more
Preferred difficulty level: T4 and up
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Popping Smoke Screen (Healing Vapors) while channeling Rapid Fire (Bombardment) will heal you and also make you immune to damage. Bombardment does AOE which means you will be hitting more enemies and receiving more life on hit. With brooding, preparation, smoke screen, and a potion there is no reason you should die. In most fights I remain stationary, channeling rapid fire and using smoke screen, the elites are dead before I take any real damage.
I will double check on ROV later, but, in my experience the shade rune does not break the channeling of Rapid Fire. At any rate, you could pop it and then channel Bombardment right after
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In fact, Rapid Fire (Fire Support) with the Ballistics passive is also very viable but works best on single targets (Bosses / Ubers).
I'll try to post a complete list when I get home a little later today.
Thanks for all of the feedback!
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Thanks!
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Overall this build does great damage, single target and AOE. It also makes you nearly impossible to kill which was a goal of mine... I just hate losing those pools of reflection :'(
Passives:
Archery: Passive Damage boost, pretty much mandatory
Grenadier: The backbone of the build. This passive increases the explosion radius of your grenades by 20% (very helpful), increases the damage of your grenades by 10% (pretty helpful) and grants you a 100% chance to drop a grenade upon death for 1000% damage (not very helpful but kind of neat I guess).
Brooding: This passive has been significantly buffed with 2.0 and provides a substantial, scaling HP Buff. (1.5% of your hp stacking 3 times when you stand still) Since you will be standing still to channel Rapid Fire: Bombardment, this buff will almost always be active.
Active Skills:
Grenade: The targeting issues that were present around launch seem to be corrected and the increased damage and explosion radius from Grenadier make this skill formidable. There is more than one viable rune choice for this skill.I typically use either Gas Grenade (Single Target DPS) or Grenade Cache (AOE). Stun Grenades and Tinkerer are also viable if you want to stun or need additional hatred generation. I do not like Cluster grenades because the damage output is so much lower (in my experience). The 200% damage from Cluster Grenades is spread out over an 8 yard radius, resulting in some very low damage numbers.
Rapid Fire (Bombardment): This skill, A.K.A "The Grenade Hose of Doom" does amazing damage in general and provides the highest AOE damage of any Rapid Fire rune. The Grenadier passive increases the radius of the explosion and the damage even further, making this a very powerful skill (535%weapon damage).
Smoke Screen (Healing Vapors): This is an amazing skill / rune combo that was added recently. It breaks CC, heals you and makes you untarget-able for a short duration. This can be used while channeling Rapid Fire and along with Life on Hit and the Brooding stacks, you can survive almost anything.
Preparation (Battle Scars): This has been a favorite of mine since launch. It's a great emergency heal and refills your Discipline so that you can continue using Smoke Screen. You will be very hard to kill.
Companion: There are many viable choices here. Pick the one that compliments your gear. (Bat for Hatred, Boar for Defense, Wolf for Damage, Spider for CC). I almost always run with the Wolf for the amazing damage buff it provides (30% damage for everyone within 60 yards for 10 seconds). You can pop this right before Rain of Vengeance for Massive Damage.
Rain of Vengeance (Shade): I was skeptical about this rune before I tried it, but I am a believer now. This rune has a HUGE radius and does amazing damage. You can aim it where ever you want (it is deployed at your cursor position) and you can use it while channeling rapid fire.
How to Play:
Use Rapid Fire until you run out of hatred and then spam your grenades to regain it (Pretty Self Explanatory).
If you become overwhelmed or see an elite pack, you can pop the Wolf Active Skill (30% Damage) drop Rain of Vengeance on them and shower them with Rapid Fire Bombardment. Most enemies will melt within seconds and you will not have a scratch on you thanks to Smoke Screen, Preparation and Brooding.
I have had great success with this build from Torment 1-5. My damage is still a tad low for torment 6, however ,and I have not been able to properly test it. This build does not require any special legendaries to use, but can be improved with them.
Let me know what you think!
(Edited for Formatting and Typing Errors)
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This actually is a display bug. It should be granting 25% bonus experience on the current PTR and Closed Beta build.
Also, while the basic percent bonus doesn't increase with additional Pool of Reflection buffs, the length of the buff does effectively stack each time you claim an additional Pool. The amount of bonus experience you can benefit from should show up when you hover over your experience bar, and this value will increase by about 10% of the current experience required for your next level/Paragon level for each Pool claimed. This bonus persists on logout, but is lost upon death.
I feel it's also worth mentioning that we're working on a tuning pass for Paragon leveling experience. In addition to increasing the amount of experience monsters grant when defeated, we'll also be reducing the amount of experience needed to gain additional Paragon levels. =)
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First the clarification, the timer system that works behind the scenes is meant to be exactly that, behind the scenes. No you can't afk the system, there are a lot of moving pieces to it and we talked about it extensively before we implemented it to guarantee its not exploitable. At it's heart Diablo is a game about slaughtering demons and getting random cool rewards. The system that is in place should never be experienced by 99% of the population, it's there for the 1% who just get really bad random rolls for an excessively long period of time. If we want you to get a legendary every 2 hours, the system basically says "ok it's been like double/triple that period of time, just help the guy out!"
Second and more importantly. I'm in the process of working up another hotfix for the beta that will do 2 things.
1. Reduce the chance for Kadala to give legendary items. We have a lot of solutions to the split farming problem but they are going to take a little time to be put in place and in the mean time we don't want peoples feedback to be completely skewed based on her rewards. This reduction will be revisited once we fix all the split farming issues.
2. Double the legendary drop rate. Your feedback hasn't been falling on deaf ears, and much discussion and deliberation has gone into it. We know that drop rates aren't exactly where we want them right now and it's very important to us to get as much feedback as possible during our beta. We are going to adjust the legendary drop rates via hotfix so that you guys have as much time as possible to test and give us feedback on how the changes feel, also more time for us to compile data and get RoS to be the best it can be.
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Here is the DH preview they posted a little while back, as a refresher:
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Blizzard just posted another new set preview on their Facebook page, this time it's the Barbarian!
Check it out:
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Right around where I predicted
Very excite!!!