Quote from Kyoob
I always thought of DH as 'kill or be killed', which for me translates to good mobility, decent control, insane damage but very low defenses - so, easier to kill targets then other classes, which now is complete opposite.
So true, with the wing on and a decent armor and resist, some HP, and we are seeing DH tanking. I miss the day I have to keep moving my rogue ( D1 ) to avoid getting hit by the Butcher, and fire, run, fire, run, and fire run, routine I need to be doing on my Amazon in D2. I am finding my DH more or less always standing and simply serve like turret, but a turret that need like twice or even thrice the time and hit needed as others.
I think Blizzard should bring back the crushing blow on D2 ( one hit will always reduce remaining HP by a certain 1/4, or 1/8 or .. disregard how much HP it might be and how little damage the blow suppose to have ) and this should apply both way ( but perhaps not on PvP ). This will mean players are less likely to just spam their skill all while standing in and between hoards and mobs ( pretty un-realistic and lazy game play I say )