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Dec 13, 2013no I do not ask for the expanson. But what BZ should deliver is a workable and funvtional patch release and that would require making the loot drop and crafting work. Thre is no need for the new class ; new act ; post lvl60 new skill etc ... but the game need that content to made it work and last. If it would take RoS to get the game actually work ; then all I can confr is BZ been cheating on the D3 release. D3 should by itself work. RoS is there to give us extras. So all said the patch or PTR just do not give the endgame feature gameplay and not yet letting the lootsystem and related crafting actually work good enouh. So far this is not much a D3 PTR ; as others had stated. It just hihlight what RoS can do but actually also highlight how the D3 been actually failing and not being f1ixed ; not with this PTR anywayPosted in: Diablo III General Discussion
Dec 13, 2013been on it for several hours and working all 5 old classis. First impression . Well its a somewhat failed effort if it would be this way ; well let me state that the loot 2.0 do seem to work on itse and the paragon 2.0 is actually IMHO doing great. But as is this do not alleviate the 2 big issue of D3. first is the lousy loot drop. Ok so loot 2.0 do give us better drop but what's the point if you cannot equip it. And mostly the new loot require crafting to work with it so player can finally be free of cookie cutter gearing and thus. BZ need to made the lvl70 crafting work not just for RoS but also D3 vanilla. The other is lack of end game gameplay. Adventure mode and all its are not there so players are back with keep repeating the same thing againad again. If that is the case with the final release I can see no incentive to it all. In summing it all up I say its good but not good enough. The game need that patch to deliver not just paragon 2.0 and loot 2.0 the game need the new content that wouldmade those 2 work and revive the game and that mean for now access to the Mystic and her service; adventure mode; and the torment difficulty.Posted in: Diablo III General Discussion
Nov 20, 2013I would wager it would be irrational not to include any of the mentioned. My Take is that 40% cap is going to be placed on top of the base weapon attack speed. And I totally and wholeheartedly agree with Kyoob. At status quo we have a situation that offensive power simply overpower all other aspect of the game to the point that the game no longer function as a game. its just people running out of town and spam on their skill cause they can be sure that their resource and life steal will always out do whatever coming the way.Posted in: Theorycrafting and Analysis
I've seen Barb wielding 2 handed heavy weapon and yet doing 3.0+ AS. So for real I am seeing someone wielding a big blade of steel and yet able to swing it faster than someone using a dagger. That just plain do not made sense. On the other hand we have situation like DH that's handicapped by Blizzard to the point that they cannot go defensive even if they want to ( a shield is simply useless, it do not defense enough and yet take away too much offense ).
The whole point to the change and the loot / paragon 2.0 , to me is getting the game back to a balance where people cannot just mindlessly game. The RPG part of the gaming need to be re-introduced and gamers now must balance between all the different need and build in a fuller, more multi-faceted approach instead of AS, DPS, LS and forget about all others.
Oct 10, 2013In fact its much less fun than D2 and D1. I recall in D1 I can have a Rogue who do magic as significant part of her skill or having her equip a 2 hand maul and still OK to get to the bottom of it all. Its not that the alternative build cannot be made to work. Its a issue that the equipment and stats are too monotonous in their roll to facilitate adding that depth into the system right now. And I can see why Blizzard want to take away almost all LS , especially for much overpowered melee character like Monk and Barb. Or even Wizard doing face tanking. It just made no sense and pretty much kill tactical gameplay as Jay Wilson also sees it.Posted in: Diablo III General Discussion
By forcing player to mind both the offensive and defensive part of their build as well as making the HP important ( right now anyone can just glass cannon and face tank simultaneously courtesy of LS ) would made the gaming experience much better. Of course I can see a lot of resistance to that as many now only see the ability to speed farm and number of kills as the only thing counts. And this had mitigated into the current situation regarding gears. And that need to be taken care of, Loot 2.0, crafting is only the start, the actual stat roll, and synergy to skill, team play is the 2nd, but for real the game play balancing need to reflect the change by allowing the builds to diversify into making all sort of build possible and workable instead of just oen type of it that work and everything else left in the dust.
Oct 9, 2013Well, I have an Ivory Tower that I pick up on one of my MP5 run , so here's the statPosted in: Diablo III General Discussion
125 hp regen per second
reduce damage from melee by 4%
reduce damage from ranged by 5%
Ok that's it for an ilvl 61 shield, do you count this useful. Cause having a discussion with a bunch, this item was considered trash by many. And as the discussion goes, I realize one thing. The problem of the loot and loot drop today and likely even with 2.0 will still suffer if Blizzard do not fix the gameplay. Right now the gameplay almost center entirely on DPS, AS, LS and all gearing is towards that end. The whole experience of tactical gameplay needed to balance offensive vs defensive move is pretty much ignored. Thus effectively turning many gear to become well, trash.
What transpire to me is that, there are actually quite a bit of good drops if we take in the totality of them and their stats. But in the light of usability, because building a character with balanced offensive and defensive power as well as allowing flexibility to the character is totally eclipsed by the speed and efficiency to kill, thus the call for DPS over all thing else and the whole principle is just able to pump off as large as as possible DPS, as fast as possible, and do LS as much as possible so one can just fill the life pool in what might be 1/4 of a second.
With this it lead me to consider, even if we have loot 2.0, it will still be the same if the gameplay do not balance the various aspect of their stats. And mostly made those stat needed for them to actually game. Which ( I guess ) explain why the LS are to be nerfed ( very likely ).
And as such, I guess that also explain why some class is so monotonous in their gear choice. Some time on DiabloProgress and one can see almost all the top end player gear almost pretty much the same as to facilitate gaming at MP10 , this is the only way to go. Is this really healthy for D3, am thinking NO. The game should allow various diversity of builds and gameplay style to succeed and also making party synergy well which they are both missing.
So what's your say, and finally as for that shield, I am going to save it for the Crusader, and I've lend it to a friend on his P70+ barb to do MP10 ubers. He reflect while he's not doing as much DPS as before, he's more comfortable with the shield on as he's able to survive mobs after mobs as well as able to stand and fight with more casual pace ( much less strain is the word he puts it ) so obviously there is a use of good defensive gear as well as offensive ones. I hope Blizzard could fix the gameplay balancing and made it more complete.
Oct 9, 2013I remember the time before Paragon and infernal is just well, infernal alright. Omstead of all DPS, we really need to mind if the character survive at all ( and hardcore can be too exciting )Posted in: Diablo III General Discussion
Oct 9, 2013The way I read it, many of the change in the upcoming patch or patches are likley to made DH a more efficient and yet more balanced class to play. In fact I always do agree with blizzard to the fact the DH is the best class because of its balanced skill set of offensive and defensive skill ( and no less 2 resource type ). The problem DH face today is game economy and lack of variety to builds and gearing. And of course the highly unbalanced DOA in effectiveness. And yet not good enough for those real high hit one shoot ( even impale do not go high enough ).Posted in: Demon Hunter: The Dreadlands
Its a skill game balancing issue and I do have some high hope for DH in RoS
Oct 9, 2013FotoMech posted a message on General Idea - How much Gold is Needed for gear for a MP5-8 runTo be honest it need very little. I have several DH and while Diabro3.com say my P12 DH LuXess should be able to optimally farm at MP2 solo. I am doing MP5 with 4 player party no problem. All of the gears are perhaps junk to others, but the totality of them together still build me a survivable one if not a speedy killing machine. In fact almost all the gear on her are either drops I pick up or self crafted ( material gathered myself ). I can easily upgrade her with some of the legendaries I pick up along the way but I figure I want to play it thorugh to see how well it goes and its proven well enough. in fact the only item I procure from the AH for her is the dye.Posted in: Demon Hunter: The Dreadlands
The motto here, just what you are looking for making. It can be billions or it can almost be free.
I would say if you are just building your new DH, then the best gear to have is getting a couple decent bow / hand crossbow with a socket and get a Ruby ( high level enough ) in there to get you speedy through to lvl 60, then you can examine what you have pickup along the way and start making decision on what to buy. I frequently find that you actually need little to be able to level up. with minimal fuss. Public game is actually a nice place to ask for items too. Ask politely for trade or simply hand down items from higher lvl players. Public game is actually not that unfriendly. I've been given hand me down items myself loads of time and I do the same to others loads of time too.
Oct 9, 2013FotoMech posted a message on Better use of existing item attributes influencing how skills workNO real use of anything of such can benefit us if the game play mechanism do not balance the type of builds. Right now its all AS, DPS, LS, CC, CD, ( and then we can have armor and resist all ) over almost all thing else. So if you made a build based on survival over firepower. you can't effectively play party and you can't effectively play solo ( or it would be very cumbersome to do so ).Posted in: Diablo III General Discussion
Its not the item attributes, though I would like to see more variety to them and also the ability to facilitate better team play synergy ( right now its not team play, its just 4 individual all firing off ).
In short the gameplay mechanism need to reflect the partying, the need for other aspect of the individual build ( defensive, party synergy, etc ... ) instead of all offensive alone as its now.
Oct 1, 2013Actually I do not think life stealing that much an issue. The issue is always scaling. Right now its all too easy forsome players to play glass cannon but yet still face tank ( even with a ranged character ). So instead of people able to stack Life stealing to whopping 6% or even more. Might be Blizzard should nerf the LS on weapons and gears. Instead of the usual 3% to 6% steal on weapon. it should be at best going up to 2.5%.Posted in: Diablo III General Discussion
And life on hit need a much better implementation. Right now it fairly do not work at all. So if you have a weapon and gear together giving you 500 life per hit, you would expect to have 500 HP per hit, right, well of course not, it need to be calculated per the skill proc and this of course is not the same for different skill, and majority of them just fairly made the life on hit healing absolutely of no use at all. If Blizzard want to be able to made the healing work. They have to do something about that.
Oct 1, 2013Instead I think its more rational to made people aware of the tactical need to be , well tactical, instead of just standing there spamming. One thing that can do that is reduction of dodge chance and increase of damage taken when any character stand in one place longer than a set time and this reduction stacks over time. This is just like real world combat, if one stand still and don't move, for a time. its becoming easier for enemy to hit and hurt. This should apply across the field to both melee and ranged player.Posted in: Diablo III General Discussion
The other side to that is rewarding tactical mastery , say an in game mechanism across the board to increase damage done on first shoot/hit after movement or for the 1st second after the movement ( like some of the Mantra Monk have now ).
Oct 1, 2013I do not think Kiting is the purpose, but sufficient to say I think what Blizzard want to do ( and I think its right ) is to again inject that difficulty back into the game. So people can't just spam skills, fire and forget while face tanking like brainless button pusher. MP10 is suppose to be hard and require player skillful handling of the situation and better yet team and party. But what we have now is people just run around, face tank, shoot, and one shoot or getting one shooted.Posted in: Diablo III General Discussion
Injecting the tactical requirements back into the game is how I sees it.
Then there's the problem of varieties. Back in D1 or D2, almost all the top end gear are able to be of use, but its not now. Not only did the Rare and Legendary do not scale well. They also lack in supporting different build / skill, and so. Care to check if anyone ever use a Polearm once into Paragon 10 or above. How about the Inquisitor which is suppose to be the top cloak for DH and its like nobody use it for real. The WD and DH are both suppose to be able to wield shields, but how many actually able to made it work right up to P100 doing MP10.
The real issue is the loot and loot quality and variations. Blizzard need to fix that so all variation of weapon and armor can be used in all kind of combo and able to deliver various skill / build synergy instead of all only sticking to one ( and then they have to nerf the said skill )
Sep 11, 2013well the game mechanics made kicking anyone anytime possible. but yes its all about communication. I've been on many public games and so far I've never got kicked ( knocking wood ). Its about up front telling others what you are doing and intending to do.Posted in: Diablo III General Discussion
we should not assume everyone else think the same as we do. So first case, its probably a case of simply not communicating the fact. if you inform them up front that you need to get those 5 stack first, I would assume ( courtesy be given ) that they would wait or even help out before heading to ubers.
2nd case, is very much what I saw as many so full intended on speed farming and so focused on wiping the map and not caring if the others party member might got the same speed ( not every one have always +36% movement speed, many had zero infact ) so they simply put others as the same as them and when others do not catch up along, they got annoyed and well. Me I usually j\would just ask if I encounter some one like this if they can just slow down and wait for everyone else or if they don't care.ANd if not, it might be better to just find another game. Again up front and be frank. Better that than sorry
Sep 4, 2013Posted in: Demon Hunter: The DreadlandsQuote from Kyoob
I always thought of DH as 'kill or be killed', which for me translates to good mobility, decent control, insane damage but very low defenses - so, easier to kill targets then other classes, which now is complete opposite.
So true, with the wing on and a decent armor and resist, some HP, and we are seeing DH tanking. I miss the day I have to keep moving my rogue ( D1 ) to avoid getting hit by the Butcher, and fire, run, fire, run, and fire run, routine I need to be doing on my Amazon in D2. I am finding my DH more or less always standing and simply serve like turret, but a turret that need like twice or even thrice the time and hit needed as others.
I think Blizzard should bring back the crushing blow on D2 ( one hit will always reduce remaining HP by a certain 1/4, or 1/8 or .. disregard how much HP it might be and how little damage the blow suppose to have ) and this should apply both way ( but perhaps not on PvP ). This will mean players are less likely to just spam their skill all while standing in and between hoards and mobs ( pretty un-realistic and lazy game play I say )
Sep 4, 2013Posted in: Demon Hunter: The DreadlandsQuote from AsHeavenIsWide
Make the Bows worth using. That is all.
Can't state it better, and also Blizzard should balance the skill / DPH / DPS calculation better so its viable to use all combination how a DH equip ( X-bow+Quiver, Bow+Quiver, Hand X-bow+Quiver, Dual wield Hand X-bow, X-bow+Shield, and 1 hand melee weapon+ shield ). Possibly there should be a new DH specific Shield ( legendary or a set with a hand X-Bow ) that match the like of Deadman. I would say it would need an exceptionally large boost to Min Damage.
Also some of the skill should be revised to be able to be used without a bow, say Strafe-Stinging Steel , you don't need a bow to throw knives , similar for Strafe-Demolition.
All the cloaks , rare and legendary need exceptional boost to stat. Right now its like the only one being used is Natalya, and that's because of the set bonus and those 3 socket ( some rare have that, but they can't give the set bonus ). And many choose instead to use Inna, which reflect how much Blizzard fail on this one.
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