I started with a full defensive CM build with Crystal Shell, Prismatic Armor, and the CD reduction rune on frost nova, as well as Cold Blooded, CM, and Evocation as passives that were unchanged throughout. I took the fight time and my char sheet dps to compute the DPS Multiplier, which is the effective dps gain of the build. For example, at 100k dps using the full defensive build I would expect an effective dps of 247k. I also computed relative DPS of each spec meaning switching from Prismatic to Storm Armor increased dps by about 36%.
And in case there's any confusion, 'x' in the table means that skill was used.
Storm Armor | Shocking Aspect | Pinpoint | Shards | Prism | DPS Multiplier | Relative DPS |
---|---|---|---|---|---|---|
2.47 | 1 | |||||
x | 2.78 | 1.13 | ||||
x | 2.99 | 1.21 | ||||
x | 3.01 | 1.22 | ||||
x | 3.36 | 1.36 | ||||
x | x | 4.06 | 1.65 | |||
x | x | x | 4.25 | 1.72 |
The interesting information is that Storm Armor is about a 36% dps gain over prismatic armor. When you add Shocking Aspect it's a 65% dps gain over prismatic armor and about a 36% dps gain over pinpoint barrier. Adding Diamond Shards further increases the dps gain but it's only about a 4% dps gain by itself when you use Shocking Aspect. The dramatic decrease in survivability for the fight makes it very not worthwhile, but that could easily change depending on the fight. Rak for example, would probably be just fine with DS or prism.
I also expect the values for Shocking Aspect to be dependent of crit and attack speed, since it only procs on crits and higher attack speed should lead to more procs from WW, so with 50% crit, I'd expect the damage to increase by about 16%, or I'd expect the total dps gain to be about 90%, for a relative dps of 1.9. With a crit % of 52% I would expect Shocking Aspect to double your dps over prismatic armor, roughly speaking, with the same APS of 1.965 or so.
For reference, my stats at the time of the data collection were 104k dps buffed (110k with pinpoint), 1.965 attacks per second, 20 APoC, 1298 LoH, 1.5% Life Steal, 641 resist all and 4588 armor unbuffed, with 40.5k hp and 43% crit with Scoundrel. I also had about 400 life per second regen, just to complete the stats.
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Holy crap, not this again. This was discussed at length here, I'm not gonna copy/paste the stuff again here. Besides, you can't proof that a number is random.
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Because in many (most?) cases 9 APoC is not enough. However, it obviously depends on your other stats. If you have a higher crit chance, maybe even close to cap of 75 which is easy to reach with the help of Deep Freeze/Pinpoint Barrier, you won't need as much APoC. It also depends on your APS to some extent. However, there has been a lot of theorycrafting and testing and so on (just look at all the contributions Loroese has made), and in many occasions you just run out of AP with one APoC piece. And if you run out of APoC, your performance significantly decreases. You can try this out using one of the CMWW simulators - and you might see a DPS increase by adding some more APoC, and also a better stunlock.
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The main reason why such a blacklist is a bad idea is because there's no control mechanism to make sure the people are in fact frauds. The understanding of justice this website is based on reminds me of this:
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The first solution always presented when we discuss this problem is "Why don’t you just get rid of the auction house?" and while completely removing the feature would in fact fix the problem it created, it would also create a void that the auction house was originally designed to address. For example, we don't want players to feel like the only way to trade with other people is by sitting in chat and spamming "WTS [item link]" and "WTB [awesome item]" all day. This is definitely not ideal.
2) Customization was mentioned in some blue posts regarding 1.07 and first actions were taken when certain skills like Blizzard or Arcane Orb were buffed to increase diversity. Furthermore, the new itemization ideas will lead to customizability eventually, once implemented.
3) Replayability in D3 has to some extent always been more worthwhile than in D2 because of the initial goal to avoid boss farming runs á la Baal. One can argue about how successful Blizzard was with this approach so far, but at least there's incentive and developer's intent to do something about it, so your argument is kind of void, besides the fact that you're not stating any concrete issues or solutions.
All your points were touched upon or even directly addressed by officials, the first one even a couple of minutes before you wrote this post. The three "questions" in the end are just of provocative nature, no one at Blizzard is dissatisfied with D3 (why should they be, it's a success story despite all its flaws that some hardcore players and die hard fans frequently rant about). The fact that you throw three randomly selected issues at the community which all have been addressed with words or actions make you appear - sorry - ignorant, because seriously, have you even read the "ask the devs", developer's journal, or recent blue posts? Doesn't seem like it.
It greatly saddens me that people always find something to hate about D3, even if developers announce changes that resemble one to one what the community has asked for. As much as I like constructive criticism, this thread in its current state has zero to no contribution.
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Thanks, perfect summary. And as a reminder: exactly this was also said by the devs. As well as the fact that crafting is mainly for self-found players and high-end players who're searching for BiS upgrades.
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@Amulet: LoH is not *required* (as opposed to CC+IAS), but it was just a recommendation. You can also get LoH from rings, weapon, or a Storm Crow. It's just that it's easiest to get on amulet, in my opinion, and in particular for your current equipment. Getting it from a Storm Crow means to shuffle around a lot of gear (and getting the IAS from Andariel's back). Here's what you should look for:
-IAS as much as you need for your next breakpoint; but in general it's not a bad idea to get the maximum of 9%, at some point later on you might hate yourself if you think a mere 7% IAS on amulet are fine and you're really close to another breakpoint.
-CC as high as possible, but obviously 10% make every amulet pricey. I try to not drop below 8.5% on amulet, but it's a personal thing.
-LoH (if needed) is next, but if you're fine with it or want to get it on your ring or a Storm Crow you can skip that. Plan your character in advance if you decide to buy something expensive; use a spreadsheet.
-EHP stats are next (1. vit for your because you really lack vit, otherwise armor/allres depending on what you're lacking the most). Even though it can roll 16%, don't get life%, it just doesn't pay off with only ~30k HP (and you don't need much more as CMWW anyways).
-Obviously, this leaves no room for int/CD/average damage. It's not to say that these are useless, and many people have int/CD on their amulets because they take care of LoH/EHP on other slots. But really, int and especially CD are way less important than APoC/CC/IAS/LoH/vit/armor/allres. Once your survivability is ok and the stunlock is stable, you can start taking care of DPS.
@Boots: you could get rare boots for a decent EHP boost, or get Natalya boots+ring if you have quite some budget left to get the nice 7% CC set bonus (but some other stats will fall short, and a Nat ring with CC is extremely pricey).
@My wizard: actually, I can't link her, because she's naked (well still wearing underwear, so no NSFW). I have literally two and a half stashes full of wizard gear (all mediocre stuff, nothing expensive/fancy) and I like to play around with different gear. But lately I decided to try out the WD class, that's why my wizard is sitting in the Slaughtered Calf Inn (almost naked) and having some drinks with Leah. I don't have much time to play right now and plan to sell all my stuff in ~April/May to gear her up from scratch. After giving a lot of people hints about their wizards she turned at me and some point and said: "why am I wearing all this crap?". She deserves better... I'm still hoping that by this time there are more crafting recipes (or more diversity in items/builds for wizards).
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Cute. And here's a *REAL* guide to CMWW (in fact, the only one you ever need to read):
http://www.diablofans.com/topic/79800-guide-comprehensive-cmww-guide/
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1. If you do a lot of key farming, it's one of the rare cases where I agree with all that you should try to hit the 2.73 break point. You're at 2.68 APS currently, which is bad, because it's just a few % IAS away from the next break point, but overshooting the 2.51 break point by a lot. More on break points in the guide. You can get more IAS by getting a Chanto's weapon with IAS (can have up to 1.79 APS) and another amulet (which should also have some LoH and vit). You need a new Chanto's offhand with APoC. Try to aim for 45%+ CC, 18+ APoC, and 2.73 APS (or 2.51 APS if you can't get there, but for key farming I strongly suggest 2.73).
Besides that, you really need some more EHP; in particular about 10.000 more life. You should replace your Zuni ring and boots anyways as they're not the best items for CMWW, so there's a chance to get some more of that. Once your IAS is high enough you could also get rid of the Lacuni's and replace them with rare/crafted bracers; Lacuni's lack EHP and yours even don't have crit. To solve your HP problems you could even craft the vit bracers.
2. Chanto's, because of the huge attack speed buff. We had a discussion about this recently where I argued in some threads that for pure farming it's okay to aim for the 2.51 break point or even lower, which can be achieved with a rare weapon; but especially for key farming or similar activities where it's often a single monster fight there is no question that you should go with Chanto's.
3. My personal opinion is to get rid of MF gear and try to gain paragon levels faster. But obviously it's subjective. For example, right now you have 50% MF on gear. The question is, how much stats did you sacrifice for that? 50% MF are about 17 paragon levels, which at level 20 is not a lot, you can get these in a few hours (depending on how efficient you're playing). MF from paragon levels will stay with you for the rest of your life and doesn't occupy any affix slots. Just as an extreme example: if someone at paragon 0 has ~200 MF on gear, they will be significantly slower at leveling paragon, which gives you in the end up to 300 MF without sacrificing anything.
4. Gloves: not so much; you could get an EHP boost though, but you *need* high IAS+CC. Amulets the same, plus you want some LoH on them. Only craft these if you have a lot of money and patience. Bracers are probably a better way to start, because what you *need* is high CC, besides that just some EHP stats. For any of these, you could probably give it a try with the vit crafting recipe, because you lack a lot of EHP. I know, you said you're fine with being squishy, but you're just too squishy. I can't even imagine how this works out right now for you.
P.S.: You have 20% life bonus on items, which is essentially absolutely useless at 20k HP. Life% is useful if you have more than 35k HP, but as a CMWW wizard you should try to get between 30k and 35k and then only work on armor+allres, as it is better for Diamond Shards (mitigation counts here).
P.P.S.: CMWW is not really a good spec for farming paragon all the way to 100. If you can afford it to keep the items, I would keep the Zuni items and Lacuni's even if you replace them and build a second set for Archon farming (on low MPs). CMWW is keyboard smashing, but extremely useful for high MP farming and therefore keys/ubers. More on general specs/gear recommendations in my guide.
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@OP: Congratz. I'll get there in 2015 or so, can't be arsed to run Alkaizer until my brain is fried
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