http://us.battle.net...19/hero/4097146 - is that you?
For CM you need 3 things: arcane power on crit or, in short, APoC (I'd say 2 pieces, preferably weapon+offhand with at least 8 APoC each), crit chance (the more the better, but 40% unbuffed will do), and attack speed (probably most important thing). You didn't mention your available budget, but if you can afford it, a Chantodo's set can give you all of that: a very fast weapon with APoC, an offhand with APoC, crit chance and attack speed, and a nice set bonus in addition to that.
You could also get a helm with APoC, because quite frankly I think Andariel's is not a good choice for CM. It gives you crit and IAS, but it lacks ANY survivability, and EHP is one of the other things you need for CM. I like the Mempo - you can get one without crit chance for very little money. Of course this means that you need to bump the crit chance on your rings and amulet a little bit.
What else do you need? A bit of life on hit - another stat you can get on a helm, if you go for Storm Crow. Otherwise I'd look for it on your amulet or your 2nd ring (which has no IAS or crit).
Last but not least, survivability. Get at least 300-400 allres unbuffed, the more the better. Your armor and amount of life is fine, though. Don't be worried about giving up some DPS - focus on not dying first; once you're able to tank mobs you can play around a bit with skills and gear to increase your DPS.
- Senior Moderator
Member for 5 years, 1 month, and 24 days
Last active Tue, Nov, 21 2017 06:30:52
- 25 Followers
- 8,866 Total Posts
- 2197 Thanks
Nov 5, 2012Posted in: Diablo III General Discussion
No, no way. I want more diversity and choice on weapons, and not one affix slot for socket by default.Quote from sarge26
Perhaps add a way to add socket into weapons, with some hefty price of course, would help to save some potentially good weapons, or make ilvl63 legendary weapons roll a guaranteed socket. They are rare to find after all.
Actually, you're about right; I guess I've picked up, identified and sold a few thousand weapons and I yet have to find the one that's worth equipping (or selling on the AH). But the day I get that weapon... I will feel like this:
Nov 5, 2012Posted in: Diablo III General Discussion
I agree to what you're saying, but I'd say it's not a fix, but a feature. Let's see what Blizzard will come up with. I would really like to have the weapon swap (or skill swap) option like in D2, though.Quote from ruksak
Per Reflect Damage; This is clearly an imbalanced affix. Being able to see it engaged on/off would add strategy to what is now a kamikaze mission under many circumstances. Another issue that would make RD more approachable would be the implementation of a weapon switch like we had in D2. At the push of a button, a player could whip out a shield and low DPS LS/LoH weapon. This idea needs pushed by the community more than it has been.
Haven't thought about this - yes! I guess there are only two ways: bump up all other affixes to make them equally useful (not really a good idea) or nerfing the crit damage gem (which would result in massive QQ of the playerbase). Tough choice. Even though I have a 100% gem, I'd like to see that thing nerfed - it would make my investment pointless but I'd be happy to give this up for a bit more freedom in search for weapons.Quote from ruksak
I feel the mot glaring imbalance in the game is the sad state of weaponry. Without a socket, weapons are almost never end-game quality capable. This should not be. Whether it's the fault of tunnel-vision toward Crit Damage or something else, some abstract thinking is required to address this very serious itemization issue.
Nov 3, 2012Bagstone posted a message on FULL REFUND LEGALLY.(For those interested, not intended as a flame thread)Since English is not my native tongue, I won't even attempt to understand all that legal stuff. Frankly, I don't care if it's your right or not to get the money back. All I'm saying is: you played a game for five months, you leveled two characters to 60, according to your own post you played more than 300 hours. Yet, you want your money back?Posted in: Diablo III General Discussion
That's like buying a Ferrari, breaking two speed records with it, driving it for three years and ~200k miles, and then returning it because of some ridiculous reason (The color does not match the color that was mentioned in the contract, for example). Yes, you might be able to find an issue with the contract to get the refund. But seriously - I would feel ashamed of myself.
Nov 3, 2012Posted in: Diablo III General DiscussionQuote from Komie
I have 5 of these Plans; Staff of Herding books in my inventory.
How do I get rid of these things?
I've tried everything and can't get rid of these things at all.
I don't think you have tried everything. I went to this one website you might have heard of and see what I did, using your exact words:
http://lmgtfy.com/?q=how to get rid of staff of herding
Nov 1, 2012Posted in: Wizard: The Ancient RepositoriesQuote from Xoraph
3 - This spec doesn't feel great for solo uberbosses - any suggestions for an optimal spec/MP level for these?
Loroese already answered all your gear questions, I have nothing to add but one small thing: there is absolutely no reason to solo uber bosses. If you like a challenge - sure, go for it. But you will always find a group of people to help you, because for them it's a free chance for organs and you might get an invite back if they have machines and are looking for a CMWW tank mage. It's a win-win situation. If you decide to try the bosses solo you face the possibility of failing and wasting machines. Oh, and another thing: if you have a disconnect, the the portal is gone; in a group the portal stays open and you can re-join (the group has to abort the uber kill attempt though because you can't join an ongoing fight).
Oct 29, 2012Posted in: Diablo III General DiscussionQuote from Keiser
[...] since I didn't play very much the first month because of RL work, I fell behind early.
Didn't play the first four months (actually great when a game you've been waiting for for 5 years gets released immediately before you have to leave for a summer research internship).
Of course 1 month late vs. 4 months late is a difference, but I caught up on my friends in no time and I have about equal gear etc. now - there's so much money they spend and so much time they wasted in the beginning and it didn't give them any advantage. Besides a few paragon levels more, they have ~200 hours played more on their account but otherwise we're pretty much equal in terms of character progress.
On topic: it's just normal laws of economics. See wealth concentration, for example. I mentioned this in a previous topic but can't find it... works like this:
-Casual gamer with (below-)average gear and high-end gamer are playing Diablo 3. Since high-end gamer plays much more, has higher paragon level, higher damage, and maybe more efficient farm route (due to more experience etc.), he/she gets way more drops (let's say about 20 times more legendaries per week than casual gamer). This is not exaggerated; maths was done in another thread.
-Casual gamer will find badly rolled, worthless legendaries - and so will all the other casual gamers. They get nothing for it on the AH. High-end gamer will every now and then have an awesome lucky roll on one of his/her many legendaries - and sell it for lots of money.
-Money will be re-invested at some point, and since these gamers have both lots of money and high-end gear already, they're willing to pay several hundred million or even a billion if it's a definite best-in-slot item.
=> Result: the market for these top-items is a closed market between high-end gamers. The only ticket to enter it is time AND money or time AND luck. Even if casual gamers find a best-in-slot item or buy them for ridiculous amounts of money, it will not be enough, because a) it's only one slot, and if the rest of the gear is average it's not the same dps increase for them as it would be for the high-end gamer, b ) they still have 30-50 paragon levels to catch up to the high-end gamers, equal to 100-150 MF and c) unless one catches up completely in terms of dps/ehp with these players, the farm speed is much slower. But well... we have to live with that. It's just like in real life: the poor get poorer, the rich get richer ;-)
Oct 19, 2012Posted in: Diablo III General DiscussionQuote from redrym
On topic. Played yesterday 5mins and a first legendary dropped, but according to you guys the drop rates are fine as they are. I find them depressing
"I bought one lottery ticket and won a million. I'm so depressed."
- To post a comment, please login or register a new account.
Dec 7, 2012Posted in: Diablo III General DiscussionQuote from Bagstone
Quote from Sagathiest
The 'expert' has already covered what you mention under play-style.. the point is that there should be an advantage to choosing a particular play style but there is not one because everyone is equally balanced and thus able to perform equally in all situations, there is no unique advantage in loot terms to playing a barbarian vs a wizard because wizard and barbarian can farm equally well in all areas.
Hm, still don't get it. So please correct me if I understood you wrong, but what I read from this is: there should be classes that are less efficient in farming and classes that have clear advantages over the others. Is that what you're saying? So if I like to play a wizard just because of play style, I'm getting my ass kicked because just by design this is supposed to be the challenging class and it's tough to farm efficiently with it? Sounds odd... besides, as soon as there's even a slight hint of a class having an advantage over others, everyone rolls that class (see the recent rise of thousands of new barbs). I'm sorry if I'm derailing this topic here, in this case just ignore my question - just trying to understand what's going on here.
Im not talking in absolute terms. at the moment everyone is equally capable of farming all areas just as efficiently when you hold gear constant.
So if we take a barb and a wizard each who have 40000 Dps and decent defensive gear then there is very little to differentiate them, they will both be equally capable of farming equally well in all areas. What i would argue is that there should be certain advantages gained from choosing a wizard or a barbarian. Barbarians should be able to farm better in some areas than wizards and vice versa atm this is not the case. Once you take gear out of the equation and the mode by which damage is dealt, eg ranged vs me-lee there is no difference in which class you play.
So i'm not necessarily saying that some characters should be less powerful in quantity terms but i am saying that in certain areas certain classes should be able to perform better.
otherwise there is no comparative advantage and classes will only specialise in builds that maximise damage because the only problem to be solved is how to deal the maximum amount of damage. which is uninteresting.
For example in D2 a 2 tree sorceress had a competitive advantage over a 1 tree sorceress because they could farm more areas. Even though a 1 damage type sorceress had and competitive advantage in max damage.
Hope that clarifies.
One very clear aspect of the problem is that it does not matter what KIND of damage you are dealing all that matters is HOW MUCH. which creates a very clear centralisation of build towards maximum damage dealers.----not the whole issue but understanding that leads to a whole bunch of insights about team play and the economy of playing different classes.
Bring back damage type immunities anyone?....hmmm
Nov 28, 2012You're in good shape. And as you've said, if you die, everyone else dies. Your buddies need to pump up their EHP... badly.Posted in: Wizard: The Ancient Repositories
If you're the designated tank (which to me it seems like the case), try having your glass cannon wizard buddies run Ancient Guardian Familiar and Force Armor instead. While they may get wrecked by Ghom's poison (which can be solved with Diamond Skin and proper LoH or life steal), they will be able to survive Magdha's Wreck-Your-Face Butterfly Sneeze, as well as Leoric's Moonwalk of Doom, Rakanoth's charge and Kulle's meteor attacks.
Like you, I rarely die, and when I do die (if there are no barbs/monks in my party), there's a good chance we're all dead. Personally, I'm not sure about the EHP for people I party up with. The barbs and monks are usually in good shape, and the DHs and WDs in my group are usually smart enough to carry Smokescreen and Spiritwalk in cases of emergencies. Wizards I party up with generally have similar stats to you, so they all hold their own pretty well. But for the wizards with lower EHP, I really, really, really recommend Force Armor and Ancient Guardian.
So for strategy:
1. Game starts, don't go in. Wait for Leoric to finish flailing around before engaging. I can't even begin to count how many of my party members died within the first 3 seconds of the fight just because they went Leroy Jenkins on Leoric.
2. Kill Leoric. Ignore Magdha. Just dodge her butterflies and Arcane Sentries and gun down Leoric. This involves heavy kiting unless you're 100% certain of your EHP limitations. After that, it's straightforward.
3. If someone dies in the process while fighting Leoric, kill all surrounding mobs immediately (especially archers) and have someone aggro Maghda so her butterflies stay away from the one trying to do the reviving. Leoric will teleport, which is why someone will have to lure him away as well and preferably stunlock him when he begins his teleporting animation. A good way to do this is have everyone run off as far away from the dead character to increase the amount of space between Leoric/Magdha and the corpse.
Nov 28, 2012I haven't tried MP8 yet but I don't see why the strat would be much different than MP7. What I do as CM is focus on Mag. I use teleport as my extra skill so I teleport to her at the start and just do my best to keep her frozen as much as possible. I don't use EB on her, just WW, FN, and DS for better FN uptime, and I try to position myself between mag and the group so when she shoots out some swarms it's more likely to hit me than get by to chase them around.Posted in: Wizard: The Ancient Repositories
The other players need to just not die, so if an attack one shots them, they either need to avoid it, or get more mitigation to not die. There's not really much more you can do besides trying to reach the 3.0 APS breakpoint and raising your crit higher to keep mag locked more. Even then she'll still throw out some sentries and probably still shoot some swams, from what I hear.
Rough estimate of Mag's bee damage is about 150-200k on MP7, so about 220k on MP8. I'd say your GCs need around 300k EHP to safely survive a hit from her, but that's a pretty rough estimate from my experience of her bees hitting me for around 15k on MP7 with around 89% mitigation (including barb buff, I love that buff).
Nov 21, 2012At your first point. Deleting it instead of locking can easily be done.Posted in: Site Suggestions and Questions
Second point. Any forum on a game like this is going to have duplicate topics, even if they have been answered . That;s okay. What you seem to have the problem with, was the last thing you said "Well, at some point there was one of these new threads and it completely got derailed, almost ending up in a flamewar between the theorycrafters in this forum and a group of pseudo-elitists posting in weird language." In that case, simply reporting the posters who are derailing it can solve the issue (and we usually try to do that, but with the vast amount of topics, one can easily be missed), but we want to make sure people can start a new topic if they so wish. A lot of people also don't know its okay to necro a topic as long as they are still on topic, so they feel better by making a new topic.
As for people splitting conversations , that happens on any forum there is, people want to split out of the main thread, and start a new one based on their thoughts. You say it his happens "right away"? but that does not happen that often (that I can see) it usually happens after someone provides a key point that gets overlooked in the thread, and they feel they want to discuss it, so they make a new thread.
However there are other times, were a bunch of people make the same topic at the same time as it's new info...or what have you, in those case (if it is 100% the same topic) we just merge it. This is also a time where you can just report the thread, and we would be happy to look and see. It could be something we missed.
Oct 30, 2012I have some interesting data that some might find interesting. What I did was kill Ghom a couple times on MP4 and record the times, using different specs. In particular I alternated between Storm Armor, Shocking Aspect rune, Pinpoint Barrier, Diamond Shards, and Prism. The test isn't very good for Prism because of the frequent aoe damage from his storm clouds, and with Shocking Aspect and either prism or shards I had some problems not dying, despite having almost 1300 LoH and 1.5% life steal, so that data might be a little off.Posted in: Wizard: The Ancient Repositories
I started with a full defensive CM build with Crystal Shell, Prismatic Armor, and the CD reduction rune on frost nova, as well as Cold Blooded, CM, and Evocation as passives that were unchanged throughout. I took the fight time and my char sheet dps to compute the DPS Multiplier, which is the effective dps gain of the build. For example, at 100k dps using the full defensive build I would expect an effective dps of 247k. I also computed relative DPS of each spec meaning switching from Prismatic to Storm Armor increased dps by about 36%.
And in case there's any confusion, 'x' in the table means that skill was used.
Storm Armor Shocking Aspect Pinpoint Shards Prism DPS Multiplier Relative DPS 2.47 1 x 2.78 1.13 x 2.99 1.21 x 3.01 1.22 x 3.36 1.36 x x 4.06 1.65 x x x 4.25 1.72
The interesting information is that Storm Armor is about a 36% dps gain over prismatic armor. When you add Shocking Aspect it's a 65% dps gain over prismatic armor and about a 36% dps gain over pinpoint barrier. Adding Diamond Shards further increases the dps gain but it's only about a 4% dps gain by itself when you use Shocking Aspect. The dramatic decrease in survivability for the fight makes it very not worthwhile, but that could easily change depending on the fight. Rak for example, would probably be just fine with DS or prism.
I also expect the values for Shocking Aspect to be dependent of crit and attack speed, since it only procs on crits and higher attack speed should lead to more procs from WW, so with 50% crit, I'd expect the damage to increase by about 16%, or I'd expect the total dps gain to be about 90%, for a relative dps of 1.9. With a crit % of 52% I would expect Shocking Aspect to double your dps over prismatic armor, roughly speaking, with the same APS of 1.965 or so.
For reference, my stats at the time of the data collection were 104k dps buffed (110k with pinpoint), 1.965 attacks per second, 20 APoC, 1298 LoH, 1.5% Life Steal, 641 resist all and 4588 armor unbuffed, with 40.5k hp and 43% crit with Scoundrel. I also had about 400 life per second regen, just to complete the stats.
Oct 29, 2012
Tried this out for the first time. Just a brief showing of me using a mix of CM-stunlock with Archon.
Also, fail at 5:16. And yeah, these mobs were pretty easy. Reflect isn't a real problem, but Fire Chains is (first NV stack before I tried recording this).
- To post a comment, please login or register a new account.