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    posted a message on Horadric Caches Legendary Drop Rates - 2.0.5 Edition
    T2
    Cache opened: 2
    Legendaries: 0
    Torment only: 0
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    Posted in: Diablo III General Discussion
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    posted a message on Hardcore monk tips?
    Quote from hvgotcodes

    Do people typically use shields here? Do people replay sections just to level up before moving on?

    Yes and Yes.
    I think a shield is a must have for a monk. Deadly Reach/Keen eye & MOE Hard target are huge Armor % buffs making that shield that much more useful.

    It sound like you might need to slow down. You can never be too high a level for any fight. look for EX per kill gear and grind out a level or two before you move on. I know I personally didn't kill the Butcher until I was level 20. I would finish off the night by clearing a zone then stopping just short of the check point. Then when I log in the next day I had to clear it again to continue.
    Posted in: Hardcore Discussion
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    posted a message on Poor monk looking for advice :D
    Crafting is going to be the best bang for you buck on a budget. I would suggest putting most your effort into that.

    Overall you have good chrit chance, but your lacking in crit dam. you might do well with a witching hour. (fairly reasonable prices if you don't take much EPH (which your not lacking))

    One of the reasons your fealing poor could be that you don't have any MF. To get your budget bigger up you might want to drop to a lower MP and adding MF to your gear to get better drop chance.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Silly monk question
    its hard to say for sure.

    My guess:
    High DPS farming low MP wouldn't need any LS.
    High DPS just to show off on Diable progess wouldn't need LS.
    High attack speed with LOH on rings and amulet could provide enough healing for mid level MP runs.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Fellow monks, enlighten me!
    Welcome back.

    Yellow's don't sell very well on the AH anymore. Its really all about the set/legendary items and even they need to be well rolled to get much for them.

    Crafting adds nice flexibilty to the game. Do you don't million/billions of gold to get a good item.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on What does direct heal actually mean?
    Quote from tanis0

    I'm not a monk expert, but iirc correctly from when I looked into this recently, pretty much any skill which heals another player counts. Here's a list I just found on the battle.net forums, though I can't guarantee accuracy:

    Breath of Heaven / All Runes.
    Mantra of Healing / All Runes.
    Inner Sanctuary / Safe Haven Rune.
    Cyclone Strike / Soothing Breeze Rune.

    If thats true i just might have to play around with that on a tankish build for multi player. Cyclone strike every 15 sec to keep the party buffed sounds reasonable.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Is it just me ?
    Your gear looks alot like my dual wield gear. So to answer your question.. no... its not just you.

    You have a lot of attack speed, but not a lot of crit dam. Most of the realy high paper dps numbers I've seen have a lot of crit/critdam but not as much speed.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Anyone else love the new bell?
    I was never a fan of the Bell. I tryed it out last night and realy enjoyed it. I still think the costs is a little high, but I"m finding very useful.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Monk Crafted Items - Vitality or Dexterity - BiS?
    Quote from Turtel


    The problem with crafting Vit items is that you might get no primary stat or one that is for a different class than yours.

    Well said.
    You'll end up rolling a lot more Vit gear to get a good item vs Dex. (when looking at DPS)
    Posted in: Monk: The Inner Sanctuary
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    posted a message on I got screwed through trade (maybe my own fault, but still)
    Sorry to hear. Sucks that you lost a good time.

    Any idea why you couldn't pick it back up again? You should have been able to drop it and pick it back up. Some kind of hack?
    Posted in: Diablo III General Discussion
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    posted a message on How Will the Removal of Snapshotting Affect Monk Builds
    I was wondering if the increased damage from WoL would be better then the 4 sec Bliding Flash without the snapshot.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Improving Rune System (MONK)
    I would love to see more Runes that have general buffs on them. Everyone uses Blazing Wrath/Blinding flash to get a bigger buff for SW. If more abilitys had a X% damage buff then people might be more willing to swap out those spells. DR has a damage buff and in a few select builds people are using it. You'd see more of that if people had more options.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Did everyone give up to soon?!?
    I don't play as much as i use to mostly beacase I got sick of having to: grind hours for a good drop, then roll the AH with it until it sell, then try to buy an upgrade. The 3 step process is so heavily baised on user volumn that it takes a lot of the fun out of the game for me. I've got 250+ hours out of it so i don't call it giving up. I call it simply being finished. Every game has a beguning and end. D2 & D3 offer a lot more fun then most games i've played.
    Posted in: Diablo III General Discussion
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    posted a message on Monks, how much armor and resists you got?
    Low MP speed/farm runs 423 allres 90kdps (527 all res if i'm sleepy and and just want to face tank without thinking too much)

    High MP key farm 720 allres 86k dps.

    I don't know how much armor i have. i usualy don't have any +armor i just have the base value on gear.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Back from a break. Dunno what to do...
    In short.

    Gear.
    Legendary is the new Rare. Instead of farming elite packs for Rares you want to focus on killing white mobs as quickly as possible giving the best xp/legendary’s drop rate possible.

    Spec
    The TR build does the best job of killing white mobs quickly, but it is weaker vs elite packs when you compare it to standard Fot/cyclone build. Your gear state priority will change a little depending on your build.

    Game
    Ubers bosses are fun, but don’t offer much by the way of gear. They only thing they offer is the mats for the Hellfire ring which is nice for xp, but it’s really hard to roll a good ring with high damage. (most people I know just get the mats for 1 ring and just live with the rolls when farming)

    That may be a little too short, but it should get you started.
    Welcome back to the game.
    Posted in: Monk: The Inner Sanctuary
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