- Litheum
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Member for 11 years, 9 months, and 6 days
Last active Wed, Mar, 4 2015 11:05:28
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Zek posted a message on Monster Power - Most Bang for Time SpentThe long and short of it is that it's not a good thing to be killing mobs too fast. If you kill them too fast then you're spending a huge percentage of your time just running between mob packs. At that point it's better to increase the MP so you're spending more time fighting again, and the rewards will work out in your favor. Then as you gear up and start killing them too fast again, you increase the MP again.Posted in: Diablo III General Discussion -
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Kajikami posted a message on Monster Power - Most Bang for Time SpentYour calculations are flawed. You are counting the bonus experience/gold find/magic find as though that is all there is.Posted in: Diablo III General Discussion
Assuming a ruby in your helm, 5 NV stacks, and a decent paragon level/MF gear, your starting stats probably look like
200% experience,
250% MF/GF
so in your chart instead of xp going 10, 20, 30, 45, it should go 210, 220, 230, 245, same for MF/GF.
If you make that change it becomes pretty clear that you should just stay in ML 0 for everything.
Even if you assume you are naked with no NV, the base 100% experience gain and magic find you have would make the optimal ML be 0.
However, that is assuming you spend 100% of your time dealing damage to monsters. The reason higher monster levels can be beneficial is because more time spent killing each monster means a lower percentage travel time. Even then, most people are probably best off in ML1 or ML2... the only real reason to go higher is for keys (which really do roughly follow your xp chart, making the best ML 3 or 4) or just because it's fun. - To post a comment, please login or register a new account.
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What the hell happened???????
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Yah, and I'm really not sure comments made by most people really represent what they think, wether it's anonymous or not. A lot of it is attention seeking, attempts at wit/humour, or emotionally driven nonsense seeking pity or a some other reaction.
I think that bothers me more than knowing some people are really as dumb and angry as they sound on the internet.....the fact people say things they don't mean at all, have no facts, or just try for a reaction. They can't be reasoned with, and pretty much destroy any real chance of meaningful conversation on the internet.....which is a damn shame because there is no better way to gets groups of people from around the world talking about a topic.
And when you try to moderate them.....they scream freedom of speach, and further derail the topic.
With the news so full of politics and skewed views on how they deliver any story, I just want someone to invent a new form of media that isnt full of crap.
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Anyway.....
Here is the easiest way to sum up why I don't think this patch is a good patch. Like many people, I don't care much about duels.
So, for me, in a month or so (probably less based off of the % drop chance of recipes) I will be farming A3 (possibly with a few new areas mixed in, depending on how the NV stack mechanic works) over and over and over. After I have my recipes, the game play will not be any different than right now. There will be no incentive to have more than 1 character farming the exact same route endlessly.
So, this patch which IMO took a long time to develop, is not changing the game for me at all. Other than getting mats along the way for a very small chance at an upgrade.
I am bored with running the exact same route, with nothing else to do and no reason to play alts, for a tiny chance for an upgrade. That is not changing with this patch, and therefore I will continue to not play D3.
Argue/complain about me "hating" if you want, but it will not change my opinion, unless you can show how this patch will not result in everyone back to farming the same routes endlessly with next-to-nothing to show for the hours/days of farming that same-old content.
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Well, I strongly disagree.I think Blizzard is quite out-of-tune with what the community wants. They continually show this by some of the remarks they make in their forum posts, and social outlets. The notorious "some people like to get items from killing monsters" Just seemed really strange coming from a company who is supposedly listening to the community.
Then the recent dueling change, Only beig able to access it from Act 1. This is such an obvious design flaw, the community has voiced loudly that they want to duel from anywhere.....they also said they want to duel while grouped with friends, to give them somethig to do while they wait for friends etc. This has been a request of much of the community since before the game even launched......
The response? Saying they realize this is a good idea and want to implement it......eventually. The fact they needed us to tell them an act 1 portal is a bad idea to begin with, then to say they may fix it......eventually?
I'm sorry, but that is a perfect example of why I think Jay and his team have vey different views on the game than I do.....and much of the community. I'm not jut saying it is so, I have given examples here, and in multiple threads on this and the official forum. I understand they have made changes, and they did help o improve the game, but each time (other than paragon levels) it was so poorly designed, and so far off of what the community asked for, it seems like they are almost making changes to be orignal, intentionally avoiding using any ideas the community suggests. Stubborn, or not willing to take ideas from other people/games, or maybe they just don't agree with the community.......but something doesnt feel right, when each time they make a change it is so far removed from anything the community is suggesting, and it does not address core issues stated all over the forums.
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Don't need to be a smartass.
Make your point (what everit is) about the actual sales Blizzard is making, and we'll talk about it.
You're flame-baiting by asking a question you know we don't have any way of knowing the answer, then trolling/flaming us when we give you an answer. If you want to make a point about revenue, make your point. Don't ask a baited question, than be snide about the answer you know is impossible to give.
Not sure what you were tring to accomplish with your question, but it didnt work.
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Nothing is killing Blizzard, at least not any time soon. They have a massive fanbase, they make incredible games, they have some of the best talent in the industry. They will continue to be a great company, and D3 will continue to be a powerhouse. Making a post about XX game killing Blizzard has been made for every major MMO, ARPG and Strat game ever made since WOW launched, none have succeeded.
You make yourself look real silly suggesting anything is going to kill any of Blizzards games.
But I do agree so far that POE is putting a lot of effort into pleasing Diablo/ARPG fans, making it the game a lot of us want. I know I am going to be playing it, and it's doubtful I will ever return to D3 with the changes they are making not fixing core issues.
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You must not play a lot of other CP games.......
Your statement is true, for the 80-90s. But today, there are a ton of CP games that constant improvements and patches. Even when there is no real-money involved. Blizzard is making revenue every month from this game with the RMAH, and as such, should be putting in the time and effort that is expected with any game made in todays market with a real-money feature.
You're right though, their content pacthes are a lot better than.....Mario Brothers ever had!
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You must not play too many games with real-money store/commodity sales. Their are plenty of games that continue to provide content when they include some form of real-money transactions. Even PS3/Xbox games get steady content updates with map packs, cosmetic items, etc.
I'm not sure why people are acting like D3 should recieve no changes when we are steadily giving them money through the RMAH. It is very, very common in todays industry to continually improve games, and provide content.....many times even without a commodity store. But when a game includes any sort of real-money investment, even when it is only cosmetic, I think it is expected to get steady patches and content.
Especially when the intitial product fell so short of gamers expectations.
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OK, but heres the problem......the time and effort to make even 1 ring is going to be a lot, most likely comparable to current hellfires. People who can get many of these items will most likely be well geared, and the chances for them to roll a item from crafting than their current rare/legendary will be just as small as it is with the hellfire ring, since it will have the same stat allocation as hellfire (increased primary, all other stats the same).
If you look at the hellfire ring as an example, most people don't use them for any other reason than the XP gain. Their are the extremely tiny percentage of players who roll trifecta and use the ring as a straight upgrade, but that number is very, very small.
So, whats my point? Although their will be people farming for the new recipes and mats, it still does not solve the core issues of the game......the only end-game content is farming A3, the AH is still going to be the best way to gear your character, and their is no item sink in the game. Meaning the economy will continue to inflate, making items found in-game wll continue to lose value.
The item hunt is being hurt again this patch, and it is still not feasible to gear a character at a reasonable rate with items found while playing. Until they make the item hunt worth doing, the game will not get better.
People are excited, and happy we are fnally getting duels and a patch, but if you put aside the newlywed feelings and really look at what this patch is providing, it is easy to see it is quite underwhelming.
But.....you don't have to take my word for it of course, in a month or 2 ask yourself how happy you are with this patch, and if you feel it really made the game any better. Because I am confident that after the recipe farming is done, everyone will be farming A3 again, and irritated with the really low chance of getting a worthwhile item from crafting.......as the loot hunt itself cntinues to be frustrating and disheartening.
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Dueling:
They added dueling, cool. Only issue I have with this is you can't just turn it on in a public game. They could have easily just made a hostile flag for your character, so when your waiting for your friends, or at the end of the run you just turn it on and fight each other. If you don't turn your flag on, you dont die, so not sure why we need a whole new zone to keep characters safe. New zone does look pretty fun though......
Craft Recipes:
Again they added a very short-sighted answer to adding new content. Farming recipes is a reason to farm bosses, great! But once you get that recipe, that content dies. And you will never return, just like the A4 recipe, it was easy to get, you got it, and never returned to A4. This will give a month or 2 of farming bosses, then everyone will be back in A3.
Crafting mats: More incentive to farm A3 at max efficiency.
New Gems: More incentive to farm A3, 20 million gold plus the gold you spent on your 3 RS gems.
New gear effects: The high price and time investment means this only increases the need for only 1 high-powered character to run A3 with to further improve that character. It gives no incentive at all to have more then 1 character. Especially since they gave no reason to make gear with vitality (it's still all about super-farming with high-dps mains). So this amounts to running A3 endlessly and along the way having a chance for a new item. If its anything like Hellfires, they will just end up sitting in your bank unused. Especially for high-end characters with good items in those slots already.
Things that the developers made no attempt to change:
99% of rare drops are vendor trash (actually made this worse w/ the crafted recipes in the few slots rares still had potential)
Way too many rares overall, meaning only legendaries and recipes are worth picking up for high-tier players
AH is still the best way to gear alts and even your main until you get lucky with a recipe.
No incentive whatsoever for more than 1 charcter.
No reason to farm anything but A3. (Other than to get your recipes, once you get it, no reason to do it again)
Still favors MP0-2 farming meaning less diversity in gear choices, we will continue to just increase DPS stats.
No end-game content, End-game = A3.
No items are leaving the economy.
At the end of the day, the only change they made (outside of duels) is along your perpetual A3 runs, you will get some mats you can use to forge a new item. Most of these will end up in your bank rotting.
So far, I see no reason for me to come back at this time.