Quote from KorganNailo
I don't know. Anyway, I hope they can reverse this, and fix the game to be about fun, not the RMAH.
You lost all credibility when you said this. You proved yourself to be stupid and ignorant in one fell swoop.
If you really think this game is "about the RMAH" then you really really are pretty stupid. Diablo 1 and 2 both had HUGE markets on ebay. D3 would be no different, as such Blizzard nipped it in the bud by adding it right into the game in order to both protect the community and make a little money. If you are dumb enough to see that as a bad thing you probably also have to actively think about breathing to do so.
1
What if a mortar hit also gave you a 5-second stacking debuff that makes you take 100% more damage from subsequent mortar hits? Eating one or two, not a problem... but a few more will instagib anyone.
What if arcane lasers put a debuff on you that makes you take an increasing amount of damage if you don't stop moving for a few seconds after being tagged? .. and make plague-patches do increasing damage if you don't move out of them.
What if stuns/blinds/confusions lasted 3 times longer on enemies that used vortex/teleport within the last 0.5 seconds?
What if desecration's damage was huge, but proportional to how full your health was to the extent that it did almost nothing at 20% health, but could one-shot you if you stood in it at full health?
2
Really? You want to drag this discussion in that direction?
But how, exactly, do you 'address' the issue that D3's difficultly scales high enough for DPS to remain a relevant concern for so long without resorting to insane crap like making Vit a DPS stat, or making CrC carry a -armor penality?
Blizzard's doing the right thing (and indeed a similar thing to what they did with WoW talents), because they know that otherwise people will just go to a website that tells them "For your current build, you should max stat x, then stat y, then stat z.". Plenty of 'theoretical' freedom, but it consists of a multitude of 'bad' choices and one 'good' choice. By making us pick one stat from each category, I'm sure the DPS and mainstat picks will be mathed out well in advance, but the other two categories will have actual freedom. I prefer that to the illusion of freedom any day.
1
The fact is, people want to trade. A lot. The AH proved that beyond all expected measures. That desire won't just evaporate when the AH goes dark, and it sure as hell makes good business sense (for numerous reasons) for Blizzard to try and satisfy that desire in the best way they can, or they're going to have a huge increase in compromised account issues.
2
IMO: There's no such thing as 'complete' software. The relevant ethical metrics for off-the-shelf software are: Is the quality acceptable, and does it do what the marketing material say it does. That's about it. Those of us who bought D3 sight unseen (pre-ordered or, in my case, day one purchase on the way home from work) can't claim that Blizzard committed some kind of fraud or acted immorally in any way just because we were unexpectedly let down.
Blizzard does have a good-faith obligation (not a moral one, mind you) to deliver on Loot 2.0. If they'd piled all the fixes into D3X and left D3 owners twisting in the wind, then I'd have been the first person hoisting the black flag (that's an H. L. Mencken reference, not a piracy one )
1
Blizzard rarely just says 'no'. It's usually more like "we don't currently plan to..." or "we're happy with the directly we're currently heading...". But yeah, that answer felt really evasive. Of course, given how quickly the hater-rage boils over, they'd be understandably reluctant to announce any new classes unless they were 100% ready to go. I think it's safe to say that if they don't announce anything new at BlizzCon, then that's a 'no'.
1
Yeah, but if you've got a billion gold sitting around, that 200k is chump change, and on top of that, it'll make the have-nots feel even more marginalized. IMO, they should just make gear the only source of GF, and decouple it from NV and Paragon. At the moment, the people generating the most items are also the people generating massive amounts of gold, which is a positive feedback loop that has to be responsible for a good deal of the high-end inflation issues we're seeing.
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Also, their devs are all interns, their requirements team are a troupe of shaved monkeys, their QA team consists of life-sized sculptures of 'cabonite Han Solo' fashioned out of green Play Doh, and their art team is actually an ant farm dipped in a collection of browns, reds and golds.
I know this because of reasons, and could do a much better job myself if it wasn't for stuff and things.
Jeez... if you're going to rant, at least make it interesting. It's been over a year since release, I'm way beyond bored with 'Blizzard is terrible' posts like this. They're soooo 2012.
3
I really wanted to like both of those games, but the combat is so clunky. TL2's skill system and combat is also too retrograde to be taken seriously. Hell, you can go right back to Fate and it really doesn't feel much different. That "+5% to Foo damage" has got to go. TL2 and PoE are both far from stellar... but they're both still pretty good. At least good enough to hold my attention for 50+ hours each But the fact is that the core of any APRG is the combat, and D3 destroys its competition in that regard to the extent that its numerous other flaws become entirely tolerable.
Having said that, we need to dispense with the notion that games are made for these people, or those people, or 'us' (whatever the hell that means). They're not... they're just made, and people play them, and some of the people are us here on this forum. Making a 'stellar' game (according to... I don't know... 'critics'?, 'us'?, 'them'?) is hard. So much so that (IMO as a long, long time gamer) it seems to me that when someone does hit upon a magic formula, it's pretty much by accident, and the worst thing they could do is try and reproduce that formula.
Personally, I'm glad Blizzard tried a bunch of crazy crap in D3... spell damage based on weapon damage, no skill trees, endless (semi) instant respecs, in-game GAH and RMAH, loot based on elite-hunting rather than boss-farming... D3 at release was a trial-run of a whole bunch of ideas that had no business being in a sequel to a genre-dominating franchise. I'm glad Blizzard had the guts to try it, even if the outcome was less than stellar.
2
Yep. 3 million unique players log into D3 every month, out of the 12 million that have bought that game. That's 1/12... ish... kinda. You win. I'm not sure what you win... maybe a bronze medal for not reading the article? A pat on the head for being so brave on a D3 fan forum? Anyway, carry on fighting the good fight!
2
It's nice to think that Someone Somewhere is taking your ideas and opinions seriously, but I think too many people fail to see it from Blizzard's point of view. For us, it's one person talking to (hopefully) some random Blizzard employee who go assigned that particular thread to watch. It's an exercise in communication.
For them it's a matter of collating thousands of disparate opinions and filtering them through their own limitations and goals. It's an exercise in statistics and project management... neither of which are well-understood by the vast bulk of the community (who regularly mix up project managers with devs with CMs, and who think 'add more devs' is always a good idea).