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    posted a message on Wyatt Chang on Combat Philosphy
    I think the solution is just to give monster abilities more specific mechanics, and that interact with player movement and abilities, instead of just raw damage output...

    What if a mortar hit also gave you a 5-second stacking debuff that makes you take 100% more damage from subsequent mortar hits? Eating one or two, not a problem... but a few more will instagib anyone.

    What if arcane lasers put a debuff on you that makes you take an increasing amount of damage if you don't stop moving for a few seconds after being tagged? .. and make plague-patches do increasing damage if you don't move out of them.

    What if stuns/blinds/confusions lasted 3 times longer on enemies that used vortex/teleport within the last 0.5 seconds?

    What if desecration's damage was huge, but proportional to how full your health was to the extent that it did almost nothing at 20% health, but could one-shot you if you stood in it at full health?
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Let's Talk About Paragon 2.0 - Travis Day
    Quote from Indimix

    Stop acting like a fan and use your brain for a moment, shall we.

    Really? You want to drag this discussion in that direction?

    Quote from Indimix

    If they force us to put points in predetermined places, it's because if not, we would put all points in DPS.

    The problem lies in the fact that there is an obvious choice, if DPS is more important than anything else, then that is what needs to be addressed.

    Same goes for trifecta items.

    But how, exactly, do you 'address' the issue that D3's difficultly scales high enough for DPS to remain a relevant concern for so long without resorting to insane crap like making Vit a DPS stat, or making CrC carry a -armor penality?

    Blizzard's doing the right thing (and indeed a similar thing to what they did with WoW talents), because they know that otherwise people will just go to a website that tells them "For your current build, you should max stat x, then stat y, then stat z.". Plenty of 'theoretical' freedom, but it consists of a multitude of 'bad' choices and one 'good' choice. By making us pick one stat from each category, I'm sure the DPS and mainstat picks will be mathed out well in advance, but the other two categories will have actual freedom. I prefer that to the illusion of freedom any day.
    Posted in: Diablo III General Discussion
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    posted a message on No, they won't replace the AH. Trade needs to be painful.
    Expect for one thing... the more painful trading is, the more attractive it becomes to use 3rd-party sites that make it less painful. Those sites are infested with scammers, which adds a real cost to Blizzard's ongoing support for D3 and to our enjoyment of the game.

    The fact is, people want to trade. A lot. The AH proved that beyond all expected measures. That desire won't just evaporate when the AH goes dark, and it sure as hell makes good business sense (for numerous reasons) for Blizzard to try and satisfy that desire in the best way they can, or they're going to have a huge increase in compromised account issues.
    Posted in: Diablo III General Discussion
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    posted a message on [Spoilers Ahead] D3: Reaper of Souls - Game Modes: Adventure, Bounty, Loot Runs, Challenges, Devil's Hand, and More Stuff!
    Quote from maka

    Meh. The problem is that they charged full price for the "foundation". I didn't sign up for a "foundation", that's the problem. I don't think it's good business ethics to release something that you know is incomplete because you're eyeing a future expansion.

    IMO: There's no such thing as 'complete' software. The relevant ethical metrics for off-the-shelf software are: Is the quality acceptable, and does it do what the marketing material say it does. That's about it. Those of us who bought D3 sight unseen (pre-ordered or, in my case, day one purchase on the way home from work) can't claim that Blizzard committed some kind of fraud or acted immorally in any way just because we were unexpectedly let down.

    Blizzard does have a good-faith obligation (not a moral one, mind you) to deliver on Loot 2.0. If they'd piled all the fixes into D3X and left D3 owners twisting in the wind, then I'd have been the first person hoisting the black flag (that's an H. L. Mencken reference, not a piracy one :) )
    Posted in: Diablo III General Discussion
  • 1

    posted a message on = Official Info = [Reaper of Souls]
    Quote from Bleu42

    Quote from Zinki

    Totally with you on that. Usually, they'd say no, right? Only time you wouldn't answer a question directly is if you are hiding something!

    My thoughts exactly. They would just say no to squash those rumors that'l just crush players if they are expecting it.

    At least I hope they'd just say no lol >,<

    Blizzard rarely just says 'no'. It's usually more like "we don't currently plan to..." or "we're happy with the directly we're currently heading...". But yeah, that answer felt really evasive. Of course, given how quickly the hater-rage boils over, they'd be understandably reluctant to announce any new classes unless they were 100% ready to go. I think it's safe to say that if they don't announce anything new at BlizzCon, then that's a 'no'.
    Posted in: Diablo III General Discussion
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    posted a message on Idea for AH problem: auction house tokens
    Quote from Azimon

    The trades are not the problem, it's the inflation of gold, people have 5 billion + with nothing to spend it on ..thats why the prices are just silly on the ah. I'd rather have some really good gold sinks to spend cash on..Say you could for instance buy nephalem valor stacks for 50k a piece..if you're rich and just don't want to spend 20 min stacking up. ..Or potions that grants you say 12% extra movement speed for 30 minutes for say 300k...or exp potions for 50% bonus exp for 30 min ..stuff like that..The prices for these goldsinks could of course be discussed..but there ARE possibilties here.

    Say you could buy a "3% lifesteal" potion that lasted an hour (also through death) for a couple of hundred thousand...how many people wouldn't build a raw dps build around the use of this potion?..my guess..many..even with the cost.

    Yeah, but if you've got a billion gold sitting around, that 200k is chump change, and on top of that, it'll make the have-nots feel even more marginalized. IMO, they should just make gear the only source of GF, and decouple it from NV and Paragon. At the moment, the people generating the most items are also the people generating massive amounts of gold, which is a positive feedback loop that has to be responsible for a good deal of the high-end inflation issues we're seeing.
    Posted in: Diablo III General Discussion
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    posted a message on Does Blizzard have Business Analysts?!
    No, they don't.

    Also, their devs are all interns, their requirements team are a troupe of shaved monkeys, their QA team consists of life-sized sculptures of 'cabonite Han Solo' fashioned out of green Play Doh, and their art team is actually an ant farm dipped in a collection of browns, reds and golds.

    I know this because of reasons, and could do a much better job myself if it wasn't for stuff and things.



    Jeez... if you're going to rant, at least make it interesting. It's been over a year since release, I'm way beyond bored with 'Blizzard is terrible' posts like this. They're soooo 2012.
    Posted in: Diablo III General Discussion
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    posted a message on Why is making a stellar ARPG such a struggle for developers?
    Quote from sandvic

    It's not: Torchlight II, Path Of Exile. People just don't know where to look

    I really wanted to like both of those games, but the combat is so clunky. TL2's skill system and combat is also too retrograde to be taken seriously. Hell, you can go right back to Fate and it really doesn't feel much different. That "+5% to Foo damage" has got to go. TL2 and PoE are both far from stellar... but they're both still pretty good. At least good enough to hold my attention for 50+ hours each :) But the fact is that the core of any APRG is the combat, and D3 destroys its competition in that regard to the extent that its numerous other flaws become entirely tolerable.

    Having said that, we need to dispense with the notion that games are made for these people, or those people, or 'us' (whatever the hell that means). They're not... they're just made, and people play them, and some of the people are us here on this forum. Making a 'stellar' game (according to... I don't know... 'critics'?, 'us'?, 'them'?) is hard. So much so that (IMO as a long, long time gamer) it seems to me that when someone does hit upon a magic formula, it's pretty much by accident, and the worst thing they could do is try and reproduce that formula.

    Personally, I'm glad Blizzard tried a bunch of crazy crap in D3... spell damage based on weapon damage, no skill trees, endless (semi) instant respecs, in-game GAH and RMAH, loot based on elite-hunting rather than boss-farming... D3 at release was a trial-run of a whole bunch of ideas that had no business being in a sequel to a genre-dominating franchise. I'm glad Blizzard had the guts to try it, even if the outcome was less than stellar.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Exp to hit the shelves in 2014 !
    Quote from Jack00

    I dont have anything to prove, look it up for yourself if you don't believe me, i think there was an article on gamespot about active d3 players, and it's been stated numerous times how much d3 sold.
    But here:
    http://news.softpedi...12-327841.shtml
    http://www.slashgear...a-day-01275994/

    So i was wrong, 1/12 left, sorry to pop your bubble fanboys.

    Yep. 3 million unique players log into D3 every month, out of the 12 million that have bought that game. That's 1/12... ish... kinda. You win. I'm not sure what you win... maybe a bronze medal for not reading the article? A pat on the head for being so brave on a D3 fan forum? Anyway, carry on fighting the good fight!
    Posted in: Diablo III General Discussion
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    posted a message on Blues Read Everything, Blue Posts, Loroese's Arcane Mines Guide
    Quote from Uldyssian

    I don't get the weird concern folks have on those forums about whether or not their post was read and taken to the game dev by the CMs. Just play the game or don't.

    It's nice to think that Someone Somewhere is taking your ideas and opinions seriously, but I think too many people fail to see it from Blizzard's point of view. For us, it's one person talking to (hopefully) some random Blizzard employee who go assigned that particular thread to watch. It's an exercise in communication.

    For them it's a matter of collating thousands of disparate opinions and filtering them through their own limitations and goals. It's an exercise in statistics and project management... neither of which are well-understood by the vast bulk of the community (who regularly mix up project managers with devs with CMs, and who think 'add more devs' is always a good idea).
    Posted in: News & Announcements
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