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Sep 28, 2014Catalept posted a message on Are you okay with the changes in the price / value of the equipment sold by Kadala in the recent update?Posted in: Diablo III General Discussion
The odds of 20 gambles with a 10% win-rate giving you absolutely nothing is about 12%... the RNG sorting hat put you in the bottom one eighth. The good news is, the odds of your next 20 gambles giving you absolutely nothing is only about 12%Quote from KofferlaciI've spent ~1500 shards for 2H weapon and none of them was legendary! fck ths sht
Sep 17, 2014Catalept posted a message on Blizzard will lose their most experienced players and support base.Posted in: Diablo III General Discussion
That's not meaningful, as it's sensitive to class popularity. Ideally, you should take the whole GRift distribution curve, normalized for population, and check the tail. With error bars in place, tails that fall off (statistically significantly) faster than other may indicate class balance issues. However, they may also indicate set bonus balance issues, which (obviously) correlates with class balance, but is a completely separate variable that Blizzard can adjust.Quote from mikellonot sure if anyone posted, but don't compare class balance at top players from each class, but rather 1000th player from each class.
IMO, the biggest problem currently is simply the grossly disproportionate power from certain 6-piece sets. They're a hard RNG check, and seriously obfuscate class balance issues. Personally, I think Blizzard ate a fistful of paint chips with those damn things. Variation is what makes long-term grinding fun, not chasing an RNG cock-block... that's just exhausting.
Each class should have a few 6-piece sets with good, solid bonuses for three pieces and no higher. This makes getting those bonuses easier, as 3 out of 6 is much easier than 6 out of 6, it adds flexibility, as you can mix'n'match to keep the bonuses from any given set, combine the bonuses from two different sets and use ordinary legendaries if there's not pair of 3-piece bonuses that fit your playstyle. However, as with that stupid ring, Blizzard has painted themselves into a corner that they won't be able to get out of without causing legitimate anger, not just the petulant carry-on we're seeing here.
Sep 16, 2014Catalept posted a message on They didnt ban the people that majorly exploited, i guess its okay to exploit on seasons guys!Posted in: Diablo III General DiscussionQuote from mister_p88
If what you say is correct, every company that writes large applications will have lots of bugs. Is that the case ?
PS: Boeing 7XX aircraft control system has a few million lines of assembly code yet, no bugs. Google it if you think it's impossible
Google turns up numerous cases of 7XX software failure. It's a straw man anyway. Bug-free code is possible, but it's impossible to prove it for non-trivial cases. It's also seriously expensive to develop even five-nines code, that goes triple when the target is a $60 game written for a 3rd-party OS running on a general purpose computer. Moreover, anyone who thinks that software should only be released once there are no known bugs clearly knows nothing about development, QA or project management.
Sep 16, 2014Catalept posted a message on Blizzard will lose their most experienced players and support base.Posted in: Diablo III General Discussion
So what you're saying is that people would exaggerate small differences to ridiculous proportions, confuse tenuous opinions with robust facts, declare any dissenters to be idiots, fanboys or both, and then drag the thread on for far too long in their bizarre crusade to try to get self-professed fans to be as negative about the game as they are in a process which is indistinguishable from trolling?Quote from st0rmie
This. And the most significant thing to consider here is that it doesn't matter how close the specs and classes are. It doesn't matter how small the gap is between the "most superior" and the chasing crowd. The players who care about that will all flock to the one top spec.Quote from sicness
Most importantly though, the game will always,
We've seen this in WoW. Talent or gear choices that were literally 1% worse than other alternatives were decried as completely absolutely useless, and it was accepted that anyone who played a 1%-inferior spec was a hopeless noob and should at the very least quit the game forever, or better still kill themselves for the sake of the gene pool.
Gosh. I hope that doesn't happen here
Sep 10, 2014Catalept posted a message on They didnt ban the people that majorly exploited, i guess its okay to exploit on seasons guys!Posted in: Diablo III General Discussion
Thankyou for doing that. It really helped clear things up. So now we know the following:
1. Blizzard only cares about money. Three times as much as usual.
2. Blizzard releases large content patches for a non-subscription games well past their sales peak.
Therefore we can conclude the following:
3. Blizzard can create new content for zero cost.
It therefore follows that Blizzard is not releasing nearly enough content, given that its costs them nothing. So that means they're greedy and lazy!
Sep 9, 2014Isn't laughing at people getting hurt on TV the fundamental premise of AFV? ... or NFL, if I wanted to get snarkier.Posted in: Diablo III General Discussion
All that's changed is that YouTube and Twitch provide a much bigger platform for douchebags to be the douchebags they've always been. This isn't a fundamental change in human nature, just a fundamental change in the visibility of human nature.
All that really matters (in the modern age of online, server-side gaming) is how the authorities respond. I don't really give a crap how many idiot cheaters streamed the exploit, or how many idiot sycophants applauded them... what I care about is how Blizzard responds. I'd prefer banning, but paragon resets will do.
Sep 2, 2014Posted in: Diablo III General Discussion
Probably because you're suffering from a bad case of perspective. What you need in an infusion of self-righteous conviction, then you'll realize that your opinions are actually empirical truth, that dissenters are mindless fanbois, and then we can all get on with agreeing with each other about how awesome we are and how dumb Blizzard is.Quote from Pietrak
I'm not the one placing "we" before every opinion I write down.Quote from Porpoh
Sorry, we > you, Blizz caters to the majority, not the minority. No one gives a shit what you want, you're obviously sticking your nose up Blizzard's a-hole this whole thread already, we're discussing how sad this rehashed content is to be given to us as a glorious "MAGICAL PATCH 2.1"
Kurwa I hope Russia goes after your country next
Aug 18, 2014Firstly, enough with the 'No-one wants X', and 'Everyone just wants Y' nonsense. We're not a goddam hive-mind... hell, we're not even a representative sample. If you're not starting a D3 design discussion with those facts in mind, you're off to a bad start.Posted in: Diablo III General Discussion
For me, the power reset, seasonal achievements and ladders are exactly enough to get me player ladder characters in SC and HC. Season-exclusive nonsense, non-trivial rewards for ladder places, no new achievements... those would have turned me right the hell off... but as things currently stand, I'm really looking forward to 2.1.
Balance, on the other hand, is a total chimera.The profusion of skills and runes aren't there to give us a billion different ways to faceroll Torment 50, they're there to add variety to a grindfest. They're there to give dirty, disgusting casuals who don't care in the slightest about efficiency a ton of fun things to discover. They're there to let us pick a stupid zero-synergy build and see how far we can push it. If you want the best efficiency, you run one of the proven cookie-cutter builds and suck it up. That's the price of playing at the edge of the difficulty curve. Everywhere else in the game, you can pretty much use whatever spec you want and do well enough.
As to the discussion at large, it's completely spurious to assert that Blizzard is spending hundreds of thousands of dollars at the very least on content when they have no idea whether or not people will actually like it (which is what 'out of touch' basically means), and it's doubly spurious to assert that the hate-bait of the month runs the entire team with an iron fist. They're adding features that a lot of people want, and a bunch of people don't want... but seasons and GRifts are completely optional. Don't like 'em, don't play 'em. The only thing about that situation I don't like is that it does mean that effort is being taken away from fixing stuff I care about (like a completely irrelevant Story Mode), but I'm not going to call anyone a drooling incompetent because of it.
It's worth bearing in mind that what good design means, and that includes software design, is taking what people say they want, picking the signal out from the noise, decoding it, reading between the lines, and using your skill, intuition and experience to use that feedback to make a better version of the thing you already had in mind. Blizzard's task is to make a better Diablo3, not check off a crowdsourced feature list.
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Sep 25, 2014Bandyto posted a message on Proof that diablo is dying to exploits and mid season changesPosted in: Diablo III General Discussion
Sep 24, 2014XIIIFiVe posted a message on Proof that diablo is dying to exploits and mid season changesThat screenshot of an unspecified realm at an unspecified time is proof that not only the game is boned but that it's specifically because of changes to trials and exp exploits? That's impressive.Posted in: Diablo III General Discussion
My clan is still active, my friends list is still active. My anecdotal evidence and yours seem to not agree, solution? PILLOW FIGHT!
Sep 10, 2014st0rmie posted a message on They didnt ban the people that majorly exploited, i guess its okay to exploit on seasons guys!Posted in: Diablo III General Discussion
If your snide bullshit was even remotely accurate, we wouldn't even have a 2.1 patch to whine about bugs in.
Jun 10, 2014I'm not sure where you got that I think there shouldn't be new items added until the "casuals have found every item." That's neither inferred nor explicitly stated in any of my posts because that's clearly something that only an idiot would believe.Posted in: Diablo III General Discussion
That being said, I feel like I'm talking to a politician in that I'm talking to you, but you're not really listening, you're just waiting for me to stop talking so that you can start talking. In an item-based game, when certain items are locked in a particular game mode for a period of time, that means the game mode that doesn't have those items is, BY DESIGN, inferior. It's no different than Campaign Mode being inferior by design.
I am against that kind of "this is the best place to play because it's got all the items, got the best drop rates, etc." design. Why can't non-ladder campaign mode be just as rewarding as ladder adventure mode? Why is that such a far-fetched idea? How does that make anyone "entitled?" Why is it that ladder people get to be special snowflakes? Why not hardcore players? Why not people who play only Act 5 in story mode? Why not people who log in only on Tuesday nights?
Why should ANYONE be a special snowflake?
Jun 5, 2014shaggy posted a message on Fixing the "Rift it Forward" problem without using the nerf bat.Posted in: Diablo III General Discussion
And this is why I will never fully support RiF.Quote from Optio82If Kadala wasn't such a stupid mechanic with a horrible rate of return -- I would not join RiF channels. But she sucks, so I do it.
I feel like it's a bunch of people who feel as if they're owed a full class set within 5 hours of hitting 70 trying to figure out how to make it possible by letting everyone else do the work for them and then joining a game to collect some blood shards and then heading off to Kadala to gamble and then coming to the forums to complain that they've spent 1,000 blood shards and haven't got a full set of BiS legendaries.
Allowing people to just jump in, at no cost, for the rift guardian, and collect blood shards creates a very entitled attitude about Kadala. And I don't like it. It's not good for the game.
The problem with Kadala isn't that she's too stingy, it's that she's far too generous when combined with RiF. For the AVERAGE player she's probably tuned just right. For people who are gaining ~100 blood shards for 30 seconds of work, she gives out way too much.
May 16, 2014Posted in: Diablo III General Discussion
So the order of the day for this subject is fallacy-filled analogies? This thread seems to be full of them, despite the extensive explanations preceding them. Allow me to present mine as well.
Let's do the following experiment. Make a game mode that costs 50 dollars a day to play, and it will drop the best items in the game, new legendaries and sets. Or a more realistic scenario, let's make seasons have a 50 dollar monthly fee.
Suddenly these guys saying nobody is forced to play ladder have their pitchforks up against that idea. "Oh, it's not fair... why should I be excluded from a certain game mode or gameplay experience because I'm not a stupid rich guy who can waste that kind of money". What? You don't want to spend your money on that? Your problem, nobody is forcing you into anything. It's your "choice" as well. But hey, if it involves money then people who are worried with "pay to win" just go bonkers.
It's a similar situation, just from a different perspective - people who are against exclusive items for seasons have limited time and patience when it comes to "starting fresh". They don't care about competing, or don't want to log-in to see a level 1 character and spend 100+ hours just getting that character to a point where the gameplay gets more interesting. To these, being given the middle finger for not wanting to waste their whole free time playing one game redoing everything they've done before, is a big issue - and will kill the game for them.
The more I read the arguments in favor of such idea, the more I feel exclusive legs/sets are about e-peen and showing off. People just want something to make them feel like a special snowflake for choosing to play the game instead of doing other things, either in gaming or in real life. And that's such a fucked up mentality from modern gamers (which you usually see from streamers and "hardcore" players).
May 14, 2014Posted in: Diablo III General Discussion
I don't know?Quote from Willemh
If you play 60 hours/week for a month you've still got 240 hours of playtime out of a game. You're somehow trying to argue that's unacceptable, which I find to be not only stupid, but pedantic. It should be common fucking sense that if you play a game as much, or more, than you spend going to your job that it's going to become stale faster than if you played more like a normal person.
It's YOUR choice to do nothing but play one game 10 hours per day for six straight weeks. Bobby Kotick isn't sitting in your house with a gun against your head forcing you to do so. In short, if this is how you approach gaming, then you need to take personal responsibility for your choices. Blizzard is not obligated to protect you from your own shitty, retarded, decisions.
May 5, 2014Angzt posted a message on Please do not post about locked or deleted threads.Let's play pretend for a moment.Posted in: Diablo III General Discussion
As a friendly reminder, please do not post about locked or deleted threads.
We will gladly do so, once you stop deleting and locking threads with constructive criticism just because you don't like what people have to say. The community is losing faith in you Blizzard. We expect some type of feedback on the issues at hand and not a cold shoulder with a side of condescension. The constant inability to address the issues, exploits, and bugs we keep asking about along with the incessant nerfing of some of the more fun aspects of the game.....is pretty much telling us you don't care. I'm sure this thread will be locked or deleted....but first answer some things for us all.
Posts that are moderated have a reason behind the moderation. It's up to you to read the forum Code of Conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules.
Our developers are currently working on a fix for Chiltara's spawnrate. As this change cannot be implemented via a hotfix, we will have it roll out with the next patch.
1. When "exactly" will Chiltara be fixed?
Some stones are better left unturned. You wouldn't want us to ruin ALL the mystery, now would you?
2. When will you elaborate on the loot-table system?
We are permanently monitoring the game's economy and I can assure you that new players are not "missing out" on features. If you currently don't have the gold to craft certain gems or to enchant an item for the twentieth time, then that is something you can work towards.
3. Why is there no efficient way to earn gold atm? New players are missing out on key features of the game due to this.
We do not currently plan to include new types of gems or simliar items.
4. Will there ever be a change in the socket system?(say legendary gem drops that have affixes of their own or separate procs)
No changes have been made to Kadala since the last official patch.
5. Have you ninja nerfed Kadala?(noticeably less legs the last few days)
At this point, we have no information to share on changes to the maximum number of Blood Shards you can carry, but it is something that has been discussed internally.
6. Will you ever increase the cap on the bloodshards?
While we continue to talk about Clans and other social features we do not currently plan to implement either of the features you mentioned.
7. Any plans for future features for clans? (clan trading, ability to have more than one leader, etc.)
We see this topic being discussed fairly often on the forums and have already passed similar feedback on to the developers.
8. Option to select rifts or bounties while searching for a public game.
Nothing has been "swept under the rug". We attempt to read all forum threads and pass relevant, constructive feedback on to the developers. If there are any other topics you wish to discuss, please feel free to do so in a new thread, as long as you keep it civil.
9. Any other question asked in the last week, that has been swept under the rug....
Disclaimer: I am not associated with Blizzard in any way
Mar 31, 2014Photrius_Pyrelus posted a message on How long until Blizzard fixes people "cheesing" normal mode?Posted in: Diablo III General Discussion
Your example is more along the lines of players exploiting a bug (I'm not saying "Perma-WotB was exploiting, ban ban ban!"). It was an unintended method of play (EDIT: we can infer this because it was fixed). The runes were probably designed with 'average' stats in mind, not considering astronomical crit-stacking etc, and likely under-tested.Quote from Finder
OK, time to debunk this common lie. How everyone plays this game affects everyone else who plays it. Take for example Perma-Archon/Berserker builds, the few people who were really abusing those mechanics affected everyone when those abilities were nerfed and the ability to extend them was pretty much completely removed. What are those of us playing the way it is intended suppposed to do when they start making balance changes based around people having full sets of legendaries from cheesing through normal? So seriously, stop with the "it doesn't affect you" BS, it's not true. This game is being designed by MMO makers, they will continue to make balance changes for everyone based on the few. Most of you have probably played MMOs, can you really say you haven't been nerfed because of someone else exploiting? I'm assuming you weren't the one exploiting...and honestly with this crowd, I'm not sure that's a good assumption.
People playing on unchallenging difficulties is obviously (obviously) intended. You yourself say they're MMO-makers. That MMO itself has no lock on backwards progression! By which I mean if I'm in iLevel 600 gear, it doesn't stop me from going back to Mogu-Shan vaults and utterly wrecking face, or soloing level 90 heroics, or previous expansion content. Furthermore, if it was intended that you always be pressing forward on the difficulty curve, you would never have been able to go back from nightmare to normal in the first place! If they did not intend for players to be able to ROFL-stomp old content, it is trivial to make it impossible to turn down the difficulty.
Provided that, it is also trivial to adjust the drop rate for uniques on lower difficulties, but they didn't do that either! They have to know full well, with all the experience from Diablo 2 (observing its history if not hands-on development work), and pre 2.0 Diablo 3 that many players strive to find the most efficient path of conquest, and if they're not going to close off unchallenging content, then if they want players to be 'forced' for efficiency into content that challenges them, then they have to adjust the item drop rates appropriately. They did not. Ergo, your entire premise is a fallacy; it is logically inferrable that this is, in fact, an intended method of play.
Mar 31, 2014shaggy posted a message on How long until Blizzard fixes people "cheesing" normal mode?Posted in: Diablo III General Discussion
You pointed out something that, at best, is a very minor problem and you did it in a highly aggressive and argumentative way. There are more posts in this thread that boil down to you insulting people who disagree with you and accusing them of farming Normal than anything remotely constructive. You've neither proposed any functional solution or even accurately identified the problem (because you cannot QUANTIFY how this alleged Normal farming is so superior).Quote from Finder
I pointed out a problem, and get 6 pages of insults...but I bet your statement doesn't apply to them does it? Just the guy who wants to end your gravy train.
Therefore the problem lies with you. Not us. If you think there is a problem you need to do a way better job of articulating it. Have you gathered information yourself? Maybe you could sway some people if you could put some videos together showing that you can, personally, farm 50% more legendaries per hour in Normal than in Torment.
But without that kind of quantitative data all this thread amounts to is you whining that not everyone is playing the game exactly how you think it should be and then calling them cheaters, kids, and such. Real intelligent and mature!
If you want something fixed you're going to have to at least show what is broken and why it needs to be fixed. If you cannot even quantify that Normal has better legendaries/hr than Torment then you have no position. You need facts to back up your opinion. Facts tend to lead directly to actionable points. If your first post was "I did some data collecting and I found that doing the same runs in Normal that I did in Torment 1 yielded 25% more legendaries per hour in Normal" then maybe you'd have a different response. You might have people questioning your data gathering techniques, but you would have people discussing something based on quantitative analysis of a situation.
All you've done is qualitative analysis and berate anyone who dares to disagree with you. That's hardly a good way to get people to see things your way. And, ultimately, if you believe something needs to be fixed you are trying to convince people to adopt your position on a subject.
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