Quote from KorganNailo
I don't know. Anyway, I hope they can reverse this, and fix the game to be about fun, not the RMAH.
You lost all credibility when you said this. You proved yourself to be stupid and ignorant in one fell swoop.
If you really think this game is "about the RMAH" then you really really are pretty stupid. Diablo 1 and 2 both had HUGE markets on ebay. D3 would be no different, as such Blizzard nipped it in the bud by adding it right into the game in order to both protect the community and make a little money. If you are dumb enough to see that as a bad thing you probably also have to actively think about breathing to do so.
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In my experience, the main reason "RNG is RNG" crops up is because people almost invariably post their bad luck (or good luck) in the form of an anecdote, and which makes it impossible to tell what role confirmation bias, clustering illusions and other common fallacies had in the narrative.
Also, remember that if there are, e.g. 10 affixes, then the odds of both re-roll options being the same unwanted affix is about one in 11, which is fairly frequent.
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IMO, Blizzard should ditch the top two bounty achievements and chop a zero off the Splinter is coming. Achievements should reward skill, exploration and dedication... not endless, suboptimal grinding.
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I fully expect to spend a lousy several hundred of hours playing with friends just finding gear and builds that let me stomp the hardest difficulty on the classes I like and try out a bunch of legendary-based builds, but then what? That's it really. Much less than the thousands of hours I was expecting, and indeed deserve.
Adventure mode is bullshit. Blizzard's arrogance is still forcing me to into only being able to wear a single helm (with only one stupid gem in it)... forcing me to pick skills from a single class...play in the Diablo universe, instead of unlocking portals to the Lost Vikings universe, where I really want to play. All this hand-holding crap taking away all the choices that should be mine makes me furious. FURIOUS I TELL YOU!
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I'm a big believer in the idea that treating a child like an adult encourages them to grow up, so here goes:
1. Blizzard had to use first-party infrastructure rather than their own, so just gave up and just made the console version p2p, which means it's basically the same as the PC version in that a 'single player' is just a one-person multiplayer game, so there's actually no transition to be made between 'online' and 'offline'... it's the same code running off the same character data. The difference is that on PC, that code and data is on their servers, not our computers. It also makes it impossible to guarantee character integrity.
2. The console version was designed to be much more of a short-burn experience, because console-jockeys tend to be fine with much shorter shelf-life for their games than the PC Master Race, so any potential short-circuiting of the BIS-hunt wasn't such a big deal, and with no AH, duped and hacked items could only propagate to the incautious or outright willing rather instantly being available to the entire community.
... and at the risk of pointing out the breathtakingly obvious, the site is called www.diablofans.com, because, you know, girls are allowed.
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As a nobody, I disagree. They should (and almost certainly will) reduce the damage (and probably frequency) of sentries, and perhaps make vortex either mutually exclusive with certain abilities, or make them share a cooldown. There are probably numerous other solutions that everyone hasn't thought out, so perhaps everyone should re-think what the actual problems are, and come up with more interesting solutions than "remove it". In either case, everyone would probably benefit from a discussion about game mechanics rather just insisting on a blunt-force solution. Nobody has been around longer than everybody and has a better appreciation of the usefulness of discussion and dialog rather than generalizations and demands.