• 1

    posted a message on RNG QQ Threads
    How about a Logical Fallacy Leaderboard stickypost? Fun for the whole family, and you can turn it into a drinking game!
    Posted in: Diablo III General Discussion
  • 1

    posted a message on The 'go go go' attitude
    Quote from Twoflower

    It's only as good or bad as you let it affect your game. Personally, i like knowing what the most efficient way is to do something. I dont do it most of the time cause it is boring, but knowledge is good. How you spend your game time is still up to you in the end.
    That really only applies to solo games, not multiplayer, which is where the whole "It doesn't affect you" thing falls down. Once a certain mindset reaches saturation, it can make it tricky to stick to your preferred style in a multiplayer setting. For example, I just hit 70 with a Crusader that had crappy gear, and wanted to do some adventure mode at normal difficulty to gear up... but since split-farming has become so ubiquitous, I actually couldn't find a normal adventure-mode game that wasn't a group of overgeared players trying to knock out bounties as fast as possible. I even got kicked from two games for taking too long. That's far from ideal.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Manglemaw now dropping zero loot?
    Captain, sensors indicate a weakening of the dimensional boundaries between this site and The Battlenet Zone. We're already detecting BNet toxins oozing into some of our threads. Structural integrity is unaffected, but that crap is starting to stink the place up.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Mystic; RNG is not RNG
    It's kind of a shame you didn't record your data so we could build up a usefully large sample.

    In my experience, the main reason "RNG is RNG" crops up is because people almost invariably post their bad luck (or good luck) in the form of an anecdote, and which makes it impossible to tell what role confirmation bias, clustering illusions and other common fallacies had in the narrative.

    Also, remember that if there are, e.g. 10 affixes, then the odds of both re-roll options being the same unwanted affix is about one in 11, which is fairly frequent.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on 150,000 Bounties achievment.. really? ;-O
    This (along with the 100k one) and that damn tree-killer achievement are broken achievements. I'm OK with ones that make players go a out of their way, or grind for a long time at their preferred difficulty... but not both. The two main thrusts of RoS were to allow players to play where they liked at a difficulty that balanced risk and reward. These three achievements, OTOH, completely undermine each of those goals. Instead of bouncing all over the world, Splinter is Coming must be done by doing thousands of repeated runs in exactly two sub-zones, and the bounty achievements could only be done in a reasonable timeframe at a difficulty well below what would otherwise be enjoyable.

    IMO, Blizzard should ditch the top two bounty achievements and chop a zero off the Splinter is coming. Achievements should reward skill, exploration and dedication... not endless, suboptimal grinding.
    Posted in: Diablo III General Discussion
  • 6

    posted a message on do you think boa will be removed?
    Yep. The sooner we get a functioning black-market economy with bots, trade-spam clogging up chat and forums, credit-card warriors, clan and community lists full of ad-hoc trading groups, the better... and I just can't imagine ladders being at all fun without all those factors concentrated by competitiveness!
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Optional permanent skill lock?
    How on earth does making something that is already optional to players with sufficient commitment to a particular playstyle into an officially supported game mode help replayability? I understand the appeal of making each player's playstyle choices more visible by giving cosmetic rewards to players electing to stick to particular codes (even though it feels a little snowflaky to me), but arguing that an opt-in fixed skill loadout helps replayability is an argument I just can't grasp.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on What will keep me playing?
    Quote from miles_dryden

    Even after adventure mode arrives?

    I fully expect to spend a lousy several hundred of hours playing with friends just finding gear and builds that let me stomp the hardest difficulty on the classes I like and try out a bunch of legendary-based builds, but then what? That's it really. Much less than the thousands of hours I was expecting, and indeed deserve.

    Adventure mode is bullshit. Blizzard's arrogance is still forcing me to into only being able to wear a single helm (with only one stupid gem in it)... forcing me to pick skills from a single class...play in the Diablo universe, instead of unlocking portals to the Lost Vikings universe, where I really want to play. All this hand-holding crap taking away all the choices that should be mine makes me furious. FURIOUS I TELL YOU!
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Blizzard says it was wrong to allow offline play in Diablo II
    Quote from fixD3

    Clearly everyone hear loves to ignore the fact that Blizzard made Diablo 3 for PS3 and 360 which have seamless transition between offline and online for the same character.

    Yeah they made that game too, and they don't give a rats ass about hex editing or duping.

    Blizzard hypocrites. And maybe change the name of this site to diablofanboys.com if you're going to continually ignore all the facts.

    I'm a big believer in the idea that treating a child like an adult encourages them to grow up, so here goes:

    1. Blizzard had to use first-party infrastructure rather than their own, so just gave up and just made the console version p2p, which means it's basically the same as the PC version in that a 'single player' is just a one-person multiplayer game, so there's actually no transition to be made between 'online' and 'offline'... it's the same code running off the same character data. The difference is that on PC, that code and data is on their servers, not our computers. It also makes it impossible to guarantee character integrity.

    2. The console version was designed to be much more of a short-burn experience, because console-jockeys tend to be fine with much shorter shelf-life for their games than the PC Master Race, so any potential short-circuiting of the BIS-hunt wasn't such a big deal, and with no AH, duped and hacked items could only propagate to the incautious or outright willing rather instantly being available to the entire community.

    ... and at the risk of pointing out the breathtakingly obvious, the site is called www.diablofans.com, because, you know, girls are allowed.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Wyatt Cheng on Health Pools and Combat - Part II, Differences Between the Templar and Crusader (Discussion), New Wallpaper: Book
    Quote from reclaimer3235

    If we don't want a game defined by one-shot deaths

    Then you have to remove the chances of ever being Vortex, Frozen, Jailed, knocked back into Arcane Sentry nodes. as that will kill you 100% of the time. Vortex should just be plain removed. Everyone agrees, Cant see why it made it to this point. You cant have skillful play when your getting sucked into stuff your trying to stay out of.

    As a nobody, I disagree. They should (and almost certainly will) reduce the damage (and probably frequency) of sentries, and perhaps make vortex either mutually exclusive with certain abilities, or make them share a cooldown. There are probably numerous other solutions that everyone hasn't thought out, so perhaps everyone should re-think what the actual problems are, and come up with more interesting solutions than "remove it". In either case, everyone would probably benefit from a discussion about game mechanics rather just insisting on a blunt-force solution. Nobody has been around longer than everybody and has a better appreciation of the usefulness of discussion and dialog rather than generalizations and demands.
    Posted in: News & Announcements
  • To post a comment, please or register a new account.