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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from SabatiusM

    Yesterday I found Mara's amulet with -4 to Weapon Throw and decided to try the spec. Here is how it went:

    Normally I play sword and board barbarian, 70k dps, over 1000 on all resistances, 10k armor. This allows me to destroy A3 with no deaths and in good time. Is not like I was forced to try this spec by low budget or whatever. For that reason I think that my opinion about the ranged barbarian will be very objective.

    I started from going to AH and buying a belt with -5 WT reduction. Belt plus amulet reduced my throw cost to 1 fury. From this point I started to experiment with the different talent setups. My findings about talents:

    Weapon Throw - I had dilemma between rune choice. Mighty Throw vs Ricochet. After a bit of play I can certainly say that Ricochet is much more useful, especially when you fight big pack of monsters. It will slow down many monsters and sometimes you can just spam your throw into the room blindly and see damage numbers flying.

    War Cry - As I found out during the play, Impunity rune was quite useless. At this point I still had about 800 res all unbuffed so it was easy decision to make and go for a Charge! instead. 60 fury topup with WT costing 1 fury is... you know.

    Battle Rage - Started of course with Into The Fray rune but I found out it very quickly that it wasn't really necessary and because No Escape passive kept my rage at full most of the time. In final setup Battle Rage was set with Marauder's Rage Rune for more dps.

    Sprint - Run Like a Wind - I found out that I have so much furry at all times that sprint came really handy for getting out of trouble plus tornadoes itself can be handy. I tried different talents instead of this one, like Leap or charge but sprint worked the best. Of course you have to keep an eye on your fury when you're using it but in case of trouble you can always go back to Into the Fray and it shouldn't be a problem anymore.

    WOTB - I took this talent because it was a bit annoying to kite some elites for longer period of time. It was enough to down most of the elites before the duration ended. I bet you could experiment with Thrive on Chaos but I just went for Insanity ... and killed myself in 0.5 second by 400k crits on reflect damage mobs ;)

    Passives: of course No Escape - but I also tried Unforgiving - quite the same effect but No Escape gives you a small damage boost. Besides No Escape passive I went for other DPS ones - Weapon Master and Ruthless.

    Before I talk about weapon choice I have to mention about the problems I encountered because they are connected to my choice.

    My normal Sword and Board style is quite strange maybe because I have 0 life steal and 0 life on hit. My normal health regeneration methods were revenge, charge and ignore pain and I never needed anything else. Now in ranged spec when I was forced to stay away from the mobs my health regeneration was close to zero. I tried a 2 hander with some life on hit and life steal on it but I found it to be way too slow. Having my normal sword plus shield let me stand more hits but it didn't change much. I looked around and came to this:

    Dual wield - seems like the way to go. I kept my 1100+ DPS sword in the main hand and got interesting offhand from AH. I bought 300'th spear. Not much DPS, just 610 but it had some strength and +650 LOH. Besides +12% Movement speed from it with addition to 12% on the boots made me feel like I fly and was able to avoid most of the ranged attacks. What is most noticeable about this weapon though is +50% Increase to WT Damage! Yes it is really noticeable. So finally I landed with this in my offhand and I could totally spam WT at the speed rate of 1.88 per second. It just gave me a perfect synergy with the spec.

    I had my friend watching my experiments and we just loled seeing how everything dies as soon as you see a bit of it's shadow on the edge of the screen. Blindly spamming into the rooms etc. You can even easily out-range ranged mobs! Same way you are able to out-range vortex mobs etc.

    Well. It was just ridiculous... so I took it further. As nothing was touching me anymore I just went to AH and spend like 300k buying off Max DPS gear I could find. No resistances, no vitality, whatever gave me more dps I took it. I ended up having 25k HP, 150 resists and about 80k dps. Using this gear I went through full A3 laughing non stop, drinking beer and chatting with my friend.

    Summarizing... the game is broken. I know you can say it's just clever usage of game mechanics, but it is big flaw in the game design to allow for something like this. If I compare the value of the gear needed to play this spec with my sword and board gear value it's just silly. Yes, you have to spend some gold/money to buy belt and one of those: Mara's Kaleidoskope, Skull Grasp or Stone of Jordan with -4 or -5 weapon throw cost, but then all the rest is pure glass cannon gear.

    What's unfortunate maybe, I wont be playing this spec. Clearing the act takes about the same time as my normal runs. Difference for me is just pure boredom of spamming the same attack to the outside of the screen and hear mobs dying there. It just feels bad and broken. Not my style. I play barbarian to get in there and share my bad breath with my enemy, smashing skulls, breaking bones... same reason why I just hate tornado spec.

    Coming to an end, if someone don't mind this game play and wants to lol through A3 like it's nothing, I will be selling this set:

    Mara's Kaleidoscope (amulet):
    +86 Strength, +86 Dexterity, +84 Intelligence, + 87 Vitality, +68 All Resistances, -4 Fury Weapon Throw Reduction

    Brutal Brace (belt):
    +114 Strength, + 145 Vitality, -4 Fury Weapon Throw Reduction

    The Three Hundredth Spear:
    610.8 DPS, +121 Strength, +653 LoH, +12% movement speed, -4% melee damage reduction, +44% dmg to Ancient Spear, +50% dmg to Weapon Throw

    I'm on EU servers. Feel free o mane me an offer through PM.

    Link to the set: http://postimage.org/image/4dexxnfin/

    Yep, seems like the right way to do it with the new reduced cost items it's pretty stupid not gonna lie.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from lodftw

    have you started a BIS list with legendaries yet?

    It seems like 5 pieces IK could be pretty good.. Although I don't really know I haven't been playing, all the legendaries are BiS now it feels like
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from lodftw

    what do you guys think about the new the threehundrets spear?

    It's probably really good as an offhand weapon if you roll a socket for crit hit damage. There's testing to be done to see how the damage applies (maybe it's not better than a weapon with socket + crit hit damage, some of the new high dps legendaries can get that).

    But anyway I haven't seen all of them yet, I know some are just plain broken but I'm not sure about weapons. It does look really good and the movespeed will certainly help those with lower DPS. If it's not worth that much it's worth the pickup for beginners and possibly the best off hand weapon for the spec.

    Some of the new legendaries can get 1300 dps and those weapons might just outclass the spear even with the skill bonuses.

    I certainly don't have enough gold to buy some and check right now but if some1 has feedback or numbers it would help others..
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from Slipperman

    Hey, I've been playing around with this build for some time.. Doing whirl now, because it is simply so fast when it comes to farming.

    Hey, thanks for replies.

    I'm sure whirling is much faster than this build. The idea behind it was to have a cheap build that could clear inferno before nerfs by abusing the ranged aspect of the game and thus being able to skip on defensive stats, which are quite expensive.

    By the way I'm playing on making a video to help gearing up the build for very cheap for starters.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from Paradigm

    What's a good version of the build to use if you are playing with a tank? You haven't updated the builds to use in the OP.

    Wait what?

    ''http://us.battle.net/d3/en/calculator/barbarian#fYPikQ!ZYf!aZZacZ
    *I still use Mighty Throw with a tank in front of me Otherwise just use the solo build. This is pretty much the pre 1.03 build because you don't need to kite as much with a tank, and it's the best damaging build, esp if you have other peeps covering the AoE.''
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from Crono

    So, I tried something a little different with run with the wind:

    Instead of going with ricochet, I went with mighty throw, and because I did that, I could go with the rune that gives 30% damage as opposed to the regular 15% instead of additional rage generation, since the changes to the chance for no escape generating fury on single targets didn't seem to get worsened for mighty throw, just for ricochet. (I believe someone mentioned this already).

    With the increased mobility and, to some extent, multiple target dps offered by run like the wind, combined with the much harder-hitting combination of mighty-throw and the 30% damage rune on the battle cry, this build works even better, I think. (I've found it actually helps mow down champions and elites much more easily than before and dealing with large numbers of weaker enemies is a little more annoying, but very much doable). Because I'm not having fury generation problems on single targets from ricochet, I can continue to use Impunity with War Cry, which makes me even better able to take a few hits.

    So, for those like me who are hesitant to give up Impunity in favour of Charge! I encourage you to give Mighty Throw when combined with Run Like the Wind another try.

    This is pretty much the 1.02 build. It works but it isn't as good as it was. You actually lower your mobility with that build, not increase it. Ignore Pain was incorporated to help with the lack of resist, and helps generating fury as well as leeching up hp versus reflect damage.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from Ahmy17

    Quote from JCLe

    Quote from Ahmy17

    Hello there

    I have few questions and i hope it doesn't bother you ^^"

    1- About after patch 1.0.3 when i use ricochet rune i sometimes end with no fury , but when it goes with mighty weapon this doesn't happen , what is the reason , do mighty weapon crit more or what is the reason?

    2- my dps window says that i have more dps when i use axe as main hand , and i have less dps with sword (the crit chance was 35 before using the axe) , the reason i switch to axe as main hand is because i was using sword + shield (with 10 crit chance) , so when i wanted to switch to DW i didn't want to lose the 10% crit chance , so i bought an axe and used it as main hand.
    In short my question is are you sure sword as main better for DW , and why?

    The reason why your axe gives you more dps is because you have low CHC. The damage from crit chance is a curve that goes down the more you get. Also the weapons might have different stats, you didn't really specify much.

    I was wrong about this, i didn't notice my offhand was mighty weapon at that time , the sword gives more now as main hand , the only thing that bothers me is idk if i can trust the damage in my stat window (i can add more crit dmg but i will lose crit chance to be below 40% but my dps will increase in the window) am i able to trust the stat window xD.

    Should probably keep your CHC over 40%, sure you get more damage but you can DPS if you have no fury!

    Quote from Crono

    This is a great build, definitely more fun than being a tank, for sure, and it gives me the option to do either. Just looking for a little advice on what gear I could improve the most for the lowest cost out of what I have right now. I've been able to get through Inferno in group play pretty easily for the most part, but I'm still having a little trouble soloing. Bosses like Ghom and Raganoth (sp?) are bitches.

    DPS: 52.6k (Without Battle Rage)
    Health: 22k
    Resistances: 244-331 (Without War Cry)
    Armor: 5422 (Without War Cry)

    I've still stuck to the Ancient Spear with rage flip/War Cry with impunity build as my resistances are lacking, so I'm very hesitant to switch War Cry to Charge! When I solo I use the soundrel for his chc boost since mine is a bit low, at 52% normally, 55% with him.

    Here's my gear:



    I've also noticed that most people don't post about their helper. As mentioned earlier, I use the Scoundrel for his 3% boost to chc, and recently I decided to make him just generally a nuisance, using as much % to ___ items as I could manage to get. There's only one ring that has a % to on it, and you can apparently only equip one of the same legendary ring (didn't realize that) so I went with a vanilla 9% attack speed ring in order to more frequently proc the effects. (Same thing with the bow, went for highest attack speed I could get with still a good effect proc). He gets 1.68 attacks per second, with shooting 3 arrows at a time it actually wreaks a lot of chaos on groups of normal enemies, not to mention that his 51k health lets him take a few hits.



    As for your gear, you could easily find a new Chest / Pants. At least cheaper than upgrading other pieces. You could just aim for higher stats and no res on chest for example, since light res is pretty useless anyway.

    You could also upgrade your scoundrels bow if you like using him, I'm sure you can find higher DPS with similar stats (chance to fear is probably the best one you have there).

    Your build is fine, but you should try sprint out if you haven't, see if you like it.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from Kraeseth

    Cool guide :)

    Thanks :)
    Sadly not very interested in the game very much. Will probably play after changes if some happen.
    I was thinking of trying to run bosses with like no items or whatever, I'll see.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from SchronkorDH

    Quote from JCLe

    You can use sprint with Run like the Wind and just circle the boss or just tank it with Ignore Pain to generate fury. If you don't use Ignore Pain then just use that slot for fury generation

    About using Sprint/RltW: Is it just a personal preference? Or do you think it's really that good? I've tried it for about 3-4 farm runs and I like Leap way better. Having a mechanic to escape basically every situation adds more utility than the +movespeed and cyclones I've found.

    What are your thoughts on that?

    Edit: Also I've found that using Leap makes handling your Fury easier than using Sprint. I've constantly run out of Fury when I used Sprint since you can never be sure to hit enough enemies/land enough critical hits to ensure enough Fury generation.
    Using Leap adds another damage reduction cooldown for hard hitting and fast mobs and can generate huge amounts of Fury when jumping into a pack of enemies.

    See that never happened to me, that's why I used it. Leap can be good as a second Ignore Pain sure, but the thing is with Ricochet you almost have to get Into the Fray unless you have really high CHC, and the rune synergy between that and Run like the Wind is great.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from Nooke

    think he means the following (i have this issue too).

    when you have more then 1 enemy, ricochet rune is rune is fine and gives kinda nice fury (you hit 3 times with 1 throw, if it's crit, you can get 3 times fury).

    if you have only 1 target, for example a boss like warden or butcher, it happens quiet often that you end without fury

    but if you take "mighty throw" as rune for weapon throw, the fury gain looks much better on single target.

    any clues about it?

    btw. i sit at 59,5%chc, 421%cdmg, 2216str, 100k dps, so chc shouldn't be a fury generation issue at all xD

    You can use sprint with Run like the Wind and just circle the boss or just tank it with Ignore Pain to generate fury. If you don't use Ignore Pain then just use that slot for fury generation
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from Ahmy17

    Hello there

    I have few questions and i hope it doesn't bother you ^^"

    1- About after patch 1.0.3 when i use ricochet rune i sometimes end with no fury , but when it goes with mighty weapon this doesn't happen , what is the reason , do mighty weapon crit more or what is the reason?

    2- my dps window says that i have more dps when i use axe as main hand , and i have less dps with sword (the crit chance was 35 before using the axe) , the reason i switch to axe as main hand is because i was using sword + shield (with 10 crit chance) , so when i wanted to switch to DW i didn't want to lose the 10% crit chance , so i bought an axe and used it as main hand.
    In short my question is are you sure sword as main better for DW , and why?

    The reason why your axe gives you more dps is because you have low CHC. The damage from crit chance is a curve that goes down the more you get. Also the weapons might have different stats, you didn't really specify much.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from Aldoran

    Quote from JCLe

    It's really not about outgearing the content. Building lots of DPS isn't hard and isn't optimal at all. I'm not sure how you manage to die so much with all the armor/res :o.

    But you do need more DPS as Gorechild pointed out

    I do not die in tank spec, i die in thrower spec:
    42k hp, 27kdps, 5000 armor, 400 allres, 600 physres, 46%crit (all buffed)
    just can not kill some staff before it reaches me, even few archers or that rats, covered with melee friends, in act3 can kill me )

    well, probably this playstyle is not for me - i do not play rdps usually )
    but if you have a video were barb with decent gear killing some elites - would like to see it.

    I guess I could try buying worse gear and roll with it.

    Quote from Gorechild

    Hey with regards to the weapon specialisation passive, how much of a bonus to damage is using a sword compared to the axe/mace?

    Are the 15% damage and 10% crit pretty similar in damage?

    Similar but the 15% is more
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from Aldoran

    The build is very funny, but only for groups (with a tank) or for farming, when you outgear the content.
    I am struggling to progress in act3 as melee, but in this build i am in perma-spirit form, if i face anything except slow melee mobs.
    and If you do not kill elites during 1 WotB - you will be reskiled for next 2mins

    ps gear level: 45k hp, 17kdps, 9000 armor, 500allres in tank spec

    It's really not about outgearing the content. Building lots of DPS isn't hard and isn't optimal at all. I'm not sure how you manage to die so much with all the armor/res :o.

    But you do need more DPS as Gorechild pointed out
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from Gorechild

    Went for a second mace, at least for now, dont feel confident with a sword or dagger.

    Attempted inferno act 3, was definately tough. Died on the ramparts at least 12 times, got the feeling my HP is a little low (24k) so I'm gonna try bumping it up to 30k.

    But fully buffed I'm at:

    45k damage
    48.5% crit
    275% crit damage
    3-400 AR

    Think thats good enough to progress with?

    It should be good enough. Btw it doesn't matter if you off hand a sword or a mace or w/e (in terms of Weapon Master bonus), you realize that right?

    Getting a little more HP will help though... The damage could be upgraded a lot with a high DPS blue weapon with a socket in it for crit damage. You probably already have good crit damage on weapon but the dps would make a good difference.
    Posted in: Barbarian: Bastion's Keep
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