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    posted a message on 2.3: Vyr's / Chantodo's Set Mechanics FAQs

    Yeah I rechecked everything in this latest patch that I found in the first one.


    Still true...and because the wave of destruction damage doesn't change from tick to tick, anyone can test it with a pair of elemental bracers and choosing different archon runes to put on their bar.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2.3: Vyr's / Chantodo's Set Mechanics FAQs

    Stop quoting walls of text pls.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2.3: Vyr's / Chantodo's Set Mechanics FAQs
    Quote from Nightshade1233»

    Bot now I'm reading it again, there is actually a way to keep increasing your stacks, even if it is very hard.

    If
    you manage to enter Archon with the stacks of the Swami, then you start
    with a considerable bonus to IAS and can manage to amass stacks faster
    (at least at the start) so to end Archon with more stacks than you
    started with. Rinse and repeat.
    Now I think this is what North meant.

    I'm assuming you're alluding to the interaction between ever increasing attack speed allowing ever more stacks to be accrued from the Vyr 6-set. If so, no you cannot do it indefinitely as you converge on a steady state maximum, unless you have infinite mobs flooding in to grant you stacks on kill.


    I spreadsheeted it out if you want to try for yourself:

    https://docs.google.com/spreadsheets/d/1ISaWrDaWK8K40f83QMol1uaIYoCbq8bjQjrI6gqJY3Y/edit#gid=0


    You can go to File: Download As to download a copy and then you can fiddle with the inputs on the left to see how it affects the graph.


    It assumes you use Obsidian Ring, Swamii, 20 stack fazula, cast archon immediately upon its availability (not waiting for chantodo's stacks), that you cast your archon explosion once per second, and that you only use one spell to trigger obsidian ring (so it procs at a rate equal to your APS). I'm not sure if it can go faster.


    Also, it doesn't matter if you have a head-start of stacks from kill procs, it still levels out.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2.3: Vyr's / Chantodo's Set Mechanics FAQs
    Quote from North»

    Wouldn't the Wave of Destruction hit for 7350% weapon damage since every stacks adds 350% to the original Wave?

    350% + 350% * 20 = 7350%


    But I still have a hard time seeing how this will outperform TR, Archon has a blatant weakness and it also requires you to be in close range in order to utilize its full potential.

    Once you equip the chantodo set you always have one stack, you don't need to build the first one, only increase it up to 20. So it is 20 x 350 = 7000% at max stacks.


    Kinda forgot I made the post over on this forum, I made updates to the one on the official forum and just brought them over here. Other than the chantodo stacking bug being fixed and the changing 4-set piece the rest of the information didn't change for this latest PTR patch.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on weapon damage

    Yup, blackcurse explained it pretty well.

    Posted in: Theorycrafting and Analysis
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    posted a message on 2.3: Vyr's / Chantodo's Set Mechanics FAQs
    Quote from plantoide»

    the question is: is it viable for high end grifts (group) or tal rasha still reins supreme?

    The competitiveness of the set is immaterial to how it works.


    That being said, even once we get the season-only belt it is miles behind tal's.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2.3: Vyr's / Chantodo's Set Mechanics FAQs
    Vyr's Amazing Arcana

    (2) Set Bonus
    Archon gains the effect of every rune
    (4) Set Bonus
    Archon stacks also increase your Attack Speed, Armor and Resistances by 1%.
    (6) Set Bonus
    You also gain Archon stacks when you hit with an Archon ability

    Chantodo's Resolve

    (2) Set Bonus

    • Every second while in Archon form you expel a Wave of Destruction, dealing 350% weapon damage to enemies within 30 yards

    • Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times

    Vyr's Faq's

    The Vyr 2-Set gives me all archon runes, does it matter which archon rune I put on my bar?

    • Yes! Both your explosion upon transforming (combustion rune) and the Wave of Destruction AoE from Chantodo's element bonus type are determined by the Archon rune you choose. If you're gearing for Fire Elemental% bonus, make sure to put the Fire archon rune on your bars otherwise you won't see that bonus appear in your damage.

    How do Archon Stacks work? What do they do?

    • Each stack is a 6% damage buff that works just like Glass Cannon. So at 50 stacks, that's a 300% damage buff.

    How do I build more Archon Buff Stacks?

    • Without the Vyr 6-set, killing an enemy is the only way to increase the number of stacks you have. You get 1 stack for each enemy killed in your game, by either you or your teammates. If you DO have the Vyr 6-set, casting one of your Archon spells and having it hit a target will grant you one more stack. Every cast of your #1 spell will grant one stack, every cast of your ground-slam left click will grant one stack, you gain one stacks from your channeled beam at a rate equal to your attacks/second, all regardless of how many enemies you hit with each attack.

    How do Chantodo's Stacks work? What do they do?

    • If you have the 2-set bonus for the Chantodo's set you you'll cast wave of force continuously roughly once per second upon entering Archon Form. For each stack of chantodo's you have when you enter archon form it will increase the base weapon damage of this AoE for the entire duration of that archon cast. With one stack it will pulse for 350% weapon damage, with 20 stacks it will pulse for 7000% weapon damage.

    How do I build more Chantodo's Buff Stacks?

    • See the above section of how to gain Archon Stacks with Vyr-6set, and replace archon skills with your normal skills. It is one stack per attack that lands, no matter how many enemies it hits. Channeled spells grant you stacks at your attack rate.

    Misc

    • Chantodo's Wave of Destruction Hits for 344.1666% weapon damage per stack every 0.98333 seconds (or every 59 frames @60fps)
    • Hits for the same amount each time, uses your average weapon damage...so no variance occurs between min dmg/max dmg
    • Wave of Destruction can and does crit
    • The wave of Destruction DOES NOT grant you archon stacks on-it
    • Wave of Destruction does not get buffed by the 22% improved archon rune.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Ranslors Follys bugged?

    Nope, it just flat-out doesn't affect elites.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on weapon damage

    Weapon damage is literally damage listed on your weapon. For example:



    You'll notice that it isn't a single number, but a number range. Each time you cast a spell or do an attack a random number within that range is selected as your weapon damage. Why does the game then not make this number larger or more obvious? Because they assume you are stupid and can't figure out how attack speed works together with damage to create a Damage-per-Second number. But what the game actually uses to make
    calculations is the Damage number I have highlighted in the picture above.


    The thing that is labeled as "Damage" in your character detail sheet is a lie. That is not your damage. It is a meaningless number that tries to estimate how your other stats, like attack speed, crit chance, and crit damage, work together with your REAL damage number on your weapon. No where in the game in any calculation does it use the number listed in your character detail sheet.

    Posted in: Theorycrafting and Analysis
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    posted a message on Most efficient way to Farm for the SS question

    Shards are worthless

    T6 for loot

    Run T6 with 4 wizards (something you can't do with 40s grifts) and share loot

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Question about damage calculation

    Your first calculation method is correct, 100 to 120 to 140.


    When people say you get less they're talking about overall relative gain.


    120/100 = 20% increase

    140/120 = 16.6% increase


    Both sides are technically correct, one refers to absolute gains, the other to relative gains.

    Posted in: Diablo III General Discussion
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    posted a message on Delrasha build for T6 speed farming?

    If you don't have an aether walker than the best way to farm T6 is still the firebird apocalypse build.


    Use the devastator+cindercoat you have and party like it's 2.1.2

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Anybody try Rimeheart with Tal Rasha's?
    Quote from Aya_Twitch»

    So I imagine the sword is affected by proc coefficients?

    Sure is.


    It would be mediocre at best even if you had a perma-frozen target (which we don't).

    Posted in: Wizard: The Ancient Repositories
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    posted a message on whats ur best group build ? 55+
    Quote from Limdul»

    How do people manage to survive without force armor nor a defensive passive? Don't you pretty much die when something looks at you scary?


    I tend to question how usefull that starpact meteor is. By casting it you drain your full AP meaning that the following TR procced meteor will not get the bonus, meaning that you effectively pay your full AP pool for a normal meteor (no bonus from AP).

    Doesn't matter that the star pact from tal's gets gimped, your casted star pact hits so much harder than any other spell it is still the best option, and there is no room in your skills to add another arcane spell anyway. Did you notice the part where I said that it currently double-dips on arcane dynamo? 1.6*1.6


    And also, no matter what armor you have on, in grift lvl 60+ you'll get one-shot anyway. You're there for DPS, make your crusaders/witch doctors pull their weight and keep you alive...grouping and locking down ranged mobs and such. Meanwhile you have to do your job and dodge any projectile/melee mob that they leave behind.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on whats ur best group build ? 55+

    http://us.battle.net/d3/en/calculator/wizard#UPiaSg!cTRY!YZcZZc


    As long as star pact double-dips on arcane dynamo that build seen above is the best by far. You can sub in pretty much any cold spell you like, some use blizzard, I like glacial spike. If you have perfect IAS and don't need stretch time to hit the BP, then you can swap out for time warp rune.

    Posted in: Wizard: The Ancient Repositories
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