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    posted a message on Upgrade? - 61mil, help a girl out ^_^
    Remember that in inferno, Life steal is reduced by 80%, so on a 100k hit, you only leech 100,000*.03*.2= 600 life on hit. And remember, that is only on crits, with some 375 crit dmg. So 60% of the time, you are really leeching for about 30000*.03*.2 = 180 life per hit.

    I have personally found with my gf (she is a rather casual gamer, not a min/maxer like me) that she has far more reliable survivability with 1300 LoH + 2.8% life steal than she did with 5.7% life steal alone.

    You wont get the huge spikes of life you get with massive crits and high life steal, but you may notice a more consistent replenishment.

    Also, you might want to look into a won khim. They are pricey, around 75-100m for a high dps with high life steal/LoH/CD, but the dmg boost is pretty spectacular. Also, they dont do that insanely fkin obnoxious fear that EF does. I had to get rid of mine right after I bought it.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Upgrade? - 61mil, help a girl out ^_^
    You should be steam rolling mp5 with your gear. My girlfriend has only slightly better gear (littlebit-1106) and she runs mp7 and mp8 solo for keys, and 6 for MF farming.
    My biggest suggestion is of course boots, but I would shoot for some more all resist and armor, and a weapon with around 800 LoH, 1k dps and an open socket to replace the buthcer's.

    Nat's boots + nat's ring would be a big upgrade in dps for you, i think. Especially if you get a nice ring.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on SK Inferno stats
    I dont understand why you guys argue that DH has no passive defense.. they are dex-based, which means they will have a very high natural dodge chance.

    couple this with the fact that they are a long range class, and have multiple escape moves, and several active methods of defense, I don't see why it is an issue. The DH has always been designed as a 'hit-and-run', type of class. It fits the character design perfectly.
    Posted in: Diablo III General Discussion
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    posted a message on SK Inferno stats
    Quote from Antirepublican

    Quote from Kinmaul

    Quote from Ruppgu

    The more I think about it, the more I'm getting worried that Inferno will be a 1-2 shot feast. I was really hoping for skilled play and tactical uses of health globes. That all goes out the window if we get 1-2 shot. The evidence is starting to pile up though... I mean... even with 60% DR, you'll get 2 shot by a single accursed.... and that's just talking about if you're fighting a single monster... well guess what? You'll be fighting more than a single monster at a time. =\

    I hope I'm wrong.

    It might be a 1-3 shot fest until you get better gear. A lot of people don't seem to remember how hard monsters hit in Hell difficulty in Diablo 2. When you first came out of Nightmare and into Hell even the basic zombies could hit you for a massive chunk of your life.

    Did you all not play D2, or has it been so long that you just forgot?

    Did you see the math I posted? Going from 20,000 Hp to 30,000 Ho did NOTHING in the scenario proposed. The DH still goit 2 shot instagibbed. If you can't survive one extra hit by gaining 10,000 HP, 50% hp, then something is terribly wrong.

    Diablo2 monsters did not 1-2 shot you. The real challenge to D2 was finding the secret tricks that made your character nearly invincible.


    Quote from Nuvian

    Quote from MrMilo

    I can hardly believe 170k damage from inferno monsters..Getting one-shotted isn't fun OR hard.. it's just stupid.
    That is why people need to focus on defense and utility stats/skills not only damage.

    I am going to laugh so hard when you survival mode players start crying like little bitches.

    Most people don't know what they actually want. You guys just think you want this stupidly designed horse shit. That shit will get old fast, and you will log onto your WoW account, zoom over to a level one toon, and cry to blizzard when you can't progress at all.

    Didn't you ever come across a MSLE enchanted rare in d2 before 1.1? Good lord.. I remember having tgods, 85% LR, and just over 5k, and getting 1 shot in HC by MSLE. You know what the answer was? Run. Just fking run.

    Also, consider the fact that by the time you are farming inferno, you will have capped DR, most likely. So 25% of 170k is only 42,500. Then add in damage debuffs from player skills, and you can easily get that down to ~36k, and then you factor in that most players will have at least 30% dodge.. It seems perfectly reasonable to me.
    Posted in: Diablo III General Discussion
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    posted a message on SK Inferno stats
    Quote from Antirepublican

    Quote from Ruppgu

    The more I think about it, the more I'm getting worried that Inferno will be a 1-2 shot feast. I was really hoping for skilled play and tactical uses of health globes. That all goes out the window if we get 1-2 shot. The evidence is starting to pile up though... I mean... even with 60% DR, you'll get 2 shot by a single accursed.... and that's just talking about if you're fighting a single monster... well guess what? You'll be fighting more than a single monster at a time. =\

    I hope I'm wrong.

    Once again I find myself agreeing with you completely. There is a huge difference between hard and simply badly designed. If everything in inferno just 1-2 shots you then its not hard, its badly designed.

    I am not one that is much on concept of luck, as the people who generally bring up luck, are just making an excuse for their own lack of skill. Everything in this universe is a probability, some are just more skilled at predicting the future. In game play you generally want to keep the unforeseeable circumstances to a minimum though. On the other hand, having the vast majority of monsters capable of 1-2 shotting players is doing the exact opposite. Again its not hard, its merely really badly design. There are a plethora of ways to make things challenging without making them rely on unforeseeable chances.

    Another problem I see down the road is coop. If you add up all the buffs and debuffs possible, then it becomes quite clear that coordinated coop is going to absolutely dominate the single player scene. From what I can tell, the game won't be balanced on this front at all, which puts these people MILES ahead in the economy and game play. Its starting to look like you need to group up or go home.

    Diablo 3 always has been, and always will be, designed as a multiplayer cooperative game. If this makes you unhappy, there's always torchlight 2, path of exile, darkspore, etc out there that will be more to your liking. Concering the 1-2 shot issue, thats how it was at first in hell in diablo 2. The simple solution to this problem is, well, don't get hit. Ever class has at least one major form of CC, and one major defensive cooldown for those O-shit moments. Also, as blizzard has stated time and time again, you.. will.. die. Period. Repeatedly. Over and over. It makes the game nigh impossible, sure. But you can always farm Hell, and get plenty of remarkable gear. Inferno is the equivelent of heroic mode raids in WoW. It is for the most hardcore players, designed to appease the small crowd who will get bored because they are serious gamers, who find Hell difficulty to be unchallenging.
    Posted in: Diablo III General Discussion
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    posted a message on End-game Synergy
    Quote from rozmata

    I'm thinking that if you get ppl who can get through inferno solo, you won't have to worry about tanks, etc and all the defensive skills. They should be able to survive somehow. Probably a naive thinking though.

    inferno solo will be significantly easier, just by nature. That said, each class has an assortment of skills that allow them to replenish life, or avoid massive amounts of damage in some way. glyphed demonhunters get a 60% max health heal on a 45 sec cd with prep, barbs have tons of life leech, and essentially a shield wall, wizards have slow time and a massive shield wall, monks have a direct heal and healing aura, witch doctors have pets + life leech + lots of crowd control.. etc. In a team group, however, you will likely need a strong balance of defensive cooldowns, stats, crowd control, heals. I don't think it will be impossible with any group of players, but I feel like it will lend itself somewhat better to certain combinations.
    Posted in: Diablo III General Discussion
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    posted a message on End-game Synergy
    Quote from eman41

    Demon Hunter only has a few chance to stuns and Marked for Death on 1-3 enemies.

    Since you're counting the Witch Doctor's pets, you have to count Companion.

    Cull the Weak - Damage against slowed enemies increased by 15%
    Sentry Totem: Aid Station, or Guardian Turret
    Marked for Death: Valley of Death, Grim Reaper, or Death Toll

    Not to mention stuns, slows, traps and damage from range. It's not that simple to just rule out one whole class.

    I play with a group of highly competative gamers, with a long history of end-game wow progression. We have decided to roll Monk, Barbarian, Wizard, Demon-hunter for our inferno group.

    There are a lot of advantages. Sure, 3x monk auras is nice, but the thorns is kind of.. shit. I will run 2x shouts on the barbarian, with either mantra of healing or mantra of evasion on the monk.. 30% dodge, 40% armor to all allies is pretty nice.. Eeach class has a valuable self-heal, except for the wizard who is intented to be the glass cannon, and primary dps.

    With barb, between revenge, glyphed rend, glyphed warcry, and healing aura from monk, the only intimidating thing should be getting 1-shot. With earthquake on a 75 sec cooldown, I should be able to maintain some useful dps, while focusing on survivability.

    For the monk, cyclone strike, mantra of healing, and breath of heaven should keep everyone nice and healed up, along with potions and health globes. In addition, blazing wrath and flesh is weak buff/debuff should keep the party doing significant extra damage.

    For the DH, a focus on rocket DPS with valley of death glyph should provide a sizable party buff, and very competitive DPS to enemies.

    And, we all know the wizard is a glass cannon. Add in slow time, and, well, you still provide something for your party, while spamming ridiculously OP archon spells and laying waste to vast armies of demons.


    Also, for those of you who havnt seen the guide, and talking about the best defense is a good offense, Sometimes this is true. However, if you have seen some of the brady guide, low level inferno champs have between 1 and 4 million hp, and deal somewhere around 170K per hit. I highly doubt we will have 170k life.. well, probably ever. The skeleton king inferno has over 15 million hp, and hits for as much as other champs. So even if everyone in the party does 100k DPS, that's still 30 seconds of time in which the skeleton king only has to hit each player once to one-shot them. I think survivability is going to be the way to go, to get through inferno.
    Posted in: Diablo III General Discussion
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