• 1

    posted a message on What Location would you recommend to farm when 2.0 hit
    Disregard if you like farming a specific area:

    Doing a campaign reset and just going back through the game is a ton of exp, slightly less repetitive, and still great loot. It's almost certainly less efficient.
    Posted in: Diablo III General Discussion
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    posted a message on How many expansions?
    Quote from Drol

    Personally I hope they make a shift towards DLCs with new added "end game" content a few times a year to keep things fresh. Expansions is for big updates with new lore and stuff like that. But who really care that much about it? I still want to have content like that, but it's slow to wait 2 years for new things to do.
    They already do this in major patches, which are essentially 'free' DLCs (i.e. Infernal machine type things).
    Posted in: Diablo III General Discussion
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    posted a message on Preparing for RoS. Am I right/wrong?
    Quote from Poli

    Unlike vanilla Diablo where I read a ton of stuff, watched videos and participated in the beta, now Im trying to limit the amount of exposure I am getting for RoS. I want the game to feel new, and see stuff for the first time. With that being said, I also want to make sure I am preparing for the expansion with what I can at this point.
    The best way to prepare, in my opinion, is to copy over your characters to the PTR and see where your current heroes stack up against the new difficulties. That way you can jump in ready to roll. You get paragon pretty quickly in RoS, so building it up now would only be useful if you really want a P100 character before that goes away.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Did something happen recently?.
    Quote from Maka
    Quote from shaggy
    Quote from Maka

    Yeah, I can think of a few. Diablo 2, Titan's Quest, Torchlight, Elder Scrolls games (with mods), the Disgaea series......that's just off the top of my head. I'm sure I can come up with more if I think about it for a while. None of these operated under the philosophy of "max level or die".
    You *EXPECTED* those games to have 12+ months worth of content? I don't think so.

    Most people I knew who picked up Skyrim, for example, played it for about 100-200 hours then moved on. There was absolutely no expectation that they'd be playing the game two years post-release. When I bought D2 I don't think I actually *EXPECTED* to play it for five years. I can't be sure because it was a damn long time ago but I sincerely doubt I picked up the box and said to myself "If I don't play this game for AT LEAST A YEAR then it's terrible." I know when I purchased Titan Quest it surely wasn't under the expectation that it HAD to last 12+ months otherwise it was a failure.

    Hell, I just recently gave RIFT a shot... and RIFT is an MMORPG... and I don't recall going into it with the assumption that I had to play the game for a year. The point being anyone who thinks ANY game should last them that long needs to take some fucking medication because they are seriously delusional.

    I mean, seriously, I played WoW for 8-ish years, and I played EQ for around 5 years. I never EXPECTED either of those games (and they are/were subscription-based MMORPGs) to entertain me for that long. For people to EXPECT non-subscription games to entertain them for 12+ months is lunacy.

    EDIT
    eman was also talking about the playerbase, not you as an individual. It would be hard to argue that the average gamer holds the expectation that any title should entertain them for a year, or more, because that's simply nonsensical. It just doesn't make any kind of sense. If you think that MOST people purchased any of those titles with the expectation that they would be playing them 12+ months later, you're really projecting some extreme expectations on people who almost certainly never gave a thought to it and probably couldn't care either way.
    Why exactly should I care about, or take responsibility for, what other people think? He asked a question, I answered. You didn't like the answer? It went against what you think? Well....tough sh*t. I'm sure the people that run Nexus Mod Manager, for example, fully expected Skyrim to entertain players for more than a year. And so did I. And we are still entertained! In fact, I'm still playing it. Installed some new mods, made a rogue-ish character, that I hadn't played before, and I'm playing it. And it's a game that doesn't rely on grinding the way Diablo does.
    Also, way to address the Disgaea series. Ask any fan of those games how long they expect to be entertained.

    You know nothing.

    Also, at least I answered his question. Still waiting on an answer for mine.
    Borderlands. Torchlight 2. Marvel Heroes. Which, like D3, that "end game max level" content is only there for <5% of players.

    The question is irrelevant since this line of discussion stemmed from how items rolled under an old leveling system are being deprecated since they no longer fit inside the new system's contraints. It would be the same as if there was a weird item that dropped at level 50, but (due to a bug) is better than most of the items at level 60.
    Posted in: Diablo III General Discussion
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    posted a message on Did something happen recently?.
    Think about the non-MMO games you've played where the playerbase expects a game to have enough content for a full year of gameplay (in gamplay hours), if not 10 years. Then think about how many of those games are not Diablo 3.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Let's talk ladders.
    Adding "incentive" to a game feature just to get people to play it subverts a lot of the mechanics built into the system to make it stand on its own.
    Posted in: Diablo III General Discussion
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    posted a message on Deprogramming from being "Self-Found"

    The division between "self-found" and "not self-found" for me has always been use of the Auction House (buying or selling). Now that it doesn't exist, we're now back to what was normally available to a Diablo playe: vendors, crafting, slaying, and trading.

    Posted in: Diablo III General Discussion
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    posted a message on [IDEA] New EPIC gear tier - item affixes with stat requirements
    Quote from Pietrak
    Quote from eman41
    Quote from daisychopper

    I think D3 could use a new item tier, and I also like the idea of "kicker" stats that aren't active until you reach a certain threshold, but I'd hesitate to put even more emphasis on the primary stats.

    One twist on this I'd like to see could be stolen from Torchlight 2 - they have certain items that get more powerful after you kill X number of a specific creature. It'd be cool to find such a weapon, and then go hunting for that monster type in Adventure mode to power it up.
    Agree with this. I think finding new and interesting ways to increase character power without core stats is something that needs to be explored further.
    You know what would be fun?
    An item that gives you a really good bonus when you meet certain requirements, but there is a hook to it (numbers don't matter of course):
    - You need to have above 30% bonus IAS to get the bonus
    - At the same time your bonus Critical Chance needs to be BELOW 25%

    Something like this would really introduce some thinking and planning to the current "get as much of everything as you can" system.
    You can go a few paths here:

    - Min and Max stat requirementstems that give you a significant boost but also reduce something else. Using Rogue Legacy as an example, the Hokage class hits hard and is very fast, but cannot score critical hits. This gives you the opportunity to rethink your setup since you no longer need any crit bonuses (i'm sure something like that has been proposed in the past).

    - Perhaps add items or even modify some skills such that a core stat your class doesn't use (i.e. Strength/Wizard) would become more desirable.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on What will keep me playing?
    Quote from miles_dryden

    And if you want to level up a new character just for the fun of it, nothing is stopping you from doing that.

    Bingo.

    Or play hardcore...recklessly.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on What will keep me playing?
    Third, D2 had ladders, PVP, Classic/Expansion modes and mods in offline mode. You had many, many more options. Build a pvp character, work on classic or expansion ladder characters, each class had 4-5 builds that required investment (if u didnt power level). in D3 you have one option. level a class and thats it.

    Isn't starting new characters for ladder, pvp, and offline all just leveling a class? It seems like you just want Diablo 3 to have more ways that force you to re-level a character.
    Posted in: Diablo III General Discussion
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