- Fitsu
- Registered User
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Member for 12 years and 4 days
Last active Thu, Nov, 8 2018 02:16:35
- 0 Followers
- 618 Total Posts
- 65 Thanks
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Feb 7, 2015Fitsu posted a message on Dardor's "Crafty Spirits" WD, Underused Skills and Sets, Blizzcon Sets, Wudijo Rank #1 Hardcore RunI'm a non-season player and I simply hate the idea of season items... To me, there just a cheap way of pushing people into playing a mode they don't want to play instead of actually putting work into the mode to make it a more enticing mode to play.Posted in: News
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Sep 10, 2014Fitsu posted a message on Infernal Organ Drop Rates increasedThe problem is, the hellfire amulet still isn't anywhere close to as good as many other legendary amulets and I have no interest in specifically farming something in which the only reward is said amulet if it's not going to be BiS... Not when I can do stuff which could potentially give me a better amulet and also offers a multitude of other drops. They should make a unique slot for the uber reward, such as a relic slot that interacts with your skills, class or even appearance.Posted in: News
Having a unique encounter which rewards something you'll likely replace down the line just causes me to give up after i've tried a few times and rolled crap because it's just not worth doing. -
Mar 28, 2014Fitsu posted a message on Legendaries Just Had Their Drop Rates Buffed Via HotfixSo, is this a fix because people were just spam farming normal or is this a fix because there was no reason to go above T1? I mean I dunno like in T1 i avg 1 leg/30min or so atm and in T1 i can just mass pull elites compared to T2 where I have to take them one at a time so T2 would literally need to be double the drop rate in order to just match the reward of T1 and I highly doubt this is the case.Posted in: News
I really don't get why they refuse to simply release numbers and give us something to use rather than simply saying "buffed" I mean would it hurt so much to say "legendaries drop 20% more often for each level of torment"? >_< -
Aug 21, 2013Fitsu posted a message on [UPDATED] Watch D3's Expansion 'Reaper of Souls' teaser and opening cinematic!If the loot-runs include a floor system where as u clear 1 dungeon to move up or down a floor to the next as u move through they increase in difficulty/drop rates and if you die you get dropped back down to floor 1 then i'll be happy. Also if there more than just random maps like I don't wanna just farm monsters again, I want things like turning a corner and suddenly the butcher + Diablo are standing there. That would just be awesome some actual rng stuff.Posted in: News
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Mar 22, 2013Fitsu posted a message on Diablo 3 on PlayStation 3 Videoyeh, to me the graphics looked worse.. The only things that I noticed of interest was the fact belial phase 3 still had adds running about and barbs can roll?Posted in: News
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Mar 22, 2013Fitsu posted a message on Blizzard Announces "HearthStone: Heroes of WarCraft"Am I the only one genuinely excited about this? I can't count the years i've searched for a good online card game that isn't pay 2 win, this should be goodPosted in: News
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Aug 20, 2012Fitsu posted a message on Paragon Level EXP ChartMy hope is this is basically Blizzard saying "look, heres somthing to do that we could put together in a week while we work out a real end game"Posted in: News
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May 5, 2012Fitsu posted a message on Official BradyGames Diablo 3 Strategy Guide Preview (Inferno Monster Stats, Monster Affixes, Achievements)170k dmg... even with 90% dmg reduction that's a 17k hit :S. Either we're gnna have loads of HP, this is wrong or inferno is gnna be the wrong type of hard (being 1 shotted isn't hard or fun, it just forces a gimmiky play styles)Posted in: News
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On the PTR the pony build is just hilarious for T10... Elites literally die just by you running through them, so u just pony up and run through the rift. Clears take ~2min maybe.
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Hi, when I mouse over block % it says "You have a maximum of 75% block" which confuses me on a couple of points...
Th details part of block % doesn't cap out until 100%, is this a bug and it does in fact cap out at 75% or is it 100%?
Now, even though details part caps at 100% everyone playing this build gets block everywhere possible... Why? Does the extra block % continue to apply for the justice lantern effect even over 100%? I mean I imagine with block on lantern, shield, blood brother, block from Punish and Provoke these people must have like 150 - 200% block. Is there some advantage to having this much?
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Hi, just curious with the drop buff on PTR what would people say the fastest way to farm gear is? I fancied trying out some of the builds, but lack of lot of the required slots.
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So, checking around some forums it seems prior to the ladder reset on D2 there was a little ban-wave of some botters (not all of them naturally but still)
Did Blizz think the open letter was for D2, not D3?
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A lot of people would exploit it, getting the SC character to check the area beforehand, play the more dangerous roll etc. It would remove some of the threat of playing HC and to that end I say no.
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Ok, lets for a moment go with your opinion that the fresh start is the price you have to pay. Then, would you personally prefer seasons be removed entirely and you get the extras without having to start from scratch?
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Because it's a game, why should there be a cost to perks? Why have a negative to a positive that simply makes no sense. By your logic, seasons are actually bad because the only thing the season mode offers is a fresh start and you are claiming that to be a negative which in turn means you would prefer seasons not exist and simply get all the content on non-season.
The reason the fresh start is the point of seasons, is because that is the only thing the season mode does that couldn't be done in non-season. Just like how the only thing HC does is give your character one life, even if they added extra content to HC the point to HC would be that one life because everything else could potentially be put into the other modes. Adding an extra game mode is meant to offer a different way to play, be it one life, gameplay changes, fresh start what ever it may be and if that's your thing then more to ya but the point of a mode should not be "extra content, at a cost!" that's dumb.
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This comparison makes no sense. The point of season is to start new without ure items, exp etc. A correct comparison would be, if you was a season player but every season you had to do something non-season in order to unlock stash tabs. Oh, the seasonal players would be bitching then. End of the day, I've got nothing against people that enjoy season. I personally don't get it, but if u find it fun then more to ya.
I just don't see why Blizzards feels the need to add extra goodies to season I mean the ONLY thing season-only extras does is force people who do not want to play seasons to play them and that is simply ridiculous, if people don't want to play the mode why make them? Does Blizz think if they don't entice people to play the mode then it'll become a ghost town and in which case surely the issue lies in the mode and baiting people into it isn't a way to fix it. This reminds me of back when RBGs in WoW were a ghost town, and rather than Blizz attempting to make it more fun so people WANTED to do it they just made it give Conquest Points above the Arena rewards cap, more and more they go for the "lets just make them do it!" option instead of making the mode more appealing, fun.
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When ever the topic of "why do you play seasons" came up, the only solid answer anyone could really give was the fact it had season-only items... Mostly because within a couple days you have full set so the "fresh start" concept doesn't really last long and there's no trading meaning no economy reset.
So, with that in mind and the fact it was announced there will be no season-exclusive items next season... Will you still be playing season and why?
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If the game was given a single player experience and mod tools, well that's just adding features to the game while taking pretty much nothing away so yeah of-course that would improve the game, modding and messing with the games mechanics is fun.
That being said I feel the community severely underestimate how difficult it is to keep people playing a game for weeks, months, years after release and Blizzard has done an excellent job at keeping the game going (especially considering there's no cost after buying the initial game). If they were to simply drop the game and give it's control to the community it'd likely be dead within the month, I mean mods are fun but I can't think of a single mod that largely changes the games mechanics that's kept me interested for more than a week.
Also, you say it's been proven that games with mod tools have a long life... But I doubt any of them are raking in as many hours playtime a day as Diablo is right now. Mods are nothing more than a bit of fun on the side, a game can't lean on them to keep it going for years to come. I mean look at torchlight 2, how many people still play that?
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I've got a scrimshaw I need to reroll and I've broken it down to 2 final options... I can either reroll
6% damage to 10% damage
or
60% zombie charger damage to 75%+ zombie charger damage
At first I thought zombie charger was the obvious choice, but after seeing the top WDs haven't even bothered to roll this stat on there boots (favoring life regen) has made me unsure, any advice?
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Pretty much as the title says, if I don't go to all the effort of snapshotting mythic rhythm, power pylon, assimilation etc.. onto my EPs would the shenlong gen build be stronger?
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In my opinion the absolute fastest way to gear if your new to season is join T6 (T7 if ure para 100, T8 if ure para 150.. don't go above this id say) public games and just get carried. Seasons been out a while, so most people are geared to the point they don't care if your just following because everything gets 1 shot anyway... Craft sages set while you do this to get even more death's breathe and throw a ruby in ure helm for XP.
I started the season recently and using this method I got my full set and was capable of soloing GR 45 within 2 days of being level 70.