- Fitsu
- Registered User
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Member for 11 years, 11 months, and 6 days
Last active Thu, Nov, 8 2018 02:16:35
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- 618 Total Posts
- 65 Thanks
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Feb 7, 2015Fitsu posted a message on Dardor's "Crafty Spirits" WD, Underused Skills and Sets, Blizzcon Sets, Wudijo Rank #1 Hardcore RunI'm a non-season player and I simply hate the idea of season items... To me, there just a cheap way of pushing people into playing a mode they don't want to play instead of actually putting work into the mode to make it a more enticing mode to play.Posted in: News
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Sep 10, 2014Fitsu posted a message on Infernal Organ Drop Rates increasedThe problem is, the hellfire amulet still isn't anywhere close to as good as many other legendary amulets and I have no interest in specifically farming something in which the only reward is said amulet if it's not going to be BiS... Not when I can do stuff which could potentially give me a better amulet and also offers a multitude of other drops. They should make a unique slot for the uber reward, such as a relic slot that interacts with your skills, class or even appearance.Posted in: News
Having a unique encounter which rewards something you'll likely replace down the line just causes me to give up after i've tried a few times and rolled crap because it's just not worth doing. -
Mar 28, 2014Fitsu posted a message on Legendaries Just Had Their Drop Rates Buffed Via HotfixSo, is this a fix because people were just spam farming normal or is this a fix because there was no reason to go above T1? I mean I dunno like in T1 i avg 1 leg/30min or so atm and in T1 i can just mass pull elites compared to T2 where I have to take them one at a time so T2 would literally need to be double the drop rate in order to just match the reward of T1 and I highly doubt this is the case.Posted in: News
I really don't get why they refuse to simply release numbers and give us something to use rather than simply saying "buffed" I mean would it hurt so much to say "legendaries drop 20% more often for each level of torment"? >_< -
Aug 21, 2013Fitsu posted a message on [UPDATED] Watch D3's Expansion 'Reaper of Souls' teaser and opening cinematic!If the loot-runs include a floor system where as u clear 1 dungeon to move up or down a floor to the next as u move through they increase in difficulty/drop rates and if you die you get dropped back down to floor 1 then i'll be happy. Also if there more than just random maps like I don't wanna just farm monsters again, I want things like turning a corner and suddenly the butcher + Diablo are standing there. That would just be awesome some actual rng stuff.Posted in: News
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Mar 22, 2013Fitsu posted a message on Diablo 3 on PlayStation 3 Videoyeh, to me the graphics looked worse.. The only things that I noticed of interest was the fact belial phase 3 still had adds running about and barbs can roll?Posted in: News
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Mar 22, 2013Fitsu posted a message on Blizzard Announces "HearthStone: Heroes of WarCraft"Am I the only one genuinely excited about this? I can't count the years i've searched for a good online card game that isn't pay 2 win, this should be goodPosted in: News
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Aug 20, 2012Fitsu posted a message on Paragon Level EXP ChartMy hope is this is basically Blizzard saying "look, heres somthing to do that we could put together in a week while we work out a real end game"Posted in: News
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May 5, 2012Fitsu posted a message on Official BradyGames Diablo 3 Strategy Guide Preview (Inferno Monster Stats, Monster Affixes, Achievements)170k dmg... even with 90% dmg reduction that's a 17k hit :S. Either we're gnna have loads of HP, this is wrong or inferno is gnna be the wrong type of hard (being 1 shotted isn't hard or fun, it just forces a gimmiky play styles)Posted in: News
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As stated above 2 two gems is 0%, because I only have 1 character which would make 2 gems impossible. A mistake is very unlikely, as this is my first character I've only leveled 3 gems atm, Trapped, Gogok & Striken... Gogok is max rank 50, Trapped is rank 53 and I recall when both trapped & Striken were rank 50 because I was deciding between the two which to continue upgrading as they were both 60% chance (a decision I wouldn't have had to make had Striken still been rank 36 as it would have had a 100% upgrade chance).
What? Why would they roll back the rank of 1 gem and absolutely nothing else?
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You talk about the end result of everything you do and how leaderboards give you another reason to play, as if what your doing right now is boring but if you were doing the same thing yet also got some pixels on a leaderboard then itd be fun because there's reason to your action! It's a video game, you play it to have fun... If your not having fun then stop playing to many people these days substitute fun in games for purpose and I say it's a damn shame, it's a hobby not a job.
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My Bane of the Stricken was rank 51 last night and today it's rank 36, anyone had anything like this happen? Only things I've done between then and now is removed the gem to put it into my new Amulet. It's not a huge deal, as it's easy to get back up just extremely odd and would prefer to avoid it happening again.. Anyone had such a thing happen to them?
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Hi, can you guys help advice on what to reroll on this Gavel of Judgement? I imagine the two choices are either attack speed to life per fury spent, or rerolling the average damage to a better roll... Assuming I rolled LPFS on belt & bloodthirst passive what would be the best route with this, more damage or more healing?
Thanks.
imgupload
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Welp, the buff is gone and the drops from the chest drops are junk... Very disappointing, I really don't get it. I feel like it can't be that hard for Blizz for example to say "ok rifts give an average of 6 legs/hr, so lets make it so that clearing a campaign act, farming bosses etc. give the same amount of reward" I mean, bounties/ubers are fine because they give unique and desirable rewards which I think is a good system... I just don't understand a reason to have content in the game and not to utilize it when I feel doing so would be very simple.... Sure they couldn't get it perfect, but if it's close enough just to add a bit more diversity into the game.
This is kind of how D2 worked.. Baal, mephy, chaos, Mlvl 86, council gold farming and many other farming methods were viable and that was something that kept the game from going stale for me personally.
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So, I noticed now when you kill a boss that is also a bounty you get a diabolic hoard chest spawn and currently on PTR this is in-fact a very viable way to farm gear... I've not seen many people speaking about this, I didn't even seen any mention of it in the patch notes first I saw of it was when I got one during bounties. Do you guys think farming bounty-bosses will be a viable way to farm on live, or do u feel this chest is only giving a farm-viable amount of loot due to the 2000% buff and will quickly be over-shadowed by rifts?
Also, how is this such a quiet topic? Isn't more ways to farm gear than just rifts one of the main things people have been asking for? I for one welcome this option and hope they expand further... I long for a time when the choice of rifts, bounties, bosses, campaign clears, greater rifts or even just specific zone farming are all viable things to do as diversity is one thing the game sorely lacks.
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Difficulty? Class? More information is kind of required for anyone to even try to answer this.
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I play games from pretty much every developer out that, and they all do the same thing... Release a game with a ~£40 price tag, which consists of 8-15hrs gameplay. The game then gets some minor patches to fix/tweak a few things and additional content in the form of DLC that costs £10 a pop and people are fine with this, happy about it even... Games like Skyrim or Dark Souls which have people putting 100s of hours into them and playing for months to come are seen as these glorious, amazing works of art.
So i'm curious... I see a lot of posts saying how Blizzard should add this content and that content and they should do it all for free, when players get bored after their 500th hour played they complain about the lack of content patches etc. Then even when Blizzard do actually give away content (something I can't think a single other developer does for games where buying the box is the only cost) people responded with either complaining it's "not enough" or exclaiming "finally, they do something"... And well why?
I wont deny, I've done it myself to without really thinking about the implications but I've only ever done it about Blizzard games, that seems to be the trend. Do we just hold Blizzard on a much higher pedestal than all other developers, expect so much more from them that while we commend other developers for releasing DLC we pay for or creating games that give us 100+ hrs of enjoyment we complain at Blizzard for not giving us enough free stuff, or that the game got boring after 500 hours?
Opinions?
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What's with the "" and so called?
It's a level, with cows... Cow Level seems like a perfectly reasonable thing to call it.
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For the 6 WW/4IK set what's better on belt % life or life per fury?
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I would say if you want to keep playing, your on the right track carrying a friend.
I've been searching for my ancients to, and getting kinda worn out... Carrying my friend has revitalized the game, I get to see them get all the sweet loot and gear up, I get to share my knowledge and inform them of how to gear all while excitedly waiting until there geared up to my point and we can start playing on even ground.
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Games are a hobby, for fun. If efficiency is a higher priority than fun in video games, to the point where you feel like your wasting your time if your not doing the most efficient thing... Your probably wasting your time playing that video game. Go find something you have fun doing.
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I don't think this build exists on live, his self-healing here is absolutely insane. Hes still taking the hits, a single melee takes him to 50% but then instantly goes back to 100%... No build capable of GR50+ heals that much that I know of.