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  • 1

    posted a message on upcoming changes primal 14/2 pluepost

    Well, to sum things up:


    Primal Ancients are a minor content addition that haven't been asked for and cannot "solve" any major flaws of the loot system. They don't hurt anyone either, so I don't see a reason to complain. They could be better though.


    The first iteration was just boring, instilling the notion for some players that they would have to complete a new, much, much longer loot hunt before there was nothing but plvl to gain, again. I can't agree with this notion. I accept that as of now dedicated people are able to have every slot ancient with decent rolls and big augments. But to me, the way to that point is more enjoyable than whatever may come beyond. I can't see anything negative in stretching the time frame, in which loot has a chance to be relevant. One could argue that that's the entire point to Diablo.


    The second iteration is even more boring. It's still an addition and now it has virtually no chance of hurting anyone, but as others have said, this is as close to scrapping the idea as it gets. Now there's hardly anything to gain off Primals and a huge portion of the player base is excluded from ever seeing them.


    What I would do:

    prerequisites: make them interesting, yet not mandatory and be very careful with their obtainability


    1. Remove the GR 70 gate, there's no point to that. Maybe lvl 70 and t1 req but no more. By the time I can solo GR70, I'm basically done with a season.

    2. Give them a chance to be better than ancients. Maybe give them 5 primary and 3 secondary rolls with RNG rolls at ancient value. That's pure power creep without messing with anything else (like allowing for too much CDR), while retaining the chance to still find something better. Just perfect ancient stats are nice and all, but really boring.

    3. Remove them from cube recipes, I dislike the entire concept of farming mats for the cube over actually farming random items. I know we need some ability to target something specific, but vanilla ancients serve that purpose.

    4. Adjust their drop chance accordingly, maybe difficulty based (like super low on t1 and noticeably higher on GR70)

    5. Give us separate checkboxes in the clan settings to display regular legs, ancients and primals.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Farming Information Site

    And if I may add some basic advice of where to spend your time and ressources:


    basic guidelines:

    1) Spend as much time as possible in Greater Rifts, which you can clear fast (aim for 3min).

    2) Don't waste any ressource but blood shards on items that are available at Kadala for 25 blood shards (all armor and offhand items)

    3) If you don't need anything off bounties right now, work on other areas so you can do the bounties faster and on a higher difficulty when you get around doing them.


    For the remaining items, here's a list:


    need a bounty item: Do that act's bounties (well, obvious).

    need a specific weapon: Farm Death's Breath in regular rifts and use the "upgrade rare to legendary" cube recipe (the yellow item can be crafted at the blacksmith, make sure to craft the right type, eg sword or 2h mace).

    need a specific ancient weapon: Either go the DB route (more tries required but avoids bounties) or do bounties for the expensive "reroll legendary" recipe.

    need an amulet: If your spec wants Hellfire, do that event. If you need a set amulet from a class set, put your first extra item of that set into the cube and use the "set to same set" recipe until you get the amulet. If you need Traveler's Pledge, see weapons.

    need a ring: Well, anything goes, 50 blood shards at Kadala is a mediocre deal, the same applies to using the DB recipe on non-weapons. But if you have to brute force a ring, do both.


    materials:

    Death's Breath: regular rifts, again those that you can farm fast (not T12 or 13)

    yellow, blue, white mats: Go to act 5 Battlefields of Eternity and click on all those weapon piles for white items (most mats per item). Then you can transform your excess white mats into yellow or blue in the cube.

    Forgotten Souls: Nothing specific, but you get the most legendaries if you follow basic rule #1.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Barb, stuck at 62 GR. Any advice is appreciated

    Couple of things:


    You've wasted quite a few rerolls on unimportant stats. I know there's guide info that says Ancient Parthan Defender + % CC stuff is great, but if you look at the leaderboards, people mostly use Nemesis Bracers to spawn extra monsters for a faster progress.


    As a result of those wasted rerolls you lack crit chance on multiple items (10 on amulet, 6 on helm and bracers) which lead to an abysmal damage output.


    You completely lack area damage, fix that, it's an even higher priority than CDR (ideally your weapons should have both)


    Lightning damage is wasted, you want physical because that's the damage type of your WW rune. Lacking that is quite detrimental. That Hellfire amulet is really bad, if you don't have one with decent stats, take a well rolled version of any other amulet, some legendary affixes are quite good, too (Eye of Etlich for example).


    There's no point to Rend, take War Cry instead for a big toughness boost (30% dodge or 20% resist rune).


    Diamonds are better than rubies for pushing higher rifts because survivability is more of an issue than damage.


    Berserker Rage over Ruthless because you're always on max fury anyway.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Help for old level 70

    If your lvl 70 char has no gear to speak of, you might just get a faster start by participating in season 9. The game basically tells you what to do during the seasonal journey and rewards you with a free class specific 6 piece set.


    Any char with any of these sets is much stronger than a naked lvl70 (active players feel free to point out a niche case where this doesn't apply).


    And then you just enter the treadmill:


    farm bounties for bounty mats and the Ring of royal Grandeur

    farm regular rifts for mats and keys

    farm greater rifts to level your gems


    If during those occasions you find an upgrade, equip it.

    Posted in: Diablo III General Discussion
  • 5

    posted a message on Cool video Diablo 2 vs Diablo 3

    No really. While I agree that D2 felt better during its prime than D3 feels now, this is just a compilation of "D3 doesn't have this that D2 had, so it sucks".

    Posted in: Diablo III General Discussion
  • 1

    posted a message on PTR 2.4.2: "Twisters will now despawn if they stop moving".

    Not mad at you, just trying to put things into perspective.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on How is getting stash tab even possible?

    Conquests are just nuts I mean T10 rift in under 2 mins? How can you do something that takes 6 to 8 mins in 2?


    How many hours have you played your seasonal char? Do you have a link to your profile?

    I would guess that you have played much less than the people posting here and probably less efficient as well, which is fine.

    If you want those conquests, you will have to switch gears. Your options:

    a) Find people to do the groupable conquests together.
    b) Look up the relevant solo GR guide for your class and push until 75. That basically includes the 3x 65 gems.
    c) Look up speed builds for your class and get the 2min TX and 20min boss conquests.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on The New Firebird/Archon Exploit Explained (with video)

    Well, you're rolling off or avoiding all crit related affix's so those are open for toughness rolls? It didn't look that hard to me.

    Keep in mind I'm talking about using normal non-seasonal wizard stash to equip,



    I got to test this and you're right, the gear requirements aren't that high, I must've catched a wrong toughness number from the vid. (edit: I didn't, but you don't need 90m toughness for gr80.)
    I see no harm for you in trying, at least you'll get the joy of playing something very unconventional. That joy may be short-lived though because it honestly isn't much fun to play. The playstyle reminds me of the super early vanilla era, when you could beat the entire game with a DH @ 8k hp (eg getting one-shot by literally everything).
    If you care about paragon and gem lvls(why?), this should be the fastest solo(!) route. However note that beyond that you'll never level these gems again with your regular chars, might influence the motivation to play them.

    About leaderboards: I don't care about them, but given that the 4p players have reached 120 it doesn't matter if any solo class can bug its way to lvl 100. Paragon and gem lvls from the legitimate multiplayer "cheese" are still higher.

    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on 2.4.1 Witch Doctor Meta Build Guide.

    Hey guys, consumer pov:


    1) Yes, a collection like this that summarizes the most relevant builds is useful, so thanks for the effort.


    2) Instead of re-building all these with no explanatory content, I'd rather have links to the best guides to said builds.


    I get that everyone likes to spread links with his name on them, but I don't really care who invented a build. I want the guide that explains mechanics, play style, interactions and item choices. And all of that preferrably in written form.

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Idea for greater group play diversity

    What's the point? Less Monks? It's coincidence that multiple endgame-viable specs are cumulated on one class.


    You'd only create an even worse gap between group and solo play.

    Posted in: Diablo III General Discussion
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