- Senchean
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Member for 12 years, 2 months, and 8 days
Last active Thu, Aug, 2 2012 01:01:11
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May 10, 2012Senchean posted a message on Diablo III Cinematic Screenshots, Results Conference Call, "One of the Chosen", Blue PostsThese aren't spoilers. Between the comercials and speculation, we have ALL known this for quite a long time, unless you are dense or just haven't been paying attention.Posted in: News
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Skills
Electrocute
(Lightning) long range, Arcane Power generation
Chain Lightning Skill Rune to increase hits to 7.
Astral Blades (Arcane) close quarters.
Siphoning Blade Skill Rune for 1 more Arcane Power generation.
Teleport (physical) Mobility.
Calamity Skill Rune for Wave of Force and physical damage.
Meteor (Fire) AOE
Meteor Shower Skill Rune for greater area of effect.
Storm Armor (Lightning), Damage All Enemies
Power of the Storm Skill Rune to decrease Arcane Power Cost
Blizzard (Cold) Big Damage AOE
Unrelenting Storm Skill Rune to increase damage
Passives
Prodigy So Electrocute and Astral Blades each generate 10 and 11 Arcane Power respectively.
Paralysis Grants 5% chance to stun monsters damaged with Lightning, which will be a lot because of Storm Armor and Electrocute with the Chain Lightning Rune.
Galvanizing Ward To increase Storm Armor's duration from 2 to 4 minutes, and to gain 890 life every second while Storm Armor is on.
Strategy
Use Storm Armor with Galvanizing ward to constantly deal damage, stun enemies, gain life, and reduce the cost of Arcane Power. Enemies stunned will be increased because of Electrocute with Chain Lightning. Use Electrocute and Astral Blades with Siphoning Blade and Prodigy as the main sources of damage and to gain Arcane Power. Meteor and Blizzard are my area of effect and big damage spells And Teleport is used for mobility with Calamity to keep monsters at bay in combination with Storm Armor and Paralysis. The combination of Skills uses each damage type available to the Wizard to deal with Immunities. With gear and a follower I HOPE to be able to solo in hardcore with this character but wont know for sure until I try it.
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On the other hand, before the expansion in D2, the only item drops you had were weapons, armor, rings, amulets, potions, quest specific item gems and scrolls. (I'm counting all forms of clothing as armor.) Runes and Charms weren't added to D2 until the expansion. It seems they are reverting back to that, with the addition of recipes, but the game will have FAR more skill customization with skills, skill runes, and the ability to swap them. But this is mitigated by no means to customize atributes; unless and until they implement the Talisman in an expansion. Also it will be nice to have something unlock at every level. But we wont' know how well this truly works until the game is released...whenever that is
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