I agree with a lot that is being said. Does the game have some genuine problems? Yes. Am I a little disappointed taht Inferno has been beaten after only four days when Blizzard said it would take a couple of months? Yes. I knew it wouldn't be that long before someone beat Inferno, but 4 days? That just sucks. Is there an issue with difficulty? Maybe, I'm only in Act 3 Normal right now. Should Legendaries be more powerful? Probably. Should they end the teleporting to a boss fight and Ressurecting even when taking damage with no consequences? Yes. Despite all of these things, is the game still fucking aswome? YES! I have put in 17 hours with one character and I'm only on Act 3 Normal because I am taking my time and snooping around EVERY corner. So much for the assholes who say the game is too short. And as a result I have learned that this has a very deep story and is done in a form of storytelling I wish more developers woudl adopt.
It basically boils down to this, are this generation of gamers a bunch of spoiled little shits how don't know what a good game is? ABSOLUTELY!
All of these fucks that are complaining about the game's graphics, difficulty, not getting "level appropiate loot", Gems sucking, ect. don't know what the hell they are talking about. For those idiots that don't know about elective mode, READ THE DAMN OPTIONS MENU! One guy complained to Blizzard that he couldn't pk. Blizzard's response, "Try Harder." Despite the fact that's hillarious, it's true. Blizzard has done everything they can to inform the public on how the game is going to be. But does the public ever actually do research into a product BEFORE they buy it? NO! Why Becuase they are fucking morons whom I wish wouldn't bread anymore. Those that are complaining are the same noobs who think Modern Warfare series and WoW are good games. They can't wrap their atrophied minds around any thought more complex than, "ooh shiny," let alone a game that actually requires some thought and strategy.
I am sick and tired of the complaints. The development team worked their asses off for six and a half years to bring us this game, and you know what? It is a HUGE improvement over Diablo 2. Despite launch hiccups, they did a damn good job. I LOVE the fact that the skill trees are gone. It makes experimentation a lot more fun. Does it kill replayability? Yes. But so what? Level all five classes to 60, keep spare sets of gear in your stash for mulitple builds and have fun at any difficulty level you want. If you get bored with the Wizard, move to the Barb and smash shit. Bored with the Barb? Move to the Monk.
The combat system is very deep. I am playing a Wizard, and I haven't seen ANYONE come close to my build despite the millions of people playing. You know what? That is just phenomenal!
So, just shut the fuck up, enjoy the game for what it is and have fun.
I am just sick and tired of everyone bitching and moaning about Diablo 3 being too influenced by WoW or not being good enough of a sequel. I was reading a post about Transmogrification for Diablo 3. With it, you can customize the look of your character independently of the stats you have. If you have gloves on you like, but find gloves with better stats you can equip the better gloves for the stats but keep the visual you like. This happens to be a feature that I really like in a game. It's an overall good idea that adds more character customization. However, someone commented that Diablo 3 was the next WoW expansion. Someone else said if they wanted to play WoW, to go play WoW and not Diablo 3. This shit has got to stop!
Diablo 3 is NOT WoW! It doesn't look like WoW. It doesn't play like WoW. It doesn't feel like WoW.
When the game was first announced, there was outrage over the game's color pallet, saying it was too bright and too cartoony. They said Diablo II was much darker and Diablo III looked too much like WoW. My question for those people; have you ever played Diablo II? I'm serious, those that complained about the brightness of D3 seem to have no conception or memory of what D2 looked like. It was a very bright game, and looked completely different then D1. In fact, D3 is more encompasses D2's look than D2's does of D1! Not to mention that comparing D3's 3d graphics engine to D2's d2 graphics engine is truly comparing apples and oranges. Of course D3 is going to look different because the engine can show more detail!
Then people complain about the gameplay systems, saying the skill system has no meaning because you don't have static choices. So what! I personally have never really liked skill trees, because no matter how big the skill tree is, you still never have a lot of choice with them. Why? Because damage was always tied to the skill instead of the weapon being used, resulting in low level skills being worthless at higher difficulty levels. Probably my favorite class in D2 was the Sorceress using lightning. Why because I like shinny things, and the only reason I put a skill into Charged Bolt was because the skill tree REQUIRED me too. Charged Bolt SUCKED! You had no control over where the charge was going so you had to spam it resulting in a major waste of resources. Not to mention, the low damage Charged Bolt could do made it worthless. NO ONE in their right mind would waste more than one point in Charged Bolt because it wasn't worth it. And honestly, I wish I didn't even have to spend that 1 point period!
As such I am very happy for the skill system in D3. First, every character in D2 had only 30 skills. With this system, the Monk has the lowest number of skills with 140! That's an improvement. Second, with this new system EVERY skill has a chance to be viable throughout the entire game because there are no more points. Instead every skill is tied to the damage their weapon choice is doing. This makes the item hunt much more important because the weapons now have an impact on the whole games instead of just your bland normal attack. Plus I now have more choice, freedom, and character customization as a result of skill swapping. And that is what everyone was worried about, choice, freedom, and character customization. In fact, those people that say skill choice is meaningless because of skill swapping are the same people that bitched and moaned about not being able to fix a mistake if they put a skill in the wrong slot, thus requiring skill respecing. Never mind the fact that respecing reduced the meaning of choice they so claimed to love! Well, the choice between a static skill system or a fluid one is an either/or proposition. You can't have both, so make up your minds and shut up about it!
I have been playing Blizzard games since Warcraft 1, so I am by no means a noob and am very familiar with Blizzard products. But I am by no means a fanboy. I loved Warcraft I and II, and hate Warcraft III and WoW. I feel they destroyed Warcraft with III's unit caps and creeping which completely changed the feel of the game. I hate WoW because its an MMO and I'm not a big fan of MMOs for reasons I wont go into here. Plus its too popular, so there is WAY too much hacking and BS going on to make it fun or worth my time. Also there is a decent amount of evidence that WoW's success has had a negative effect on Blizzard's design philosophy and customer care. Even though there is also evidence that it is not necessarily Blizzard's fault but Bobby Kotick who runs Blizzard Activision, and is Mike Morhaime's Boss. And no, I really don't care if I spelled their god damn names right. However, with this being said, I don't think it has had that much of an effect on D3's development because I have watched the process from its announcement, and most of their decisions are for good reasons which they have explained. We may not like them but it is what it is.
There are plenty of things to be worried about with D3 that are completely legitimate. I”m personally worried about stash size considering that we will effectively have 1 stash for 10 characters and then they reduced its size! I know they are worried about storage, which is a legitimate concern on their part, but I really don't like the way they implemented that. I really don't see why they couldn't have made a separate account stash that was used to swipe items between characters. This way each character would have their own stash and you could have a separate stash tied to your account to use for swapping. That would have been a lot better. There is the effect the RMAH will have on the game, specifically PVP and Hardcore characters. Though I understand why they created it, I wish real money wasn't involved with the game on any level except purchasing the game. The fact that the Monk doesn't use his weapons with his skills. Instead he is holding a sword or an axe, and puts it a way to punch a demon. This is absolutely ridiculous and I really think they dropped the ball with this one. The Barbarian uses all of his weapons appropriately, why couldn't the Monk? He is a MELEE class after all, and martial artists know how to use weapons! These are the kinds of things that are worth talking about, and can be done so without making ridiculous, non-logical statements about how Diablo 3 is WoW, or how it is not like Diablo 2.
What people need to realize is Diablo 2 was almost NOTHING like Diablo 1 and that was good thing. The game made progress. Plus I no longer had to make the long arduous hike to Adria's out of the way hut with a slow ass character just to buy a damn mana potion. God I hated that! Conversely, D3 is vastly different than D2. This is also a good thing. Diablo 2 came out ten years ago. That is a decade ago people. Games have changed A LOT since then. Get over it!
So, any comments?
P.s. I know this post is bitching about bitching. But I just couldn't take it anymore, and the idea that people are logical is inherently an illogical statement. If this was true there would be no such thing as a logical fallacy or a logic class.
I bought D1 when it first came out. My first character in D2 was a Barb named Kergin whom dual-wielded Flamberges. I remember when Rusbar was the first character to make it to 99, or so they claimed. I have bought D2 at least twice, and . I have been a fan of Blizzard games since Warcraft. I say this to show that I am old school, and have been playing Diablo since its inception. I have been a fan of Blizzard games since Warcraft 1. So there can be no reasonable claim that I have never played, don't know how to play, or didn't play Diablo 2 seriously, and didn't get everything out of the experience that can be gotten.
The idea that PvP is a vital part of Diablo 2 as the thread's creator described is absolutely false. PvP was almost an afterthought. All they did for PvP was was allow a person to go "hostile" at level nine, and a person could also go hostile at level nine allowing them to fight. The only award for fighting was looting the corpse of the looser and collecting their ear. That was it. Now one "could' say that if they don't like it, don't participate, but if you were on a public server and someone wanted to go hostile and others didn't, they would start trolling, and annoying the piss out of everyone involved. This was one of the many reasons I didn't play PvP and was reluctant to play online at all. PVP HAS NEVER BEEN THE FOCUS OF DIABLO! PvE has been the focus. Period. That is the end of the conversation, and the community's course of conversation is evidence of that fact. If YOU as the player put more emphasis on PvP that was your prerogative, but it was never a major policy of Blizzard, Blizzard North or any of the designers at the time, and Jay Wilson and the current design team have decided to continue that tradition. I for one am glad they have taken this route of separation between PvP and PvE for the Game. It does suck that it wont' be released with ship but it will be in the first patch as Blizzard has said, and frankly the thread creator is only speaking form his very limited experience and honestly doesn't know what he is talking about.
2
It basically boils down to this, are this generation of gamers a bunch of spoiled little shits how don't know what a good game is? ABSOLUTELY!
All of these fucks that are complaining about the game's graphics, difficulty, not getting "level appropiate loot", Gems sucking, ect. don't know what the hell they are talking about. For those idiots that don't know about elective mode, READ THE DAMN OPTIONS MENU! One guy complained to Blizzard that he couldn't pk. Blizzard's response, "Try Harder." Despite the fact that's hillarious, it's true. Blizzard has done everything they can to inform the public on how the game is going to be. But does the public ever actually do research into a product BEFORE they buy it? NO! Why Becuase they are fucking morons whom I wish wouldn't bread anymore. Those that are complaining are the same noobs who think Modern Warfare series and WoW are good games. They can't wrap their atrophied minds around any thought more complex than, "ooh shiny," let alone a game that actually requires some thought and strategy.
I am sick and tired of the complaints. The development team worked their asses off for six and a half years to bring us this game, and you know what? It is a HUGE improvement over Diablo 2. Despite launch hiccups, they did a damn good job. I LOVE the fact that the skill trees are gone. It makes experimentation a lot more fun. Does it kill replayability? Yes. But so what? Level all five classes to 60, keep spare sets of gear in your stash for mulitple builds and have fun at any difficulty level you want. If you get bored with the Wizard, move to the Barb and smash shit. Bored with the Barb? Move to the Monk.
The combat system is very deep. I am playing a Wizard, and I haven't seen ANYONE come close to my build despite the millions of people playing. You know what? That is just phenomenal!
So, just shut the fuck up, enjoy the game for what it is and have fun.
7
Diablo 3 is NOT WoW! It doesn't look like WoW. It doesn't play like WoW. It doesn't feel like WoW.
When the game was first announced, there was outrage over the game's color pallet, saying it was too bright and too cartoony. They said Diablo II was much darker and Diablo III looked too much like WoW. My question for those people; have you ever played Diablo II? I'm serious, those that complained about the brightness of D3 seem to have no conception or memory of what D2 looked like. It was a very bright game, and looked completely different then D1. In fact, D3 is more encompasses D2's look than D2's does of D1! Not to mention that comparing D3's 3d graphics engine to D2's d2 graphics engine is truly comparing apples and oranges. Of course D3 is going to look different because the engine can show more detail!
Then people complain about the gameplay systems, saying the skill system has no meaning because you don't have static choices. So what! I personally have never really liked skill trees, because no matter how big the skill tree is, you still never have a lot of choice with them. Why? Because damage was always tied to the skill instead of the weapon being used, resulting in low level skills being worthless at higher difficulty levels. Probably my favorite class in D2 was the Sorceress using lightning. Why because I like shinny things, and the only reason I put a skill into Charged Bolt was because the skill tree REQUIRED me too. Charged Bolt SUCKED! You had no control over where the charge was going so you had to spam it resulting in a major waste of resources. Not to mention, the low damage Charged Bolt could do made it worthless. NO ONE in their right mind would waste more than one point in Charged Bolt because it wasn't worth it. And honestly, I wish I didn't even have to spend that 1 point period!
As such I am very happy for the skill system in D3. First, every character in D2 had only 30 skills. With this system, the Monk has the lowest number of skills with 140! That's an improvement. Second, with this new system EVERY skill has a chance to be viable throughout the entire game because there are no more points. Instead every skill is tied to the damage their weapon choice is doing. This makes the item hunt much more important because the weapons now have an impact on the whole games instead of just your bland normal attack. Plus I now have more choice, freedom, and character customization as a result of skill swapping. And that is what everyone was worried about, choice, freedom, and character customization. In fact, those people that say skill choice is meaningless because of skill swapping are the same people that bitched and moaned about not being able to fix a mistake if they put a skill in the wrong slot, thus requiring skill respecing. Never mind the fact that respecing reduced the meaning of choice they so claimed to love! Well, the choice between a static skill system or a fluid one is an either/or proposition. You can't have both, so make up your minds and shut up about it!
I have been playing Blizzard games since Warcraft 1, so I am by no means a noob and am very familiar with Blizzard products. But I am by no means a fanboy. I loved Warcraft I and II, and hate Warcraft III and WoW. I feel they destroyed Warcraft with III's unit caps and creeping which completely changed the feel of the game. I hate WoW because its an MMO and I'm not a big fan of MMOs for reasons I wont go into here. Plus its too popular, so there is WAY too much hacking and BS going on to make it fun or worth my time. Also there is a decent amount of evidence that WoW's success has had a negative effect on Blizzard's design philosophy and customer care. Even though there is also evidence that it is not necessarily Blizzard's fault but Bobby Kotick who runs Blizzard Activision, and is Mike Morhaime's Boss. And no, I really don't care if I spelled their god damn names right. However, with this being said, I don't think it has had that much of an effect on D3's development because I have watched the process from its announcement, and most of their decisions are for good reasons which they have explained. We may not like them but it is what it is.
There are plenty of things to be worried about with D3 that are completely legitimate. I”m personally worried about stash size considering that we will effectively have 1 stash for 10 characters and then they reduced its size! I know they are worried about storage, which is a legitimate concern on their part, but I really don't like the way they implemented that. I really don't see why they couldn't have made a separate account stash that was used to swipe items between characters. This way each character would have their own stash and you could have a separate stash tied to your account to use for swapping. That would have been a lot better. There is the effect the RMAH will have on the game, specifically PVP and Hardcore characters. Though I understand why they created it, I wish real money wasn't involved with the game on any level except purchasing the game. The fact that the Monk doesn't use his weapons with his skills. Instead he is holding a sword or an axe, and puts it a way to punch a demon. This is absolutely ridiculous and I really think they dropped the ball with this one. The Barbarian uses all of his weapons appropriately, why couldn't the Monk? He is a MELEE class after all, and martial artists know how to use weapons! These are the kinds of things that are worth talking about, and can be done so without making ridiculous, non-logical statements about how Diablo 3 is WoW, or how it is not like Diablo 2.
What people need to realize is Diablo 2 was almost NOTHING like Diablo 1 and that was good thing. The game made progress. Plus I no longer had to make the long arduous hike to Adria's out of the way hut with a slow ass character just to buy a damn mana potion. God I hated that! Conversely, D3 is vastly different than D2. This is also a good thing. Diablo 2 came out ten years ago. That is a decade ago people. Games have changed A LOT since then. Get over it!
So, any comments?
P.s. I know this post is bitching about bitching. But I just couldn't take it anymore, and the idea that people are logical is inherently an illogical statement. If this was true there would be no such thing as a logical fallacy or a logic class.
2
The idea that PvP is a vital part of Diablo 2 as the thread's creator described is absolutely false. PvP was almost an afterthought. All they did for PvP was was allow a person to go "hostile" at level nine, and a person could also go hostile at level nine allowing them to fight. The only award for fighting was looting the corpse of the looser and collecting their ear. That was it. Now one "could' say that if they don't like it, don't participate, but if you were on a public server and someone wanted to go hostile and others didn't, they would start trolling, and annoying the piss out of everyone involved. This was one of the many reasons I didn't play PvP and was reluctant to play online at all. PVP HAS NEVER BEEN THE FOCUS OF DIABLO! PvE has been the focus. Period. That is the end of the conversation, and the community's course of conversation is evidence of that fact. If YOU as the player put more emphasis on PvP that was your prerogative, but it was never a major policy of Blizzard, Blizzard North or any of the designers at the time, and Jay Wilson and the current design team have decided to continue that tradition. I for one am glad they have taken this route of separation between PvP and PvE for the Game. It does suck that it wont' be released with ship but it will be in the first patch as Blizzard has said, and frankly the thread creator is only speaking form his very limited experience and honestly doesn't know what he is talking about.