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    posted a message on enrage in inferno
    If you die, elites within a certain distance lose their enrage as well. If some of them are further away; they will not. So, try to get them in a group if your death is inevitable. :P
    Posted in: Diablo III General Discussion
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    posted a message on Where and how exactly do I get to the Siegebreaker?
    Yes, the siegebreaker was kind of a letdown. He just seemed "inserted" cuz everyone loved that boss fight from the Blizzcon demos. He's out of context where you fight him. Also, the fight is so stupid easy.

    Also, a letdown, is the monster we saw in the barbarian preview video. All he does is cough out enemies. That's kinda lame. He looked so much cooler than that.
    Posted in: Diablo III General Discussion
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    posted a message on Butcher Was Killed By Chicken lol
    Yes, Angry Chicken is the best spell ever.

    but how did he turn into a chicken!?
    Hex. Angry chicken rune. Does 215% weapon damage. It's probably normal mode. You run around for 5 seconds and all your action buttons are replaced with an explode button. Which, well, make you explode. Then turn back into human form.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.3 Preview
    In patch 1.0.3 we’re going to be lowering that wall by adjusting the damage and health of monsters in Inferno Act II, III and IV.

    Thank you. Act 2 is so retarded. Monsters you can't even fight 1 shot you. That's not challenging, it's bad design.

    Was the damage in a group of 4 in Inferno that harsh? Haven't been to inferno yet so i don't know anything about that point.

    It depends on the Act. Act 1 was perfect (I thought). If you could do Act 4 Hell, Act 1 Inferno was very difficult till you got a few upgrades. Then, after a while Act 1 inferno became easy (for the most part - fast "frog" elites are always challenging for a range class). Then you hit Act 2 and you can't even finish the first quest, cuz you're 1-shotted by any white mob. It's retarded.

    No joke. Took me 10 tries as a petless WD to do the "audience with the emperor" quest, where you are ambushes by a ton of snake men. Every one is a 1-shot kill. I don't have enough CD's or CC's to take care of that.

    What's funny for me, is that in Act 2, the elites are easier than the white mobs in some cases. I can survive 2-3 mortar elite hits in Act 2, but 1 shotted by a white insect. Really?

    The difficulty ramp is simply too high. It's not fun. It's frustrating in that you can't control your death. It's inevitable because of bad design.
    Posted in: News & Announcements
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    posted a message on Inferno Act 2 feedback
    Inferno Act 2 is miserable. The number of creatures who cannot be attacked (either go invisible, jump thru the air, etc) and then can 1 shot you, without any ability to counter that move is retarded.
    Posted in: Diablo III General Discussion
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    posted a message on Can someone please tell me how champion mobs get their full hp?
    Yellow mobs (the main guy) will almost always get his total health back if you die. Unless you get back to him super quick.

    Blue mobs will get their health back over time. If they do not take damage for ~10 seconds (like during your rez timer), they seem to get it back immediately. But if you are alive, their health regens much slower. Like if you cannot find them or go in a different direction to create kiting room.

    That's what I've noticed at least. It, essentially, gives you 4 tries on each blue pack. 2 3 second timers, than a 7 second one. Then you are screwed. I think the 4th death is 11 seconds.

    You can mitigate this by dragging blue packs to your spawning point, which gives them less time to get their health back.
    Posted in: Diablo III General Discussion
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    posted a message on 1.0.3
    those are just the things I've found.

    Haunt is broken. It does not return life as promised.
    Posted in: Diablo III General Discussion
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    posted a message on Loss of interest due to loot drops?
    So your still have your initial starting weapon and are running around naked?

    Drops are like a slot machine; most suck a few are good. That's the game.
    Posted in: Diablo III General Discussion
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    posted a message on Difficulty limbo
    In act 2 I can't even get out of the gate to reach the desert lol.

    Yeah. Act 2 starts off as a real ass kicking. I cleared up to Maghda today, but I admit I corpse walked a little too much for my liking. After you get those 2 rituals shut down and on the road to Laconis or wherever, it gets a lot easier. It's those infernal Lacunas that pop up all the time. They rip me a new asshole. But once you get used to them, it's not so bad.

    But once those calm down and you are dealing with fallen and stuff; it's pretty simple really. I got to Maghda with only 2 NV stacks though - I couldn't find an elite forever. The ruins outside Laconis kicked my ass though. Those serpents that disappear and attack in melee range 1 shot me every time. And they fixed the AI on the magus ones. They don't stand there like retards and channel constantly now. Next goal is Maghda with 5 stacks. And farm that for a while.

    I figure the oasis is the next best farming spot. Few "surprise" mobs and a decent number of elite groups and lots of kiting room.
    Posted in: Diablo III General Discussion
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    posted a message on Difficulty limbo
    Surely you can kill the wretched mothers on the way to old tristram? Can you kill the boss there?

    If you get a basement with an elite and have a problem with it. Yeah, don't base inferno off of that. There is no kiting room there. It gets ugly.

    At 11k DPS, most everything in Act 1 is rather trivial. I'm a petless WD and the only things that kill me are the odd affixes (fast/mortar/etc, vortex/plagued, vortex/molten - things like that). Rest of it is cake. At 22k, Butcher dies pretty fast. 11k probably won't beat his soft enrage timer. But the Warden is easily killable at 11k.

    Above all. Learn to dodge and weave. Don't take hits from things you could possibly avoid (yes, you'll complain that this game's hitbox is miserable, which it is). The second spent dodging is the minute spent not having to run back to where you were. :P
    Posted in: Diablo III General Discussion
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    posted a message on Is this serious?
    The game is full of quotes that make no sense. The QA on the conversational parts really went to sleep in quite a few places.

    Templar, Act 1, constantly refers to the risen dead as thieves/murderers/traitors/demon worshippers.

    Tyrael tells us that the ones that arose were wrongfully killed by Leoric. Why are they in tombs if they were killed by Leoric?

    ___

    Act 1, Worthal.

    Leah: I'm going to help the people in the church! (Almost her next sentence)

    I'm going back to check on Uncle Deckard.

    Um, make up your mind?

    ___

    Not to mention all the times that the bad guy tells you his plan, so you know exactly how to proceed. Maghda steals the last sword piece and gets the 2 others; and then tells you where she is. Makes sense.
    Posted in: Diablo III General Discussion
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    posted a message on Zero Punctuation - Diablo III
    Pants? I'm overburdened with quivers.
    Posted in: Diablo III General Discussion
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    posted a message on Best name on an item
    I didn't save it, but I got a yellow chest with 3 gem slots and a "level requirement lowered by 2" as its primary affix.
    Posted in: Diablo III General Discussion
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    posted a message on Legendary Drop Rates
    I'm:

    92,202 total kills
    2972 elites

    4 legendaries. 1 normal (level 9 monk fist), 1 hell (belt - something of ears? good barbarian thing), 2 inferno (belt and ring). None worth keeping :( Last one was today, actually. Ourmororo - ring or whatever. Sold for 850k on the auction house. Would have kept it, but I bought a "attack speed/magic find" one only hours earlier. Doh.

    I'm currently running inferno with a 136% magic find if I have no NV stacks. Best (other) inferno drop I've had came from a barrel in Act 1. Everything else has been junk.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Race to the Finish Contests, Farming Spots, Difficult Affix Packs, Blue Posts
    There's another easter egg I found today. Maybe someone already did.

    In Old Tristram (after you fight the wretched mothers) there's a dungeon called the "quality well" inside the town. It'll be the 4th place you can go and explore. I guess all the mob names are the quality control testers.
    Posted in: News & Announcements
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