It looks like a new patch is hitting the PTR, the updates in the patch notes can be found below.
The big change: "The chance for Legendary and set items to drop has been doubled."
Originally Posted by Blue Tracker / Official Forums)
(Barbarian
Elite modifiers have been changed slightly at higher levels:
- Fury cost from 16 to
910 - Current cost is now a flat value per cycle + an additional cost based on attack speed. Changing this slightly so that the new continual cost is 7 flat + 3 per cycle. The end result is that the cost discrepancy between slow weapons and fast weapons has been greatly reduced.
- Evasive Fire
- Skill Rune – Shrapnel has been replaced with a new rune: "Hardened"
- Hardened increases your Armor by
50%25% for 3 seconds and replaces the backflip
- Ice Armor
- Now reduces damage from melee attacks by
8%12% - Skill Rune - Crystallize
- Armor bonus per stack reduced from 30% to 20%
- Meteor
- Skill Rune - Star Pact
- Proc coefficient reduced from 0.1 to 0.05
- Skill Rune - Meteor Shower
- Proc coefficient reduced from 0.25 to 0.10625
- Skill Rune - Liquefy
- Proc coefficient reduced from 0.125 to 0.10625
- Ray of Frost
- Skill Rune – Sleet Storm
- Weapon damage increased from 215% to
333%280% - Spectral Blade
- Proc coefficient reduced from 0.222 to 0.14
- Skill Rune – Healing Blades
- Heal amount reduced from 8% to 5% of critical damage done
- Skill Rune - Thrown Blades
- Proc coefficient reduced from 0.111 to 0.08
- Storm Armor
- Now triggers much more frequently
- Archon: Teleport
- Now properly breaks roots when cast
- Magic Weapon
- Skill Rune - Blood Magic
- Blood Magic should now work with damge over time spells (such as Archon: Disintegrate, Ray of Frost, etc)
- Illusionist
- Illusionist should now reset the cooldown of Archon: Teleport when it procs
- Fixed a bug that would sometimes cause followers or quest NPCs to attack idle creatures (such as treasure goblins) if they were the closest target
- The chance for Legendary and set items to drop has been doubled
- Bug Fixes
- The Hellfire Ring can no longer be dropped on the ground
- Mara's Kaleidoscope can now correctly roll 3 random affixes in addition to its 3 fixed affixes
- Fixed an issue with Nagelring and Unity legendary rings which caused them to not drop
Elite modifiers have been changed slightly at higher levels:
- The minimum stun duration required for most Elites is now 0.65 seconds (up from 0.5 seconds); stuns less than 0.65 seconds will have no effect
- The minimum stun duration required for Rares and bosses is now 0.85 seconds (up from 0.5 seconds); stuns less than 0.85 seconds will have no effect
- Lacunis now have a cooldown on their combo attack
- Monsters with the Desecrator affix will no longer occasionally cast desecrator pools on players more than 50 yards away
- Arcane Enchanted will now properly reduced their damage based on a players Damage Reduction Against Elites modifier
Did you meant "That's now" or "That's not"?
Either way the reply to both is "It has been this way since Diablo 2"
From the article:
"if a monster has a 4% chance to drop a 6-affix rare item and you have +50% magic find, it now has a 6% chance to drop that item."
4+4x0.50=6
For example, if a monster has a 4% chance to drop a 6-affix rare item and you have +50% magic find, it now has a 6% chance to drop that item.
Item quality is checked in the following order:
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Using the above example, when your roll ‘misses’ a higher-level item quality, the item generator proceeds to the next lowest item quality in the chain (in this case, checking to see if you got a 6-affix rare, then checking for a 5-affix rare, and so on). Your magic find bonus applies to each roll. If the same monster has a 10% chance to drop a 5-affix rare item and you have 50% magic find, you now have a 15% chance to get a 5-affix rare item.
"My bad!"
Ohhhh yaaaaaa!!! Wooooo
No... thats why its called PTR. its for testing only. It has no connection to your live characters at all.
They're still so random though that it's easy to find one that's just good but not great. I think it's better for them to be a bigger part of the game by showing up more often.