- Kodachii
- Registered User
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Member for 12 years, 8 months, and 10 days
Last active Tue, Feb, 26 2013 10:27:16
- 4 Followers
- 1,019 Total Posts
- 30 Thanks
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Apr 12, 2012Kodachii posted a message on Diablo III Armor Set Previews, Buying Items and the RMAH, Monster Melee Range, Blue Posts, PremiumWell as bad as the male DH is, he's still nowhere near as bad as the male wizard.Posted in: News
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Apr 12, 2012Kodachii posted a message on Diablo III Armor Set Previews, Buying Items and the RMAH, Monster Melee Range, Blue Posts, PremiumThe last half dozen of barb tiers look absolutely menacing on his physique. Rolling a barb first now for this alone.Posted in: News
I'm a little disappointed in the demon hunter rag tag capes and scarfs. What the hell is that all about. Also the male wizard looks rediculous. Not only does he have the posture and figure of a female demon hunter, he has the face of a boy. -
Apr 1, 2012Kodachii posted a message on Diablo III is Coming to the WiiI feel stupid. It is pretty late though so that's my excuse for having bought this, while thinking I was living in March 31st.Posted in: News
Nah I failed. -
Nov 9, 2011Kodachii posted a message on Blizzcon 2011 Costume ContestJudgement was pretty good, granted that was for another game. The tyrael costume has to be the worst, and I'm male. I won't get into the ethics, but not everyone thinks solely with their member stuck in a permanent pre teen mentality, just pointing it out, a few weeks late albeit, but I've been busy.Posted in: News
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Sep 23, 2011Kodachii posted a message on Runic Revision?I don't understand it very well myself. Why would we want to randomly specialize our characters? It's comparable to going to the auction house and buying a completely random jewel, who knows what you're going to get. Except this is our character's skill build plan.... This doesn't make sense. If players should have ease of control it should be one thing, the way in which they specialize their skills through customization.Posted in: News
I don't like the system jay put forwards. The fact that the runes drop randomly to begin with is already enough randomization. If you -have- to take it a step further, I'd settle for random minor affixes for the hardcore players who have no lives and can spend every waking moment sitting in town messing with artisans. We already have completely random item drops, random item affixes, random crafting item affixes, random jewel/rune drop chance etc. If you factor in random dropping charms with random stats into all of this with an expansion it's just too much.
The more I hear about this rune system the less involved I feel I'm able going to be in the diablo universe. I have to go to school, work, maintain relationships and support family and friends. I don't have time for that crap. -
Aug 17, 2011Kodachii posted a message on It Ends with DiabloLet's be honest with ourselves. Was there any chance diablo wouldn't be an end-all boss at least during one point in d3/expansions.Posted in: News
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He only has ~25k hp and maybe 200 resist all, +10% movement speed with 39k dmg buffed with magic weapon. What is something I can do for him, within the limits of 5 million gold, to get him able to solo the elites in act 3/4 inferno with some efficiency so he can take care of himself and maybe even find me something? I get it that you need ~40k hp, what's a reasonable amount of HP, resist all, and damage combined with that build in order to solo inferno?
Is there some kind of threshhold when you cross 500 resist all and 40k hp that you just feel much more powerful and are able to take some hurting, or is wizard something of a glass cannon like my demon hunter? I don't know what direction to point him because I don't have the experience with feeling it out myself.
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In all phases stay away from the outer and inner edges of the level. Touching near them with your character makes diablo teleport ontop of you, because otherwise you could bug him out and get him stuck on the inner ledges incredibly easily. Kite him with mobility and stutter step.
Phase 2 is really the only phase that begs you have gear. The faster you kill the clones, the less chance you have to die. It is still doable with crappy gear, like in the video, but it will take some stupid sheer luck with the timing and type of your clones attacks. You never know when a bola will come or a quick impale, and there is a .5 second un-grace time inbetween even lingering fog smokescreens as the ability lasts 1.5 seconds and has a 2 second cooldown.
You can caltrop the clone (instead of having flying vengeance bats) and run away and kite to despawn if you don't have the damage.
+8 max disc is the minimum you will want to play through the game in general, allowing you to pop 3 smoke screens back to back before even needing prep. You can get this on a quiver/cloak
GIven this information, your gear is irrelevant. Well it helps. But it's not a requirement. No go kill diablo for your crappy 3 blues having zero valor stacks
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It gets easier the more damage you have. At first I needed spike traps, and then as my damage increased nether tentacles and hungering could kill all the adds before they got close and almost lock them into hit recovery, using smoke screen sparingly down in the corner. Seriously try standing in the lower right corner (smoke screen there) and spam nether tentacles towards the center of the platform where most of the snakes path (somewhat close to belial, not the outer part), and charge up your hatred with hungering when you're not in immediate danger, using smoke screen for when they spawn near you. If you dont have the damage yet, use spike traps under your feet and they'll protect you.
Then you just have to damage him down fast in phase 2. Again this gets easier the more gear you have because you phase him more quickly meaning fewer possible mistakes, fewer smokescreens required. Nether tentacle is your best friend, I often find it killing him and an add together after he's about half health in that stage.
Then in phase 3 he's ridiculously easy. Just recognize which attack is his tri-attack, which is the single attack, and when he breathes.
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Here's A build: http://us.battle.net...dTXV!aeX!YcYZYc
By the way, +8 max disc will let you "almost-chain" three LINGERING FOG smokescreens back to back. 38disc, regen 4 during the cooldown on the first two= 42 disc, also the price of three smokescreens. It works out perfectly. It's a cute number to have. With special recipe you'd be able to use three immediately in a row without any additional discipline from gear. Now, I'm not sure about what max disc you can get is, but let's say you got 10 from quiver, 10 from cloak, and 10 from 1h crossbow (or 20 from two 1h crossbow, which is probably preferable for crit damage socket?)
That's 6 smokescreens back to back, if you needed to and guess what, there are probably multiple seconds where you won't need to because of tactical advantage. Also that's 12 seconds of +60% movement speed from tactical advantage. We haven't even talked about vault yet. Say you open up your kiting with vault and set it on cooldown. By time you have used all your smokescreens, it will be off cooldown again. And we haven't even talked about prep. Everyone knows what that does, backup plan procs would be hilarious. Then there's night stalker and given the high crit chance of 1h crossbow, so you could hold off on using (inbetween) preps a few seconds longer adding about another smokescreen to the rotation (7 total or more).
Basically the idea contradicts what most people believe we should be doing, in that you'd be just running circles compared to critting things for 6 digits, and I don't have the balls or the gold nor the ABANDON to test this, but just the idea of permanently sprinting around strikes me as hilarious/fun. Night stalker could be dropped for steady aim, tactical advantage and archery would be musts however.
I thought it was worth talking about despite the fact that I will not do it, and I bet a bunch of people will walk away with this with the realization they get a few extra precious seconds from another lingering fog with +8 max disc anyhow but let me know what you think.
We all seem to be so wrapped up in how to kill things faster, and we should, just this could be another direction to shoot from heheh.
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What's the effective damage difference between hungering arrow and nether tentacles btw, shouldn't they be similar on single target or no?
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Yes. For those of us soloing, especially those of us undergeared, hitting elite packs extremely hard with opener damage is kind of useful.
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With all the IAS everyone stacks end game I'd be surprised if people could really stutter step a full IAS set of gear with a bow or hand crossbow set. You'd probably get yourself killed more than it would save you, having more mobility from quicker attacks.