Quote from Kemosabe_TBC
Seriously? By looking at your posts I would say that you haven't even finished nightmare on Diablo 2... Come on, nightmare/Hell on Diablo 3 are way easier (save for a few packs) than Diablo 2. The really hard stuff only starts at inferno Act 2.Quote from Olden Soul
Lmao, no. I bought this game because I've patiently waited 11 years to play it because I've been playing since the release of Diablo 1. I am complaining because they were in development for so long, and only now they are removing and balancing. I love Diablo, I love the lore, and I love the style of the game, but I simply cannot accept or condone Blizzards actions on how they are handling
Let me guess, you play softcore. It took me under 15 hours on hardcore to beat d2 on a ladder reset, still not done with hell on hardcore at around 50 hours on d3( to be fair, part of it was mfing gear for lower characters), either way, d3 is way harder if you play hardcore.
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Link: http://us.battle.net/d3/en/forum/topic/6019511928?page=1
We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they're going to run out of stuff to do (if they haven't already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren't going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it's not there right now.
We're working toward 1.0.4, which we're really trying to pack with as many fixes and changes we can to help you guys out (and we'll have a bunch of articles posted with all the details as we get closer), and we're of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they're not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it's a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out.
Hindsight is 20/20 I suppose, but we believed pre-release that the item hunt would be far more sustainable, and would work to be a proper end-game for quite a while. That didn't turn out to be true, and we recognize that.
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The problem with that logic is this. Most new models of vehicles will have issues with parts/changes to the model which is understandable. They however are going to keep in features such as cruise control, air conditioning, cd player etc,
The way I see it, graphics/story/classes are part of the model of a game. There will be bugs, disagreements on taste etc. Socketing, imbue etc are features. There's no reason to get rid of them when they make gameplay better whereas features of car make the car experience more enjoyable. If blizzard could give me a legit answer besides "we didn't think it was polished enough" or "we thought it was tedious", then ok. I highly doubt however that they could give good reasoning to it.
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Baldurs gate series was also really fun for me, especially when you added in certain mods later on.
That aside....my theory on why is there so much hate? It's because diablo 3 has gone the madden approach. What's the madden approach you ask? It's the removal of systems from previous years in order to use them as a selling point later on.
Here's some examples:
Mystic = Cut
Socketing = Cut
Death animations = Cut
Imbue = Cut
Quest rewards = only gold/exp...really? after all this time, that's all they could think of?
Item affixes(cant be frozen? cast on hit etc = Cut
Legendary Items = mostly terrible (yes I know patch is coming for buff but I don't see how they could have missed that in testing)
Skulls/diamonds/saphires = Cut
Charms/Jewels/Runes = Cut
Monster variation in areas, similar to patch 1.10 and on = Cut
Many skills seem untested (my opinion)
Dueling = Cut (yes I know arena, possibly team only...is a few months away)
Only 10 character slots, you can't even have more than 1 of each class if you want to play all of them on HC/SC
Not enough stash space to fit sets/uniques/leveling gear etc...
Blizz talks about how tons of builds would be viable and then if you play hardcore or don't want to die 1000x times on SC, you get pigeon holed
Terrible mfing/crafting
The sad part is that there is many more items that could be added to that list which is where alot of the hate/disappointment comes from. D3 did improve on some areas and by itself, is still entertaining for a while. The fact still remains that it's a stepback in many ways from D2 and it's frustrating to hear the, "wait till they add expansions/patches, it took d2 10 years to get where it is!". Long story short, I feel that with the years of experience they had, D3 should have been an immediate improvement in all of those areas and sadly, it is not.
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Let me guess, you play softcore. It took me under 15 hours on hardcore to beat d2 on a ladder reset, still not done with hell on hardcore at around 50 hours on d3( to be fair, part of it was mfing gear for lower characters), either way, d3 is way harder if you play hardcore.
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False, they want you to buy the expansions.
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Try playing hardcore, then come back and post that, Also, the gear part seems to remind me of d2 that only took about 14 hours to beat on hell mode on hardcore....
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The thing is, everyone posting that thought they were gonna be the elite guy smashing through the game laughing at all the newbs who couldn't do it. Now that isn't the case and since they get facerolled, it means the game must be nerfed. I'll agree that a few things such as some of the useless skills and items need to be changed around but I find it hard to believe that they wont change some of it just based on d2s history. All of that aside, for those of you actually trying to say d2 is harder, that's laughable, people were beating hell mode in less than a day, my record being between 14-15 hours with a sorc start to finish from scratch. Try playing HARDCORE mode on d3, it's ridiculous fun/challenging.
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Let me guess, you only play softcore and don't have friends to play with. Just kidding, I only said that to setup my point.
1) Hardcore players will probably lose atleast a few and have to remake.
2) If you have friends who play the game casually or just friends who think it would be fun to play through as a group from level 1 or run "restricted" characters through the game, odds are, you will make more than 5 characters.
3) If you're playing hardcore pvp, odds are, you'll want multiple duelers separate from your main characters once they finally add in PvP and assuming that death is still permanent.
4) Lets say you want to run a specific build through from lvl 1 to 60. Example, a ranged sorc vs a melee sorc playthrough would be completely different.
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http://theoatmeal.com/comics/north_south_korea
Need more beta.
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D2 Fact, MFing was done majority SOLO or with select friends due to item jacking, which by the way is now eliminated. A little sacrifice in MF or have 7 other people hacking/jacking the drop. Gee, hard choice.
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Has I'm assuming more detailed info that would help in picking something specific. Again, thanks for any and all help. Has power supply, case size etc etc
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I had looked at this http://www.newegg.com/Product/Product.aspx?Item=N82E16814150549 but I've been told it's a massive card....need something smaller