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    posted a message on Your thoughts on this?
    Just taken from bnet forums from bashiok.
    Link: http://us.battle.net/d3/en/forum/topic/6019511928?page=1

    We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they're going to run out of stuff to do (if they haven't already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren't going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it's not there right now.

    We're working toward 1.0.4, which we're really trying to pack with as many fixes and changes we can to help you guys out (and we'll have a bunch of articles posted with all the details as we get closer), and we're of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they're not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it's a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out.


    Hindsight is 20/20 I suppose, but we believed pre-release that the item hunt would be far more sustainable, and would work to be a proper end-game for quite a while. That didn't turn out to be true, and we recognize that.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Pre-Beta Images and Video of D3?
    Wish I could play that version.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Haters vs constructive criticism of an amazing game
    Quote from Doorsfan

    Quote from GoBigRed23

    I've posted this in many threads on several different websites that has been met with general agreement. I'd love to hear some thoughts against this if anyone can bring up some valid points. Anyways, here we go!

    That aside....my theory on why is there so much hate? It's because diablo 3 has gone the madden approach. What's the madden approach you ask? It's the removal of systems from previous years in order to use them as a selling point later on.

    Here's some examples:
    Mystic = Cut
    Socketing = Cut
    Death animations = Cut
    Imbue = Cut
    Quest rewards = only gold/exp...really? after all this time, that's all they could think of?
    Item affixes(cant be frozen? cast on hit etc = Cut
    Legendary Items = mostly terrible (yes I know patch is coming for buff but I don't see how they could have missed that in testing)
    Skulls/diamonds/saphires = Cut
    Charms/Jewels/Runes = Cut
    Monster variation in areas, similar to patch 1.10 and on = Cut
    Many skills seem untested (my opinion)
    Dueling = Cut (yes I know arena, possibly team only...is a few months away)
    Only 10 character slots, you can't even have more than 1 of each class if you want to play all of them on HC/SC
    Not enough stash space to fit sets/uniques/leveling gear etc...
    Blizz talks about how tons of builds would be viable and then if you play hardcore or don't want to die 1000x times on SC, you get pigeon holed
    Terrible mfing/crafting

    The sad part is that there is many more items that could be added to that list which is where alot of the hate/disappointment comes from. D3 did improve on some areas and by itself, is still entertaining for a while. The fact still remains that it's a stepback in many ways from D2 and it's frustrating to hear the, "wait till they add expansions/patches, it took d2 10 years to get where it is!". Long story short, I feel that with the years of experience they had, D3 should have been an immediate improvement in all of those areas and sadly, it is not.

    What are you even talking about. The amount of hatred and disappointment in this game is not even remotely close to the removal of nostalgic items from D2 nor features that we wanted bur did not make it - Majority of the hatred for this game - comes from actual flaws with the game.

    See ; Bad drop rates, Inferno c*ckblock difficulty , Bugs and lack of any end-game. This is not even remotely connected to D2, so please, do not continue to run the mill with "Oh but this could have been Diablo 2" This is NOT D2, will never be, cannot be, shall not be, never remotely will be - So CEASE with the nostalgic comparings of 10 years old of bitterness and a quite crappy game (Yes, D2 is crappy - Because it cannot match D3 in Sales nor system - it's 10 YEARS old - Everything has moved on)

    1) Bugs are expected to be in any game. Find me a game without bug fixes, I'll wait.
    2) Inferno difficulty/even parts of hell(for hardcore) are obviously a complaint that would fit that list that stems from game balance. (skills/items/monsters etc)
    3)Lack of end game stems from many of those systems, as I said, many more could be listed. Dueling, itemization and the systems such as socketing,imbue etc only help to add to an end game, which is as you said, nonexistant in d3. I'd love to hear your thoughts on how to implement a "end game" that doesn't correlate to d2 on some level.
    4) Never asked for "d2 remade", my post isn't complaining about a lack of a necromancer/paladin or the ability to add stat/skill points or the removal of ubers/dclone.
    5) That list has "terrible mfing", I thought that was obviously implying bad drop rates. My bad.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on My take on the whole thing
    Turns out, all of the old gameplay videos are the expansions for d3. Mark my words.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Haters vs constructive criticism of an amazing game
    I've posted this in many threads on several different websites that has been met with general agreement. I'd love to hear some thoughts against this if anyone can bring up some valid points. Anyways, here we go!

    That aside....my theory on why is there so much hate? It's because diablo 3 has gone the madden approach. What's the madden approach you ask? It's the removal of systems from previous years in order to use them as a selling point later on.

    Here's some examples:
    Mystic = Cut
    Socketing = Cut
    Death animations = Cut
    Imbue = Cut
    Quest rewards = only gold/exp...really? after all this time, that's all they could think of?
    Item affixes(cant be frozen? cast on hit etc = Cut
    Legendary Items = mostly terrible (yes I know patch is coming for buff but I don't see how they could have missed that in testing)
    Skulls/diamonds/saphires = Cut
    Charms/Jewels/Runes = Cut
    Monster variation in areas, similar to patch 1.10 and on = Cut
    Many skills seem untested (my opinion)
    Dueling = Cut (yes I know arena, possibly team only...is a few months away)
    Only 10 character slots, you can't even have more than 1 of each class if you want to play all of them on HC/SC
    Not enough stash space to fit sets/uniques/leveling gear etc...
    Blizz talks about how tons of builds would be viable and then if you play hardcore or don't want to die 1000x times on SC, you get pigeon holed
    Terrible mfing/crafting

    The sad part is that there is many more items that could be added to that list which is where alot of the hate/disappointment comes from. D3 did improve on some areas and by itself, is still entertaining for a while. The fact still remains that it's a stepback in many ways from D2 and it's frustrating to hear the, "wait till they add expansions/patches, it took d2 10 years to get where it is!". Long story short, I feel that with the years of experience they had, D3 should have been an immediate improvement in all of those areas and sadly, it is not.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 off Top 10 List at Gamespot.com
    Quote from Slayerviper

    Quote from GoBigRed23

    Baldurs gate series was also really fun for me, especially when you added in certain mods later on.

    That aside....my theory on why is there so much hate? It's because diablo 3 has gone the madden approach. What's the madden approach you ask? It's the removal of systems from previous years in order to use them as a selling point later on.

    Here's some examples:
    Mystic = Cut
    Socketing = Cut
    Death animations = Cut
    Imbue = Cut
    Quest rewards = only gold/exp...really? after all this time, that's all they could think of?
    Item affixes(cant be frozen? cast on hit etc = Cut
    Legendary Items = mostly terrible (yes I know patch is coming for buff but I don't see how they could have missed that in testing)
    Skulls/diamonds/saphires = Cut
    Charms/Jewels/Runes = Cut
    Monster variation in areas, similar to patch 1.10 and on = Cut
    Many skills seem untested (my opinion)
    Dueling = Cut (yes I know arena, possibly team only...is a few months away)
    Only 10 character slots, you can't even have more than 1 of each class if you want to play all of them on HC/SC
    Not enough stash space to fit sets/uniques/leveling gear etc...
    Blizz talks about how tons of builds would be viable and then if you play hardcore or don't want to die 1000x times on SC, you get pigeon holed
    Terrible mfing/crafting

    The sad part is that there is many more items that could be added to that list which is where alot of the hate/disappointment comes from. D3 did improve on some areas and by itself, is still entertaining for a while. The fact still remains that it's a stepback in many ways from D2 and it's frustrating to hear the, "wait till they add expansions/patches, it took d2 10 years to get where it is!". Long story short, I feel that with the years of experience they had, D3 should have been an immediate improvement in all of those areas and sadly, it is not.

    First valid post against D3 (in this thread). While you are right on most aspects we can't assume that an entirely new team with a different background is going to reproduce similar results and have immediate improvements. By this thinking there should never be any defects in the automotive industry because they SHOULD know everything from before, new model = new problems, simple as that.

    EDIT: I was hoping for more but were stuck with the product we have and I know in time it will be "better".

    The problem with that logic is this. Most new models of vehicles will have issues with parts/changes to the model which is understandable. They however are going to keep in features such as cruise control, air conditioning, cd player etc,

    The way I see it, graphics/story/classes are part of the model of a game. There will be bugs, disagreements on taste etc. Socketing, imbue etc are features. There's no reason to get rid of them when they make gameplay better whereas features of car make the car experience more enjoyable. If blizzard could give me a legit answer besides "we didn't think it was polished enough" or "we thought it was tedious", then ok. I highly doubt however that they could give good reasoning to it.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 off Top 10 List at Gamespot.com
    Quote from Drstrong

    Quote from Zubacz

    To beat inferno before the 1.03 nerfs required 150 hours of gameplay off me. And I enjoyed myself immensly. It was very hard, very demanding and gave a lot of satisfaction. It is quite a bit easier now, but I still think it's fun.
    Not many games out there make you enjoy 150 hours of gameplay. I am sure I will play a lot more as well. Diablo 2 was very limited when it first came out. I look forward to all the things they will add to Diablo 3.
    The one thing I miss is having no level cap. Gaining something other than gear felt good in previous Diablos. However I presume they could never balance pvp without an easily reachable level cap.

    You seem to be the most level headed in this thread so far. I haven't played D3 as long as you, fine, but I didn't need to beat the game 3 times before I realized that I was tired of going through the same motions. Yes, collecting runes would be nice, other types of trinkets or whatever to socket or charms or something to give you other abilities beyond the skill set and normal attributes. Automatic fright or blindness or hypnosis when monsters see you coming...something along those lines would be interesting.

    Oh, and games with a TON of hours would be Morrowwind(sp?), Oblivion, Skyrim, WoW, Battlefield 2/3, Starcraft 1/2.

    Different genres I know, but you get what I'm saying, there are games out there that give you the chance to play forever, if you wanted to.

    Baldurs gate series was also really fun for me, especially when you added in certain mods later on.

    That aside....my theory on why is there so much hate? It's because diablo 3 has gone the madden approach. What's the madden approach you ask? It's the removal of systems from previous years in order to use them as a selling point later on.

    Here's some examples:
    Mystic = Cut
    Socketing = Cut
    Death animations = Cut
    Imbue = Cut
    Quest rewards = only gold/exp...really? after all this time, that's all they could think of?
    Item affixes(cant be frozen? cast on hit etc = Cut
    Legendary Items = mostly terrible (yes I know patch is coming for buff but I don't see how they could have missed that in testing)
    Skulls/diamonds/saphires = Cut
    Charms/Jewels/Runes = Cut
    Monster variation in areas, similar to patch 1.10 and on = Cut
    Many skills seem untested (my opinion)
    Dueling = Cut (yes I know arena, possibly team only...is a few months away)
    Only 10 character slots, you can't even have more than 1 of each class if you want to play all of them on HC/SC
    Not enough stash space to fit sets/uniques/leveling gear etc...
    Blizz talks about how tons of builds would be viable and then if you play hardcore or don't want to die 1000x times on SC, you get pigeon holed
    Terrible mfing/crafting

    The sad part is that there is many more items that could be added to that list which is where alot of the hate/disappointment comes from. D3 did improve on some areas and by itself, is still entertaining for a while. The fact still remains that it's a stepback in many ways from D2 and it's frustrating to hear the, "wait till they add expansions/patches, it took d2 10 years to get where it is!". Long story short, I feel that with the years of experience they had, D3 should have been an immediate improvement in all of those areas and sadly, it is not.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Patch 1.0.3 Unofficial Changes
    Quote from Kemosabe_TBC

    Quote from Olden Soul

    Lmao, no. I bought this game because I've patiently waited 11 years to play it because I've been playing since the release of Diablo 1. I am complaining because they were in development for so long, and only now they are removing and balancing. I love Diablo, I love the lore, and I love the style of the game, but I simply cannot accept or condone Blizzards actions on how they are handling
    Seriously? By looking at your posts I would say that you haven't even finished nightmare on Diablo 2... Come on, nightmare/Hell on Diablo 3 are way easier (save for a few packs) than Diablo 2. The really hard stuff only starts at inferno Act 2.

    Let me guess, you play softcore. It took me under 15 hours on hardcore to beat d2 on a ladder reset, still not done with hell on hardcore at around 50 hours on d3( to be fair, part of it was mfing gear for lower characters), either way, d3 is way harder if you play hardcore.
    Posted in: News & Announcements
  • 0

    posted a message on Patch 1.0.3 Unofficial Changes
    Quote from eman41

    They're nerfing Inferno.

    Diablo is not a subscription game. They really have no obligation to make any changes other than bug fixes after release. The balancing and overall improvements are because they want the game to be better for everyone.

    If you can't get through Nightmare without the AH or farming, you might want to evaluate your play-style.

    False, they want you to buy the expansions.
    Posted in: News & Announcements
  • 0

    posted a message on The endgame in Diablo 3 is pathetic, and disapointing
    Quote from Adon

    Quote from mavfin

    Quote from ruksak

    lol....well if it's any consolation to him, I AM a Diablo fanboy...................guilty!

    I just find it quite funny that the whole crowd that was all talking about "Oh, Blizzard will make Inferno too easy!" is now calling for nerfs, and the game's not even been out two weeks, even after Jay warning people that they wouldn't be able to do it that fast. Sure, some have chain-died and chain-resurrected their way to finish the quests and the act-bosses, but that's not the same thing at all.

    Fact is, there's really *seven* difficulties in D3. Act II in Inferno is to Act I Inferno as Hell is to Nightmare, so it's Normal, Nightmare, Hell, and Inferno Acts I-IV as the seven difficulties. You're not going to just linearly clear that. You're going to have to farm between each Act of Inferno to make it all work w/o the 'wonder skills' that are being nerfed.
    Whos calling for nerfs? The shit was beaten in less then a week. All it takes is to run past mobs and get to the bosses, it isn't even hard ha. It is all about gear, and nothing with skill. Get some res all gear and high vita and decent dps and Inferno is same old shit.

    I just love how all you were saying it would take MONTHS to beat, MONTHS...was beat in less then a week. It would take WEEKS to hit 60...60 in a day tops.

    Like I said, better hope PvP is good, cause the PvM is pretty shit end game.

    Try playing hardcore, then come back and post that, Also, the gear part seems to remind me of d2 that only took about 14 hours to beat on hell mode on hardcore....
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Okay, I actually died :/
    Welcome to hardcore, you'll find it's not so bad. Anyone who has played hardcore for a long time(d2) has lost a character due to disconnect or power outage.
    Posted in: Hardcore Discussion
  • 0

    posted a message on The endgame in Diablo 3 is pathetic, and disapointing
    Quote from mavfin

    Quote from ruksak

    lol....well if it's any consolation to him, I AM a Diablo fanboy...................guilty!

    I just find it quite funny that the whole crowd that was all talking about "Oh, Blizzard will make Inferno too easy!" is now calling for nerfs, and the game's not even been out two weeks, even after Jay warning people that they wouldn't be able to do it that fast. Sure, some have chain-died and chain-resurrected their way to finish the quests and the act-bosses, but that's not the same thing at all.

    Fact is, there's really *seven* difficulties in D3. Act II in Inferno is to Act I Inferno as Hell is to Nightmare, so it's Normal, Nightmare, Hell, and Inferno Acts I-IV as the seven difficulties. You're not going to just linearly clear that. You're going to have to farm between each Act of Inferno to make it all work w/o the 'wonder skills' that are being nerfed.

    The thing is, everyone posting that thought they were gonna be the elite guy smashing through the game laughing at all the newbs who couldn't do it. Now that isn't the case and since they get facerolled, it means the game must be nerfed. I'll agree that a few things such as some of the useless skills and items need to be changed around but I find it hard to believe that they wont change some of it just based on d2s history. All of that aside, for those of you actually trying to say d2 is harder, that's laughable, people were beating hell mode in less than a day, my record being between 14-15 hours with a sorc start to finish from scratch. Try playing HARDCORE mode on d3, it's ridiculous fun/challenging.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How many characters have you lost already
    Lost a lvl 14 wizard so far to act 1 end boss. :(
    Posted in: Hardcore Discussion
  • 0

    posted a message on Blizzard Would have been Better off making all Legendaries Level 60
    I'm mostly talking about once everyone has a level 60 character of each class all these items are rendered useless( because of the free respecs with no conscience). You cannot use them for twinks, nothing. So basically 2months -6 months-1yr-2yr from now all those uniques will be wasted dev time since you will never use them again.

    Let me guess, you only play softcore and don't have friends to play with. Just kidding, I only said that to setup my point.

    1) Hardcore players will probably lose atleast a few and have to remake.
    2) If you have friends who play the game casually or just friends who think it would be fun to play through as a group from level 1 or run "restricted" characters through the game, odds are, you will make more than 5 characters.
    3) If you're playing hardcore pvp, odds are, you'll want multiple duelers separate from your main characters once they finally add in PvP and assuming that death is still permanent.
    4) Lets say you want to run a specific build through from lvl 1 to 60. Example, a ranged sorc vs a melee sorc playthrough would be completely different.
    Posted in: Diablo III General Discussion
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