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    posted a message on BlizzCon 2011 Ticket Sales Announced
    I'm just curious, do tickets run out in the first 60 seconds becuz ppl tr to sell it on ebay?
    I might as well try that myself. Its rediculous how fast this thing goes out on sale.
    Superbowl of the internet :P
    Posted in: News & Announcements
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    posted a message on How many "Boss" per act?
    Really? Skeleton king and thousand ponder are all from act 1?
    This is quite fascinating to be honest. I'm gonna wet myself when i see Diablo's face for the first time.
    Probably epic as hell.
    Posted in: Diablo III General Discussion
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    posted a message on How many "Boss" per act?
    In Diablo 2, we had 1 "main boss" per act.

    Act1 - Andy
    Act2 - Druiel
    Act3 - Mephisto
    Act4 - Diablo
    Act5 - Baal


    Do you think its going to work the same way in Diablo 3? I'm excited to find more about the lore than I did before.
    I imagined of having 2 ~ 3 bosses that are related to one another, so you kill one and move on to the next one etc...
    But of course, the last one would be the hardest :D
    This would be fun since there will be more bosses to kill.
    Not just 4 main bosses from act 1 ~ 4 combined.

    What do you think? 1 boss per act vs multiple related bosses per act?
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Beta and Spoilers?
    Beta is less about finding bugs, and more about the "first impression".
    These guys debug their code countless number of times, and chances are if there are any bugs, its very very very minor.
    I assume what Blizzard is not looking for a server stress test, nor testing for a quick match system (They have done so with SC2 already, by accepting more and more people through out 6 months).

    In my opinion, Blizzard wants to find about what people feel about their game when they first play it. Such as, Skill display, Quest display, easiness to follow what the world has to offer (perhaps couple of quests from Act 1, just to know the jist of how quest systems will work). and a whole lot of "basic stuff"

    And it will be impossible to balance PvP within 6 months, let alone all the combination of Gems, Gears, Traits, will far exceed 70billion if i heard correct. They'll put PvP in the game, but dont expect them to change too much. This is different than SC2, where there are only 7~8 units that are clearly identifiable at all situations.
    Posted in: Diablo III General Discussion
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    posted a message on The Story Ending of Diablo 3
    How do you think Diablo 3 is going to end?

    From the trailer, I know for fact that Diablo is back. When he dies, he comes back in a much stronger form.
    But that will most likely be act 3~4 boss. and the Sub-quest or the act boss will prob be Tyrael possessed by the demons.
    Posted in: Lore & Storyline
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    posted a message on Tenth Batch of Screenshots and Art
    I just pray to god the graphics in the screen shot is not at its best possible....
    Posted in: News & Announcements
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    posted a message on Pick 7 Skills of Your Choice
    Is there any "unofficial" skill tree UI from Blizzcon 2010?
    I'm surprised there isn't a skill calculator already.
    I want to see the Demon Hunter skill Tree
    Posted in: Diablo III General Discussion
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    posted a message on How seriously will you take PvP?
    I won't PvP as much until I have a decent gear. Probably the first few months will go into farming, and trying to get lvl 15 gems as quick as possible. And at that point I'll shift towards more PvP.
    Posted in: Diablo III General Discussion
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    posted a message on Why D3 Engine is already out-dated
    Quote from AcidReign

    Gameplay first.

    Gameplay = D2 (What do you mean by gameplay?)
    Graphics = Similar to WoW
    Posted in: Diablo III General Discussion
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    posted a message on Why D3 Engine is already out-dated
    Quote from ScyberDragon

    I didn't bother to read the rest of the "graphics sux" bcause your first statement is already incorrect. When the game was first being made it used a different engine. Then when the project was restarted they used the havok engine. Since then, they created their own engine to get even better quality.

    If you are going to start another one of these threads, at least get the info correct instead of trying to make it seem worse then it actually is.

    That just enhances my point even to a greater extent. Blizzard worked on top of an existing engine and yet they failed to deliver a product within a time frame. (Which makes 8 year development time even harder to understand)
    Posted in: Diablo III General Discussion
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    posted a message on Why D3 Engine is already out-dated
    Quote from Jackzor

    See here. From what we've seen across the builds in D3 and what's happening for SC2, their constantly updating the graphics. If you really think that the game still looks the same then you should go back and watch the WWI gameplay video and then look at 2010 Blizzcon footage. And keep in mind that the differences would be even more apparent if you were the one playing the game.

    If you've played SC2 you'd see that the graphics are at least passable. D3, from what people who have played the demo's say, looks about the same and maybe a bit better.

    Characters look exactly like what they've put out in the year 2004. That is 7 year difference from then to now. SC2 has re-modeled everything, added new lightings with the enhancement of their engine. But we have yet to see anything of this sort for Diablo 3. (Chances are, highly unlikely)
    If this part were true you'd have a point. But its not. So you don't.

    The final graphics improvement on SC2 using the old engine is what caused the high requirement for their game.
    No one is able to play at high setting without experiencing a big drop in their fps, to a point where its almost impossible to play 2v2 and beyond. Improving graphics and putting strain on the old engine is only going to get worse in terms of game play and system requirement.
    If you know, all the pros play SC2 at lowest setting possible. Which is the same as the original graphics they've allowed the engine to handle way back when they developed their engine.
    Posted in: Diablo III General Discussion
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    posted a message on Why D3 Engine is already out-dated
    I'll get straight to the point.

    - Diablo 3 engine was developed in the year 2004, when they started from scratch.
    - The graphics and the game mechanics is limited to what they've allowed the engine to handle.

    - Problems:
    Dull Game mechanics that is already out-dated.
    - Auction house, Basic skill tree, Dull skill animation (Chain Lighting, Fireball, Whirlwind, Meteor)
    The graphics is not at its top notch.
    - Characters look exactly like what they've put out in the year 2004. That is 7 year difference from
    then to now. SC2 has re-modeled everything, added new lightings with the enhancement of their engine.
    But we have yet to see anything of this sort for Diablo 3. (Chances are, highly unlikely)

    (Everyout is related to graphics, your animation, your character, the scenery. This means we'll
    be seeing less attractive, and less clearer images. Something that will hunt down Diablo 3 for
    years to come after release.)


    Conclusion
    You can't expect to release a game with an out-dated engine. The game just feels like a do-over from many of other previous RPG games we've played in the past. The skills, mechanics and graphics are similar to what we've experienced in the year 2004~2008. In my opinion, as much as I've wanted to play Diablo 3, the game will be somewhat "dull". Maybe, because we've played Diablo 2 for such a long time, and the graphic improvement has actually backfired, due to being less realistic. (Diablo 3 is meant to be gory, hell-like, but with WoW graphics implemented, it makes it much less attractive.)

    Diablo 3 would have created a big sensation to gaming market if it released somewhere in 2008. The time difference between the year you make your engine and the release of the game has to be somewhat reasonable. This is a common problem why game looks so unattractive by the release date. Our expectation for games increase every year. In the year 2007, our expectation was lower than 2008, and same for the year 2009. Now we're finally go to a point where Diablo 3 just doesn't seem all that special in the year of 2011.

    In my opinion, here is a good example of "work in time-line" game.
    Game: Blade & Soul by NCSOFT.

    The project began on 2007, and the release date is 4Q 2011. That is 4 year development.
    Source: http://en.wikipedia.org/wiki/Blade_&_Soul

    You cant help but to accept that this game looks "revolutionary" and "eye-appealing".
    Video: http://www.youtube.com/watch?v=MvRh3PvrRWk

    My ultimate question is, will Diablo 3 live up to our standards? What kind of consequences will they be facing if they delayed another year? to 2012 ?
    Posted in: Diablo III General Discussion
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    posted a message on Leaked D3 Box Cover?
    Doesn't even look good, doesn't even look real.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Boss Fight
    Blizzard didn't release the final boss for any acts yet right?

    Skeleton king is not an act boss is he ?
    Posted in: Diablo III General Discussion
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    posted a message on Investors ! Choose your D3 Release Date !
    Quote from Winged

    I'm saying either January 31st 2012, or March 13th 2012. Games always come out on Tuesdays, keep that in mind in your guesses!

    Why the gap between January and March?
    You dont like February ? :(
    Posted in: Diablo III General Discussion
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