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    posted a message on PTR 2.4 Crusader - Chariot Speed T10 Bounty Build (vid, fastest bounty build for sader?)

    Thanks for the input about the speed achievement, guys. Last season I got the conqueror (T94min) without even meaning to, but T10 continued to elude me. I haven't done it yet on the PTR but I also haven't had a single one map rift yet, so hopefully I'll find a rift without a cave when season 5 goes live.

    Posted in: Diablo III General Discussion
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    posted a message on PTR 2.4 Crusader - Chariot Speed T10 Bounty Build (vid, fastest bounty build for sader?)

    Yeah, it's very easy in groups but a lot of people don't play in groups, which also means they tend not to get very high paragon, which makes them even weaker solo...


    I've tried a whole bunch of different builds but they don't really feel fast enough at lower paragons. I'm thinking it's going to have to be an elite murder based build because the length of regular rifts with the reduced white credit and no improved map pool is kind of awful.

    Posted in: Diablo III General Discussion
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    posted a message on PTR 2.4 Crusader - Chariot Speed T10 Bounty Build (vid, fastest bounty build for sader?)

    Waiiit, the reduced health is only for GRs? So the equivalent level GR is much easier than the TX rift you got the key from? That's stupid.


    As a solo player, that really puts a dent in the season journey requirement of completing a T10 rift in 3 minutes. I realise it's still possible but with how many para levels? :/


    (I realise Philiosophios already has the T10 UE video, but a T10/3min requirement build is going to be something in demand from people with peasant levels of paragon.)

    Posted in: Diablo III General Discussion
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    posted a message on PTR 2.4 Crusader - Chariot Speed T10 Bounty Build (vid, fastest bounty build for sader?)

    Can chicken clear trash with locust swarm on T10 before the dot stops ticking, given the extremely low weapon damage range? I've asked about this about a million times after having tried it myself, and a few have said 'well yea arachyr got a higher multiplier' but I've yet to see a SINGLE video proving it. Genuinely curious. I know it can kill elites, but bounties aren't about elites.


    The best I've seen is an extremely clunky T9 live Focus/Restraint playstyle that's way too much button mashing. Show please and thank you.




    Just tried a round of bounties on TX and completed the act in a few minutes (P700, some ancients, no gem enhancements on gear.) it's definitely slower than I do T7-8 on live, but then I don't really know many speed builds that murder TX at that sort of paragon/gear level. The build could have been considerably more efficient, too.


    I don't know why you'd want to sit around waiting for dots to tick off on every single monster, though. For kill rare+x monsters just bomb any packs you see and that + stragglers will get you the required amount (unless it's a really bad map like Westmarch.)


    Is it better than Akkahn's + Norvalds? I don't know - I haven't touched Crusader because I want to play it fresh in Season 5. Probably not if thorns is as good as people are saying. It's definitely slower and weaker than Danetta's UE/Nat DH, but I personally prefer the smooth playstyle. Of course it's probably weaker than LoN builds that can travel as fast, too, but that doesn't really matter.


    My point was that Arachyr's isn't "useless" just because it isn't top end GR80 material. You can use it to do TX bounties relatively fast (faster than most other classes and builds) fairly early on due to the low gear requirements to get started. Many players will never have perfected LoN builds at their disposal, and will need a way to get the items for them in the first place. One does not invalidate the other.


    Edit: I did Act I with the same gear, same levels, and it took 6 minutes. That's already at least on par with the test someone posted of the bowman horse. P715, 6 ancient items (weapon offhand boots pants belt shoulders) none of them perfect.

    Posted in: Diablo III General Discussion
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    posted a message on PTR 2.4 Crusader - Chariot Speed T10 Bounty Build (vid, fastest bounty build for sader?)
    Quote from philosophios»

    Quote from lxxcurse

    Thanks for this.
    Full clear average time 36.42min
    36.42 / 5 = 7.284 / 5 = 1.46
    Average of ~7min20sec per Act
    Average of ~1min25sec per bounty.


    These are much more realistic numbers. It's still super fast, but almost 3 times slower than the advertised number, as it should be. Unless someone can navigate perfectly and never get lost with 600% movespeed, no class is averaging 30s bounties.



    with danetta DH, i did a full act 1-5 clear in 21 minutes first try, averaging 50 second bounties, i think chicken wd would be even faster :)
    i don't know much about crus, but i can't imagine this exact setup is fastest for crus, needs more movement speed

    I've been playing locust chicken on PTR with Arachyr's and it is glorious. I'm hoping Akkahn's horse will be about the same but the buffs to Arachyr's are pretty amazing. It's a shame people are writing it off as a dead set with no purpose. Locust chicken has the power to murder white trash without stopping and instabomb elites when you do need to target an objective.


    I know that DH is super strong and fast and I really enjoy playing it for rifts, but honestly vaulting endlessly feels so jerky and stale after a few bounties, so I'll be embracing the laziness of the horse and chicken for doing bounties and play DH for rifts, etc.

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    posted a message on Non-season patch migration
    Quote from Helycon»

    Sets will change retroacatively. Most legendaries won't. I repeat: MOST. The Tall Man's Finger, Short Man's Finger and Band of Hollow Whispers have some tweaks that are retroactive. Since they don't consist of higher numbers, maybe they couldn't code that in.

    Generally when a legendary receives a change that isn't visibly different via its orange text, it'll retroactively change (or if it's some sort of mega nerf, i.e. old Furnace.) They pretty much have to retro things like small man's finger because otherwise you'd never be able to tell the old and new apart.
    Posted in: Diablo III General Discussion
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    posted a message on 2.4: The Little Things
    Quote from etneet»

    While not precisely the topic of this thread (dont want to make useless threads for this question) ill still ask here:


    In preparation for the patch i wanted to make a list of items to be found for the cube. Just to be sure i checked on PTR (because there i noticed some items that i already had were missing, but thought it was only for items that were completely changed) and noticed that 14 of the items i have in cube (and had for sure before i copied characters onto PTR) were removed from the cube in 2.4. And what surprised me was that some changed items stayed, most changed items were removed, but also several unchanged items were removed.


    The question is: is this just some messed up bug or do i simply have to deal with patch deleting items from cube that werent even touched in the patch? Because, to be honest, it kinda does piss me off.


    EDIT: these items disappeared from the cube: oculus ring, short mans finger, fazulas chain, sacred harness, drakkons lesson, winterflurry, vengeful wind, triumvirate, three hundreth spear, demons demise, star metal kukri, henris perquesition, fist of azturrasq, buriza


    Going to say bug. The items that changed (like Oculus Ring) were removed, but my short man's finger, henri's etc, are still in place on the PTR.



    @Psyborg: Right even from DH only perspective there is more for DH in this patch (sets, legendaries, new melee concept (or rather the rise of the assassin single target killers) perma vengeance builds, not all leaderboard but all at least T10/GR60 or so) than there has been in any other patch. There's also more in this patch than there has been since seasons started. It's not perfect and they can do more things, but it's not a pointless patch overall.

    Posted in: Diablo III General Discussion
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    posted a message on 2.4: The Little Things

    Why does it have to be new core features OR cosmetics and aesthetics? You do realise that the people who make the portraits aren't the people who add new core features, right?


    Also, I didn't say players wanted cosmetics OVER core features - just that people would happily chase after them and/or buy them, which would help fund the obviously tiny dev team. Why they aren't using opportunities to make money in non-game-breaking ways I still don't understand, but the slow development sure isn't because of laziness. They're misguided a lot of the time, but the idea that one entire team is still employed by Blizzard while lazing around all day is ridiculous.


    "Ppl want more freedom to their builds" uh, that's exactly what this patch brings. That's why it's such a great improvement over all previous patches.


    Quality of Life and aesthetics are completely different things. QoL means things like the new buff bar, gems upgrading faster, solo/2/3 player improvements. Monster retuning (Act V jumpy things are so much better now) new bounties, more reasons to do them, the new Action Combat combo system (which is awesome but then completely ruined by not being in rifts where everyone actually spends most of their time.) All the little things that slowly piss you off more and more as you're playing in general.


    Is the game perfect? No. Is the game better than it was last patch? Yes. No one's throwing a party for Blizzard being flawless; the point of this thread was just to point out a few things that might have slid under the radar - and there were plenty of bad things to go with the good.

    Posted in: Diablo III General Discussion
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    posted a message on 2.4: The Little Things

    Achievements are also a point of progress that add variety to just paragon and GRs.


    The biggest point of the patch for me is that I can now play at least 4-5 different specs with every class that can play to ok GR levels of efficiency. Will they all be on top of the leaderboards? No, of course not. But despite only ever seeming to talk about top GR builds that they didn't even create and don't understand, most of the playerbase is not topping the leaderboards. Comparing that past patches have only given one new build for each class at most, this is a massive improvement.


    Could more be done for the game? Could more things be improved? Of course. But the changes that are coming make the game significantly better than it was before.


    Quality of Life is also super important to me, because it's always these aspects that cause me to quit the game until the next season+patch. Each time for the past few patches, the thing I hated the most that made me quit have been fixed.


    Saying cosmetics are meaningless just shows you don't understand the majority of players - if you want more development on the game, what you should actually want is purchasable cosmetics, because that'd get the dev team more funding to add more to the game.

    Posted in: Diablo III General Discussion
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    posted a message on PTR 2.4 Crusader - Chariot Speed T10 Bounty Build (vid, fastest bounty build for sader?)
    Quote from BenSGrimm»

    5 x Bountys A 1 - 5 = average time for all 36,42 min

    5x Keywarden (all) = average time 2,30 min



    very fast and a lot of fun, thx


    Thanks for this.
    Full clear average time 36.42min
    36.42 / 5 = 7.284 / 5 = 1.46
    Average of ~7min20sec per Act
    Average of ~1min25sec per bounty.


    These are much more realistic numbers. It's still super fast, but almost 3 times slower than the advertised number, as it should be. Unless someone can navigate perfectly and never get lost with 600% movespeed, no class is averaging 30s bounties.

    Posted in: Diablo III General Discussion
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    posted a message on New player, first play through and I'm pretty sure I broke the game

    Playing through the campaign the first time is basically the game's (sadly neglected) tutorial now. Once you finish the game for the first time, Adventure Mode opens, with a huge increase in difficulty settings at 70, which is what everyone actually plays.


    (Actually not sure if the PS4 version is the same, but I assume so?)

    Posted in: Diablo III General Discussion
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    posted a message on PTR 2.4 Crusader - Chariot Speed T10 Bounty Build (vid, fastest bounty build for sader?)

    The build looks fast and fun - my point is you don't take the best time if you're going to list one, you take an average. "30 second bounties" tells me pretty much nothing about the build, because most bounties aren't really based on kill speed and won't be completed that quickly on average.


    It would be much more helpful information to say "a full clear of all acts took me x minutes" or "each act averaged out to y minutes."


    You can make T10 builds that with a dream setup and map layout can clear a rift in ~1 minute, but they are usually talked about as 2-3 minute builds as an average - and even then lots of people get upset when they find out they can't instantly do that themselves.


    Also curious to know how LoN thorn horse compares to archers.

    Posted in: Diablo III General Discussion
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    posted a message on PTR 2.4 Crusader - Chariot Speed T10 Bounty Build (vid, fastest bounty build for sader?)

    "~30 second bounties" is super misleading. You could be oneshotting anything that nears the screen and still not achieve that as your average simply because of the way many bounties are set up (although it is really interesting that you had 3 "kill x" bounties in one zone, unlike the even spread you get on live.

    Posted in: Diablo III General Discussion
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    posted a message on 2.4: The Little Things
    Quote from Midknite»

    I'm surprised that this hasn't been mentioned but pylon placement has greatly improved. You tend to find them closer to the start of a map instead of in some remote area you wouldn't normally go to (unless it was a dead end on accident) or at the end of a map. Not to mention you have less instances of going 3 floors without seeing one. That coupled with every pylon being useful for (almost) every class and build, I think the pylon rework deserves some hype.

    You're right, I definitely got that sense too, though I wasn't really concentrating on it. Updated the OP to add them (someone please correct me if it's GR only; I can't remember if normal rifts were like that too.)
    Posted in: Diablo III General Discussion
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    posted a message on 2.4: The Little Things

    Little question to those who played on ptr - can i reroll in cube 2.3 version of legendary item after 2.4 ang gain "new" version, with new properties (like Woh, Manticore)?


    I haven't tested it personally but I've read that it works for those types of items, yes.

    Quote from Okakeri»

    The change to Rift progression means you ALWAYS want to kill Elites. The overall number of white kills for Rift/GRift completion has increased by bout 40%, whereas the contributation of Elites to progress has increased to 6% of your overall progression. That is HUGE. Essentially, each elite pack is now worth close to 150 white kills. In addition, we've had a few sets added that GREATLY increase your damage to a single target - The new "melee" Demon Hunter set absolutely slaughters elites. Combined with the change to density on most GRift maps, overall Grifts will be completed faster.
    Thanks for the numbers on that - I knew that the elite assassin type builds felt faster now but it's interesting to see just how much more valuable they are. I love the Nemesis Bracers mechanic.
    Posted in: Diablo III General Discussion
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