I always thought the mechanic of stacking up power via health globes that Power Hungry used was an interesting idea. I guess it's been sacrificed to the GR gods for boring types of buffs now :/
(note: I'm talking about the way the mechanic works not the power of the old or new passive.)
At least they're trying to push in some new spells for a couple of classes though.
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Poll lacks the option others have said: all we need is a personal stash. One personal tab can store all four sets and a range of legendaries specific to that character, with additional ones able to go into the usual shared tabs.
Right now I have every class and each one I'm not playing has a completely full inventory for their sets and special legendaries, and I have to keep one empty tab in stash to empty the inventory of the character I want to play into, and then do it all again if I want to play a different one. Just one personal tab would fix all of that.
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Helltooth WD or UE DH I guess? I've played too much of both of them but at least they're super reliable.
Figures that the only seasons with nice portraits are insanely hard for an average player to solo the full journey.
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Didn't Avarice used to say you couldn't do it in the Not the Cow Level? Or am I imagining that?
I've done it by accident before, so I can't imagine it'll be too hard on T13. Get gold goblin, go on kill spree.
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I completely agree with this. I played more than enough of that MMO over the years to know that being forced to team up with random people generally leads to headaches and frustration all round, whereas Diablo has a nice mix of letting us play solo (even if they make it harder from time to time) and easily being able to join with friends or strangers if you want to.
I lost interest in Hearthstone once all I had left to do was play online matches, and I stopped playing HoTS in alpha when I realised how punishing the game was if you didn't play with people on your friends list (which was doable even with the small alpha population but I don't feel like jumping through their hoops "just because.") I didn't buy Overwatch despite how nice it looks because it's solely a multiplayer team game (which seems to be the general theme these days) and I'm bored of that. Multiplayer is a great option for those who want it, but some of us still want the ability to play singleplayer too. I think they're better off offering choices for all types of gamers across a range of titles.
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Oh, my bad. Nice tracking.
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They only seem to have two sets of Conquests for seasons, and both of them have been not the best. I wonder if they'll keep the stupid stuff like "level to 70 in hardcore for no reason other than to irritate people who can't be powerleveled" in Guardian this time...
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Looking at the titles it seems like there is a new project and they separately just happen to need a graphics software engineer because one quit or something.
Despite the hate D3 always gets (and I was there at launch too, I get it) D3 today is SUCH a better game than on release, even if it does get old from time to time. I'm super bored with the past few seasons too because of so few changes, but I do think they're busy working on something else and so aren't paying much attention to D3 live.
I like the idea that they're working on a way to take ARPGs in a revolutionary new direction. Will they do it? Who knows, but Blizzard have been consistent at updating multiple genres for new generations over their history, so there's a fair chance.
Also let us not forget that despite the endless D3 sucks complaints, it's one of THE best selling PC games of all time (not sure on console sales?) Listed behind only Minecraft and WoW. That sort of selling power is something other companies would kill for: you don't abandon a franchise that has done that well. Personally, I can't wait until Gamescon when they announce the new game: Diablo Twister mobile app that allows you to use your phone as a camera and tap to make it look like you're creating energy twisters in real corners of the world.
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Oooh, they put a lot of thought into them this time!
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Well at least we got the thrill back. I do like that one. Groups seem to like Sprinter too, so that's cool for them.
Season 7 is looking to be the most "get stash tab get out" ever. Do we have the Gift sets yet? I don't see it in the thread about it.
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I don't know what "the best" or "the fastest" method to levelling is (also rifts provide different benefits too.) But it's easy for lazy people who want decent exp without too much effort (just don't let the haunts escape.)
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WD! There may be classes that are faster, but very few which are both so fast and so easy. I much prefer the smooth speed of WD to the jittery dashing of Monk, DH, and Wiz, and Barb Crusader tend to have much slower startups and melee annoys me.
For solo levelling 1-70, learn how to chain Haunt in Fields of Misery. 700+ kill combos give nice bonuses~
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I thought it might be useful to have a single thread for people wanting help with various set dungeons, since everyone will be trying them for the wings and may not have played those sets much. So post here if you can't do one.
Quin has made a load of videos demonstrating them all, but many of the dungeons have changed since then, sooo your mileage may vary from them.
https://www.youtube.com/watch?v=2_Q5FNyUXBw
Things that were irritating on PTR that I got past:
- DH Shadows
You can only impale each target once - if you don't oneshot an elite, kill it with something else.
- DH Marauder's
Keep moving forward (not fast enough to run into stuff) spamming multishot and sentries, use something like smoke screen for speed movement rather than vault, because it's a lot smoother and more controllable. Be really careful anytime you need to double back. Prepare to eat many worms >.>
Nat's is a joke, Zuni's is a joke (just get the new grasp nocd offhand) Arachnyr's is a joke once you slow down enough to let the frog lick things instead of murdering everything instantly. Invoker's is really easy (don't wear trove belt so spears have time to be thrown a few times.)
A lot of the time for dungeons that needed grouping I found that firing the templar / pets helped.
Current irritating dungeons for me:
- DH Unhallowed
I am incapable of getting multishots off with enough consistency unless I spend time herding, at which point I fail due to time.
- Wizard Firebirds
I don't really get the set on fire thing since I've never gotten it off 0. Is it get the full 3000% ticking? that seems ..weird.
Also if I get weak enough to meteor then I tend to instagib afterwards anyway.
WD Jade & Helltooth, Cru Roland & Akkahn, Barb Wastes & Earth are also being annoying, but that's basically just execution. Grouping crap is annoying.
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I got a cool new news post I haven't seen before on the client?
http://i.imgur.com/ZuVYwbV.jpg
Where'd the cute crab go - I haven't seen him in ages.