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    posted a message on [Theory] ROS End Cinematic.

    I feel like the next easiest/logical step is to take D4 into the MMOARPG realm. As Demonmonger pointed out earlier in the thread, if you shift focus from endless grinding for min-maxing and move toward grinding for rep, crafting, rep and crating rewards, boss/dungeon farming, etc with more of a social environment rather than single instanced games with four people - you'll get a game experience that is following some of the ideas of international games that are getting a lot of traction (Lost Ark, Wolcen, etc)

    This type of model is definitely in their wheel house at Blizzard and they can throw that experience behind it.

    Hint, hint: the lead developer for WoW just moved from WoW to something else within Blizzard...

    Posted in: Diablo III General Discussion
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    posted a message on DFans Clan Is Recruiting

    Fyi - I submitted my app two days ago and it hasn't been approved yet :)

    I had my heart set on starting with the Crusader, to shake up this season - especially since they get they Hammerdin set. But the more that I run that and think about needing those early resources and how hard it is to start farming higher Torments with the Sader, I think (sadly) I will go with the tried and true Monk and farm the resources/shards I need for the Sader.

    Posted in: Clans [NA] [PC]
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    posted a message on DFans Clan Is Recruiting

    I joined a clan in the interim that said they had a good base of HC. However I have been the only one on for a bit, so I'll jump ship to Dfans and see what's what :)

    Posted in: Clans [NA] [PC]
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    posted a message on "HELP, I can't post anymore!" - issues with adblocker

    Awesome - thank you for this!

    Posted in: Diablo III General Discussion
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    posted a message on <dfans> recruiting

    How's the HC community in the NA clan?

    Posted in: Diablo III General Discussion
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    posted a message on DFans Clan Is Recruiting

    How's the HC community in the Clan? I've been doing HC exclusively for the past two season and would love to rejoin the clan if there is an active set of folks in HC.

    Posted in: Clans [NA] [PC]
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    posted a message on Diablo II Remastered at Blizzcon

    There are always going to be folks on forums that would rather tell you why you are wrong than discuss why you might be right - it's the sad disconnect of forums in general and the lament of imagination :)

    I hope they show either D2 playable on modern operating systems and patch 2.5 for d3. If they reveal D2HD and loot isn't individual based, then I'm going to riot. :)

    Posted in: Diablo III General Discussion
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    posted a message on Any active NA, Season HC clans out there?

    Looking for a group to run Season 8 with :)

    Posted in: Clans [NA] [PC]
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    posted a message on Diablo II Remastered at Blizzcon

    Chances are that something fun will be announced at Blizzcon, rather than just the simple panels they have planned thus far. It's the 20th Anniversary and that has to be addressed and given how little they did last year, I'm sure they are trying to push out something better. However I think the most realistic expectation is that they will show off Patch 2.5 with either a significant change to the Paragon system (which is desperately needed to keep D3 moving) or potentially a Rune/Charm system being put in.

    This is realistic mainly because it involves current systems and iteration of ideas that they have been working on since the development of D3. To remaster D2 I would assume takes a lot of resource to code, test and make playable. Perhaps adjustment to the code for D2 to be on modern OS is more likely.

    I would love to see a remastered update to D2, but I just can't see them putting that much energy into a venture into nostalgia. Those resources are better spent on stringing D3 along until they have something to show for D4 and that's probably a couple of years out.

    Clearly they are working on D4 and having dice be a clue isn't that realistic. Having Quinn at Gamescom is a relatively easy gesture to give the player base something to look forward to. However it seems to backfire a lot for Blizz, because the community wants so much with this game. Which I'm sure they know and see the revenue stream that is virtually untapped - but they have to evolve the game into the competitive model that all of their games are a part of. That's where the money is and they need to put Diablo in that place and I'm sure they are doing exactly that with D4.

    So Patch 2.5 reveal and PTR testing going live at Blizzcon or shortly there after.

    Posted in: Diablo III General Discussion
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    posted a message on <SE> Survivor's Enclave has room for new members for Season 7 (3+ seasonal clans are open)

    Hey! I can't seem to locate the community through the filter of survivor or enclave. Looking for a HC clan to join for Season 8 :)

    Posted in: Clans [NA] [PC]
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    posted a message on Blizzcon 2016 Schedule + Map revealed
    Quote from Bagstone»

    It's not like D3 is a bad game - if it was, we wouldn't be here, but just playing Minesweeper all day or whatever floats your boat.



    Bagstone - you are awesome ;)

    Posted in: Diablo III General Discussion
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    posted a message on Losing steam for Season 4
    Quote from TianZi»


    I don't know how it's even possible to have issues finding 2 ancient weapons after they added in the cube this season. Pretty sure my monk had the 2 ancient Uli weapons before I had even 1 ancient armor, because the cube pretty much hands out ancients for DBs. I have pretty much all the ancient weapons for monk, barb, wizard (just missing AW ancient), and WD. I would level a character, and they gear so fast that by the time it shows I ranked on the leaderboard, most people in clan/friends didn't even know i had that class leveled to 70.

    I played Monk, Barb, WD, and Wiz all to somewhere in the top 500 leaderboard at some point this season, and most of them had ancient weapons and only a few pieces of ancient armor. Ancient armor actually seems much slower to get than weapons after the cube was added in.

    If you're only playing 1 class, top 200 probably isn't very high a goal for 3-4 hours a day for the whole season. Monk is probably harder than some of the others due to more players playing it, but top 200 is still a lot of slots.

    -----

    On a side note, one of the things they COULD have done was to make the season journey the ultimate season goal. Get cool cosmetic portraits depending on how far you get during the WHOLE season. If season journey took the spot of the season goal, then then could put some sort of paragon restrictions on the ladders so the ladder could be more competitive. Right now, as most people realize, the ladders are mostly about time played rather than skill.

    I'm not even sure why Blizz made the seasons journey a 2 week journey while the season is like 4 months long. Then again, I personally don't think seasons should be more than a couple months long in the first place (Ideally I'd like seasons to last about a month). The end of the season journey really should have been like collect all the affixes for kanai's cube, complete lv70 solo, TX rift in 1 minute, etc.


    The way Blizz did it was like go make some random achievements that players can do whenever they want, and the "season" journey ends whenever the players wants to be done with the season. I'm not even going to say Blizz set the bar low here, they practically put the bar on the ground.


    First, Ancient weapons. I've thrown 90% of my materials at the Cube looking for an Ancient version of my two fist weapons and have not gotten one. Not even a badly rolled Ancient. I've gotten Ancient gear relatively normally paced, but those weapons are elusive little creatures. RNG? Most likely since you apparently haven't encountered that issue. So from that perspective, can you imagine what it feels like to not be able to get past GR55 and to not be able to dedicate 10 hours a day to farming - yet I'd like to pretend that if I invest more time toward the Leaderboards, it won't be in vain?

    Not flaming or anything, I'm just asking folks to look at different perspectives here. Some players do not have "good luck" and struggle to get even one Ancient weapon. However this season I've found Nemesis Bracers like it's my job. For the past three Seasons, not a single set of bracers. Didn't dedicate to farming for them, but gives you an idea of how RNG can be fickle.

    Completely agree with you on the Season Journey. I feel like Blizzard sometimes has great ideas and they take it about 10% of the way forward and invest the rest of their development time on squeezing in bigger numbers to an already bloated power creep. I personally would love to see the Season Journey be something that you achieve over the length of the season and can focus on that, rather than Leaderboards. The extra swag for completing it is nice as well!

    Quote from Alexander_2306»



    There is a simple fix to the leaderboards, paragon brackets! Like a weight class in boxing, sort of.


    Bracket I: Paragon 1 to 600

    Bracket 2: Paragon 600 to 800

    Bracket 3: Paragon 800 to 1000


    And so on..


    This way you can easily keep track of your own leaderboard and the super heavyweights can brawl on their own! And maybe even give the possibility of capping your own experience gain if you want to (like the character in WoW you can go to).


    Cheers for reading!



    THIS! This is awesome and a FANTASTIC idea!! Input for Season 5 or RIOT! :)

    Posted in: Diablo III General Discussion
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    posted a message on Losing steam for Season 4

    To be honest (and not to rebut myself) I can see it both ways. I see the benefit of always having some minor reward for game time. I also see the benefit of making the game a bit more attainable to all the masses, especially where Seasons are concerned.

    Let's see what they do next Season ;) Thanks for the cool discussion!

    Posted in: Diablo III General Discussion
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    posted a message on Losing steam for Season 4

    I totally see your point and it makes sense - the game is pretty much the process you just described, but with the addition of an additional five points being added to your main stat each level. Ultimately that increase itself has a break point, would you not agree? If you can't improve your gear to be full ancients, 200 extra points in main stat (40 levels after the hours playing example you gave) isn't going to make that monumental of a difference in your progression in GRs. It's going to help, don't get me wrong, but the biggest change is going to be better gear.

    So once the person has reached the break point in gear, they only slightly increase their over all effectiveness in their gaming, for each hour played. I think that incentive isn't enough to justify the effect that not capping Paragon levels, has on the vast majority of players.

    It's Paragon level 1000 right that gives you 50 points in every section, right? Let that be the cap. So it's an achievement to reach that level and at that point, your gaming falls right back into the same picture it is now; slightly better gear, alternate characters, alternate leaderboards or go play Hearthstone ;)

    Thoughts?

    Posted in: Diablo III General Discussion
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    posted a message on Losing steam for Season 4

    I gotta say that you make a good point. I understand the system of reward that Paragon represents for game time and it has it's place in the game. However I wonder if capping the Paragon leveling to 50 points in each category is the way to go for Seasons? The Season is meant to be a finite amount of time and achieving Paragon level 1000 would be considered a Seasonal achievement that for the vast majority of players, would be a long term attained goal over three months. For the hardcore gamers, yes they would achieve this end cap quickly and then have to rely upon bettering their gear as a means to progression. Yes that means they will spend the majority of the season looking for slightly better gear, but it also means that they have to continually work on gearing as a means of achievement - which is what Diablo is all about; better gear.

    Right now they can be the top of their game, solely, by farming experience and can not have to ever find the best gear possible to beat out other players. It's certainly a way to play, but it's not one that I think, fundamentally is best for Seasons. Unless the Season mentality is changed to the catch phrase, "Get excited for Season 5 and farming experience!"

    What do you think Jasammrvica or anyone else that want's to chime in?


    Posted in: Diablo III General Discussion
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