I KNEW IT!
Not the spoiler bit, but that the female wizard was voiced by Grey DiLisle (Azula from Avatar). Perfect fit, IMO.
The rest...must resist spoiler. Must...focus...on...work.
- TheDFO
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Member for 13 years, 8 months, and 27 days
Last active Mon, Mar, 20 2017 19:40:17
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May 10, 2012TheDFO posted a message on Diablo III Cinematic Screenshots, Results Conference Call, "One of the Chosen", Blue PostsPosted in: News
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Feb 3, 2012TheDFO posted a message on 100,000 Diablo III Beta InvitesYay! I got on!Posted in: News
And then the lag. BOOOO!
But seriously, how can anyone play in this? My game would pause for about 10 seconds everytime I shot and killed a zombie with my poison dart. I gave up before I even got in the New Tristram. -
Feb 3, 2012TheDFO posted a message on Patch 12 Incoming - Patch 12 Notes, Your thoughts on beta, Blue PostsSo...why does my patcher say this is 2+ GB if it's so small?Posted in: News
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Jun 12, 2011TheDFO posted a message on Sanctuary Speculation: ImperiusGood read.Posted in: News
Personally, I'm going for fighting heaven to primary be in the expansion, because Hell moved first. Or, it would because Heaven moved first, but Hell made the overt move and so the heroes go after them.
Either way, if they set up D3's story correctly for an expansion (and does anyone think there will not be an expansion?), then they could easily flow from fighting Demons to fighting Angels without the story being split into two "campaigns" that are just barely connected, story wise.
If that is Blizz's plan, then I hope they have some foreshadowing in the main game involving hunt down angels. It would be a great side quest (even more so if it is hidden and so if you don't find it, then you don't have a blank in the quest screening telling you as such). So we would either fight a few low level Angels, or at the end you find out the bad thing the quest is trying to fix was caused by an angel, not a demon. -
May 16, 2011TheDFO posted a message on Trait UpdatePosted in: NewsQuote from Pit Stains
They said over and again they don't want traits to be under-powered or boring... then things like +Gold find should NOT be a trait. I really hope it's not....
Unless, of course, just maybe, gold is actually...I don't know...useful? Because, if you actually need gold, maybe this is worthwhile? -
Jul 22, 2010TheDFO posted a message on The Cosmology of Diablo: Angels and DemonsSo, I'm new here, but not to Diablo by any means (I do believe I was around to by D2 and LoD when they were knew, but that was awhile ago). And sorry for the necro post, but it somewhat fits my missive on the Angel of Death issues.Posted in: News
Anyway, I feel you all are taking "Death" as a MORTAL human would (understandable, I doubt any of you are immortal aliens), as in, "shuffle off this mortal coil." Basically, dying is something unavoidable. I very much doubt that either the Angels, or the higher up Demons, would agree. It might be a possibility, but not a necessity of living, like it is for us flesh piles.
Think of it more like this: When you clean up some space, and you find something that doesn't fit, you move it. But if the thing that doesn't fit also doesn't fit have it's place anywhere, you get rid of it. You throw out trash, swat bugs, flush waste, etc. To an Angel, Death might mean the complete erasure of time. Malthael may simply be the Angel in charge of removing things that do not have their place in the Angels idea of Order (well, at least those things that can be removed by a single angel). They felt that humans are/were abominations, and thus should be DESTROYED, as in cease to exist, erased from all of existence.
That would probably make Malthael the Angel of Death, Oblivion, Nothingness, or something else. He could possibly be the opposite of Baal. Instead of wanton destruction, he would govern the excise of unwanted things. The surgeon who removes tumors, if you will. It could also be said that he's the opposite of Mephisto, what with the orderly remove of that which does not fit being about as far from Chaos as you can get. - To post a comment, please login or register a new account.
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I'll go back and make that clear. My bad.
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We all start with a lvl 1 HC character.
Can only uses drops.
No twinking from other characters.
No buying from vendors. Only allowed to talk to them if you have to progress the story.
If an item breaks, (unlikely, given how slowly things wear in D3)
At the end of the session, whoever is left brawls to see who has the best character.
As to changing this to Diablo 3, I would suggest MP10 only. Also, in D2 we dueled as soon as we hit 12 (I think) cause that was the first time you could. Not sure when we'd dual in D3. I'd suggest when Cain dies or maybe after the SK, if people don't want to play so long.
Well? Anyone up for it? Also, I'm willing to change the rules if you want.
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Here's how I saw it, and hopefully someone can point out where I went wrong (or maybe I can help someone else straighten out a bit).
The way I see it, she wasn't denying the fact that they're surrounded by skeletons, zombies, and other monsters. She was denying that the end of the world was coming, and that events were being orchestrated by some set of powerful beings with an agenda. Basically, she thought it was natural phenomena, and/or human agents causing trouble for their own ends.
I mean, I recognize that sometimes wild animals (wild dogs, coyotes, wolves) mangle live stock or pets, but I don't believe in the chupcabra. I accept that someone blew up the World Trade Center, but I don't accept that it was a US gov't conspiracy.
Edit: The above paragraph is supposed to illustrate examples of how someone can believe things are happening (monsters vs wild animals) but not attribute it to some wild conspiracy theory (angels/demons vs gov't conspiracies).
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I can deny that. You haven't presented any facts that I've seen, just conjecture, mostly based on the idea that if it is simple, it was designed for consoles, because simple is only on consoles. You haven;t said anything (at least that I've seen) to the idea that many of the skills will not work, as is, on the console (area target skills, like Blizzard). Nor have you said anything to why consoles are necessarily limited to four players now, what with every shooter under the sun doing more than that online. You also haven't shown how the inventory, or even picking up items, will work on the console.
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I took it as when Diablo died, he fell off the spire, and they weren't able to retrieve the BS. Also, it's been pretty clear that the Angels aren't exactly genre savy, I think it's pretty consistent if they think the threat is over, at least for now.
I really hope it's not primarily about Imperius. I feel he's boring and one dimensional. Also, we already clobbered Diablo, who clobbered Inarius (twice). It'd be a bit of a stretch to say that he's actually tougher to beat then Diablo (united with the other evils).
I think we have more than enough with closing up the Templar's, Scoundrel's, and Shen's story lines, not to mention what they've already said about Adria. And Maltheal.
That said, I wouldn't mind if we do fight Imperius, but he ends up being a mini-boss for Adria/Lillith/whomever ends up being the big bad(s) of the expansion.
And to whoever was talking about Andariel/Duriel still being around, they aren't. They got pulled into the soulstone along with Baal, Diablo, and Mephisto. Otherwise Diablo wouldn't have been THE prime evil, cause he'd have been missing those two.
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Yes, Uldyssian uses his ill described nephlim powers to mirror Diablo's powers (because at the moment he was trying to appear as what would scare his target the most) and something (we're not told what) actually scares him.
Anyway, on topic, I think it's far more likely that if someone is behind Adria (other than Diablo), it'd be Lillith. For one, she was the first one who wanted to use the Nephilim as an army (against heaven and hell). For two, she's also been know to use females as fronts, and for three, she's one of the few demons/angels to be shown to constantly work against EVERYONE else. The evils tend to work together (except for the civil war, but even then they were in teams). They also tend to be focused on defeating the other side, and don't really care about Sanctuary, i believe Lillith wanted to rule Sanctuary.
As for the Belial, I think he really was defeated because 1) he's over confident, like just about every other Evil (Lillith is less so, because she knows she's not the biggest fish in the pond), and 2) The evils (at least in D3, cause they didn't have as much personality in D2) tend to fall prey to their own "trait." Baal basically just destroyed everything, Diablo focused on Terror, and both were weaker for it. This shows up the most with Belial and Azmodan. Azmodan is supposed to be a great battlefield commander. His assault on Bastion's Keep WAS set up well, he just failed to modify his plan when the heroes show up. Why? Cause he's overwhelmed by pride, and is overconfident. His minions act similiarly, like how Ghom was in the keep for several days, but just tooled around in the lower levels eating people, Cydaea tries to toy with you, instead of just up and finishing you off, as one would think she would trying to protect the FIRST heart, instead of just bailing. Anyway, everytime you take out one of Azmodans plans, all he does is say "HA! I didn't NEED that plan, I have THIS plan! Belial isn't overcome with pride, but he's lied to himself. He's convinced that he's fulled you, when he clearly hasn't (look, if you're trying to be human, don't be a suspicously competent, and creepy, human child. Didn't Belial ever watch MiB?). Of course, I could just be reading too much into the fact that Blizzard didn't write the story that well, and oversold the villians and didn't give them a reasonable pay off.
Also, Lillith being the "big bag" fits her modus operandi - manipulating someone else to do her dirty work. All the other major Demons did their own dirty work (as far as we know). Finally, the journal where Maghda talks about the "other" witch seems to me to be implying the split was not...amicable.
Edit: I forgot to mention, another thing against the Belial theory is that Azmodan claims he can here his brothers "from down here" (aka Hell). I doubt Belial would actually be able to full him (as well as Diablo later on). Someone along the line would have noticed that Belial was missing.
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I can't speak to SC, nor can I talk about the global chat, cause I never use them, but those peopel I do play with tend to be on a lot (which, you know, makes sense).
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Does anyone know for sure?
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Some things:
1) Look at Skyrim's inventory/skills/map UI. That's what a UI made for consoles looks like. Lists, generally not square box that you have to sort through in 2 dimensions.
2) 4 players - cause consoles haven't been able to play multiplayer games with more than 4 players since 2001. If it was for one console, then they'd just say "only 4 people in local multiplayer" like same games limit local to two, but online multi to more. Heck, some don't even ALLOW local. Also, I think the reason that more than 4 would be just insane visually (since everything is very effects heavy).
3) Skyrim had perks (instead of skills) that totally had a tree structure, just like D2. FO3 had a list of perks that you could pick. Both of these worked totally fine on console. They could have kept Diablo 2's style skill tree for consoles very easily, they just didn't want to, cause they were try to fix the various flaws in that concept (it's debatable how succesful they were, I will grant you).
4) There are plenty of non-linear games on console, and there are plenty of linear games on PC. When we look at other games that tried to create completely random environments, we see that they sacrifices things visually. In my limited time with PoE, everything was just bland browns and grey, and the edges of the maps were boring things like "a wall" or "the surf." Compare that to Diablo 3 where you look down in the valley behind the Highlands and can see the cathedral. Further, there are many areas in D3 that are nearly as random as anything in D2. Generally, the exception is that the entrance and exit are in similiar locations, as opposed to D2, where they could be anywhere (and I will grant you, IMO they should have had several different entrance/exit tiles so they could have made that more varied). Anyway, my point is there is little to no evidence that the less randomness in D3 has anything to do with consoles, aside from general prejudice against consoles (Oh! It's simple! Therefore, it MUST have been made for consoles! No way at all they were trying to improve a clunky system where many many people cheated or abused items to avoid).
I think it's that blue bar. Not sure why they'd change it.
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Okay, you pick an affix that the item needs, as in, you ignore it otherwise. Right now, every item that drops, the internal screening goes - correct item type? Yes. Correct base stat (damage/armor)? Yes. Correct 1st Affix? Yes. Correct Amount? Yes. Correct Second affix? Yes. And on and on. Oh sure, somtimes you'll take a reduction in one of those if it gives you a good enough upgrade in another, but that is the general thinking, right?
You're Suggestion goes like this: Correct Affix? correct item type? Yes. Correct base stat (damage/armor)? Yes.Correct Amount of first affix? Yes. Correct Second affix? Yes. And on and on. I'll point out the difference - You're not screening for the presence of the correct affix. You know it's there. That increases the chances you get what you want considerably. If that affix you fixed is +int, then right now it's a small chance that it's even present. Let's say there are only 16 possible affixes (low, but we'll go with it), and lets say you ONLY find 8 affix items. As it is now, you have a 50% chance of getting the correct item with the correct affix. Guaranteeing that affix happens is doubling your feasible items, right off the bat.
A direct ancedote, I just crafted 15 shoulders for my low level Wiz (he's low enough to not get shoulder drops, but high enough to craft them, plus I have plenty of mats). The most important affix there is clearly +int given he's only lvl 13. I got THREE of those with +int. Yeah, that doesn't prove any percentage, and I could have just been incredibly unlucky, but you're idea would have given me a MUCH better selection. So, unless they balance this out so as it's all but worthless (incredibly gimping your kill rate, which gimps your drop rate, or gimping your MF, which gimps your drop rate), then this idea will speed up the item find.
Okay, maybe it's not related. My point was A) many people here who serially complain about D3 seem to have the attitude "it just should have been D2 in HD). I guess you weren't one of them, Because this happens in most other games, you're point the lack of itemization was damaging the build viability was not a result of your complaints, but more of an issue with ARPGs (or at least one heavily gear based) in general. Which would mean your solution shouldn't have anything to do with ID time, item drops, or changing what affixes you get, but should have something to do with the fact that all skills are directly depedent on items, and C) never saw anyone complain about it before, so what gives?