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    posted a message on LF Monk HC Deaths Breath Farm build. Or is Innas+Ram+sage build still viable?

    The best monk build for DB farming is Sagewuko Firebells.


    Sage helm and boots

    SWK gloves, shoulders, amulet, chest and pants

    Pinto's Pride

    Kyoshiro's Soul

    Zodiac and Avarice Band

    Kyoshiro's Blade and Vengeful Wind


    Cube Torch, Tzo Krin's, RoRG


    Zei's stone, Hoarder Powerful


    You should be able to one shot blue packs and most RG's take two hits, at most three.

    Posted in: Hardcore Discussion
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    posted a message on [PTR] Season 5 ended - Season 6 conquests info - Season 6 started on PTR!

    Quote from swedgo-next

    I agree with you on the fact that they are more group oriented this go around. Killing the bosses with in 20 mins will also be super easy. as for the 350+ mobs most I have ever killed in the allowed time was around 225 so that one seems like its going to be hard. but should be doable with a group I would think all high dps since its only on TX which just means its all about the speed of the kill for that conquest.


    Best way to try this is whit 4x multishot dh whit cinder and cubed Pride's Fall i assume.
    4 SWK Firebell monks should be able to handle it as well. I've hit over 250 on Cursed chest events a few times this season solo with Firebell monk and in the next patch SWK is getting doubled!
    Posted in: Diablo III General Discussion
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    posted a message on "The Thrill" Achievement Help

    I did it with a Tempest Rush build in Hardcore. I don't know if you have all of the pieces handy but it was pretty easy once I switched to a cubed Furnace. I just missed the timer a couple times with other weapons in the cube but Furnace made Elites go bye-bye! I also didn't have too many ancients, especially it was a non ancient Balance.


    http://www.diablofans.com/builds/73417-super-human-the-thrill-tempest-rush

    Posted in: Monk: The Inner Sanctuary
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    posted a message on [Suggestion] Optimistic idea for Paragon update.

    I like most of the proposed Paragon system. The current system of infinite main stat after 800 is imbalanced. When the devs first implemented Paragon 2.0 it was expected to take a long time to reach the 800 plateau and have everything go to main stat but as the power creep has risen, getting to 800 is extremely fast and then it just escalates even faster as you just add more and more main stat. The proposed system eliminates infinite stat boosting and adds a lot of options to focus a build towards, which is what the Paragon system was supposed to be about originally. There will always be an optimal load out of Paragon point allocation if a system like this was implemented, but that is not a bad thing. Unlocking more points per category at certain Paragon levels is a worthy reward for grinding out higher and higher Paragon levels.

    Posted in: Diablo III General Discussion
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    posted a message on Plethora of advertisements in buid guides

    Thanks again

    Posted in: Site Suggestions and Questions
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    posted a message on Plethora of advertisements in buid guides
    Quote from Bagstonego-next

    Thanks for your feedback. Yeah, we were hit by a spam wave on the builds section - they're removed for now, but if they pop up again just report it and we'll take care of it.

    Appreciate the swift action but other than here in the forum is there a way to report blatant advertisement builds anywhere else on the site?
    Posted in: Site Suggestions and Questions
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    posted a message on Plethora of advertisements in buid guides

    There seems to be an effort by posters to advertise male sexual enhancement products and illegal movie streaming sites disguised as new builds in each of the classes build guides. If there is a way to report a build to the site administrator I did not see it. It is annoying to check for new builds and comments to builds that some of us follow but we have to scroll past meaningless and useless builds that are taking up space. I know there is no way to prevent it from happening on a public site such as this but if a build could be reported for being disengenuous then the site administrator can determine if the build can removed and possibly ban the account that posted it. The people posting these false builds can just go make a new account and post new false builds again but those would get reported and removed all over again.

    Posted in: Site Suggestions and Questions
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    posted a message on That one "Legendary" that you ALWAYS salvage - Name it and explain why.

    Quote from Aukirgo-next

    Scarbringer and Logan's Claw. Give me a damn Fist of Az.


    so true it hurts...
    lemme say this
    can you even find a legendary flail or two-handed flail that has no legendary affix ? no cause there's not even one
    then why keep all the other class-specific weapons that has none? so shitty man
    they just dont care... just dont shut down d2 servers and i'll be ok i think
    I'll see your Scarbringer and Logan's Claw and raise you a Crystal Fist. I lost count on how many of them I've salvaged. For most of last season I was cursed with getting Irontoe Mudspitters SO many times. I had 5 drop on 5 consecutive T6 rifts in a public game once. I was looking for Crudest Boots at the time and when I'd see a Legendary boot drop I'd get my hopes up only to be crushed!
    Posted in: Diablo III General Discussion
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    posted a message on RIP Heal/SC Monk in 2.4

    My BellWuko build and my SWK Tempest Rush builds both have up to 4 50% damage reductions almost all the time (Epiphany is near 100 with Zodiac Ring on TR build). I am enjoying the SWK redesign.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on [Ideas] Patch 2.4 and 2.5 suggestions

    Quote from kttzgo-next

    1. Gems on HC need some love. After a RIPs you have to grade them over and over again from 0 to 60+ and when u are strong hardcore player you always pushing for a progress. After a RIP the first think is going trough your mind is " ffs GEMs...again...." items not an issue anymore as it was before patch 2.0. IMHO its time to do something with GEMs.


    2. Gold is uselee once again. Gold Goblin is like the worst and skipable.


    Most elegant solution... Legendary gems lvl can now be increased with gold once that lvl has been obtained on one character. instead of highest obtained level though it would be separate across difficulties and seasons. No taking your maxed Taeguk from SC-non-season and dragging it to Hc Season.
    Actually the most elegant solution is to make an interface similar to the cube and use Covetous Shen to store all of your gems while socketing and unsocketing them to your jewelry. This way when your HC toon dies, your gems are available to you.
    Posted in: Diablo III General Discussion
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