• 0

    posted a message on Will D3 Make History?
    MWF2 is going to suck. But lots of people will buy it anyway.
    Don't ever mention MWF2 and Diablo III in the same sentence again.
    Such a game should not be mentioned so closely to such garbage.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Weapon damage or DPS modifiers
    Quote from "emilemil1" »
    And now we are getting complicated :) DpS bonuses does just this. It gives damage based on the speed and damage combined, it doesn't favor any build, thus it can be used successfully with any build.
    I'm fine with using DPS for adding weapon damage, instead of percentages, because its pretty much the same.

    But I am against skills using DPS as a modifier instead of weapon damage.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Weapon damage or DPS modifiers
    Quote from "emilemil1" »
    From a math perspective. (using a simple whole percent now since I noticed your edit, which happened to include something I never brought up :P)

    How much does your DpS increase with a base of 1732 and a bonus of 20%?

    How much does it increase with the same base and a increase of 253?

    Easy to calculate for anyone: 1732+253 = 1900+80+5 = 1985
    Harder to calculate: 1732*1.2 = 1200+840+36+2.4 = 2078.4

    The bottom took me 2-3 times as long and it gave a decimal.

    Crossing over 2k:

    1732+1895 = 2000+1500+120+7 = 3627 (still not taking me more than 10 seconds to calculate)

    Addition is simply simpler than multiplication.
    Yes I understand that adding damage is much more simple that percentages, but as I stated before, it favors faster weapons.

    Faster weapons will get a higher DPS increase than slow weapons if only damage is added, an increase in percentage of damage.

    This can be counteracted by a sliding scale of damage increased, that adds more for slower weapons and less for faster weapons, but it would have the same effect as adding a percentage. The faster weapon gets less damage added, the slower weapon gets more damage added, a percentage keeps things constant.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Do you think they will "warrior-ize" the barbarian??
    langod u have a sweet sig
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Weapon damage or DPS modifiers
    Quote from "emilemil1" »

    I personally find DpS bonuses more interesting than percentual bonuses, especially because you can use numbers that are too complicated to use with percentages. (for example 15.12% increased damage, way too complicated)

    If 15.12% is complicated for you then who the hell wrote this???
    (edit: they would probably use stacking additive percentages with integers as percentages instead of multiplicative percentages so you will won't have to calculate 15% increase of 17%(19.55%). It would just be 32%)
    Quote from "emilemil1" »


    The DpS of both weapons is 100.

    A +50 Damage would affect the weapons in the following way:

    (50+50)*2=200 (speedy)
    (100+50)*1=150 (slow)

    A +1 Speed (simplified to equal 1 attack per second) affects them like this:

    50*(2+1)=150 (speedy)
    100*(1+1)=200 (slow)

    A speedy weapon benefits more from damage and the other way around. Now I use the same weapons to calculate the damage (the stat that is increased by DpS bonuses) with a DpS bonus of 100:

    200/2=100 (the damage of the speedy weapon is now doubled)
    200/1=200 (the damage of the slow weapon is also doubled)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Anyone know of a good cost effective rig?
    You could just buy a refurbished XPS with that price...
    Posted in: General Discussion (non-Diablo)
  • 0

    posted a message on guilds.. quest parties.. mmorpg?
    Can't be too much like wow, because in wow you are interacting with 10s of thousands of people on the same server at the same time. In Dialblo3 the most you can interact with in a server is 3 other people.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Weapon damage or DPS modifiers
    Quote from "emilemil1" »
    That is what I said. It is purely used as a way to determine your average damage output when you include your speed.

    But it could be used with skills too. For example something that increases your DpS by X, instead of your damage by the same value. Damage is more valuable when you attack quickly, DpS when you are balanced, and speed when you attack slowly with high damage.

    See this kind of terminology using DPS mucks things up.
    What does a increase of DPS mean???

    Does it make you do more damage? Increasing the numerator, making you do more damage per hit.
    Or does it decrease the denominator, the weapon speed making you hit more often?
    Or does it do both?
    All three of these increase DPS...

    Why can't we have increase damage by 12%
    Or increase attack speed by 12%
    Whats so hard about that?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Φ Complete Barbarian Skill Tree!
    I don't think this skill tree is very good or balanced. The crit rate increase is way to high for certain buffs, and they last too long. Just look at the tier 1 skill battle rage: increase crit chance by 45% and increase damage by 56% for 27 seconds??? ARE YOU KIDDING ME???? Not to mention that there are other skills that this skill can stack with...

    And why is there threatening shout and taunt? they are pretty much the same thing! Except threatening shout reduces 90% damage and lasts alot longer...

    I don't think these skills represent what the finals skills will be at all.
    Maybe the concept of the skill will remain, but the effect will be changed drastically.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Itemization hints stage of development?
    This is kinda like looking the concept art of a barbarian and saying "ohh you see that axe??? it means they are developing items now!"

    I'm pretty sure its just "concept art" for now, just cool looking items with no set attributes yet.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Weapon damage or DPS modifiers
    Quote from "emilemil1" »


    Now let's say that you find a weapon that does 1.20 attacks per second, but reduces your damage to 1498.

    How do you determine which weapon is better without using a calculator or something that clearly displays your DpS?
    Well what you could do is you equip one, for a bit, and then you equip the other, and then you make a decision. How hard is that?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Weapon damage or DPS modifiers
    Quote from "scyberdragon" »
    They should just ditch the dps and only worry about two stats. Weapon speed and damage. This simplifies the whole system. You don't have to worry about spells and plus attributes to damage vs dps or procs or anything else that dps complicates. If you must know you dps just divide damage by weapon speed. In a game as fast paced as diablo, dps is just unecessary and adds complications and balancing issues. Make slow weapons stronger and fast ones weaker.
    I agree with that, it should be a measuring tool, not something to base skills and attacks off of.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Φ Complete Barbarian Skill Tree!
    new barb skill calculator is out!
    time to make builds that wont even matter when the game is released!
    http://www.diii.net/skilltrees/?class=barb
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Skill Point Reset???
    In Diablo I and Diablo II skills can not be reset, in Diablo III you will be able to rest your skills, but at a cost.
    Posted in: Diablo II
  • 0

    posted a message on Anyone know of a good cost effective rig?
    Quote from "Metzcrag" »
    If you're looking for a good build with decent upgrading potential, here's one a friend on my forums made.

    The price to potential ratio is great. With more info on what you want, though, we could tailor one to what you really want versus price etc.
    No doubt that's going to make a great computer but its almost a grand!
    Posted in: General Discussion (non-Diablo)
  • To post a comment, please or register a new account.