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  • 2

    posted a message on What do you think about the new Challenge Rifts mode?

    If the devs wanted people to do this more than once a week they could have:

    a) give a reward each time you set a personal best (that beat the timer). Since you have to beat your own best time there is diminishing rewards.

    b) have multiple challenge rifts available at the same time -- one for each class, each lasting a week, each changing on a different day of the week. This turns them into daily events, but doesn't punish the person who only plays a couple time a week.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Non-season leveling gear for Necromancer

    A level 25 GoE takes about 15-20 minutes to make. Just do five level 35 greater rifts. Each rift should take 3 minutes (or less).

    Posted in: Necromancer
  • 1

    posted a message on Non-season leveling gear for Necromancer

    Here is a sample build out for leveling https://www.d3planner.com/206478252 the rare gear is level 23 Cain set.

    The legendary gems I use hoarder + two others (toxin for DoT that helps with kill streaks and gizzard to the shield).

    It can get to level 55 with a single T6 vault run.


    After 70, I plan on either make a LoN build with ancients from other sets or use the cube upgrade rares to get necro gear.

    Posted in: Necromancer
  • 0

    posted a message on Zunimassa's Haunt Change and Gameplay

    The zuni set only buffs pets so it encourages a passive play style.


    The set really needs to buff the WD's primary skills and a couple spender skills: spirit barrage (no sets buffs this skill) and grasp of the dead (since it is featured in the zuni set dungeon).


    I'd like to tagging mobs with primary skills apply the zuni six bonus so that you could have pet+primary skill (no spenders) as a viable play style.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Red soul shard

    The proc rate for the first effect is low so can't be really counted upon.

    The level 25 effects work well for solo leveling alt characters and is useful for the first couple of hundred paragon.

    If you are doing 5 minute rifts and level up 4 or 5 times a level, then gem 25 effect is in effect 50% of the time.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Stash Space

    I wonder if the armoury feature will pull gear from the mule characters?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Best solo "p-level" build? (1-2 items with gem of ease)

    If you are just leveling a second WD and willing to spend gems of ease, removing the level requirements from a couple of set pieces would give you the two set bonus. HT two piece + WoD bracer in the cube is one option. Jade 2 with belt that give you and extra haunt + RoE in the cube would also be powerful.


    I'd probably pick chest and leg pieces so you can put gems in the sockets.


    EDIT: Leoric crown and ring is the better solution (faster leveling, works with more classes).

    Posted in: Hardcore Discussion
  • 0

    posted a message on Best solo "p-level" build? (1-2 items with gem of ease)

    You can also put a gem of ease into a weapon for your follower. Also give him a hellfire ammy and ring. These will boost the follower's stats (since he won't have an immunity amulet to start). Equip pet to pick up gold (no need for avarice band).


    I use the biggest ancient 2 hand weapon with INT, VIT, and socket (i.e., a stat stick), cube wormwood, bracer that gives EXP when picking up gold, and garg ring. Wear hellfire amulet (sycophant) and hellfire ring. For gems, I use ease in the weapon, hoarder, trapped gem. The WD build is haunt, locust, spirit walk, grasp/piranado, dogs and garg. And do a vault run at T6.


    This should put you in the mid 50s. Craft a yellow ring with a socket (powerful gem) and a helmet with a socket (EXP gem). Do another vault. Or switch to cow level or fields of misery to rack up kill streak EXP bonus. If not doing vaults, cube helm that doubles helm socket for more EXP bonus.


    Considering crafting a level 70 weapon and rolling reduced level requirement to replace gem of ease with crit gem. I kept the weapon I used at the start of the season.


    If you plan on solo p-leveling multiple characters, look for the exp ring and helm that doubles gem power that has a natural main stat, VIT, and socket. Use a gem of ease to remove the level. You want natural main stat, VIT and socket so you can reroll the main stat so it can be used by any class. You want VIT because when leveling crit change/damage won't be worth it.


    This is what I did last season and I could solo power level a WD in about 35 minutes. This season, I'd probably use RoE instead of garg ring.

    Posted in: Hardcore Discussion
  • 0

    posted a message on Best class for t10-t13 speed clears this seasons

    Why do the skills page and simulation report such different results?

    What is missing on the skill's DPS calculation that is included in the simulation?

    Or is the simulation bugged and incorrectly handling the tall mans finger?

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Best class for t10-t13 speed clears this seasons
    [p]According to http://www.d3planner.com/138505349[/p] [p]A big buring dog does [/p]
    [*][b]Damage:[/b] 15,942,116,550 (dog attack)
    [*][b]Burn DPS:[/b] 5,314,038,850
    [*][b]DPS:[/b] 28,088,491,063 (attack + buring)
    [*][b]Breakpoint:[/b] 42 frames
    [/list]
    [p]A three gargs do [/p]
    [*]

    [*][b]Damage:[/b] 11,269,083,636 (sing garg attack)
    [*][b]DPS:[/b] 33,807,250,908 (all three gargs)
    [*][b]Breakpoint:[/b] 60 frames
    [/list]

    [/list]
    [p]When doing speed runs, I find having 4 attackers (28+33=61B DPS) results in better clear times than having a boosted gargs (33*1.5=49.5B DPS)[/p]
    List tags are malformed.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Arachyr Thoughts / Questions
    Quote from lxxcursego-next

    But the idea isn't to make an RoE Spender build - the idea is to get the strongest possible Locust Swarm to melt trash (chaining Haunts also works well with this so RoE is good) but then also having something to take out elites. You don't spam Haunt on elites (because there is no way to get Jade 2p sadly) so you are free to cast another spell at that point - and the good thing about spiders is that you get a bigass controllable spider pet that also benefits from all your spider buffing that is always doing damage.


    Obviously it's still unlikely to be a great build because Arachyr sucks, but I like its base concepts of a strong Locust Swarm (Jade also uses swarm but its a weak swarm used in a different way) and a controllable pet. If nothing else at least it might give the set a bit of feeling of identity.

    A RoE arachyr build might work as an elite targeting build -> Angry chicken to elite, piranado, haunt spam then firebats.
    A separate thought is that when Focus and Restraint was introduced it was awkward to add a primary skill into the rotation to get a 2.25 multiplier. Now we're looking at adding a haunt into the rotation to get a x4 multiplier against those haunted targets.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Arachyr Thoughts / Questions


    Things that work with ROE are: Jade, because it naturally always used Haunt. And HT, because you don't really need to cast third mana spender as GARGS do all damage now, Zuni = same. But ROE is nerfed for pets, so we remove Zuni and HT. Only Jade stays.


    You forgot about LoN. A LoN RoE spender build just might work:
    Haunt + Locusts + Toxic Gem each doing x56 damage [ x14 from LoN and x4 (RoE)].
    Having an additional skill to spam once everything is haunted might be useful (even if your just using it for elites and rift guardians).

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Arachyr Thoughts / Questions

    If doing a locust focused build, you are better off dropping spiders and putting in haunt and wearing RoE.

    This gives you a 4x damage multipler on targets that have both haunt and locust.

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on 2.4.2 Zunimassa GR93+ Build (With Video)

    I too have switched FA for dogs. In addition to the healing, I find that since there are less fetishes, the gargs are more efficient.

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on ROE Changed - boosts Haunt & Locust Swarm only?

    That is the same description as the PTR patch notes.

    In game description is 300% damage to enemies affected by both haunt and locusts.

    Posted in: Diablo III General Discussion
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