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    posted a message on #notmyrunewords?

    I bet devs are checking sites like Diablofans. It's vital for the sake of feedback, heck even smaller companies watch places like Reddit for feedback.


    There are jewels too, right, or? Gems? Charms?


    Anyway. Ive seen this far only 2 slots in items as maximum. So it could make sense to just have 2 runes. And these can only be used on 2 slots, not 1. Might be for gems and / or jewels.


    Ral Ort Tal is yesterday. Or was it Tal Ort RAL? Keeps on confusing them. Hehe.


    And I designed an amulet crafting system back in the day for D3, that could be implemented if they wanted us to play around with charms.. see if I can find the post somewhere here. It's rather old now.


    Anyway, there must be reasons behind their decision.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Diablo IV Interviews

    Thanks for the translation.


    I think I heard they said 'more classes will / might come in expansions".


    If this is even mentioned it's either in rhykkers video at blizzcon or (most probably) Quint69. Or maybe I misunderstood. If not then during q&a at the panel. Can't seach for it now.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Diablo IV Interviews
    Quote from Doomscream»

    Quote from Aksjer»

    I can do a summary of the french one when i come back from work in a few hours.


    Edit : I just read it quickly with my phone. There are some interesting informations about difficulty, the open world, the lore and community aspect of the game. I’ll probably do a full translation. Should I put it in the comments or create a new post?


    Wow, that's amazing! Whatever you decide, it's free world :D But I will make sure I put bullet points under each interview, later today...the day job is just getting in the way.

    Thanks. Keep it within this thread. Have all collected is what I've would have done if I translated something. Hope to see this thread being edited with more interviews if needed during this year.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Why Diablo 4 demo is not getting the “dark” feel of Diablo 1 and 2
    Quote from OdZoo»

    what some people are longing for is the more hardcore feel of the old Diablo games, basically the feeling of being less powerful, compared to the things around you. For many people, myself include, this would be a negative thing.

    I like games I can handle, but I would support the idea of having a very hard difficulty where, no matter what item and level you are at, you should feel powerless against bosses and mini bosses.

    I do not think we need many difficulties, key is to have a wide variety in each difficulty so it doesnt scale straight % for whole game during 1 difficulty. It seems like they are adding in harder places and dungeons even if you would pick, for example the easiest difficulty.

    No idea if you can pick this from the start, or if they will make you go through them one by one. No idea how they will go on about making the game harder either. If they have a cap and not paragon levels, the threat would be easier to handle in terms of difficulty. But they have stated they want replayability as well as rewards for continue to play, with some kind of paragon system in place.

    They often talk about the first encounter of the Butcher in Diablo 1, to those that remember you got killed quick if you weren't prepaired. I panicked the first time, and the second time I dreaded open the door, so I saved that door until last of that area, collecting gold and made, what I believe slow strategy to meet him. I think I died again, but I kept on trying.

    D4 team have a whole lot of things to make sure happens. Casual players, (mostly those that played D3 as their first) do not need to hold hands with papa anymore. If they want to please everyone, casual, casual +, hardcore and serious pro gamers (?) they need the options, and not narrow it down for balance reasons, they need options for us to explore. The things that is too easy will be enough for a few times while the higher difficulties needs to be something we wanna revisit if we are into it. Or medium difficulties for that matter. Replayability is only a thing if you are having fun.

    I see this project very difficult in itself to become great for all parts. Diablo 3 kind of put as a tripping leg to the development. If Diablo 4 was the true Diablo 3 the transaction would've become smoother, but less experience attached to it since Diablo 3 thought the developers a great deal, even though most of them went on to other projects. Glad to see some returning, I think thats passion.

    Embrace the darkness, sure.. But it needs to be something that makes you scared of open doors, even if you think you are well equiped, which I wish, you never are in the higher difficulty. Not even against regular mobs.

    Cross fingers there will be something for everyone. Solo / Co-Op seems to get close to equal love this time. Glad to hear since I grew up with D1 without internet.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Diablo IV Music: What We Might Expect
    Quote from Doomscream»

    Here's a gameplay video with no commentary

    Thank you!

    Yeah, I don't know if they might change composer for each Expansion, so when its time for Tristram again, and perhaps new Tristram, we will get the old vibes back, or really the original music as is. Remade is an option. I like Tristram more then New Tristram, even though they have similarities.

    Also, if they would have other composers, I would've loved them for actually cover smaller areas, instead of full game or expansion. The music in the cinematic fits well, but as an atmosphere I think we need a variety. How that would work is up to the developers, and having many composers might be expensive, but they could always make commissions for it, keep the costs low and so on. I guess they have less control if so. It would be cool to get a pure change in tone when we go from land to land.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Diablo IV New Classes

    No idea if you guys like this but, here goes. Do you wanna see any of this in Diablo IV?

    Matriarch (female) / Patriarch (male)
    A class based out of charms and powerful melee blows from spears, axes and swords. The class is based out of a Templar and a Enchantress. Similar in style of a Paladin, but not in theme or nature, which is more about blood, steel and love rather than holy magic of the light. It is also a call-back to Diablo II titles once you replayed the game and earn the rights being called as such. Blinded by magic, just to get a spear in its neck. Demons need warmth of your embrace as much as the next guy, mostly the fallen ones since they always are treated like sh** you know.

    Valkyrie (female) / Titan (male)
    Another class that would wield spears and larger-than-life ranged melee weapons. Warrior in nature and also named Warlord in the households around the world without knowing of old histories in Sanctuary, perhaps rumors or myths. Valkyrie and Titan are the off-spring when Amazons and Barbarians would mate, and the lore would be that they took inspiration and knowledge from both. Females can be called Titans as well, however a Valkyrie are signed to protect leaders and to ride fast mounts into combat. Without a leader, a Valkyrie is a natural Titan. In ancient Xiansai terms it would be like a Samurai becomes a ronin. Only females are guards since they only protect female leaders in Amazon tribes.

    Scion
    Apprentice of the Assassins and the Demon Hunters. A master of traps and master spokesman amoung thiefs and scoundrals. As it happens to be, the hero in minds uncle is a famous Scoundral that helped a nephalem many years ago. This class would be a natural being that actually would grow darker and darker in nature as time goes (leveling). The further the cap, the more darkness. Traps would evolve, and so would the hunting techniques and assassinations related to them. This class would be interesting to progress, where it actually would change in behaviour over time, if you so would choose to do so.

    Viking
    Barbarians and Vikings are fairly similar, but there are two big areas the Viking would be very different in. Most of all a Viking without a tribe would stand tall, but always look for a purpose, taking on things on their way as see fit. No clear goals than actually make a living. The class would be a hybrid between Barbarians and Pirates, latter being a class / occupation we have seen in Diablo before. Being a Viking you would be a master at the sea, and the firey forge. Making weapons and commanding boats would be easy. A natural all round warrior, with a sense of strategy in battle rather than jumping into the fray. Imagine a wild emperor or a nation, loving combat and entertainment but also a master craftsman. A viking with a sense of adventure without any goals other than a full stomach.

    Cleric
    What happens if you make a Crusader fall in love with a Paladin? Two branches out of one and a same class-tree, a Cleric would become a force to be recon with. Holy warrior with a taste of both heavy armor and weaponry, as well as minor small and swift attacking patterns with knives, sceptors and maces. A Cleric in Sanctuary can be very different from what you see as a Cleric from a D&D campaign, yet similar in nature. Would it be possible to have a spoiled brat shoulder much divine power just to find him or herself throught the journey? A misfit that will be a beginning of something grand and new? Well, that could be a Cleric in Diablo.

    Oracle
    Oracles are part of Xiansai, and could be a a combination out of a Paladin and a Wizard. Or a version out of an Sorceress. An Oracle would be someone that can predict patterns, see outcomes and thus control time. If the Oracle would be part of the Paladin bloodline, there would also be holy aspects to it. Time and space would be keywords to explain an Oracle, and also an indirect connection to the Angels, and the enchantress apprentice days which could, if they so choose to do (d4 dev team) become something of a natural glasscanon.

    Invoker
    An Invoker is a special class based out of Necromancer and the Witch Doctor, or at least those are the classes it comes closest to. The Invoker is not the off-spring of the two however, but rather a brand new class with its own story. And by new I mean totally new. In Diablo it would be a class that they actually could name at the spot, since we, either as a team-mate or as the Invoker him/herself would be ground zero of the lore. The invoker would be a summoner of the undead, but not only within the realm of Sanctuary, but also an lightbringer of angels and a respawner of demons. We could say an Invoker would be a Necromancer and a Witch Doctor without any sense of rules, and a lover of chaos. Still, standing on the humans and the nephalems side, unless they visited a place fit for a good dual of life and dead, undead and redead.

    So, what do you guys think?
    Last one is my favorite. Its been a while since I railed off with ideas, and it was a perfect time to think about this on my ride to work earlier today. All of this came out in matter of minutes but I only made highlights on my phone. Now, thinking back, I am pretty sure I nailed everything down that I imagined when I listened on some Rammstein and looked over my shoulder to see other potential Diablo fans out there.

    Thanks for the read.
    Please let me hear your class ideas.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Diablo IV Questions

    Hello. A few questions I hope to get some answers to in due time. Feel free to speculate if you guys want.

    Mercenaries
    Plans to give us mercenaries / followers as we travel? Perhaps for quests and not all the time? And if yes, can we customize them to a degree, give them items, do we need to heal them?

    Environmental Music
    Will environments change in tone of musical direction with different musicians, giving it a legit new vibe? Many seems to miss Matt Uelmen over the cinematic at least, composed by Ryan Amon. He is the author of music for games like Assassin's Creed Unity and Bloodborne. His music can also be heard in movies like: Elysium, Blackhat and Chappie. If would be cool if you guys really change the tone in that way, if possible. Or will you go cinematic musical over the whole map, expansions included?

    How will Expansions work?
    Speaking of Expansions. I understand it as you guys want to cover whole sanctuary piece by piece. However, are you guys thinking to add new areas to the actual map to explore in the future, it would be possible to add new locations if lore and incidents in the game would allow it.

    How many expansions have you planned if all goes perfect? 3? More? I mean, we have a whole lot of demons, and the three prime evils needs to be in a Diablo game, mostly Diablo himself. If there is no Diablo, the title gives off a strange vibe, even more so if Diablo is part of an expansion and not included.

    Will there come free patches that will allow us to explore more content, in terms of side-quests, customization, loot and new areas, or will the game mostly be about balance and fixing broken items / skills and traits and save new features and such for actual expansions?

    Angel / Demon class, or a summoner of them?
    I guess the rules of giving the player the option to play as a Demon or Angel is still out of the way. But are there any thoughts of adding an Invoker, that works like a hybrid between a Necromancer and Witch Doctor, controlling undead and spawns of demons as well as lights of angels?

    Environmental Hazards & Changes
    Will environments at special "pockets" across the world add hazards and slow you down? Like thick swamp or snow, or make you glide a bit on ice? While this would just make an area possibly more irritating to visit, small pockets that would be attached to events and alternative quests might add more flavor to the game, and more dynamic to the actual invironment. Prefixes and Affixes added along with combination of your new weather-effects?

    Epic Items
    The beam on Legendaries are very limited in terms of hight of ray on screen. This feels totally fine. How will Mystics and Set items be handled? Are sets still considered green, and Mystics purple?

    Will Ancient tier of items return, and if yes, will they be between Legendaries / Sets and Mystics?

    Will Ethreal tier of items return? Good stats but durability attached, making them powerful but highly rare and breakable, bound at pickup? And for the sake of item-slots, once broken, still active but only as a hilt or similar with minimal damage / block etc.

    Deckard Cain
    Is there a chance to see a return of Deckard Cain as a boss or main villain in one of the future expansions?

    Health
    What other options do you consider about how potions / health would work?

    Was Lilith reborn or did they just unlock the door?
    Do we need to take note that Lilith was summoned by humans, and not Nephalems? Or was she not "made" out of them, a.k.a. born from their weak watered-down bloodline from the Nephalems and are more about unlocking a door for her, as she were, and have been, in the void? They speak of an GATE, but that gate can be interpreted in all kinds of ways. We know she was in the Void, a place even Diablo, the lord of Terror fear himself according to lore, but what does that mean if you are free from its place? Are you born, or are you just stepping away from that area to enter another realm, in this case, at Sanctuary? If you are "reborn" / "respawned" or "lightborn" through it, then this would be a major key in plot, making Lilith less powerful due to the weak ritual.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Ideas for the game

    1. Thats the idea. They are adding in cutscenes, so if there is like a Treasure Goblin behind you during it, you might see it close enough for seeing the details. All monsters get personal details.

    2. Making monsters more aggressive during night is something for a minor quest or a feature within limited area. Very cool idea. I dont see this on a general note, which would result in casual players only play at daytime and waiting in town for night to be over, and veteran players vice versa.


    3. It seems like Nephalems are rare, and the first born ones was / is more powerful than the watered-down Nephalems that got passed down the generations. Today the titans (the nephalems) are humans, the end-result in Sanctuary mostly have less powerful beings.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Why Diablo 4 demo is not getting the “dark” feel of Diablo 1 and 2
    Quote from Bisso»


    There's ALOT of blood, and it looks great, your character gets blood on him when you swing.

    During Rhykker's talk with David Kim at Blizzcon Twitch stream, he mentioned they played around with the ideas about that.
    Timestamp: https://www.twitch.tv/videos/502745002?t=01h48m12s

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Sceptic until answers are crystal clear. No hype yet.
    Quote from Dauroth»

    Quote from Enkeria»

    I will try to follow it but I feel my energy is low to do so





    This!



    I still remember the days/years after Diablo III was announced. I was so hyped, I remember waiting to finish my job so I can get home and open these forums to see if anyone posted anything new. Now when I look back, I don't really want to do that to myself anymore. And yet, here I am again, seven years later. My old account expired or got lost in the transition, and as soon the rumors of Diablo IV started flooding the internet, I returned here. It's funny, after all these years I still feel kind of at home here.



    I will definitely follow the development of Diablo IV, but with less fire than I did with Diablo III. If there are to be some lore topics or lore theorizing in the forums, that's where I will definitely join in.



    Welcome home, I feel the same.

    Energy or not, we are in the same boat. Cross fingers D4 becomes what it needs to be.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Why Diablo 4 demo is not getting the “dark” feel of Diablo 1 and 2

    Back in D3 alpha days I said the same things to people "game is not done yet.." on many things and features that we wanted. Yeah, some things never changed, some got worse, but I think most got better post launch. Even when it was a bit too late on some aspects.

    Best way to give out feedback is to be both constructive and to continue to give the kind of feedback you / we want.

    It seems developers will take note of the majority of ideas and agreements from communities across medias on the web in portions.

    It also seems they do not have time to pick up ideas as such right now, but will be pretty soon. If fans are aggressive in terms of constructive critic and feedback, I hope the D4 team can implement it and make it work.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Sceptic until answers are crystal clear. No hype yet.

    MMO is a term that haven't been used yet by the developers and team surrounding D4.

    That thing also seems to be part of "raid bosses" or what ever it is called, something me personally am not interested in.

    Speaking of horror, I was not very afraid in any Diablo game before this one, so I have nothing on that subject to really talk about.

    Just watching the demo, where you are level 20 when starting (half-way done currently), I guess things seems easier.

    Honestly, we need to wait for answers. I will try to follow it but I feel my energy is low to do so, and just hope the community will be loud and heard. I noticed the developers needs feedback as soon as they reach some points within the development, so it keeps on track.

    And I also wanna know if modding to a degree will be allowed.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Sceptic until answers are crystal clear. No hype yet.

    Hello old friend.

    TL;DR at the end.

    Diablo IV huh? Been too long since I felt there was some tiny hope left when it came to the franschise, but yet I feel no hype. Do not get me wrong, everything sounds and looks great thus far. But I am old, and I remember.

    I remember Diablo 3, its announcement, that they said it was "too early to share the game" and that they learned from their mistake by doing so. This ment promises were made, and promises was left broken. No death animations at boss encounters, no PvP, no ladders to jump off of instead of running at stairs, no second expansion to explore what it would be like to actually fight against a Nephalem, a battle between two great powers, no additional lore to behold, Adria's heart of hearts speech which didn't happen, and so on.

    Well, it seems they have taken another shot at most of it in Diablo IV.

    Diablo IV, on paper and at presentation, is what Diablo 3 should've been. Less WoW-y and more Diablo-y. "Embrace the darkness" was something they did with the Necromancer, which I doubt we will see making a come-back in Diablo IV since he already is part of Diablo as an additional fee to be unlocked.

    So the cinematic starts off with D1 vibes. And the music have been changed: https://www.youtube.com/watch?v=4BjVP3SDLnU

    There is less of the cartoony fantasy and more about horror fantasy. Lack of goth but more about celtic. Minor details suggest language on walls have been changed, but not much effort to tell us a decade have passed, not when it comes to actual environment yet.

    I've read Barbarian feels what to expect, and should be the class to be easiest to nail in design, and it shows. But the character can jump off of hights and clifs without hitting invisible walls, something Diablo 3 also could back in the alpha and beta days. Many details were picked up, but still no hype as the crowd, you and me are all very cautious.

    The Sorceress and the Druid make both a come-back. I have not much to say there since I lack information. Seamless action is key to all characters and customization seems somewhat limited even if there are some cosmetics. Voice actors will be either one male or female to keep the cost low and not change upon the actual character design / look.

    Another two classes are not announced but I am very sure about what next class will be, and why. I also mentioned Necromancer won't appear. That does not mean we can't have a character that embrace the dark. There might be hybrids out there, since the introduction at Blizzcon told us they wanted to combine the franschise best parts. Best parts is up for discussions, since they can vary from person to person.

    I think we might see an Assassin kind of character making a stance, something new, with ranged attacks and traps in their arsenal. And I am very sure we will see a hybrid between an Crusader, Paladin and Amazon, perhaps given title of a Battle Cleric or something completely new. There have been enough time to, before events of Diablo 3, for heroes to start families before hell broke loose.

    Barbarian are about weapons and being a tank. Mostly close combat, some aspects of movement to get archers. Fills the void of: Warrior & Crusader (to a degree, but not completely).

    Sorceress are about elemental ranged damage and output, highly capable to move around. Glasscannons if you'd like. Fills the void of: Assassin & Wizard (to a degree, but not completely).

    Druids are about combinations and usage of the environments hazards and nature magic. He/She is an army of one, unless they have trusted pets, fills the void of: Monk, Necromancer and Witch Doctor (all of them to a degree, but not completely).

    I can be dead wrong of course, and this is why I need answers.

    What I fear to behold

    Microtransactions of any kind. Gambling or additional fee for things that should be part of the main game is not forgiveable.

    Campaign based DLCs with additional lore and "skins".
    Instead: I rather just see pure expansions with enough content to actually being paid for with good amount of new things.

    Singleplayers that will suffer because they do not wanna play with others. Either be it in terms of better loot, or harder to find good loot.
    Instead: Let singleplayers get same rewards by playing the game on their rules. Long have we been dismissed for "co-op is great" and "online only" features that feel more of a stressful task, rather than enjoyment.

    Overwhelming loot that will make you question your build, with too much litter, and gamebreaking items that aren't balanced from start, in which can be traded among people, duplicated and sold on black markets of any kind.
    Instead: Enough loot to keep it interesting, but less loot for us to swim in it. Balanced for journey and endgame.

    A story, that are very easy to figure out, like Diablo 3.
    Instead: Give us twists we do not see, and ways to replay to get a fresh new look at the game, be it either with heroes or routes we take.

    There are so many other things I need answers to, and I think I won't get them until the game have been launched. And by Blizzards standard "soon" it means 4 years from now. But they said this game is not even close to their standard soon. So we shall see if I am even around when it is announced. And even if the game would be released and get praised for its mechanics, story, and gameplay. There are always ways to F it up later down the line by introducing monetization and dumb decisions to change core elements to something else, for example make co-op more rewarding and not balanced for singleplayer / co-op etc. etc.


    TL;DR
    There are many things I need answers to before I even can feel hype for this game. The fluff is nice, but promises are very often broken. I am sceptic and so should you be until things are confirmed, which wont happen until game have been released, and been out in stores for some time.

    Additional statement: Sorry for my english. Been years since I wrote this much english. Thanks for the read.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Diablo IV Music: What We Might Expect

    Long time old friend.

    Been years since I created a new post in here.

    I will leave you guys with a video about the Music of Diablo IV and what we might expect in the future from the game itself.

    The music in the cinematic trailer is made by Ryan Amon, the author of music for games like Assassin's Creed Unity and Bloodborne. His music can also be heard in movies like: Elysium, Blackhat and Chappie.


    Here are some soundscapes that might suggest how Diablo IV may sound like if he makes more, a deep dive into how he makes epic pieces.

    All rights reserved to rightful owners within and outside of Blizzard Entertainment.

    https://www.youtube.com/watch?v=4BjVP3SDLnU


    What are your thoughts? Thanks for reading.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Gameplay Footage 1hr+

    I hope they focus a whole lot on singleplayers too. I dont want them to go hard on singleplayer and smack them for being alone in games.

    Posted in: Diablo IV: Return to Darkness
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