At the time of the D1 manual, when they wrote that Inarius' wings were stripped, I'll bet they had in mind typical feathered angel wings, not the energy tendrils that showed up in D2. I think there's an unused graphic of an angel statue that looks such. And of course the iconic angel on the mana globe was always the more traditional style. In other words I'm not sure they thought through how to tear out the energy wings and whether they want to keep that part of lore.
A summon is to call something from somewhere else. Lilith s more than the sum of the "ingredients," that would instead be manufacturing her.
Its possible/likely that she needs some kind of human host to tether herself to Sanctuary, just like all the Prime and Lesser evils had. However while host is shown to have some influence on their power (Diablo as Albrecth vs Aidan), its also clear that Diablo's power clearly surpassed any one host.
Lilith is causing the remaining humans to act worse and spreading chaos and corruption by here mere presence. She may also be summoning demons to help her out and that is causing massive collateral damage to humans. Some heroes might want to get rid of her for that reason alone, even if it isn't the best thing for humanity in the long run. Remember the lore panel stressed that feeling of how the good guys don't always win or they arrive a day late and a dollar short, whatever we accomplish in D4 is almost certainly going to have a huge failing or downside. Like maybe killing Lilith opens us up to worse aggressors in expansions.
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If they make PVP area-based, it can be a high risk / reward if they play it smart. Think about some areas actually having these late game, if you play solo it will be less risk, and probably less rewarding too.
I would see singleplayers have same loot as co-op, same goes with XP too. So I dont know how they will balance things out.
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PC.
Consoles are fun if you wanna co-op or something, but I am a solo player.
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Keep as is, but when you pick a talent, it opens up a branch to it, sub-branch.
Make it whole screen or add a scroll. Add more stuff.
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Another 5-7 years. Why?
Normal soon: Approx 1 week or less.
Blizzard soon Diablo 3: 4 years
Blizzard not even soon my Blizzards standard: obviously 4 years +
Rhykker at Blizzcon: 10 years? Answer by dev; Hope not!
But rumors has it early 2021 will give us beta. Not alpha.
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Love it! Thanks!
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Need neeeeew stuff. I've already played D2.
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I like games I can handle, but I would support the idea of having a very hard difficulty where, no matter what item and level you are at, you should feel powerless against bosses and mini bosses.
I do not think we need many difficulties, key is to have a wide variety in each difficulty so it doesnt scale straight % for whole game during 1 difficulty. It seems like they are adding in harder places and dungeons even if you would pick, for example the easiest difficulty.
No idea if you can pick this from the start, or if they will make you go through them one by one. No idea how they will go on about making the game harder either. If they have a cap and not paragon levels, the threat would be easier to handle in terms of difficulty. But they have stated they want replayability as well as rewards for continue to play, with some kind of paragon system in place.
They often talk about the first encounter of the Butcher in Diablo 1, to those that remember you got killed quick if you weren't prepaired. I panicked the first time, and the second time I dreaded open the door, so I saved that door until last of that area, collecting gold and made, what I believe slow strategy to meet him. I think I died again, but I kept on trying.
D4 team have a whole lot of things to make sure happens. Casual players, (mostly those that played D3 as their first) do not need to hold hands with papa anymore. If they want to please everyone, casual, casual +, hardcore and serious pro gamers (?) they need the options, and not narrow it down for balance reasons, they need options for us to explore. The things that is too easy will be enough for a few times while the higher difficulties needs to be something we wanna revisit if we are into it. Or medium difficulties for that matter. Replayability is only a thing if you are having fun.
I see this project very difficult in itself to become great for all parts. Diablo 3 kind of put as a tripping leg to the development. If Diablo 4 was the true Diablo 3 the transaction would've become smoother, but less experience attached to it since Diablo 3 thought the developers a great deal, even though most of them went on to other projects. Glad to see some returning, I think thats passion.
Embrace the darkness, sure.. But it needs to be something that makes you scared of open doors, even if you think you are well equiped, which I wish, you never are in the higher difficulty. Not even against regular mobs.
Cross fingers there will be something for everyone. Solo / Co-Op seems to get close to equal love this time. Glad to hear since I grew up with D1 without internet.
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Welcome home, I feel the same.
Energy or not, we are in the same boat. Cross fingers D4 becomes what it needs to be.
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Back in D3 alpha days I said the same things to people "game is not done yet.." on many things and features that we wanted. Yeah, some things never changed, some got worse, but I think most got better post launch. Even when it was a bit too late on some aspects.
Best way to give out feedback is to be both constructive and to continue to give the kind of feedback you / we want.
It seems developers will take note of the majority of ideas and agreements from communities across medias on the web in portions.
It also seems they do not have time to pick up ideas as such right now, but will be pretty soon. If fans are aggressive in terms of constructive critic and feedback, I hope the D4 team can implement it and make it work.
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Long time old friend.
Been years since I created a new post in here.
I will leave you guys with a video about the Music of Diablo IV and what we might expect in the future from the game itself.
The music in the cinematic trailer is made by Ryan Amon, the author of music for games like Assassin's Creed Unity and Bloodborne. His music can also be heard in movies like: Elysium, Blackhat and Chappie.
Here are some soundscapes that might suggest how Diablo IV may sound like if he makes more, a deep dive into how he makes epic pieces.
All rights reserved to rightful owners within and outside of Blizzard Entertainment.
https://www.youtube.com/watch?v=4BjVP3SDLnU
What are your thoughts? Thanks for reading.