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    posted a message on Vampire Guy in Cinematic is Zolton Kulle
    Quote from Emmo»

    Isn't Rathma all about the Balance though. Wouldn't bringing Lillith back screw that all up?

    Or is he doing it to scare Heaven into opening their doors again?

    Yes he is, and he hates Lilith. So it doesn't make much sense it would be him, unless they are about to soft-reboot the lore.

    Only thing I know is that he IS one of the first born of Lilith and Inarius, that he feel the humans must be helped, by the darkness. Lilith can save them, but from what is a questionmark, possibly from them self, being all weak and watered-down wanna-be nephalems these days.

    He is, what Diablo III 2nd expansion was about to have as an end-boss, a powerful Nephalem. Thats the only thing that can go up against you if you can kill Tathamet (Prime Ultimate Evil), which makes no sense to lore since Lilith among others were trapped in the Abyss at the time, making the ultimate not at all ultimate.

    I dunno, there are flaws here and there. If this guy is indeed Rathma, then the story is yet again flawed like crazy.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Will we finally get, in Diablo 4, the grittier, darker, baroque experience we’ve been waiting for?

    Nothing about the Open World.

    Just by design. I call Diablo franschise as a Gothic Demonic Adventure. It is still an ARPG.

    DIablo 3 was also a ARPG, but I called it a WOWified one, meaning rainbows and over the top skills and gear. It filled its purpose ofc. But I am not a WOW player more than 3 hours, so I can't really say much about open world or such being MMO or WoW. I dont like that kind of genre obviously, but if they can take something and translate it into Diablo I am all for it.

    DIablo IV, seems like a normal Gothic Demonic Adventure still. Adventure can be everything from going to livingroom to livingroom, no need for open world for me to think that hehe.

    Unless I didnt really understand and I have commented in vein :D

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Vampire Guy in Cinematic is Zolton Kulle

    Kull-Aid is but a ghost, and voiced by Wolverine guy.

    Guy in the cinematic is either unknown or Rathma, which everyone speaks of. I would love for source material for this dude so it made more sense to me. I lack in lore-know-how these days. I was a lore geek many years ago. If someone could point me to right directions why you think its him, I am all eyes and ears. Thanks!

    Posted in: Diablo IV: Return to Darkness
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    posted a message on *NEW* Rocketeers Wallpaper Set
    Quote from ROCKETEER»

    Hey Enkeria, check my "Simple Diablo" - Wallpaper :)


    Love it! Thanks!

    Posted in: Diablo Wallpaper and OS Art
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    posted a message on D4 Beta FEEDBACK: Secret STASHES

    Your eyes kind of learn shapes and colors where you might find secrets, but I agree. Secrets should stay as such until you actually click, not hover.

    Well hidden secrets you might maybe click several times at? For example a chain, or a lock, which blends well with the environment.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on What do you want to see coming back in Diablo IV?

    What do you want to see coming back? A boss? A place? Maybe you want to see something from the Blizzard Universe coming to live in Diablo IV? Like a chatgem that stalk you in end game dungeons?

    I just leave this here.


    I can see what you see not— Vision milky, then eyes rot.
    When you turn, they will be gone, Whispering their hidden song.



    Then you see what cannot be— Shadows move where light should be.
    Out of darkness, out of mind, Cast down into the Halls of the Blind.


    The Legacy


    This quest returned in Diablo III's event, "The Darkening of Tristram", as a minor event while exploring the Labyrinth. It functions similarly to the original quest: a long series of very narrow corridors with Light Radius set to zero, filled with hordes of the Hidden. In the end, a Resplendent Chest is found, containing Magic-quality Optic Amulet.

    Addition: But it didn't hold any candle to the original creepy vibe we behold in the first Diablo installment back in the day. That sound of the monsters dying.. Gruesomely fantastic!


    NPC talk


    Deckard Cain:



    "You recite an interesting rhyme written in a style that reminds me of other works. Let me think now - what was it?

    ...Darkness shrouds the Hidden.
    Eyes glowing unseen with only the sounds of razor claws briefly
    scraping to torment those poor souls who have been made sightless for
    all eternity. The prison for those so Damned is named the Halls of the
    Blind...
    "


    Griswold:



    "I am afraid that I have neither heard nor seen a place that
    matches your vivid description, my friend. Perhaps Cain the storyteller
    could be of some help.
    "


    Farnham:



    "Look here... (chuckles) That's pretty funny, huh? Get it? Blind - look here? (laughs)"


    Gillian:



    "If you have questions about blindness, you should talk to
    Pepin. I know that he gave my grandmother a potion that helped clear her
    vision, so maybe he can help you, too.
    "


    Pepin:



    "This does seem familiar, somehow. I seem to recall reading
    something very much like that poem while researching the history of
    demonic afflictions. It spoke of a place of great Evil that... Wait -
    you're not going there, are you?
    "


    Ogden:



    "I never much cared for poetry. Occasionally, I had cause to
    hire minstrels when the Inn was doing well, but that seems like such a
    long time ago now.

    What? Oh, yes... uh, well, I suppose you could see what someone else knows.
    "


    Wirt:



    "Let's see, am I selling you something? No. Are you giving me
    money to tell you about this? No. Are you now leaving and going to talk
    to the storyteller who lives for this kind of thing? Yes.
    "


    Adria:



    "This is a place of great anguish and terror, and so serves its master well.

    Tread carefully or you may yourself be staying much longer than you had anticipated.
    "
    Posted in: Diablo IV: Return to Darkness
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    posted a message on Ethreal Items

    Almost as powerful as Mythic, but flawed and limited. Yet, more common to find that a Mythic item.

    Traits and rules about Ethreal:


    Base
    * Powerful stats and attributes, close to, but not accurate like a Mythic.

    * Low durability (only items with durabilities).
    * Can't be repaired.

    * Always class based.

    * Useful during bursts, or for a limited continuance time.
    * Can be traded with NPC to get materials for future crafting. Broken means less materials.

    Pick-up
    * Account-bound at drop / on pick-up.
    * Unique item that is fairly rare, but more common than Mythic.
    * Once picked up, also added as a transmog (or whatever they call the system to change its appearance)


    Visuals

    * Needs two images for each item, one whole, one broken.

    * Once broken, it looses all the visual effects and just deals minimal requirment of damage (1-2) or protection, what ever suits the actual item.
    * Once broken, you still use the item, but you hear and see that something is off. Perhaps a timer of some kind can be shown to prepare you to actual change item.

    Other
    * Could almost be called a 'Mythic teaser'.

    If Mythic items have a Purple beams, Legendaries orange and Set items green, this once could have a grey/purple feel to it. when it shows on screen. I think a normal star on mini map is fine no matter of tier in set/legendary+ items.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on The Talisman and the Charms of old (2013 idea)

    I wrote an post 2013. I just checked back at it very fast, and at a glance I saw that this idea did also (many of my ideas ended up) in D3.

    The post: https://www.diablofans.com/forums/diablo-forums/diablo-iii-general-discussion/78584-talisman-transmute-enkeria-edition

    So It seems like the Talisman was the idea, and from it the devs changed it to be part of the horadric cube (or whatever it is called these days in D3), and the shard system.


    The images is also gone, because I was stupid enough using photobucket at the time. Today I mostly use Imgur, and there seems to be no guarantee that images will last for that long, so pro tip: If you are linking images, link them from own paid website! lol.

    Okey. So if you guys read my old post (long one, as usual) what are your thoughts about it? Could we use charms in it this time around to make cool stuff, get cool effects etc?

    I imagined a grid, similar to what Minecraft did when it was fairly "new", you but materials (charms) in a specific order to get something out of it. 3x3 grid or bigger.

    Now, what this would give you is


    1, cluttered inventory with charms you can't use until its time. Fix: Have a bag that charms can be in, infinite number, the bag is only opened and available when you are fiddling with the talisman.


    2, do we even need this in D4? It seems like runes will make some, items with do others and you got skills and traits this time around. What more is there else to give us in terms of customization and buffs? Hmm.

    Thoughts? Thanks

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Paladin & Amazon Confirmed According to this Insanely Accurate Leak

    Need neeeeew stuff. I've already played D2.

    Posted in: Diablo III General Discussion
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    posted a message on #notmyrunewords?

    I bet I will get alpha or beta this time. All other times when I actually needed it for the sake of brining news on Diablo sites and to give legit constructive feedback I didn't get the chance. Man, the amount of people recieveing invitations might be rare and highly limited this time. And ofc eBay will have a few accounts for it too. :(


    And 5-7 years devtime is what I think.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on #notmyrunewords?
    Quote from MomoPewpew»

    If we expect them to just do everything the same as in D2 then we aren't ever going to see a game that's better than D2. So yes, you're right, this is an entirely different system from D2 runewords that just uses D2 runes for reference purposes. But should that bother anybody? It's a different game.



    We need to see new ideas for sure. Runes are back for the 3rd time and all of them are different. Classic Runes, Skillrunes, D4 Runes.


    Would be fun to have other names on the runes to make them stand out as their own thing.


    Kritisk + Is = Critical + Ice

    Eld = Fire

    Liv = Life

    And so on.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Will we finally get, in Diablo 4, the grittier, darker, baroque experience we’ve been waiting for?

    Gothic demonic adventure. That's about it.


    Diablo 3 is a game I called WoWified ARPG.


    Edit: Actual use of weapons is indeed a given in games, D3 ignored that almost completely. I don't know if D4 needs praise for something such basic and regular.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Diablo IV Interviews

    I did Bounties a whole lot, just to try to get shards so I could gamble. I played solo and normal rifts only when I had to. Greater rifts I might have tried 2 times on my own, rest of them were me standing at an entrance to get paragon stuff and loot from other players. This resultet med In missing out wings and pets along with portraits in D3, and when those things started to trend (not getting the things) I just gave up.


    No rewards, no randomization, no good loot. I have never hold an ancient item in Diablo 3 I think. Do they glow differently?


    Anyway. Glad to hear they will fix so solo can enjoy the game. And I really hope randomization is key this time.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on *NEW* Rocketeers Wallpaper Set

    I could do a wallpaper if I found time and effort, but a Diablo without the IV on a pretty dark (not black, but very very close) backdrop. If you guys are making one, make sure credits are due. I have a 1920x1080 sized monitor currently. Perhaps have an alternative with the IV in the back as well. I like very dark backdrops since I am a minimalist in nature and by design.

    Posted in: Diablo Wallpaper and OS Art
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    posted a message on Will Diablo IV have features for Colorblindness?

    Greetings


    I am curious about how Diablo will handle colorblind features in Diablo IV. Me, myself do not suffer for any Colorblindness / Deauteranopia, and to those that do not know the words, Achromatopsia is even more severe. when it comes to colors in real life and entertainment.

    Overwatch use features to aid colorblindness and does it well according to players around the world. Now, Overwatch is more vibrant in using all kinds of colors. Diablo IV doesn't use too many or strong colors as of yet, but I can see some issues coming along further in development.


    I am just curious if people want this feature, if the developers can do something about it "this early on" and if there will be multiple options for the players and watchers.

    For more info around this "problem", check https://www.youtube.com/watch?v=KbFs9ghIIEI

    Blizz post for vote: https://eu.forums.blizzard.com/en/d3/t/diablo-iv-colorblindness/687

    Posted in: Diablo IV: Return to Darkness
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