• 1

    posted a message on Rebalancing in 2.6.1

    Sticking rune combinations into then to make them. The suspense of seeing how it rolls after you stick the runes into place. The fact that runewords harbored some of the most powerful and original / game play changing items. (Enigma for teleport, etc..). The fact that you get to choose your base, so superior or crude base items actually made a difference. Versatility of common runewords early on during the leveling process. Different runewords featured for different seasons, incentive to play season, and differentiating 1 season from another. The adding of interesting future runewords to help fill itmlemization gaps. Giving the player a feeling that they have collected all of the required items, and manually forging your runeword rather than just gambling or forging at the blacksmith. I can go on and on if you want me to.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Slipka's Letter Opener

    Hi, I recently started receiving mails at my new apartment, and I am in need of a cool letter opener. Other than Slipka's Letter Opener being a totally useless Diablo 3 item, I would really love if you guys added this to your merchandise store. I would certainly buy it, and your item would no longer be useless. Think of the possibilities Blizzard, think of the $$$$!

    Posted in: Diablo III General Discussion
  • 1

    posted a message on D3 following path of WoW?
    Quote from Drahquego-next

    Seems like Diablo is following the path of World of Warcraft:
    - Becoming easier and easier within time
    - Made more accessible for casuals
    - Easier played by younger and younger ages


    All the nerfs made and also every season all the buffs, makes it easier for everyone.


    Recent example:


    Slayer

    • Now requires Greater Rift 30 (down from 35).

    Champion

    • Now requires Greater Rift 40 (down from 50).
    • Normal rift timer increased to 7 minutes from 6 minutes.

    Destroyer

    • Now requires Greater Rift 50 (down from 60).

    Conqueror

    • Now requires Greater Rift 60 (down from 70).

    Guardian

    • Now requires Greater Rift 70 (down from 80).
    • Azmodan timer has been adjusted to 20 seconds (up from 15).

    Torment XIII is definitely a step up from Torment X in regards to difficulty

    Which not only is a nerf, but also together with the next seasons buff, is double up nerf, why do they not INCREASE the levels required each season, since the damage output is increases by every season, to equalize it. That's a question that really bugs me.

    P.S. title was meant to say PATH, not patch.




    Quote from Drahquego-next

    Seems like Diablo is following the path of World of Warcraft:
    - Becoming easier and easier within time
    - Made more accessible for casuals
    - Easier played by younger and younger ages


    All the nerfs made and also every season all the buffs, makes it easier for everyone.


    Recent example:


    Slayer

    • Now requires Greater Rift 30 (down from 35).

    Champion

    • Now requires Greater Rift 40 (down from 50).
    • Normal rift timer increased to 7 minutes from 6 minutes.

    Destroyer

    • Now requires Greater Rift 50 (down from 60).

    Conqueror

    • Now requires Greater Rift 60 (down from 70).

    Guardian

    • Now requires Greater Rift 70 (down from 80).
    • Azmodan timer has been adjusted to 20 seconds (up from 15).

    Torment XIII is definitely a step up from Torment X in regards to difficulty

    Which not only is a nerf, but also together with the next seasons buff, is double up nerf, why do they not INCREASE the levels required each season, since the damage output is increases by every season, to equalize it. That's a question that really bugs me.

    P.S. title was meant to say PATH, not patch.



    Quote from Drahquego-next

    Seems like Diablo is following the path of World of Warcraft:
    - Becoming easier and easier within time
    - Made more accessible for casuals
    - Easier played by younger and younger ages


    All the nerfs made and also every season all the buffs, makes it easier for everyone.


    Recent example:


    Slayer

    • Now requires Greater Rift 30 (down from 35).

    Champion

    • Now requires Greater Rift 40 (down from 50).
    • Normal rift timer increased to 7 minutes from 6 minutes.

    Destroyer

    • Now requires Greater Rift 50 (down from 60).

    Conqueror

    • Now requires Greater Rift 60 (down from 70).

    Guardian

    • Now requires Greater Rift 70 (down from 80).
    • Azmodan timer has been adjusted to 20 seconds (up from 15).

    Torment XIII is definitely a step up from Torment X in regards to difficulty

    Which not only is a nerf, but also together with the next seasons buff, is double up nerf, why do they not INCREASE the levels required each season, since the damage output is increases by every season, to equalize it. That's a question that really bugs me.

    P.S. title was meant to say PATH, not patch.



    While they are making the game easier, they are shifting the scale. There are going to be 3 more torments added, and probably more because 13 would be a strange number to stop at. Let's stop obsessing about the current state of the game and focus on the evolving product that the devs have in store for us. Ever since RoS launched, D3 has not been the 'what you see is what you get' game for longer than 3-4 months at a time. These changes that are making the game easier are not in fact making it easier (achievements maybe), just shifting the scale. T13 will be as hard as T10, greater rifts have no cap, so the change in achievement requirements barely changes the endgame at all, it just makes it faster for certain casual players to get things like portraits and stash tabs more easily. In my eyes, they are simply making the game more fun and appealing over all, and maybe this will bring some more desperately needed new players to make the servers more lively again.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Open Letter against Botting

    I'm sure this thread only exists so that top streamers have a written account of: "hey look at me Blizz, here is written proof that I don't bot. Please never ban me thanks. PS we are making money off your game just from streaming it" oh the sarcasm of it all, and so many unrealistic expectations of Blizz coming from the already spoiled playerbase.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Open Letter against Botting

    Now I'm not here to support botters or anything, but are you really prepared to see the player base get cut in half? Also, everything in this game is player bound and betting only really provides someone personal benefit. The only exception see to this is players complaining that the leader boards are ruined by botters. That part is definitely true.

    Posted in: Diablo III General Discussion
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