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  • 3

    posted a message on 4 man 126 clear on PS4 on youtube

    Dude posts his clear on PS4 and 99% of posts simply attack him for it. You would think their enjoyment of the game on console is some sort of shocking violation of your enjoyment playing it on PC. "How DARE a console player celebrate their own personal achievement on DIABLFANS!!! I'm going to totally diminish their joy of the game because f!ck them if its not based on PC it deserves nothing but pure contempt. Never-mind that a console is essentially just a homogenized PC platform with game pads and a proprietary O/S designed specifically for gaming, essentially running hardware dependent object code just like any other PC. The toxicity of the comments is simply appalling and you guys really come across as a miserable bunch who must be a hell of a lot of fun to hang out with at parties.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on [2.4.1] New Dmg / XP numbers and what they mean for Season 6

    Great stuff. But to be honest, I'll be happy if they finally manage to balance out classes and sets with regards to DPS, at least within a margin of 4-5 Grifts. Impossible dream?!?

    Posted in: Diablo III General Discussion
  • 1

    posted a message on UE fire Endless walk + SOJ vs F&R + hellfire

    That was a nice analysis TastySoup. One of the things I like about UE is it is a very agile build. Maybe it plays a little different on PC than Console (where I play D3) but I think UE is about constantly re-positioning yourself in relation to mobs. F+R does not penalize you for this but Endless Walk does. In group play with a support providing better grouping and crowd control the picture is not so clear, but lets be honest, in this patch there is only 1 build for serious DPS pushing and the DH is not it, so the primary focus of the DH is solo pushing, which blows, but that is just how Blizzard rolls.

    Posted in: Demon Hunter: The Dreadlands
  • 1

    posted a message on UE fire Endless walk + SOJ vs F&R + hellfire

    I've tested both combinations quite extensively and Focus and Restraint seems stronger. If, by chance you roll a godlike Traveler's Pledge (%Fire Crit/Cit Socket) and a great compass rose, it might be as good, or in some situations, slightly better.

    Posted in: Demon Hunter: The Dreadlands
  • 1

    posted a message on Console only: Legendary Gems don't level past 100

    To clarify the issue, the patch notes on the PS4 (you can view them by selecting the options button and displaying the notes) clearly says gems are capped at 100, so it is not actually a bug. Rather, it is a very strange (and I think poor) design choice.


    To further clarify, all previously boosted gems were "truncated down" to Level 150. In other words, legit gems can only be leveled to 100, but previously boosted gems all sit at 150.


    I can only speculate, but if there was a bug at all, it is probably more likely related to the fact that the boosted gems got nerfed to 150 rather than 100, but that seems unlikely as well.


    Anyway, as said I think it was a terrible choice given legit groups are pushing past 100. I've been part of a "non modded" group that has beaten 102 and has been chasing 103 for a couple of weeks now. Honestly, my best guess is that when the patch went live, Blizzard probably didn't think people were going to be able to push past 100, which I think demonstrates a lack of a deep understanding of their own game, or more specifically the potential of some of the builds they have defined.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Grift Tier 100 is CLOSED in Korea!

    This is a slight digression but a friend on console was playing the Delsere twister build and I was quite shocked at how powerful it appeared to be. It seemed like we jumped almost 10 Grift levels when he was running point.


    While it is cool to have powerful builds, I am a little deflated that it is so much more powerful than anything I've managed to create with my DH (and don't get me wrong up till now I've been pretty happy with the love the DH has gotten this patch). I was hoping this season things would be more equal between classes allowing more diversity etc.


    ps. credit to my friend DumaPro for being a douchebag and a Steaming Hot Turd)

    Posted in: Diablo III General Discussion
  • 1

    posted a message on [2.4] How will we farm paragon levels next patch?
    Quote from Philipposgo-next


    XP change is great in my opinion because now everyone, including supports, can focus on gear optimization instead of xp and simply try to do higher GRs more efficiently to compensate for the measly few % a xp build will give. Now an xp build of 200% bonus exp will result in 20% which will be divided 4 ways so 5% only per player instead of 50% previously. A ruby in a helm will result in only 1% bonus exp per player now; it's just not worth it anymore. Simply doing one GR higher due to more optimized gear will more than compensate for this change due to the changes in the system.


    4 dps seems unlikely except for speed GRs where survivability doesn't matter. Maybe we'll see more hybrid balanced characters pop up. Maybe a standard 1 support / 3 dps or 1 support + 1 balanced + 2 dps or something...


    its all relative. it doesnt matter if the xp Gear was nerfed by a factor of a million. As long as it exists and it provides a bonus relative to gear that has 0 of the bonuses, those % become even more poweful. Thats all the botters and nerds do is farm GR so yes XP gear will still be present so they can chase para 4,000-5,000
    not sure I agree with your logic. the XP focused gear most likely will mean the effective GR level you can push goes down (either for reasons of surviveability or dps) so that the net result is you earn less xp with the xp gear. In my opinion it has become a pointless, and therefore wasted stat. Maybe they should have dumped it altogether and created a new secondary to replace it. I'm thinking Life Per Second with a red gem in helmet would be a whole lot more meaningful than 4% xp, especially since the healer monk has also been nerfed into the ground.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Quin's Itemization Rant

    I'm just using this as an example. I was lucky enough to roll an insanely good Yangs Recurve right at the beginning of the patch, which at the time, made the game feel like the best thing ever. But even if I had not rolled such a great one, the only other competing weapon for the Unhallowed build is a better rolled Yangs and I had already rolled about as good as you can get. So the point is that if that was the build you favoured (unhallowed) You had exactly one weapon choice and the option to cube it was not viable either due to the rcr bonus, further locking it in.


    So I don't necessarily think that creating a weapon that has synergy with a specific set is a bad thing, but unlike Natalyas Slayer, Yangs is not a part of the set, and that to me is the real flaw.


    In summary, if Blizzard wants to create non set items that are very obviously designed to work with a specific set (regardless of whether they offer some utility in other builds) then they should be made a part of that set. To my mind, this frees up another slot that would otherwise be used for the set, thus build diversity in terms of item choice is maintained.


    For the record I think D3 does have a fundamental design flaw which means there will always be one build, or combination of builds in group play that will be demonstrably superior to all others, but that same flaw is also what makes the game fun, and makes it D3. If they addressed that flaw at the root cause, it would be a different game.


    I've never personally played a game that has given me more milage than D3, so for all its failings, I have to give the dev team kudos for their continued efforts to upgrade it and keep it interesting to play. Patch after patch, and I've not paid a single cent apart from my initial purchase.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on A new musical parody about our hate of Kadala...

    really fantastic and you have crazy talent. just a minor comment and it is a personal thing, but I've never felt entirely comfortable with the way Kadala is so commonly characterised as a whore. I don't think you need to do that in order to promote your fantastic work, and in fact something like that could cause Blizzard to keep your amazing work at arms length, and not acknowledge or feature it in one of their public streams etc.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Whats the best way to obtain desired Ancient/Legendary items?
    Quote from erav2000go-next

    unfortunatelly the reforge legendary option is WAAAY too expensive.

    Bounty mats aside I think that 50 FS per reforge is way too much.


    Most of the players who don't farm 20h/day have at best 1000FS (that is if they only play with one char and seasons).

    That makes only 20 reforges for a few weeks of fs farming.


    It's a similar situation to Ramaladni's... rarely anyone reforges a legendary just like rarely anyone uses a ramaladni even if they have one or two to spare because obtaining them is so hard that people dont want to risk spending it for something that might not be a BiS rolled weapon.


    gg getting another Ramaladni in the next 200 paragons :)


    but bottom line is that this Cube option could be useful if only it had its cost lowered to lets say 25FS per reroll

    Maybe if we could also buy Forgotten Souls with the insane amount of gold we accumulate this could also be a solution?
    Posted in: Diablo III General Discussion
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