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    posted a message on New consumable ideas?!?

    RiffShere, interesting thoughts that will take a while to digest, you have obviously been playing a while and are speaking from experience so I certainly would not dismiss your opinion. keep in mind I'm only trying to come up with interesting ideas for new consumables as we only currently have 1 and I think most people actually do like Ramaldini and in fact wish it was a bit more flexible.


    I think you do make me realise that in many respects I'm trying to address the symptom rather than the problem with my suggestions. The way RNG is used in this game is a design philosophy so it can be hard to argue the case against it as in many respects it is what makes the game what it is, a giant one armed bandit and if you grind away on it enough sooner or later you will hit a few jackpots. I guess if I took a step back I'd have to say I just wish there was another less RNG oriented way to upgrade gear in an incremental fashion. Given that all gear has a hard limit on how good it can be, getting "perfect gear" isn't really going to solve anything, it is just going to push you a few Greater Rifts higher and then all you will have left is paragon points as motivation for pushing on. So if Greater Rifts have infinate difficulty, maybe either character or gear attributes should also be able to be scaled infinately?!? That would also solve the problem of old sets becoming redundant when each new patch is released. Frankly I'd still play my cold M6 if it was competitive with UE and if there was a way to keep scaling it then in theory it could be.

    Posted in: Diablo III General Discussion
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    posted a message on New consumable ideas?!?
    Quote from Sarickk»

    I hope they add consumable that restores item to its original stats and lets you reforge it again.

    Ruined so many items by mistake :(.

    Or when a new patch is released that changes what attributes are valuable. I sure would love to reroll my ancient kirdershot which is now useless becase it has no discipline on it

    Posted in: Diablo III General Discussion
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    posted a message on New consumable ideas?!?

    "I would like Ramaladni to apply on jewelry as well."


    Yeah I've thought about that and while I agree with you it does make me depressed that all the really good jewelry I've got would be made redundant -but that in itself is not a good reason against it. I have to wonder why they didn't do it, maybe they think it would unbalance the game? Personally I can't see how and would for sure improve the current situation where what would otherwise be a great necklace is unusable when the choice is rolling a socket or trifecta. Actually you also reminded me I'd like to see Ramaldini working on armor, ie. a making a 2 socket piece into 3. Surely that would be ok and not op?!?

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    posted a message on New consumable ideas?!?

    Ramaladni's gift was a great addition to the game and I always smile when I see one drop. But it is currently (as far as I am aware) the only consumable. I have found myself coming up with other types of consumables they could add to the game that would likewise enhance it without breaking or unbalancing it.


    I thought of one I've called "The swapper" that allows you to take two items of the same type and swap their stats. I see this working in a similar way to how we currently reroll a stat, ie. it can only happen once. The type of stats that can be swapped have to be of the same class (mainstat to mainstat; secondary to secondary; you can't swap legendary stats and you can't have two sets of dex; vitality etc). The main point of this consumable is it would take away the constant frustration of getting a great and rare item that has rolled in such a way as to make it instant trash or less than optimal. With an item like this you would be inclined to hold onto it if it had at least some redeeming stats so that if you got another similarly flawed item you could combine them to make a usable one. I really don't think this is overpowered and would mean we are not quite so much at the mercy of RNG (one of my main gripes about this game).


    Another one I thought of I've called "The amplifier" which simply applies say a 10 to15% upgrade to a nominated stat on an item. Again, an item could only have this applied to it once, and obviously a stat that is already perfect would not be eligible and the upgrade can only level a stat up to its max value range. I think this would solve another common issue of getting an item that has most of the stats you want, but the actual rolls suck. Like the first one, this is about giving the player some amount of control over the fickle nature of RNG.


    Maybe others also have some ideas they might like to suggest on this thread?!?

    cheers

    Posted in: Diablo III General Discussion
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    posted a message on [D3] Discussion Thread: Possible Improvements.

    Just a small of small quality of life enhancement I'd like to see in relation to bloodshards (while i think of it):

    When the shards dropped exceed your current capacity I thnk it would be great if it just picked up what you can carry and dropped the rest. Failing that, it would be nice to know what the capacity of the shards that have been dropped are before they have been picked up so you know exactly how much to gamble with kadala to make enough room.

    Posted in: Diablo III General Discussion
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    posted a message on Effective Solo Leveling question..

    Hi all.

    I'm curious as to what advise others may have for me in terms of solo leveling in an effective and efficient fashion once you start to hit higher paragon levels (I've just hit 700).


    I play demon hunter (U.E) and my current method is as follows:For bounties (getting rift fragments) and T6 (getting trial keys) I regear for max experience and speed. (Gem of Ease; lightning Gem and Boon of Hoarder; Leorics Crown; Custarian Wristguards; RoRG + Leorics Signet; and Kelms Buff Belt) I also swap out Awareness for Hot Pursuit.


    For Grifts I go back to F+R (Bane of Trapped and Bane of Powerful) and dump leorics Crown but continue to use a Red Gem and Gem of Ease. I also go back to Witching Hour and Reapers Wraps. I then farm a level 28 (approx) Grift key and blast through it normally with 12 minutes or so to spare. That typically gets me a 38 level key and I then blast through that which normally gets me a low/mid 40's key. Rinse and repeat. the final phase is I run the 40's rifts with my normal (ie strongest) build. And end up with 49 to 52 keys. (My highest success is currently 51).


    This seems like a reasonable approach but if anyone has a more efficient method I'm open to suggestions. the Journey from 700 to 800 looks a very long one from where I'm standing!


    ps. I realise playing in groups could probably speed the process up immensely but I'm on PS4 and I'm done with playing online as I don't know many other gamers and those who have joined my sessions are more often than not using hacked items which ruins and breaks the game. I don't regard myself as a particulary great player either so would rather not burden groups with my lack of skill.


    cheers
    b

    Posted in: Diablo III General Discussion
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