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    posted a message on Difficulty Across the Modes
    I'm also kind of shocked people are worried about the difficulty of a game that is a sequel to a game that wasn't extremely difficult in the first place.

    For all of you who are acting like you are easily going to beat this game, did you find Diablo 2 incredibly challenging?

    A group of three friends and I just ran through normal, nightmare and hell together without farming loot or really doing any runs at all... we just went from A1 normal to A5 hell. One person ended up dying in A5 to gloams and the other two lived.

    Diablo isn't meant to be some super challenging game. Sure, it's nice to have things that are very difficult in the game and I'm sure there will be. But Diablo 1 and Diablo 2 both weren't super challenging video games. You guys act like they are dumbing something down that comes from a long line of super challenging games or something.

    I hope the difficulty level is right around where Diablo 2 was. I thought that was great.
    Posted in: News & Announcements
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    posted a message on Paul Sams' Blizzcon Interview
    I think what you are forgetting though is that they have to dedicate to Warcraft, to Starcraft and to Diablo. People demand it, they demand it even more than new titles from Blizzard. Blizzard has to supply what people demand and then when the money and timing is right, they can invest in another project.

    I'm sure Warcraft 4 is in talks, I'm sure they already have plans in place for Starcraft 3 and Diablo 4. They said they are 'wrapping up this story arc' in Diablo 3... so they probably already have people working on a new story arc for another trilogy of games. They have to, because people will demand it, people will want it.

    WoW is finally dying down enough and has a stable enough 'hardcore' player base to make the game still somewhat relevant even if it starts to 'die'. So they have moved a lot of the top people off of the game and onto Titan. Their resources and best/brightest are now on their new project, while they have groomed other employees to take over WoW.

    I don't think people remember Blizzard when Diablo and Starcraft were being made. They weren't a huge company or anything, they were just kind of scraping by. WoW turned them from a great, but somewhat small company into probably the most known game maker in the entire world. So they HAD to dedicate to WoW and they still have to do so since 10+ million people still subscribe to the game.

    If the companies that churned out Oblivion/Fallout/etc. created an online game that captivated that many people, it would be the same way. It takes time for a company to grow, to expand, to get used to being massive. Blizzard seems to have finally adjusted and like we have agreed upon the sign of their adjustment lies in the development of new games (Diablo 3 and Starcraft 2), but more specifically in their willingness to branch out and develop a new game (Titan).
    Posted in: Diablo III General Discussion
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    posted a message on Paul Sams' Blizzcon Interview
    What is more appealing about Diablo 2 up until Blood Raven as opposed to Diablo 3 up until King Leoric?

    I really don't see it. I think Diablo 3 is infinitely more entertaining in that short time span and Diablo 2 is my favorite video game ever. The start of Diablo 2 was easily the worst part of playing the game.
    Posted in: Diablo III General Discussion
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    posted a message on Paul Sams' Blizzcon Interview
    You are speaking based off of passion. It is creating an illogical response. Everyone else is using common sense. The people using common sense find it difficult to understand you, period.

    It's not a personal attack so much as just telling you (and other people who complain about this) that they just come off as whiners for no reason what so ever.

    "OH GOD! YOU CAN BUY A SUBSCRIPTION TO WOW AND AT THE SAME TIME GET DIABLO 3! WHAT A SLAP IN THE FACE BY BLIZZARD! JUST LET IT DIE!!!"

    What? Why do you care? Just buy Diablo 3 and don't get the subscription.

    Let one of the most (if not the most) popular games in history just die? Don't give discounts for their players who want to play both WoW and Diablo 3?

    So Blizzard should:

    1. Just abandon their cash cow that has brought them billions of dollars.
    2. They should be less friendly to the Diablo and WoW player fanbases?

    Do you know how ridiculous that sounds? No one would call you out on it, but those statements are just ridiculous. It bothers me that you do not realize this when it is just blatantly obvious.

    In addition, it is YOU who is slapping Diablo 3 in the face. It is you who are questioning it, not Blizzard. If the game is good enough, people will play. If it is more entertaining/addictive than WoW, people will play it over WoW. You seem to have this opinion that they are giving away Diablo 3 so that people can play it for two weeks, beat a couple of difficulties and then go back to a game that YOU YOURSELF believe to be inferior.

    I guess it just comes down to this. I shouldn't have typed it all... because in the end one thing describes what you are saying:

    "What you are saying makes no sense."
    Posted in: Diablo III General Discussion
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    posted a message on Paul Sams' Blizzcon Interview
    Quote from Dolaiim
    What's wrong is their real motive is to increase WoW activity and subscriptions, not to promote Diablo 3. This promotion is definitely not intended for the active WoW subscribers already plugged into the system. The people who came up with this idea could not possibly care less about the current reliable revenue sources (aka humans paying monthly for WoW).

    People are going to have a year's worth of WoW time, which will divide the community, not create a smooth transition from WoW to Diablo 3, which is how they are masquerading this move.

    In reality, a transition from WoW to Diablo 3 is the exact opposite of what they want. They want potential Diablo 3 customers to subscribe to a year of WoW.

    See it now?

    Why do you even care?

    I don't get it. If people play Diablo 3 and it's good, they'll keep playing it. Who cares if they get it discounted through WoW or not?

    Good lord man, you act like they are taking a shot at your manhood or something. It's a freaking video game. If it is fun, people will play it. The people doing this likely would have bought D3 and/or WoW anyways... now they just get both.

    So really, who cares? It's totally irrelevant.
    Posted in: Diablo III General Discussion
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    posted a message on First Impressions: Playing the Barbarian
    So I just got into the beta last night and went through the beta with the Barb real quick. First I would like to say that the game is amazing. So far (obviously it's only like 1/3 of Act1) it is everything I hoped it would be.

    The Barbarian is the class that I was most interested in playing when the game was released, so naturally that was the first class I rolled in the beta. Here are some of my thoughts on the Barbarian through about three hours of game play:

    1. The Physics for this class are crazy. Things are flying left and right, zombie corpses are whizzing past your screen. It's highly unrealistic, but extremely entertaining.

    2. I wasn't as impressed with the Barbarian game play wise as I had hoped. It's not that it's a bad class or poorly designed... it just doesn't play quite like I thought it would. (But I was only level 10 when I beat the beta) I thought Bash and Cleave were both good. The skills like Ignore Pain obviously accomplish what they are supposed to.

    Hammer of the Ancients was the big letdown for me though. I am more interested in Whirl Wind and a couple of other spenders though, so it isn't that big of a deal. But Hammer of the Ancients just didn't feel right to me. It swung incredibly fast and I found myself accidentally using/casting it multiple times when I only wanted to use it once.

    It's definitely a good skill, it just doesn't fit my style of play. :)

    3. Normal is absurdly easy. I kind of like that though. Blizzard definitely accomplished the 'You get to know your character without the threat of dying'. There are a few enemies you know are going to give you fits as difficulties ramp up though. I think Leoric will be far more challenging in later difficulties, electrical enchanted unique mobs are going to be a pain in the ass and those guys that explode can be scary if you don't get away fast enough.

    4. I thought I'd be disappointed in the 'guided' style that they have in Act 1.... where you basically just follow the path they put in front of you. I wasn't though, it felt like any other Diablo game.

    5. Leap Attack is a lot of fun in this game. You can jump all over the place. It was to the point where I thought I'd be able to jump all the way down to another level of the dungeon... sadly that isn't the case. ;) Still really awesome though.

    All in all it was a ton of fun. The Barbarian is just a little different than I had hoped. But that's okay as I think Whirl Wind and some of the later skills I was interested in will be exactly what I was looking for.

    On to the Witch Doctor tonight. :)
    Posted in: Barbarian: Bastion's Keep
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    posted a message on A DiabloFans Editorial: Termination in Tertiary Order
    The best penalty for death is the character being dead forever.

    Hardcore FTW.
    Posted in: News & Announcements
  • 2

    posted a message on End-Game Event Ideas
    To add on to my post above...

    I know Blizzard really wants to encourage people to stay in games and play through them... Or at least I assume that by what I have read. They don't want people making a game, then leaving, making a new game, leaving 30 seconds later, etc. They want to try to encourage you to stay in a game.

    I'm thinking that perhaps these particular events won't spawn immediately. Maybe after a certain amount of time has gone by or you have killed a certain amount of monsters, that could trigger a chance for the event to happen.

    So if you kill 500 monsters in a game or something, then you are looking at:

    90% an event does not spawn at all.
    6% a 'Common Event' spawns. (30 Different Instances of this could happen)
    3% a 'Uncommon Event' spawns. (15 Different Instances of this could happen)
    .9% a 'Rare Event' spawns. (6 Different Instances of this could happen) - Only available in Nightmare/Hell.
    .1% a 'Unique Event' spawns. (2-3 Different Instances of this could happen) - Only available in Hell.

    I'm thinking this is what it could look like for a 'Common Event' when it spawns. Something that would have relatively low risk.

    The Stony Field is under attack!

    Uncommon Events, that would have a slightly stronger end boss.

    The Far Oasis is under Siege!

    Rare Events, which would combine both more difficult 'minions' and a stronger, more noticeable end boss.

    War has broken out in the Flayer Jungle!

    Unique Events, which would be extremely difficult. Having a huge boss leading a very strong army. The loot at this point may be something set in stone like Anni, Torch, etc. Perhaps not as overpowered, maybe still random. I'm sure Blizzard could figure it out. :)

    The Gates of Hell have opened in The Bloody Foothills. (Looking for the Unique color of gold, cannot quite find it though. :) )

    But the idea of people needing to kill monsters to have the event spawn would stop bots from farming these things... Or at least make it a little more difficult. It would also make people play in the game longer, rather than continuously teleporting down to a boss over and over. Of course, they would have to make the rewards worth it so people were willing to kill all of those monsters.
    Posted in: Diablo III General Discussion
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