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    posted a message on Basic Attack option gone?
    There are 5 skill slots, not 4. You can also put 2 skills on your mouse buttom.
    This is 7 slots (6 skills + auto attack).
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Revive in Hardcore
    Can you bring back virginity ?
    Posted in: Diablo III General Discussion
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    posted a message on Ron Paul Exploding
    Quote from Daemaro

    McDonald's is pretending to be healthier, I'll not deny that. Their chicken select premium breast strips (5pc) have 680 calories and you don't even get that much. Some of their salads have up to 550 calories, more than a large fry or a McRib. Their parfait has 160 calories, falling just short of a caesar salad by 30 calories and has almost as much sodium as a strawberry sundae. They will ALWAYS sacrifice quantity over quality and disregard the health of the consumers. That's a problem not only with McDonalds but with a lot of corporations.
    This is a market failure problem. Imperfect information.

    Even though I’ve a strong left-wing ideology I agree with many, many points in the libertarian agenda. However i think libertarians, in their love for the free market, overlook market failures.

    One of the biggest one is the regional development lock ups. This phenomenon happens when some kind of life destroying issue occurs (ex: natural disaster, oil leaks or an underdevelopment area who suffered historical abuses like colonization or war) but the economical private agents won't mobilize resources to solve it. Basically because the amount of resources required to make the rebuilding of an entire region be a profitable business is so large that individual companies won't take the risk - and coordination of multiple companies to release a massive investment is not something that happens in an blink of an eye. People would suffer and die waiting for an reaction from the private sector. Not to mention the fact that only an ahdnful companies in the planet have enough resources to make massive investments like rebuilding a city or creat a indutrialisation program.

    The libertarians I know tend to use arguments like: it's the population fault to live in an risky area or not solve their social issues - why should the private agents suffer for someone else’s mistakes? They don't agree development locks are an market failure to be regulated. I just think that property rights shouldn't be more important than life, liberty and opportunity.

    If you live in a rich country, development locks might sound like an too specific issue. But in some countries, like Brazil, around 60% of the territory is under an development lock. An entire continent (Africa) might be in a development lock, while a good portion of Asia is in the same situation. Actually every rich country I'm familiar with the economic story got rich by the actions of public and private sector coordination in attempt to eliminate development locks (England is the big exception).

    Right now the only social technology I know that is able to eliminate development locks is an good government. One that uses taxes, protectionism and many other things libertarians tend to hate.

    In the context of the thread, I hope Ron Paul at least gain influence in the US’s politics. I surely prefer an libertarian right-wing then an conservative one. Libertarian views in economics are great and they tend to be really reasonable. US might be entering a economical wasteland soon and development lock ups might appear in the poorest areas. Liberal economic policy might make the country go back to tracks but won't solve regional issues that demands public intervention and those regional issues might grow in an deadly economic ineficiency problem.
    Posted in: General Discussion (non-Diablo)
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    posted a message on More dissapointing D3 News
    They aiming for 2 mouths of beta. If beta starts at late september, we still have november and december for the release.


    I still believe in 2011 release.
    Posted in: Diablo III General Discussion
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    posted a message on Best farming class on release?
    ^Agreed.

    Summons + ranged attacks + damage not based on weapons = OP ungeared toon.
    Posted in: Diablo III General Discussion
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    posted a message on Does the BETA-B-Roll footage seem a little bland and boring to you?
    I think majority of people get the bad impression not from the video as a whole. If youy play attention, the Barbarian, Wizard and Witchdoctor part of the video looks great.

    The problen is the DH and Monk. The DH have to vault like 5 times to kill 3 scavengers wtf ?! Not too mention the attack skills looks underwhelming.
    The monk part of the video is disgusting. He just enters the fight start to spam his skills like crazy until the monsters die. It's almost like the guy is using his skills randomly =_='
    Posted in: Diablo III General Discussion
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    posted a message on Summon Scaling
    Quote from Cloakedassassin

    Quote from italofoca

    I think a magic mod "increase summon power" should exist. I think the tradeoff between summon strength and spell strength would add a lot of diversity to WD builds.

    It's exactly the opposite.
    If +spells = +summons (stats wise) then you can have any combination of spells and summons in your build while maintaining the strength of both schools.

    If there are separate then you pretty much have to choose which one you want to not suck.

    We already have to choose how we allocate points between summon and damage skills, a further stat distinction would create both unnecessary redundancy with skill point allocation and would also be additionally restrictive in build choice.


    Hmm.. i don't think so.
    Hybrid characters already have the major advantage of combining damage and tank potential. If you're allowed to keep the power of both schools say farewell to all WD builds that don't use one of the two minions. In my opnion in order to use pets you should naturally loose raw firepower.

    And i don't think we have to divide skills points at all. We can choose seven skills, problably raise 4 or 5 to max level. You just have to sacrifice one of your 5 attack skills to have a maxed out summon. Big deal, people will hardly need more then 2 or 3 attacks skills anyway. It's like trading a skill you barely use for a permanent tank.

    When i think about build diversity I exclude the weak builds (naturally). Diversity is na high amount of strong strategies, not a high amount of strategies.

    If you can have a summon w/o loosing spell damage then every Wd will use both. It's like in D2, if you allow people to summon stuff w/o loosing significant damage potential, people will allways play with summons (all amazons use valkyrie, all assassins use shadows, all druids uses bear/wolf, all necros use golems).
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on D3 = geared in 1/4 the time
    Quote from FROMtheASHES984

    Quote from italofoca

    Ifc course the chance of getting a item increase with each run.

    For the sake of easy argument, imagine item A drop with 50% prob in a run. In one run you have 50% prob of getting item A and 50% of not getting item A. The expected amount of droped items A is 0.5
    In two runs you have 25% prob of getting two itens A, 50% chance of getting one item A and 25% chance of getting no item A. The expected amount of droped itens is now 1 (50%*1+25%*2). Each time you make another run, the expected value of getting your item will increase (and the expected value of getting nothing will decrease). What remains constant is the prob of getting a item in that particular try, not in the whole experiement (total runs).

    I'm sorry, but no. Just, no. In this scenario, each time you run this, the probability of getting A is 50% - it doesn't change just because you do it more. When flipping a coin, the chance of heads on attempt 1 is the same as attempt 1027 and so on. However, there are statistical distributions that can estimate the probability of success (getting your item) in a set number of runs or even the estimated number of runs it would take given the right probabilities (drop rates, etc). I remember figuring out this sort of stuff when I was doing Rivendare mount runs in WoW. Math is fun!

    Don't be stupid.
    When flipping a coin the chance of heads in attempt one is the same as in attempt 1027, but not the same in 1027 attempts. You're looking at the probability of the drop while you should be looking at the expected value of getting the drop.
    Posted in: Diablo III General Discussion
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    posted a message on D3 = geared in 1/4 the time
    Ifc course the chance of getting a item increase with each run.

    For the sake of easy argument, imagine item A drop with 50% prob in a run. In one run you have 50% prob of getting item A and 50% of not getting item A. The expected amount of droped items A is 0.5
    In two runs you have 25% prob of getting two itens A, 50% chance of getting one item A and 25% chance of getting no item A. The expected amount of droped itens is now 1 (50%*1+25%*2). Each time you make another run, the expected value of getting your item will increase (and the expected value of getting nothing will decrease). What remains constant is the prob of getting a item in that particular try, not in the whole experiement (total runs).

    Jesus...

    And the systen says that each person have a individual drop. When you kill monster, the drop experiment is rolled for each player individually. Unlike other games where the experiment is rolled once and the result divided among players.
    Posted in: Diablo III General Discussion
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    posted a message on D3 items look really lame
    Off Topic: Why ppl degrade thenself so much to defend Blizz? Seriously i can't believe the amount of shit im reading here.

    Gameplay ? Dude, whos talking about gameplay ??? The OP opened a discussion about graphics of itens in your inventory. He didn't mentioned gameplay anywhere. Now if don't want to talk aboout anything besides gameplay, don't go in a graphicsn thread and start a discussion about something totally irrelevant (to the topic).

    We are discussing item icons. Any little thing that is not itens icon should not be mentioned in this thread.

    On Topic: I like (most) of then to be honest. In D2 they itens were kind photorealistic because the game was. Since D3 looks stilyzed i believe the itens should also look that way. But i agree that monk's claw in the first video looks pretty bad.

    And i don't think they are undetailed... Look the gloves, the scale mail. Pretty cool imo.
    Posted in: Diablo III General Discussion
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