Quote fromFirstly:
"You cant put undead creatures on a field that looks happy and bright. Unless you make the models and animations so creepy that they really stay out."
Look at these screenshots:
http://ve3d.ign.com/images/30877/PC/Diablo-III
http://ve3d.ign.com/images/30876/PC/Diablo-III
http://ve3d.ign.com/images/30874/PC/Diablo-III
http://ve3d.ign.com/images/30865/PC/Diablo-III
http://ve3d.ign.com/images/30864/PC/Diablo-III
http://ve3d.ign.com/images/30860/PC/Diablo-III
Wouldnt it be better if the zombies stay out more from the nature?
Second:
"Please look at the barb model in the char page of diablo3.com or look at the scene int the trailer where Spyrky (the barb) talks with Cain. Then seriously tell me how you would feel in them."
Also you have to move a lot in them.
Third:
Trust me, they can make the dungeon ten times better. Not only for me, better for everyone.
Though i dont know if i can prove this with one or two sentences, there was already a lot of discussion about it.
Now even if you say the undead are creepy enaugh and you will feel very cofortable in those shoulder pads (which are almost as big as your head), or try to explain me that the dungeon looks totally perfect, im sure youll be the only one...
...
Or, maybe a few more. :confused:
:rolleyes:
^^^ OPINIONS.
Of course we can drone on all day that this or that could be made "better". But in the end it's opinion because your idea of better is not mine.
THe zombies pop off the screen and look scary enough - they are covered in blood. What else does it take to satisfy you? How much more creepy can we make them from the isometric angle?
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Yes, he did. He made the screenshot with extra RAIN in it. That's a statement that adding rain makes the game more Diabloesque. He also said that a game is more immersive if it is dark. So I suppose he feels like rain helps a game become more immersive,...which is funny. I guess I'm not trying to be funny. It is just funny how people think sometimes once you lay out what they are really saying for all to see.
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At that part of the games story does it really require more rain? Does more rain make a game more immersive?
Such trivial complaints.
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I used to run my own online store. I know a bit about this stuff. And I don't think that Blizzard needed to research the market in order to create a sequel to their own IP. I think that is a silly statement to make, as it implies that Blizzard shapes their games around current trends - when all they've ever done with their games is stuck to a simple, unintimidating, easy to pick up game that even Mom can enjoy playing.
The characters in D3 aren't cartoony. They are stylized.
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You know that apologizing for trolls in a thread doesn't mean you're not a troll, right?
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You know what's strange? You made the claim that you know what "fans want" - when you have no poll or study backing up your claim either. The difference between my claim and yours is that I will have game sales backing up what I said - and you won't.
Thanks for the theory. Now for the truth: Blizzard makes games for people. They don't sit around thinking of how best to please a niche of fans - if they did - they would have changed the art direction based on the petition of complainers.
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I already told you that you misinterpreted my post, and clarified it for you, and here you are still repeating your misinterpretation. I don't know how to make it any more clear.
I told you to stop putting words in my mouth and here you are, arguing that I implied something and then going off about analyzing literature - as if that even applies here. If I say "I didn't say that. here's what I meant" and then you continue in your next post to say "You did say that" then you are putting words in my mouth. There's no argument to be made. It is what it is. You are saying I implied/said something that I didn't. End of story.
Read above. You even say now that I am saying that people are "dumb fans and not good at being fans of Diablo". That is putting words into my mouth. There is no arguing this.
I said, if one chooses to not suspend their disbelief they are going to have ridiculous complaints and fail to appreciate the fantasy that has been created. So if Blizzard succeeds in making a perfectly good fantasy game and someone is complaining about things like the size of shoulder pads and ambient lighting then they are obviously not submitting fully to the fantasy and they are keeping themselves from appreciating it for what it is. It makes their arguments for change seem unwarranted and picky when we look at the situation this way.
But you didn't get that. I have clarified it over and over now. I suppose I hope that you can figure it out this time but I won't count on it. So now what do you think of my point?
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Saying that I said that people are being bad fans and then connecting things that aren't there to come to a "logical" conclusion that I am claiming that people are "bad fans" IS connecting things that aren't there. It is what it is. Stop trying to rationalize it. Stop trying to worm out of it. I think you simply didn't get what I posted and that's not a bad thing,... until you start putting words into my mouth.
This is what I said. I will explain it to you as if you are a child so that you will understand:
If you aren't willing to suspend your disbelief then you can't appreciate the effects of a piece of fantasy media.
I said this in reference to people complaining that the green light in the game play video "has no source". The light works. To question it shows a distinct pigheadedness to question things just for the sake of complaining and a total lack of suspending disbelief.
EDIT: And suspending your disbelief when viewing a movie or fantasy is common sense. It's something we have all agreed upon as a race. Either you do it or you don't. And look at how much thread we just wasted because you misunderstood me and went off about how I need to back up my opinion...ha. Just let me have my opinion on people who are so close minded that they can't stand the sight of creepy green lighting in a dungeon.
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"You this and you that! You did this! You implied this!"
Stop.
I didn't imply a thing.
Stop trying to rationalize a connection that isn't there. Don't think that using the word "logic" gives you a leg to stand on.
I don't have to back up what common sense gives us. Part of any fantasy is suspending your disbelief. It's up to the viewer to decide to do so or not.
So let's get back on topic instead of you trying to cover that you can't comprehend what I'm typing most of the time.
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Reread what I said and read what you responded with. When did BAD FANS come up? Do you even think before you type shit like this?
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No matter what Blizzard does, there will always be a vocal minority of complainers that will be heard. Market research? How would spending a bunch of money to...research the market...lead to a game in which there was no backlash?
First of all, Blizzard PAYS people to overlook forums for their games and they do take suggestions. They listen to their fans probably more than anyone else.
Secondly, the man even looked at the silly photoshopped screenshots and he even commented on them to explain to people why it doesn't work. I was amazed he did that. He went the extra mile and told people what was up.
In the end, Blizzard doesn't make their games for a niche of "fans". They make them for the love of making games. Blizzard doesn't need to venture out and ask people what they want to see in D3. It's their freakin' IP.
And perhaps the look of Diablo didn't get lost in the game demo, as much as it has evolved into something new and fresh for dungeon crawlers.
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What's sad is that a lot of people turn the discussion into "You do this! And you do that!" Look at angels posts above to me. He can't stop talking about me to even make a point...
People just need to wait until we see more of the game.
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It's just lighting. Questioning it's source, especially in a fantasy game, shows a willful intention to not suspend your disbelief and therefore you won't allow yourself to be immersed in the game. Blizzard didn't fail to do their job - you did. And if you can't suspend your disbelief then why are you so into fantasy games in the first place?
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Authors throughout the ages, great authors, authors like William Shakespeare speak about the color green and it's reference to evil, poison, eeriness, and the like. It has always been this way and it will always stay this way. Certain greens evoke a sickly feeling when people see them. And what does angel do? He compares green lighting to scooby-doo.
Shows how much he knows about what he is saying.
We have a guy saying that making things green is a scooby doo "tactic" (whatever that means). And even went as far as to call it a "WoW transfer" as well when many, many, games use greenish lighting in their level designs.
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See why you can't argue with these people?
He just compared D3's lighting to Diablo 1 and 2's - as if that makes some astute point.
And then he constantly sets a double standard as it's ok for Red light to show up because it's just Diablo's magic demon aura thingie...but green light is out of the question because...well because.
You can't convince someone that believes a game from 8-10 years ago is the final word on what a game can look like today. You can't convince someone that makes up rules about magic and auras that green light in a dungeon WORKS from a game design standpoint. He'll just make up some inane reason for why it doesn't work in his next post.