Removing the need to open and close games for Vault & Infernal keys would help with over all server lag, not that any one used there heads when it comes to servers.... SO yes this should come before some silly skipping dialogue...
- Esspiritu
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Member for 9 years, 2 months, and 22 days
Last active Mon, Feb, 1 2016 01:27:17
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Jan 30, 2016Esspiritu posted a message on Console Patch Being Deployed, Annoying Urshi, Kripp's Thornsader & Season 5 ReviewPosted in: News
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Jan 7, 2016Esspiritu posted a message on Are You Ready for Patch 2.4?Posted in: News
Season Reward I think
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Dec 11, 2015Esspiritu posted a message on New PTR Patch datamined! - Patch 2.4 December 11thPosted in: NewsQuote from OneHunglow»
Quote from RuffRyder26»
Wonder what those 5 new legendary gems could be. Seems a bit late in the PTR to introduce completely new gems. Maybe they're meant for a future release.
Aren't they associated with the new cube recipe mate?
No, nothing about them yet, maybe something for 2.5
I also would rather them make the legendary gems we have now that are weak more useful rather then making loads of new ones.
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Dec 11, 2015Esspiritu posted a message on New PTR Patch datamined! - Patch 2.4 December 11thPosted in: News
I think people just say it thinking there cool some how... This patch notes has nothing to do with powercreep as a lot of stuff is been nerfed..... -
Dec 11, 2015Esspiritu posted a message on New PTR Patch datamined! - Patch 2.4 December 11thPosted in: News
- Aquila Cuirass: While above 90 - 95% (up from 75-85%) primary resource, all damage taken is reduced by 50%.
Why change it? it was 100% fine the way it was blizzard.....
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Dec 10, 2015Esspiritu posted a message on Wyatt on Large Skill Bonuses, Kanai's Cube Indicator, More Set Dungeon GuidesPosted in: News
You may think you know how the program but you sure don't know how to design.Quote from Archangel2736»
As programmer, I know they can do changes only for 70 (check x, check req, check lvl, apply only to certain type, etc).
Can be like new changes for experience gear (instance: Leoric's Signet that has max 3% at lvl 70). -
Dec 9, 2015Esspiritu posted a message on Bonus to Skills is Final, Adria Bug is Back, PTR 2.4 Firebat WDPosted in: News
Because no one would listen even if he did, most of D3 players think they are pro game designers now.
>twitter
>150 characters or less
>why can't he explain design decisions in depth
https://www.reddit.com/r/Diablo/comments/3w15ap/does_reddit_have_enough_space_to_explain/cxsjxst
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Dec 5, 2015Esspiritu posted a message on Bounty Bugs and Explosive Blast Fix, Quin's Itemization RantPosted in: News
Im 100% agree with Quin, Good Job- like always
But now, to all ppl that post like " guy with gun to it's face have nothing to say" and to ppl that agree with that - guys...Quin is the only one person i know that doing sooo much to imvrove D3, to fix issues, to give us an idea how we can improve our gameplay
You are missin the point of this thread and video talking about 'gun into his face', after that 'shooting to himself he said that was a joke !! guys u have to finish that video before you write something stupid, he also said why that was a joke and why that static nerf was greatBut even then, this is not a place to comment that, the point of this thread is something else so mods, please delete those replys
Sorry for my english, i hope u understand what im talking about.
Loads of people try to come up with ideas to help and improve the game but sadly none of them are streamers or some you tuber who gets money handed to them by fans. Sadly we have people who try really hard to come up with ideas and get ignored or trolled. No the problem is the player base shits on every one and anything with a good idea, and only listens to crying and bitching. Because as much as Quin is half right about the problem he does not come up with a way to fix it.
Obviously you did not watch the whole vid. He did offer a solution. Remove the bonus dmg from the items and buff the skill itself.
I did watch it all thank you very much, but nice try, but I'm sorry but that fix does nothing mate, But I guess you think your all game designers because you watch a streamer talk about something.
Kind of sad reading every thing with people saying just buff the skill.... It was only a couple days ago same type of people screaming about buffing skills make gives more power creep LMAO, my god people change there minds fast. and even if the skill is buffed no one will use the skill because there will be a better item that gives more % to damage, so your idea of only buffing the skill does nothing. I think blizzard calls this arm chair developers... lol
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Dec 5, 2015Esspiritu posted a message on Bounty Bugs and Explosive Blast Fix, Quin's Itemization RantPosted in: News
Who says the item is broken? only you and a couple angry people, seems to me it is working as blizzard wants it, which makes it not broken. Please google what the word broken means next time.
Im 100% agree with Quin, Good Job- like always
But now, to all ppl that post like " guy with gun to it's face have nothing to say" and to ppl that agree with that - guys...Quin is the only one person i know that doing sooo much to imvrove D3, to fix issues, to give us an idea how we can improve our gameplay
You are missin the point of this thread and video talking about 'gun into his face', after that 'shooting to himself he said that was a joke !! guys u have to finish that video before you write something stupid, he also said why that was a joke and why that static nerf was greatBut even then, this is not a place to comment that, the point of this thread is something else so mods, please delete those replys
Sorry for my english, i hope u understand what im talking about.
Loads of people try to come up with ideas to help and improve the game but sadly none of them are streamers or some you tuber who gets money handed to them by fans. Sadly we have people who try really hard to come up with ideas and get ignored or trolled. No the problem is the player base shits on every one and anything with a good idea, and only listens to crying and bitching. Because as much as Quin is half right about the problem he does not come up with a way to fix it.
his way to fix this is remove op dmg buff from those items as he said in video, in my opinion - blizz should fix this in their own way, we (Quin) show them the possible issue and that is already enough for me, i dont have great idea how to fix it but.. this is not my or Quins job (or other players)
If some1 comes here with a great way how to fix it - nice but it will be still blizz job, Quin as a player already did good thing talking about that issue. and we are here cuz that can be big problem for players who looking for fun, not more numbers
Some1 can say - "if you are looking for fun so big numbers and %dmg on items is not your problem, u can wear something else"
but for some ppl fun is also pushing high ranks and to get that high ranks we are forced to wear that "broken" items
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Dec 5, 2015Esspiritu posted a message on Bounty Bugs and Explosive Blast Fix, Quin's Itemization RantPosted in: News
Loads of people try to come up with ideas to help and improve the game but sadly none of them are streamers or some you tuber who gets money handed to them by fans. Sadly we have people who try really hard to come up with ideas and get ignored or trolled. No the problem is the player base shits on every one and anything with a good idea, and only listens to crying and bitching. Because as much as Quin is half right about the problem he does not come up with a way to fix it.
Im 100% agree with Quin, Good Job- like always
But now, to all ppl that post like " guy with gun to it's face have nothing to say" and to ppl that agree with that - guys...Quin is the only one person i know that doing sooo much to imvrove D3, to fix issues, to give us an idea how we can improve our gameplay
You are missin the point of this thread and video talking about 'gun into his face', after that 'shooting to himself he said that was a joke !! guys u have to finish that video before you write something stupid, he also said why that was a joke and why that static nerf was greatBut even then, this is not a place to comment that, the point of this thread is something else so mods, please delete those replys
Sorry for my english, i hope u understand what im talking about. -
Nov 17, 2015Esspiritu posted a message on New Wings and Pets Preview, PTR Patch Date and Leaderboards, Travis Day Lightning TalkPosted in: News
I would be 100% ok with a In game store for fun items, as long as they keep pushing new content. Plus more X-packs.
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Nov 9, 2015Esspiritu posted a message on BlizzCon 2015 - Day 2 RecapPosted in: News
No I'm not, as much as all modes could use it, it is still a bonus to bounty. if not remove it all together and wait for you to cry that it is not in at all. Not like your be happy with anything they do.
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Nov 8, 2015Esspiritu posted a message on BlizzCon 2015 - Day 2 RecapPosted in: News
Makes bounty better, which is a bonus.
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Nov 7, 2015Esspiritu posted a message on BlizzCon 2015 - Day 1 Recap, Full Panel GalleryPosted in: News
Because some people have so much gold, and been how much we will be using those gems to empower our gear, the speed leveling will help
wasting gold is ok, when we have no use for it till now. - To post a comment, please login or register a new account.
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Edited: Flaming
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The problem is not paragon levels just people think they would be top leader boards if there was no paragon levels, maybe they would but the larger problem is people want to be #1 player while been a week-end warrior.
Also the problem with D3 1.0 look was not the luck it was when ur item dropped say for a barb, it had bloody Dex/Int on it making it 100% useless, with loot 2.0 adding so new gear slots that make maxing out ur take longer would not be a problem with loot 2.0.
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Farming - Invokers thorns build. I think people will use this for farming and prob for fun as well. as it is something people have wanted for a while, just hope to see a barb thorns build later too.
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There is no need for swearing mat so please calm down. But on topic your idea does not do anything for the game long term or short term, The game needs more gear slots.
Say you get 100 legendary's every 6 hours, that is a chance at 10 legendary's for each gear slot, leaving 1/10 chance for a Ancient, making it very easy to gear up, adding trading would only speed up the rate at which people will max out there gear, making the game shorter lived and more boring. What blizzard needs to do is add a new system that drops new types of legendary's to lower the amount of legendary's we for the slots we have now.
So say blizzard added something like "Runewords" all name plates not real idea! these 10 new gear slots for runewords would lower the chance for gearing 10 legendary's for each gear slot by 50% making the gearing system take TWICE as long to fully gear out. At the end of the day D3 needs a reason to keep hunting for loot!
Plus these does need to be a system in place to sink crafting mats as well, as right now we have far to much. though I have had people try to tell me they run out........ -.-
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D3 just need a long term goal system when it comes to loot, and empowering your loot around a crafting system, rather then farming GR for exp.
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All D3 needs is a reason to keep hunting for loot longer, eg some new gear slots, these gear slots don't have to give a large amount of stats just a nice amount to make the loot hunt longer, and give more choices.
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in 2.4 paragon levels will be around 25 to 30% weaker, but the higher we push GR the weaker paragon levels will be. Just all depends on how much more STR/INT/DEX we gain over time.
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I think if blizzard is willing too and can balance it right they could give monsters Armour/Armour Pen, while also giving players Armour pen too. but other then that would be nice to see new item slots to add a sense of more reason to hunt loot, even if it is small little things to say add runes onto gear.
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Overall we need a crafting mat sink, which in turn would make farming county's a played system for farming.
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Added Ideas:
1) Sage's Passage remake
I thought this idea would be super cool for the blacksmith to make as people have been wanting a way to gather crafting materials easier, and if a system like the idea I have place above was to be added, this would make bounty's more interesting that you would give up power to be able to gather materials faster.
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The point of it!: The point of this idea is to give an end game system that is a bit like gambling, while not tying all of the system behind Greater Rifts as right now Diablo 3 has become. Diablo 3 has become a game all about greater rifts, which has left players feeling a little burnt out and bored from doing the same thing a million times over.
Power Creep: I know a lot of people will always bring up power creep, which I think a lot that do fail to understand in Patch 2.4 we will have two systems that will have an over powering amount of power creep coming all from Greater Rifts.
This idea would have a Cap to it, but a cap that is very hard to get too, and feels not too over rewarding but still rewarding in a sense like you have worked hard for your time put in. This system also works very well with Bounty’s, and allows for the Bounty system to come bigger and more used.
The TLTR part of this is a gambling system that sinks all different forms of crafting materials, while giving an end game system not linked to Greater Rifts but to Bounty’s and farming crafting materials.
What does it do? : The idea of this system is to sink crafting materials to give a +1 and above to all forms of loot you wear and use, each type of loot giving different things based on it, shown below.
(Note) All numbers can change based on balance, the point of the idea is a give a base look at what the system does not say what all numbers and %’s it should be.
The point of the idea does many things first it gives a small reward for putting in hard amount of work in adding power to each gear slot, while the system does not give much power creep. The system also makes paragon levels a little less powerful after paragon 800 as you will gain a small amount of Str/Int/Dex.
Limits: Yes there should be some limits to the system, like only been able to put the “+” on Legendry’s. So say you can only go up to Plus 5 on a normal Legendary, while an Ancient can go to cap.
Each Rank: Each rank as it goes up higher should have a less chance to work, but does not remove a “+” just uses the crafting materials, shown below the % chances.
Ranks:
(Note) Depending on numbers and how many ranks blizzard wishing to add they can change the % chanced based on all that, the point of the idea is to make gaining this power harder as you gain more ranks, which gives an end game time/material sink for your time.
Cost: All Ranks cost the same, but again as time goes on the % chance does go down, which then makes the overall material cost more, Numbers below again are just an idea and can change.
Were?: Simply put about this, is that it can be added to the newly made Kanai's Cube, as a new recipe. with how the cubes UI works, this would be a great place to place this new system.
Over all thoughts: The point again of this idea is to give an end game reward that is capped and is not 100% linked to Greater rifts, because right now Bounty’s could use a bigger reason to be played. additionally giving something that sinks crafting materials, and adds a fun bit of gambling that does not feel punishing if it fails, but also feels rewarding without giving a mass amount of power creep.
I do have many other ideas that could make this system work better or even little things to make players life easier when it comes to looting and crafting materials, but I might post that after people just see the base idea first. Thank you.
Sorry about bad spelling and grammar. And please don’t come into here just posting one line with “power creep” or But this is only good for hard core players. Feedback is always welcomed.
(Bonus Note:) With doing all the maths for the upgrades it would take 20,950 mats for each Veiled Crystal, Arcane Dust & Reusable Parts, to be able to get 1 item to rank 15, so to high light my point. The idea is to give a very long term goal for gaining small amounts of power.