- VegasRage
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Member for 15 years, 9 months, and 30 days
Last active Wed, Dec, 6 2017 00:29:21
- 11 Followers
- 1,142 Total Posts
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Jul 31, 2008VegasRage posted a message on Diablo 3 Multiplayer To Be EncouragedYup the impersonal nature of the Internet seems to bring the worst out in people. The Macro weenies in D1 were so irritating, jack their points up, kill party and take the loot. Obviously young teenagers who thought it was funny to screw with people. I didn't even bother playing D2 online despite better controls, and don't play any online today. My kid plays ToonTown, even there people can be jerks, probably makes Walt cry in his grave.Posted in: News
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Jul 29, 2008VegasRage posted a message on Diablo III Gameplay Video Q&A part 2 - July 22That was promising, I think that was Blizzard trying fend off the onslaught of discontent for the lighter look and feel. Hey no worries folks, just a smoke and pony show demo it could all change. Everything was planned for the demo, did I mention it was a demo?Posted in: News
At least that is what I took away from it, and it gives me hope because they have definitely gotten the message many Diablo fans want a more brooding environment. Maybe if we are lucky they will give us an option to play in the light or dark to make both camps happier or to make the artists happy who want their work seen more clearly they will include a second artwork CD or something so it can be appreciated, I know would love perusing it. -
Jul 14, 2008VegasRage posted a message on Diablo III Thoughts From Ex-Blizzard EmployeePosted in: NewsQuote from "lights_warrior" »The page won't open for me.
can some1 post the full blog?
It does if you just wait for it, taking a long time but here it is
When I left Blizzard in '03, Blizzard North had done quite a bit of pre-production work on Diablo III, as well as some protoyping on the 3d-game engine. Today at the Blizzard Invitational in Paris, they announced the release of Diablo III. Since much of the work we had done on Diablo III was concept and prototype work, seeing the development they've done over the last 5 years was very interesting; while some of the concepts we were developing definitely looks like it made it through to the version of the game they displayed, some of the design choices they appear to have made seem counter to the decisions the original Diablo team members would have made had they remained on development of the title -- the most apparent change that I can point to is the appearance of "floating numbers" as seen in the gameplay video -- this was a feature that Blizzard Irvine continually "suggested" during development on Diablo II, which Blizzard North refused to implement -- with development now located within Irvine, the decision to add floating numbers to the game isn't one which surprises me.
One of the design choices which again shows Blizzard Irvine's hand in the changes made is the re-appearance of the Barbarian character class -- the original design documents for Diablo III included a set of all new character classes, with no reappearance of old character classes (our reasons for this was simple -- since we were enhancing and improving the skill system, we didn't want to try and adapt old skills into a new system -- we'd rather create all new skills for the new character classes. The return of the Barbarian class feels like a change that was made after development of the title was moved to Irvine 3 years ago.
One of the reasons why the Barbarian return shocks me so much is that I always felt that the Barbarian character class was the most broken of the classes in Diablo II. The Barbarian's ability to Leap, for instance gave him advantage over other classes which had to walk around the barrier -- it is the showcasing of this skill in the video (during which a bridge crumbles away, leaving no way to cross the gap) which makes me wonder if they have an alternate way for other characters to cross the gap or if all the characters have Leap now.
Of course, going 3D means that a lot of the things that were hard to do with sprites (such as actual armor looks being reflected on the character) is much easier using polygons and textures, as well as real 3d lighting. The use of a physics engine (Havoc, according to the game specs) is also a nice touch.
While I have more or less given up on the PC as a gaming platform, I'm glad to see that Blizzard is still committed to releasing titles that aren't first-person shooters; such a shame that we won't be seeing this title on the shelves for another year or two at the earliest. -
Jul 14, 2008VegasRage posted a message on Diablo III Thoughts From Ex-Blizzard EmployeeHe said "such a shame that we won't be seeing this title on the shelves for another year or two at the earliest." Damn I would have thought 6 months tops based on the game play videos, they are still that far out? Pain, I feel pain.Posted in: News
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For the last month I've been trying to find a desk for a old rustic theme I want in my office to no avail, I was out for about half the day yesterday whenI happened by chance upon this old chest in the back of antique store. Not the desk I want but this was so fricking cool looking,the first thing I thought was this looks like it's from Sanctuary.I found out from the sales lady it had only recently been moved to the store floor by accident! By the store owners instruction it was supposed to be moved to behind the counter where the public could not touch it, before that it had spent last 9 years in the back store room completely out of sight.
As I looked at with her she explained the old style lock hadn't been removed since it came to them nine years ago and she wasn't exactly sure how to get the lock off. Naturally I was compelled to help her, after a few minutes I had it off, once inside we found a certificate of authenticity from a 1976 appraisal verifying it was made sometime around 1850 roughly 164 years ago! Even if the base and lock are not that old as the appraisal could not confirm, I can at least confirm they are no less than 38 years old when the appraisal was done! Fittingly I placedDiablo's skull on top.
P.S. The cat has been nearly inseparable with it.
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Hello everyone.
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Again for me, and I'll put my points in bold so maybe others will see it before they post.
So for me sadly D3 is close to being over.
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...and to those who think it's just a crybaby post, good for you for being able to enjoy bogus crap.
There are only 4 possibilities here.
a. You have found far better gear than I have in normal mode
b. You had it crafted
c. You didn't mind going to the auction house to buy what you couldn't find or craft
d. Or you enjoy hitting the same elite monster 100 times before it falls
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What's it to you if I like or dislike the game that you need be asshole about it? I've never written a post that downs someone for their opinion on something they put effort or money into. You will not find one post from me that goes around telling people they are idiots for loving D3. The content of your post isn't worth replying to. Food for thought.
BTW I looked at my D3 receipt for the $320, add on a game guide and some D3 t-shirts. I spent $320 on D3, you're an ass for even questioning me on it.
Thanks, I knew I wasn't alone on this. I know I'm not the greatest gamer, my ego isn't wrapped up in such things; games are just a way for me to relax. In normal mode I'm plowing along just fine and then in nightmare everything that worked very well for me suddenly stops working? Obviously my gaming skills didn't just fall off the face of the earth :lol:, if the problem is me I know it and have no problem admitting it.
I went to AH last night for the first time and upgraded my crossbow from a rare item with 51 HP damage to one that does like 90 HP damage. Now D3 plays like nightmare mode does in D2. I haven't found any loot that even comes close to 90 HP damage for any of my characters in normal mode or ACT1 in nightmare mode. For me finding the good loot as I dungeon crawl is half the fun. I felt like I cheated by going to AH and buying it, almost as bad as if I used a character editor. All I can do is hope Blizzard makes a few changes to D3.
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One thing was consistent between D1 and D2, what you found dungeon crawling worked well enough to get you through the game. You also didn't need to special mod your character to progress. That's not true in D3, regardless what a few uber-gamers here have said to the contrary trying to elevate themselves by simply saying I just suck and the game is child play. That's just untrue trash talk.
I think maybe some of the younger newer D3 players are too young to recall what made the Diablo series so popular. A lot of people who wanted to dungeon crawl at the time were complaining about RPG's that were bogged down with too many details to be fun, Diablo was the answer to that. I think Jay Wilson lost sight of that or just ignored it.
Funny thing is I have a number of friends who game all the time and hate D3 and thought D2 was better, oddly enough their reason is different than mine. They think the skill tree blows and don't like the overall feel of the game, yet we both agree D2 in many ways was better.
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1 copy for my wife (she quit after a week)
1 copy for son (sitting on his desk still in the shrink wrap)
1 Collectors Edition copy for me
So faithful fans who have bought, played, loved, the Diablo series for 14 years shouldn't expect game-play consistency between games is what you are saying? Really now?
You do realize that it was the faithful fans who made each subsequent game even possible. Lose your base of fans and kiss your game goodbye. Why do you think people eagerly anticipate the next version of the game they came to love?
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My game play isn't that bad, in the video the issue is my gear, everything I have on her is what I have found. I'm vaulting all over because the damage I inflict is on par with a fly swatter. I can't even slow the elites down. I've played the Monk, WD once through, the DH, Barb, and Wiz twice through (176 hours in all) and that is the best gear I have found for the DH. How many times through must one go before getting some real gear?
I LUV me some
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I think you are right, they were crap but your weapons and armor seemed to only modestly add to your character, as I recall.
Yes I'm sure you are right, but that really goes to my point which I make at the bottom.
I'm probably going to be forced to use the AH which we should not have to use.
Everyone has made great points and D3 will probably stay the way it is. Maybe the problem is I'm 46, I don't give a rats ass about tweaking my character I just want to come home after a long hard day of work and relax to a game that makes me feel good. D1 and D2 always accomplished the mission, I played the f*** out of those games.
In D2 I was able to defeat normal mode and I knew I could always defeat nightmare doing nothing special or different except adding a little extra care and effort. The elites were tougher and sometimes I had to retreat but not so much tougher that I had to shoot or beat them repeatedly to the point of absurdity. The gear I found was always good enough. I got what I wanted out of those games.
In D3 that simple approach clearly has changed, I think I'll just assert it is fact. I feel robbed of a level, I don't want to be a Diablo expert, I just want to relax and play my favorite game LOL! As it stands nightmare only makes me tense, so now I have to go and read more about this game than I care to figure out how to not get chased all over hell as the underdog hero [mini tantrum].
OK, all said, it's just a game... that I waited 10 years for and spent $320 bucks on... so this is my one soapbox whine. Now if someone has an wanga doll of Jay Wilson, I would love to put a few pins in that thing so he gets the point
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I left the follower out for the video on purpose. Craft more, I think so too, I'll party like it's 999.
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ORIGINAL POST 08/24/12
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You have to be careful of agencies, some them will even try to charge you money for them to go find a job for you, and then they don't serious as a heart attack. If I had it to do all over again with the benefit of starting over living at home, I would not get a job, I would start my own business, and you can do it without having to spend much money at all.
When you hand someone an application or resume, as you said in your post you "lack of job experience." When you hand someone a business card you are suddenly the expert, I shit you not. I ran my IT consulting and service company for a few years and found that out. I was quite surprised at how drastically that transformation occurred. I closed that business because an IT consulting business is a terrible business model full of headaches, essentially you are the business.
You have a computer and camera, you could open a web design company for very little, all it takes is doing some research for a good angle. So you know I'm not just giving BS advice, in about 3 years my stock options will have paid out at the start-up company I work at now, when that ends, I won't take another job ever again. I will have an online business up and running by that time.
Why am I recommending this? You are single, young, you live at home. You can afford to invest the time, failure doesn't mean going hungry or homeless and you don't have a wife that will nag you about not seeing you or risking the family's security.
It is a statistical fact that 1 out of every 10 businesses fail. To ensure 100% success, all you have to do is be willing to start 10 businesses understanding you might fail 9 times before succeeding. It probably won't take you that many times, what you learn in that process will be invaluable because each failure will help you do better next time. Failure is a necessary part of success, like falling is a necessary part of learning to walk for a baby. I assure you when you do succeed, you will make more than enough to cover the failures a 100 times over.