- VegasRage
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Member for 15 years, 9 months, and 17 days
Last active Wed, Dec, 6 2017 00:29:21
- 11 Followers
- 1,142 Total Posts
- 136 Thanks
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Jul 31, 2008VegasRage posted a message on Diablo 3 Multiplayer To Be EncouragedYup the impersonal nature of the Internet seems to bring the worst out in people. The Macro weenies in D1 were so irritating, jack their points up, kill party and take the loot. Obviously young teenagers who thought it was funny to screw with people. I didn't even bother playing D2 online despite better controls, and don't play any online today. My kid plays ToonTown, even there people can be jerks, probably makes Walt cry in his grave.Posted in: News
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Jul 29, 2008VegasRage posted a message on Diablo III Gameplay Video Q&A part 2 - July 22That was promising, I think that was Blizzard trying fend off the onslaught of discontent for the lighter look and feel. Hey no worries folks, just a smoke and pony show demo it could all change. Everything was planned for the demo, did I mention it was a demo?Posted in: News
At least that is what I took away from it, and it gives me hope because they have definitely gotten the message many Diablo fans want a more brooding environment. Maybe if we are lucky they will give us an option to play in the light or dark to make both camps happier or to make the artists happy who want their work seen more clearly they will include a second artwork CD or something so it can be appreciated, I know would love perusing it. -
Jul 14, 2008VegasRage posted a message on Diablo III Thoughts From Ex-Blizzard EmployeePosted in: NewsQuote from "lights_warrior" »The page won't open for me.
can some1 post the full blog?
It does if you just wait for it, taking a long time but here it is
When I left Blizzard in '03, Blizzard North had done quite a bit of pre-production work on Diablo III, as well as some protoyping on the 3d-game engine. Today at the Blizzard Invitational in Paris, they announced the release of Diablo III. Since much of the work we had done on Diablo III was concept and prototype work, seeing the development they've done over the last 5 years was very interesting; while some of the concepts we were developing definitely looks like it made it through to the version of the game they displayed, some of the design choices they appear to have made seem counter to the decisions the original Diablo team members would have made had they remained on development of the title -- the most apparent change that I can point to is the appearance of "floating numbers" as seen in the gameplay video -- this was a feature that Blizzard Irvine continually "suggested" during development on Diablo II, which Blizzard North refused to implement -- with development now located within Irvine, the decision to add floating numbers to the game isn't one which surprises me.
One of the design choices which again shows Blizzard Irvine's hand in the changes made is the re-appearance of the Barbarian character class -- the original design documents for Diablo III included a set of all new character classes, with no reappearance of old character classes (our reasons for this was simple -- since we were enhancing and improving the skill system, we didn't want to try and adapt old skills into a new system -- we'd rather create all new skills for the new character classes. The return of the Barbarian class feels like a change that was made after development of the title was moved to Irvine 3 years ago.
One of the reasons why the Barbarian return shocks me so much is that I always felt that the Barbarian character class was the most broken of the classes in Diablo II. The Barbarian's ability to Leap, for instance gave him advantage over other classes which had to walk around the barrier -- it is the showcasing of this skill in the video (during which a bridge crumbles away, leaving no way to cross the gap) which makes me wonder if they have an alternate way for other characters to cross the gap or if all the characters have Leap now.
Of course, going 3D means that a lot of the things that were hard to do with sprites (such as actual armor looks being reflected on the character) is much easier using polygons and textures, as well as real 3d lighting. The use of a physics engine (Havoc, according to the game specs) is also a nice touch.
While I have more or less given up on the PC as a gaming platform, I'm glad to see that Blizzard is still committed to releasing titles that aren't first-person shooters; such a shame that we won't be seeing this title on the shelves for another year or two at the earliest. -
Jul 14, 2008VegasRage posted a message on Diablo III Thoughts From Ex-Blizzard EmployeeHe said "such a shame that we won't be seeing this title on the shelves for another year or two at the earliest." Damn I would have thought 6 months tops based on the game play videos, they are still that far out? Pain, I feel pain.Posted in: News
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My son decided to challenge himself to eat a raw habanero chili pepper last night, naturally I video taped the event
http://www.youtube.com/watch?v=M0lrlQaQLUE
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One of the most bad ass songs in rock history is The Who's, Eminence Front, you just doesn't see that kind of patience often in music anymore, a measured approach to music like this adds so much presence.
Tool has that presence
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Take Genesis for example, that was a band of just super talent, out of it came Peter Gabriel and Phil Collins, both pushed the boundaries of music. Steely Dan is another act that was so good they could have written the songs yesterday and they would still hit the charts today. Robert Plant was often referred to the man with a thousand voices because his vocals we're just that good and Jimmy Page is one rocks greatest guitarists. AC/DC had Angus Young and Van Halen had Eddie, both bands were so good musically they succeeded despite losing their lead singers, that's pretty rare. Rush is another band that was so progressive and different in their sound that they were labeled SciFi Rock because it was that different, this was before Alternative was even a term. Plus they have arguably the greatest drummer and bassist in rock.
Marilyn Manson, Tool, I think are more recent examples of acts that have redefined music. The real test is will their music be played 30 years from now on a station with regular frequency. If yes, then you have something IMO. I'm tired of listening to the older stuff, so I really would love to see some new very different stuff come out redefining music again.
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Oh shweeeeeet, like how you caught the ground fog in the sunset.
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There is some incredible talent out there but it seems like once again, like we had to in the 80's you have to go hunting for it. The stuff the music moguls are pushing on us now is just the similar sounding bovine they can count on to sell a predictable number of releases from. So bland, so boring, so want to gouge my ears out after 5 minutes of it on the radio.
If 3 or 4 acts with the talent of Led Zeppelin, Floyd, Queen, AC/DC, etc. in that caliber hit the scene and got noticed, you could kiss all these poser acts goodbye over night. Look at Nirvana, they pretty much ended Loverboy's career over night. I so wish for another moment like that again, we seriously need to flush the crap out.
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Sounds like long wearing days, hopefully there were libations waiting for you at the end of it.
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I'll let you know if any more weirdness happens on my end.
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Weird day yesterday as I came home, I pull in the driveway at 7 PM, I look out and think to myself; nice sunset. So I take a few photos. I get inside put my stuff down and see there is a storm is brewing in the backyard; panoramic bliss in the front and hells fury simultaneously being unleashed in the back. How Twilight Zone is that?!
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All one has control over is the time they wake up until the time they go to sleep. When life was difficult like that for me years ago, I would try to find someone else who had worse problems and try to help them by giving them an ear. That way I redirected my focus to something other than myself.
One day I realized just how powerful that was quite by accident, literally an accident. I was walking down a sidewalk feeling bad about things in my life when this guy who was crossing the street near me fell backwards and nailed his head on the street corner. He had an epileptic seizure, hitting his head didn't help, before I new it I was putting my jacket over him and waiting for the ambulance. From that point forward my entire day totally changed, I was consumed in thought for what happened to that guy. It wasn't until the following day I stopped and realized I had completely lost focus of my own problems which up until that point had consumed my thoughts.
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