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    posted a message on Closed Beta Begins
    So just to be clear, if an individual receives a beta invite, are they notified through e-mail or is one's account simply flagged?
    Posted in: News & Announcements
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    posted a message on Path of Exile
    Looking forward to D3 more than anything else, but PoE definitely sounds like a nice way to spend some time until my precious comes out!
    Posted in: News & Announcements
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    posted a message on No ENIGMA for D3
    Enigma problem? Pretty simple. Charges.

    And also I play mainly SP.
    I use teleport charges from staves.
    And yes teleport was fun and added a lot to gamplay.
    I also played the sorc.
    No my necro didn't feel like a sorc.

    So I guess it's pretty much our experiences of the gameplay here governing our opinions.

    Charges would certainly help with that, I agree. If enigma had charges, I would agree it added a lot to gameplay as it would have required strategic use. I also agree with your final point of our experiences governing our opinions. Essentially, that's all anyone can present here; there are no objective ways of determining whether or not runewords should be implemented.
    Posted in: News & Announcements
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    posted a message on Am I the only one worried about Diablo III
    I think the change to the stat system is one of the best things to come to Diablo. I thought the stat system in D2 was pure garbage, and essentially made for only 2 stat builds: max block, or max vitality. Yes, I realize certain more unique builds were different than this, but these were the 2 quintessential builds. I've played a few games with fixed stats now, and I love the idea of customizing through gear entirely. It makes for a lot more variability, in my opinion.
    Posted in: Diablo III General Discussion
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    posted a message on No ENIGMA for D3
    Quote from Nekrodrac

    I think they will implement it however, because it is FUN and that's what a game should be. Plus it offers you NEW strategy. Obviously you won't be getting the uber skill of another char (they will have learned from D2) and that is why the char will KEEP their uniqueness. If you think like 1-3 skills define the uniqueness of a char, you are being sadly narrow-minded about it.
    The unique argument is lame as far as I am concerned. It's all about proper balancing to me.

    For me the idea of runewords is so iffy; Blizzard is going to have to be extremely careful about what they give. I think movement skills (such as teleport) should be not be shared, regardless of how they have been changed in D3. I would have been overall fine with runewords in D2 if it wasn't for that damned Enigma. That item is the sole reason I swore off PvPing. As to your point about 1-3 skills defining the uniqueness of a character...again, that really depends on the spell. Teleport (an example that will always be brought up) was, in my opinion, a skill that really helped define the sorceress class. Because the skills in D2 were almost all just various forms of dps (often AoE), teleport was a bit one that really set the class apart. You can disagree with me all you want, but no one could ever dissuade me from that way of thinking. The moment Enigma was put into the equation, anyone using that just felt like some weird variation of a sorceress.

    My concluding point? Would I eventually like to see runewords? Sure, but they will have to be really damn careful about what skills they give out.
    Posted in: News & Announcements
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    posted a message on Death Mechanics of Diablo III
    The D2 death penalty was easily one of the worst/stupidest I've ever encountered. All it did was make me spend a minute running back to my corpse. The gold loss was inconsequential, and the exp loss (for me, who usually didn't level beyond 80-85 because there wasn't any real incentive beyond that) amounted to a couple Baal runs. Let's not kid ourselves by saying the D2 penalty was hardcore in any way, shape or form; it wasn't. "Oh no! My corpse is surrounded by monsters that kill me before I reach it! What do I do?! Oh, wait, I'll just exit and make a new game."

    And to those anyone who says WoW didn't have a death penalty, I'm guessing you didn't play much at high levels with a lot of purple gear. Dying meant your items would lose durability, which may not sound like a big deal, but it cost an ass ton to repair. This was especially bad for raiders who needed money for mats, pots, etc.
    Posted in: News & Announcements
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    posted a message on Level of Difficulty
    I don't know exactly what interview it came from or whatever, but I believe I remember reading that, for example, they're going to make some bosses with stages and such in them. Plus, certain bosses are going to have minions fighting with them. I also think that the fact that you'll have to be a bit more cautious about your health than in D2 also contributes to that.
    Posted in: Diablo III General Discussion
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    posted a message on Level of Difficulty
    Quote from "Shadout" »
    One way to make more challenging content, without making it 'hardcore (in the sense that you need to grind 1 years to get the absolute best gear needed to survive) would be to borrow from WoW (and countless other games I'm sure), when it comes to boss fights.
    Make the bosses (and even normal mobs) more tactical based. Make bosses who are reasonable to kill if you do it right, but if you make a mistake or try to kill them using the wrong strategy they will make your life a hell.

    Bosses who require different types of gear (but still not the best gear you cnan possibly get), due to different types of dmg, different types of defense mechanisms etc. could also add some sort of challenge.

    That's pretty much what's being done, from what I can see. Perhaps not so much the needed different gear for different bosses, but it definitely seems like significantly more strategy (compared to D2) is needed for bosses.
    Posted in: Diablo III General Discussion
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    posted a message on Maphack
    Quote from "The_wind" »

    Maybe Im somewhat wary of Blizzard getting rid of something that at moments of frustration Ive chosen to rely on in the game, map hack certainly made leveling much much faster, epically when going on runs or finishing acts. I would certainly like a more hack-free environment however, which looking at the bottom part of your post, does seem possible. However if anything It's probably Diablo's fault for making the use of map hack such a positive.

    You're wary of them getting rid of an illegitimate tool that they never intended to have in to begin with? I find that to be a bit humorous. I find it even funnier that you blame the game for your cheating. Any game has any number of hacks that would be a great positive, but that doesn't mean you should use it and say "Well it's the game's fault!" That to me feels like a cheap justification for cheating.
    Posted in: Diablo III General Discussion
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    posted a message on Level of Difficulty
    Quote from "italofoca" »
    WoW's case is different. Pre-BC only about 1% could enter nax and even smaller % could pass the 4hm.
    Old School WoW were a ridicolously hardcore game. I"m not saying D3 should be that way.

    But it also doesn't mean any casual can grab all items, do all quest, do all game content. Thats just ridicolous and not even wow nowdays works like that lol...

    Old school WoW was definitely not that hardcore. I pretty much only played pre-BC, and I was easily able to get a guild that could do most of the raids. Honestly, having a couple instances that only more elite groups can do does not constitute "ridiculously hardcore."
    Posted in: Diablo III General Discussion
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    posted a message on lvl 1 barb pwned diablo and baal?
    I'm just boggled that people could continue to debate this. I mean, you might as well start asking how a single person is able to carry 10 suits of armor and 12 swords in a backpack.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo II Patch 1.13- More Delays, Hopefully a Brighter Future
    Quote from "emilemil1" »
    I never said worthless, but they could make the builds more equal and power up the builds that are currently worthless.

    Well you said remove, so I took it to mean remove, but now we're just getting at semantics. In any case, all I really meant to say was I won't be playing :D
    Posted in: News & Announcements
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    posted a message on lvl 1 barb pwned diablo and baal?
    I laughed when I saw how many pages this thread has. Of all the questions to ask, lore or mechanic related, this is probably one of the silliest I've seen.
    Posted in: Diablo III General Discussion
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    posted a message on Maphack
    Quote from "Majpain" »
    I will say when I first played Diablo 2 I played every ACT on every difficulty and enjoyed it however after you complete it the first time there is no way in hell you want to do it again. Maphack became a necessity for Mfing the goal was to quickly move through the lands.

    An easy replacement would be to make area maps purchasable. For example you want to kill Hell Meph so you buy Durance lvl 3 map for 100,000 Gold. You have to buy it every game that you make. It could make Gold viable and you wouldn't need Maphack then.

    There is no situation whatsoever in which you need maphack, only those in which you want it because you're lazy. I did plenty of magic finding over the years, and never once used maphack because it felt dishonest and because, doing usually just mephisto, pindle, or baal runs, it didn't save that much time.
    Posted in: Diablo III General Discussion
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    posted a message on Has the Tetris Inventory and Magic Find Returned?
    Quote from "emilemil1" »
    The only time when the inventory should auto arrange is when a item doesn't fit. As much player interaction as possible should be encouraged.

    I agree with you on this one. I have a certain order I typically keep inventories in, and I wouldn't like it if the game changed it automatically on me.
    Posted in: News & Announcements
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