Has the Tetris Inventory and Magic Find Returned?
Among the many YouTube and gaming coverage site videos uploaded from visitors to the Gamescon of 2009, it would seem some have proven to show that there is tons of information about the upcoming Diablo III title if one is simply willing to look hard enough. The following image shows a cursor hovering over a timed buff that increases Magic Find and gold dropped, an effect gathered from a shrine, none-the-less:
Some interesting things are of note here. MF shrines? What's up with that? It can be remembered that there were some fans who suggested a similar idea, even on this very board, but it will be interesting to see, if kept in the game, how this will affect the typical Diablo-grinding fest players often endured to find the best items. Similarly, it also makes one wonder how Magic Find will work in Diablo III- hopefully better than it did in Diablo II.
Also, the fact that they even bothered continuing with the increased gold modifier makes one wonder if they have, indeed, come up with a way of making gold more useful in light of the relative ease of gathering and uselessness of it in Diablo II. One would think that the developers would not even bother with the modifier again if it would not prove useful. But, of course, we all know that Blizzard developers are just as prone to mistakes as everyone else and, if it is any consolation, any issues that arise will hopefully be patched.
On the other hand, yet another video still shows something else of more nostalgic beauty that even more fans may be happy about. The late inventory system "overhauling" in the early days of Diablo III, a system based on new principles not yet seen in the Diablo series, proved to most of the fan base to be very alien. At first, many, including myself, resigned to the fact that it was a changing game and just maybe this new system would be really fun and dynamic once we got our hands on it at release.
Things have changed, it would seem.
The backpack has digressed (perhaps not in a negative way) back to the system of old in the form of a 5x8 (40-space) grid, which, like previous games, will presumtuiously work just as the old tetris-styled system (as many fans have labeled it). Now, if everyone now approves of this return to the basics is yet to be seen, as some have stated a previously-happy transition from the sometimes-annoying game of "fit the square peg in to the round hole" when dealing with larger items or little space.
All the credit for these two images and finds goes to biff exploder who discovered both of these in this post. If you seem him, give him a positive reputation point if you have the moment. I would say this is pretty interesting news.
The term 'tetris' is only applied loosely, I wouldn't get too hung up on it. I suspect most people liked the old system because you could see a full size image of each item instead of a traditional list or miniature icons. That and the idea of each item's size actually meant something when it came to carrying stuff. But I don't think most people liked it because you had to rearrange stuff all the time.
Of course this new system is a compromise between the old 'tetris' system and a more traditional list that earlier videos suggested, but since it involves placing items of more tha one size on a grid people will stick to the established term 'tetris'.
Hehehe Well They wouldn't do boots that way because who wears two different boots?... Micheal Jackson Wore One glove Maybe its a Tribute;)
This. The more of a throwback to DII style we have, the better.
The point I am trying to make is that it is not the tetris style inventory from d2. While it does use a grid there will be no shuffling items to make more room from different size objects fitting together in better patters (like tetris)
if everything is 1-2 squares then there will not be an tetris moves to make
Once again I likethe new inventory it's just not the tetris style from d2 more of a mix between d2 and the other one
I think MF would be good as a semi-rare shrine that can last through a certain amount of games. Though I could see this being abused by people re-creating games or spamming invites for people who have the shrine activated.
As far as I can see, you will still need to arrange your items in a grid, items will take a variation of shapes from one to two slots, and you will have to fit them in to it. It's the same thing, just item sizes have been reduced.
But that is better than the original version though, yes? Having X by 3 and non-stacking items made the inventory system more of a pain than it was really worth. Here you have a better system. The largest item we've seen thus far is 2x2, and smaller items like gems stack. Between that and a larger inventory space, I think we're getting the best of both worlds.
For all thoes items you just wish you could put on its side.
1. I don't know when you last played D2, but when I played it it this summer, it was still as it had been for quite a while: no one traded unidentified items, or at least not for much. When people trade for items, they want to know what they're worth. When I was playing, identified items were worth much more than unidentified. Also, it's sort of like gambling, but not really. First of all, you don't always know you're going to get something good (though "good" is subjective). I can't count the number of times I found items that had the potential to be very good but ended up being pieces of crap because their stats were low. If I took the effort to find an item myself, I shouldn't have to further "gamble" for the stats.
2. To be honest, I wouldn't really call identifying items a "gold sink," unless Blizzard makes scrolls and such extremely expensive. When I htink gold sinks, I think of things like huge amounts of gold for respecs, or mounts in WoW, or whatever. Identifying items is even on a lower level than repairing items. I will grant this though: that when I played WoW (pre-BC and some BC), repairing items did take a fairly substantial amount of gold, especially if you died, and for those who didn't spend all of their free time farming mats, this was very expensive and sometimes crippling (if you needed potions and such for raiding). Repairing items is about the lowest I'll go for calling something a "sink," and even that's pushing it. I guess it all depends on how you define "gold sink," however.
Furthermore, I don't think identifying items should cost more than a minute amount of gold. It would be stupid to have to pay much of anything in order to simply use an item, which is all identifying essentially was: paying a bit of gold to use an item you found.
3. I won't argue against this point; the excitement is purely subjective. You think it's exciting, while I think it got boring and just a waste of a time after about the first 3 weeks of playing the game back in 2000.
I'm not even sure how to respond to the first statement. By correct item, do you mean an item with the correct stats? Then yes, that was my point to begin with. People don't want to trade nearly as much for unidentified items because you might end up with a total piece of crap.
To your second point, jest or not, one type of unidentified item being desired is not nearly enough (for me) to justify keeping it in.