This Dev team was crap as they get, legendary item made no sense, changes every patch and had no meaning.
It the best news that they left. Maybe there some light for D3.
This Dev team was crap as they get, legendary item made no sense, changes every patch and had no meaning.
It the best news that they left. Maybe there some light for D3.
Same complaints over last 2 years. Fact is this Dev team is below average.
Core of the game is the worst most broken I seen in any game based on the size / $$$ of the team.
Quote from 8kilo
Quote from gojirasp91
Not sure if i want to congratulate or tell him how sorry i am (for him not having a life).
You shouldnt even post.
GZ to Azimuth.
Quote from santaclaws490_4577737
I read PhrozenDragon's article and he did list a few of the major drawbacks but I find one very important one that he missed (I think) is Market Manipulation. What will start to happen, because all items can be bought locally from a single point (the AH) is that people with large amounts of money (companies in China seeking profit in eg.) will use their buying power to wipe a high demand item off the market by outbidding everyone regardless and then sell for ridiculous prices. They can do this with gold OR cash. This doesn't even have to happen to high end items. And eventually intentional over-farming (BOTS or people, labor is cheap in Asia, very cheap). I get that there will always be 3rd parties trying to make money from such a popular game, but the AH makes it more accesible, more abundant and easier for these 3rd party companies to RUIN gameplay for people seeking a great gaming experience. If you leave the market to d2-esque trading or some middle ground in stead of one giant market, it will reduce the manipulation of items being sold/bought and profiteering. Although if I were a blizzard shareholder I would certainly want this system in the game, it is a good profit model - thats why I doubt you will see too many free trades.
I personally think, if Diablo is truly going for the gaming experience, they can do better than the RMAH.
Quote from onlinenow25_1448379
Quote from Don_guillotine
Quote from Jano_El_Bozo
I know it's few posts ago, but those sentences made me scratch my head. Exactly on what do you base your statement that bans in Diablo 3 will be quicker? What measures are built-in to prevent Boting? I'm really interested in this info, any links would be helpful.Quote from Don_guillotineIt's not like in D2 where I could bot for months before I got banned. In D3, a ban will be quicker (it's easy to monitor suspicious behavior when measures are built-in to the game code).
There are no details on specifics for D3, so I'm merely talking about how stupidly it was handled in D2, and any person that is capable of breathing (i.e. isn't brain-dead) can figure out ways to make botting harder. Making it impossible is simply not... possible, but D2 botting was too easy.
Bans in Diablo 2 followed the following schedule:
- The bot detection software (Warden) detected a bot. That is, an account running a lot of games and acting in a very bot-like fashion (clicking faster than a human can click, doing the same tasks repeatedly with no mistakes).
- Warden gathers enough evidence that the account is a bot, flags the account as a bot.
- These lists sit in Blizzard's hands for weeks, possibly months.
- Then the bots are banned in a mass-ban, and news headlines ("100,000 accounts attached to bots were banned!") are posted in battle.net front page.
By simply removing the delay between flagging bots and actually banning them, this decreases the time a bot can run without a ban. Also, since we won't be able to make more than 1 account with one purchase of the game, a ban will be permanent -- unlike in D2 where getting your cd-keys banned required a lot of banned accounts and malicious activity. If your D2 account was banned, all you had to do was make a new one and start again.
So by simple 101 methods bans will be faster and botting won't be as easy. Not to mention Blizzard can include built-in detectors to the game code (that will detect easy scripts). Elaborate bots won't be as easily caught -- the ones that mimic human activity by increasing delay times and making them slightly random, but such bots won't be distributed for free over the internet like D2 bots were since they will require a lot of hours to be put in programming the bot and keeping it one step ahead of the Warden.
Because SC2 has people banned every day right? Right? o wait no they fail at that too with the rampand maphacks and drops hacks that ruin ladder in that game. Which was suppose to be an e-sport right?
To your last post before you look at the inflation with way too much optimism. The fact of the matter is anyone and everyone would rather put anything up in the RMT AH for money. Thus Gold has already lost its initial value other than crafting and repairs and what other gold sinks they have. It will no longer be used as something to trade with for items.
Not to mention that bots will be in the game, and the incentive to use bots is so high at this point you would almost be dumb not to use one, because its basically free money.
This does not solve any issues at all. There will still be every problem that they are trying to prevent with the introduction of the RMT AH. If you and anyone else really thinks this will solve all problems with a RMT AH then this game will just be the start of a cycle of games that are modeled as play to win and are sucessful.
I really hope you enjoy the future of games if this follows. Im done arguing, your points are always the same argument you bring nothing new to refute what I say, with every post talking about gold being real money, its a flawed argument and its been said by me and many others the holes in that argument.
This is a video game, there are holes to everything and they will be found there will be giant inflation just like every other RPG out there and as inflation for gold rises the value a dollar has on the game grows. Its not rocket sciences its not even difficult to grasp.
Enjoy the new game model of the future if this goes through. The Pay to Win model.
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Legendary drops quite frequently for me.
Have some common sense and you will figure it out.
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1398 skorn and the witching belt last two days 4hours play.
My only tip is 'efficiency'.
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3/4 of my friends list are gone.
These small fixes are not wat going to bring them back.
I'm a huge D fans. Played D2 religously for 6years.
Sad to say and you may not care for 1 person like me stating the obvious but I believe there are many people in the same boat as me.
Who will be leaving to GW2 next week.
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They need to make END GAME CONTENT and release before end of this week.
GW2 is out next week I be gone.
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If you are stupid enuff to spend $250 on that amulet or any item you deserve it.
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Post evidence with your post in future.
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Blizzard Crew who worked on D3 are really average.
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Sure you do the maths it possible, but highly unlikely without cheating.
D3 is too full of exploits. Very poor for such as large company.
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Not only useful.
the items i list are pretty much the best for certain builds.
Seriously.
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neostars, on 29 May 2012 - 11:40 AM, said:
ruksak, on 29 May 2012 - 06:45 AM, said:
Name more than 10 uniques from Diablo 2 that were really viable as elite PvP gear? Uniques were often not considered useful unless they were eth, and then you needed a duped Zod to be able to use it.
Blizz is right on this on. Most of the Uniques I can think of that were actually viable were jewelry.
That is rubbish.
Ignoring Runewords, there were lot of good uniques in D2.
Point is legendaries are rare, so they should be better than 90% of blues and yellows.
I have only seen 1 legendary drop and it was total garbage so I vendored.
What I said is not rubbish. There were some great uniques but they weren't even actually "unique"....as in....there were no 'one of a kinds'. Legendaries have the inherent potential to spawn some truly "unique" rolls that could be very specialized and highly effective 'one of a kind' items.
Again, you'll have trouble naming me very many unique armors, shields and weapons that were actually viable for elite PvP matches
@ ruksak & exorsaik
ARE YOU TWO SERIOUS. DID YOU EVEN DO PVP?
Just of the top of my head legendaries used for pvp
raven, wisp, highlords, maras, griffons, eth titans, arreats, escutha, HOZ, COA, dracs, magefist, treks, dancers, vedungos, arch belt, and list go on.
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That is rubbish.
Ignoring Runewords, there were lot of good uniques in D2.
Point is legendaries are rare, so they should be better than 90% of blues and yellows.
I have only seen 1 legendary drop and it was total garbage so I vendored.
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If you are finding Inferno too hard, play in hell, get better items/strats and go back try again.
Common sense goes out the windows for quiet a few of you.
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Legendaries need to have the WOW factor.
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Could I have a key please.
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You haven't played the game yet.