Actually it's rather unlikely.Quote from VenaliterIt seems highly likely the legendary counter resets on leaving game.Quote from KuekenAny amount of legendarys per hour you can get while speedrunning diablo you can get anywhere else, minus the 1 guaranteed legendary every finished run. Kill stuff without slowing down is not really an argument here, since every run involving farming monsters will profit from thatQuote from Kryztalsong
I don't know about it never being as efficient. Speedrunning is what I've been doing for the past week, and each clear of the story nets me minimum 4 legendaries, average of 5, and as many as 8. Each clear takes 90-120 minutes. I kill all elites and goblins I run across along the way and open chests very close to my path. Do Core runs, or any other runs for that matter, net a legendary every 20 minutes or less? And speedrunning isn't just skipping monsters; it's more about finding ways to kill them without stopping or slowing down. Some of these new legendaries are amazing for that, procs that damage when you get hit, such as Pox Faulds or Thundervigor.
And this is not even counting the fact, that while most areas are somewhat decently populated currently, there are still areas that offer a lot more chances of legendaries (aka packs, white chests, goblins) than others. If you run specifically those areas, you WILL get more legendarys compared to quest runs.
3/11/2014 11:53:21 PM
Posted in: Diablo III General Discussion
3/6/2014 6:17:46 PM
I completely agree with the OP on one hand, on the other - I can't help but think that D2 would be really shit without the social element that was forced upon people if you wanted to do say, Baal runs in /player 8.Posted in: Diablo III General Discussion
I wouldn't change monster HP scaling but rather tone down Strength in Numbers or make it just give you one stack for the 2nd player and that's it.
Alternatively, I would increase the legendary drop rate for killing bosses in a solo game so that EXP farming is more efficient coop but MFing can viably be done solo or something to that effect (like D2). But Blizzard is not really fond of the concept of boss farming unfortunately.
2/28/2014 12:12:48 PM
And once you rise to said challenge, you are obviously wasting time in that difficulty and should move on to the next. Isn't the point of the difficulty system to be able to determine how much challenge you want? What is the point of only a single element not being equally challenging as the rest?Posted in: Diablo III General Discussion
I can assure you that if you can get 100 kills as a barbarian you should not be in that difficulty, hence defeating the point of being able to do it.
2/28/2014 12:42:21 AM
daisychopper: the point is that if you are geared/specced well enough to complete the event solo in a given difficulty, why would you even play that difficulty and not the next one since the rest of the content is obviously going to be beyond faceroll? Now I still don't know if that's even true (I don't even think all classes have an option to spec optimally for this) but I'm just trying to make you see the point of the OP which you are completely missing.Posted in: Diablo III General Discussion
- 2/28/2014 12:14:26 AM Posted in: Diablo III General Discussion
2/16/2014 7:17:58 AM
But D3 is not a remake of D2, it's a sequel. Understand the difference between a remake and a sequel. Both concepts exist in games as well as movies.Posted in: Diablo III General Discussion
2/13/2014 4:28:04 PM
Let me get my crystal ball:Posted in: Diablo III General Discussion
I think Blizzard is planning to have 9 character classes, 8 acts and a maximum level cap of 100. The remaining character classes will probably be a Ranged Strength, Melee Intellect and Mid-range Dexterity since all other combinations have been done and I heard Blizzard classifying current classes through such archetypes.
Wouldn't be surprised if two of those classes were some kind of Spearzon spinoff and Necromancer.
I also foresee they will realize how dull the current Paragon Point system is and replace that with a proper passive skill tree that gives powerful legendary-like bonuses to the character every 100 paragon levels or so.
2/6/2014 3:03:31 PM
I guess most of the incentive (beside the party buff), as you said, comes from the fact that trading can only occur then and there during coop sessions.Posted in: Diablo III General Discussion
The removal of NV stacks should actually help coop if anything, I really don't see your point there.
2/5/2014 3:09:53 PM
In a nutshell:Posted in: Diablo III General Discussion
Blizzard: We have this new itemization where quadfecta is a thing of the past.
Angry people: Yes but why you make current quadfectas obsolete!?
2/5/2014 5:18:46 AM
Saw this coming from a mile.Posted in: Diablo III General Discussion
I still can't get over that shit about CE getting 3 more char slots. It's really a shitty decision by Blizzard considering how valuable space becomes now. I'm still getting the CE but it's a shit decision period.
- To post a comment, please login or register a new account.