Let me preface this by saying that I firmly believe that playing solo or co-op should be a choice one makes. This thread exists because I firmly believe that the current implementation forces us to play co-op any time it's available. Why do I believe this?
First, monster HPs only scale up 50% per person. This means that four people who can farm T1 solo can very easily do T2 in a group and probably can do T3 without too much difficulty. Alone, this is a massive slant in favor of co-op. You can, literally, farm above your gear, if you're in a group. Couple this with the fact that each difficulty bump up increases the XP bonus you receive as well as gold find and magic find and there is no point to ever playing solo if you can put another person in your game.
Secondly, on top of that each person in the group gives a further 25% XP and MF bonus through the Strength in Numbers buff. So, in addition to being able to bump your difficulty up because of HP scaling, you're gaining more XP and more MF.
Thirdly, co-op groups can share drops among themselves. Solo players cannot ever do this. Although I don't think this should change, I think it's the most "fair" way to make co-op attractive. I don't think having a huge advantage in XP/hr and items/hr is the right way to do it.
How would I fix this so that playing solo wasn't so obviously inferior to co-op?
Strength in Numbers removed entirely.
Monster HP scaling changed to 75% for each additional player, up from 50%.
Leave the "bind-to-game" alone as the major incentive to play co-op.
This would mean that co-op groups would still have an advantage over the solo adventurer, through the more-lenient per-player HP scaling, but it wouldn't be anywhere near as drastic as it is right now. The ultimate goal should be to create some degree of parity between solo play and co-op play and I feel that the current implementation is skewed way too much in favor of co-op play. If you're not playing co-op right now, you are doing it wrong, and that's not how it should be.
- Dimebog
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FingolfinGR posted a message on Google translate Interview of Jay Wilson no LAN?Posted in: Diablo III General DiscussionQuote from "Equinox" »Yeah, in other words:
"I don't care about anyone really so let's remove LAN despite how easy it is to put it in."
We all know most people play on battle.net. Fine. But some of us don't. Give us LAN, please.
By your logic, Blizzard should never do games like DIII. WoW's lot more popular... most people play WoW... most people play on Bnet... so let's just make WoW.
you fail miserably understanding my logic because you're blindly supporting yours.
What i'm saying is that:
1) whoever is whining about it has no reason to, because he has internet. The people that want to play LAN because they cant afford/get access to a connection cant say a thing.
After making that clear, we should start questioning the reason they keep asking for LAN.
It was the only way to pirate the game yet still be able to play multiplayer. If you care about Singleplayer only you dont need LAN anyway.
2) When you play LAN one of the computers connected acts as a server. That alone gives enough information to experienced hackers about the data flow of the game to the official servers, making the way easier to hacking them.
Weird how no private server in WoW works right, eh? And its 4 years old already.
That last comment about my logic and how Blizzard shouldnt make games like Diablo is completely crap and without sense at all. From my comment you understood that? You're either stupid or too drunk to understand what i'm saying.
I was always for a free multiplayer part, but i dont want the exact same thing as i had in Diablo 2. I want more. That doesnt mean i want to pay monthly for it, I just want at least the security i had (and still have) in WoW. And the possibility to save myself from spammers or any kind of idiots who spoil the game (through bots, hacks and anything else that isnt supposed to be in the game behavior wise).
Quote from "Equinox" »Bottom line: Removal of LAN => Less sales. That's all it would do.
that you understood from talking to a few kids in a forum and from your limitless marketing experience, no doubt.
Its very obvious there isnt anything that points in that direction.
You know how battle.net was kept alive that long? Because it had people on it. And mostly because of Starcraft and Warcraft 3 (regular too but mostly DotA). The more people on the servers the more income they can have from advertising (the little banner on top, yeah), thus keeping the service free without having problems with the server maintenance.
Now, if LAN helps people abuse any security holes on the system and hack/cheat on closed realms, that would definitely shoo people from playing. Remember how during the time of serious duping the game was unplayable?
Probably not, as i remember you didnt play or like Diablo 2.
anyway, the thing is that the ones that would pirate the game, will do it again anyway. Keeping LAN off will make it impossible for them to play the game with others but it will also help keep the secutiry of the closed realms intact. -
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mattheo_majik posted a message on BlizzCon - Pick the Best Diablofans QuestionsMan, I'm betting that the Moderators on this thread are like banging their heads on their keyboards when they see some of you guys (I don't even have to name them cause they know who they are) come and post the 10 best "quotes" and 6-8 out of 10 are your own questions. I mean posting 1 would be acceptable and clearly understandable. This thread is definately the epitome of vanity. Guys, if you repost your own question then what's the point of voting when your voting for yourself....The Mods get it that you want YOUR OWN question to be asked, if you didn't then why would you have posted the qustions initially? If your questions were truly pertinent then others would have chosen it without having to "push for it" yourself. SadPosted in: News & Announcements
Props to all of you who were humble enough to encourage others before yourself and really showing that you do support the D3 community instead of acting selfishly.
Sorry about the off topic post, but man, it's almost depressing when you really see how people are. I really had to express my disapointment in some folks out here for their lack of maturity on this thread. Hopefully the mods can understand the situation and not delete this message as off topic spam. If they do then I hope they have the decency to talk about the problem themselves instead of ignoring it. - To post a comment, please login or register a new account.
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Considering that the game has improved by a tenfold with the introduction of BoA, I don't see why they would ever consider reverting back.
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I think Blizzard is planning to have 9 character classes, 8 acts and a maximum level cap of 100. The remaining character classes will probably be a Ranged Strength, Melee Intellect and Mid-range Dexterity since all other combinations have been done and I heard Blizzard classifying current classes through such archetypes.
Wouldn't be surprised if two of those classes were some kind of Spearzon spinoff and Necromancer.
I also foresee they will realize how dull the current Paragon Point system is and replace that with a proper passive skill tree that gives powerful legendary-like bonuses to the character every 100 paragon levels or so.
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Blizzard: We have this new itemization where quadfecta is a thing of the past.
Angry people: Yes but why you make current quadfectas obsolete!?
Logic.
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Blizzard did the right thing. Why would anyone want legacy items to compete with the new itemization unless the intent was for level 70 items to be equal to level 60 items? The "then make 70 items BETTER" argument is just plain stupid since something is "better" or "worse" only if you have something to compare it to. The new itemization is better as a whole because of the way it is designed. How do you make 70 items better? By pumping the stats up because buffing numbers is always the solution to making things in the game better? Or giving them more possible modifiers and thus reverting to old itemization? Dumbasses.
Be as it may, I don't see how scrapping the entire new itemization to put something "better" in place is a better solution than simply letting obsolete items remain obsolete.
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Awesome. If what you say is true, the game might actually have a longer life span than a week.
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There doesn't have to be a competition of any sort for a game to be P2W. Imagine if Blizzard would start selling any legendary item for 2$. This is pay to win as how this business model is called these days. From the players' point of view it doesn't matter if you buy from Blizzard or a third party site. Effectively, it means that you are playing a P2W game.
Preferences and personal definitions of terms aside, the concept of rare drops and itemization as a whole are devalued entirely if there is an alternative way that circumvents the entire gameplay. For me gameplay is more important than people raging about not being able to share items with friends. It's not convenient, but with the new drop rates, your friends won't need your help anyway. If someone has never played the game before and a veteran friend introduces him to it and immediately showers him with a bunch of the most powerful items in the game and suddenly you just ruined hours and hours of potential fun for that poor guy who will never be able to experience the rush of finding their own rare item. If that was my first experience with any Diablo game, I would probably get bored fast and quit. It's not worth the convenience. Rather keep the higher drop rates.
Another thing I'm annoyed is when people say "But now there is nothing to do with items I can't use for my class and this bugs me!!!!!11" - Blizzard has mentioned on Blizzcon that there are unannounced item sinks, and you WILL have things to do with items you can't use. The decision not to increase stash size is so that people would have to evaluate which items are worth keeping and which items will be destroyed through whatever system (probably related to crafting) Blizzard has come up with.